I was running rifts on my sentinel and noticed falling performance, opened inventory and this is what I saw: all systems are overheated.
Yes, I had system overheat for 10 sec mutator, but usually it overheats 1 system for 10 sec, then change to other system. I just tested this mod on a bomber in Khait system and it works as intended.
Apparently overheat only accumulated and never stopped.
Gonna make another run with Sentinel in other systems to check if it's connected to using it's ult somehow. Or maybe it's because of Zharkov system.
#Sentinel ULT Ancient rift: system overheat mod bug
7 messages · Page 1 of 1 (latest)
Let us know if you see any affect in other systems.
Just tried with a bomber in Zharkov - 1, maximum 2 items overheated.
Sentinel in Khait - all items overheated to the end of portal. Looks like this happens to items overheated during Sentinel ULT active phase. It remain locked-burned even after the ULT is gone.
Thanks for the update. I've passed the info over to the team to look into, along with the Static Overload / Dogmatic Scanner issue you raised.
Sentinel ULT Ancient rift: system overheat mod bug
Maybe the reason is not the ULT, but passive
Collecting an energy orb deploys an energy shield for 2s.
We've got this issue already fixed up in a future patch. 👍🏻