#Self Damage Bug

5 messages · Page 1 of 1 (latest)

zenith current
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This bug has been around since early access and many players are aware of this bug, yet its occurrence is quite rare. Sometimes while in a fight, enemy ships (particularly outlaw ships) tend to damage themselves when firing at the player ship. Eventually, their health bars deplete and are destroyed by themselves.

I don't have a recording of it as it's a rare occurrence, but I do think I know what causes it.

Since i am a programmer myself,ik that the game calculates the distance between the projectile fired and any ship.if the distance between the two is very small (less than say 10m), it's registered as a hit (i.e the projectile contacted the enemy ships' hull) and the health bar is depleted by the damage numbers of the weapon equipped.same goes for outlaw weapons.

I'm guessing the bug I mentioned where outlaws get damaged by their own weapons occurs because the game calculates this distance too early.

See, when an outlaw ship just fires it's weapons, the distance between the projectile and the ship is almost 0m.This could be counting as a hit.ig this is what causes the bug.

If the calculation would be slightly delayed, the projectile would be slightly further away from the outlaw ship after being fired.therefore, it would not count as a hit,hence fixing the bug.

zinc lotus
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Thanks Pesky. We'll monitor to see if the issue crops up. ErikThumbsup

zenith current
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managed to record the bug in action, however, i had to switch to window in the display settings as screen recorder had some problems recording with full screen. apologies. anyway, you can see that the outlaw ship when firing manages to damage itself in the process.

split night
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that looks kinda like adam's retaliation perk, but you're not using that, right?