iGame#2058
TLDR at bottom With the implementation of Voyage of Wonders many newer players are difficulty because of the lack of a) heroes, b) healing fountains, c) wagons, and/or d) difficulty too high. (My highest level is a 107 and the boss camp has lvl132 L Naras, how am I supposed to beat this and the camps before it?)
Even with proper relics, my team isn't able to heal up after per battle(s) (even with relic that restores health after the battle, so eventually I run out of steam and can't continue because I don't have any anymore strong heroes.
So I suggest to you, Lilith, to add in fountains at the very least. I believe there's a relic that even increases healing restored from fountain so right now that relic is useless afaik.
Wagons are pretty much godsend for newer players because we don't have many strong characters or at least tanks for that matter. Adding a couple of these would be a major plus. (In trying to keep the difficulty relatively hard, only 2-3(?) wagons per Voyage map)
Players who have already completed VoW may receive additional reward(s) because they have already overcome the challenge. Toss them some diamonds for their hard work.
TLDR: Voyages are too hard for newer players due to lack of healing, heroes, wagon carts, and or enemies are too strong. Add in healing fountains and possibly 2-3(?) wagons so newer players can stand a chance. Players who have completed Voyage already get some reward(s) for have doing the difficult version of the Voyage, while everyone else can now complete the nerfed Voyage.