Gholish Gallery Gameplay
Surprisingly happy with this! It feels like a great improvement/iteration over the Arcane Labyrinth gameplay; randomised stages with randomised units and randomised bonus effects. Being able to/forced to use off-meta units in a setting where they can actually be strong enough to be relevant is really refreshing.
Collection Artifacts
Thematically, these artifacts are really cool, though it kinda washes away the impact of the units they are lifted from. Being able to attach key effects from other heroes is fun, and a mechanic that adds a lot of variance and flexibility to builds and lineups, I see a lot of potential in this.
Randomised Stats
This however, is single-handedly turning this otherwise interesting and enjoyable new feature from a fun thing, to an absolute garbage-tier mechanic. I genuinely hate the idea of this concept so much that for the first time since I started playing this game many years ago, playing it practically every day, and still enjoying it to this day, I am considering quitting the game.
This feature is taking the game down a design decision path that is a complete and utter mismatch with every other power-creep feature in the game; diverging heavily from the more deterministic and quantifiable upgrade path, where everything has clear goals, clear effects and clear resource costs, into the opposite horrible grind of chance and luck on a completely different scale from everything else.
Replace this with something else. Reward us with a new type of upgrade materials that is used to slowly upgrade and improve these new artifacts down a set pre-determined path, giving each of them niches on par with other artifacts, or something, but please get rid of this randomised nonsense.
Please.
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