#Reaction Chain failed refund bug

5 messages · Page 1 of 1 (latest)

frosty idol
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So I'm not sure about the full conditions for this but I have a repro case that works consistently.

  1. Equip helix and skewer mods and gear for at least +100% mod power gen, so the reaction chain refund gives a full charge back for the other mod.
  2. Fire both charges of helix, then fire off both charges of skewer. The skewer casts will properly refund helix casts.
  3. Fire both charges of helix again. The first cast fails to refund, the second cast works fine.

This works swapping the order of mod casts, so it doesn't seem to be a bug specific to one of these two mods.

royal shoal
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#remnant2-builds message
Here's a short clip of the bug in action. Happens consistently and is easily reproducible

young whale
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I was testing with another mod set just to be sure
Bloodline off of Merciless and Deadpoint from C.Meridian

Two casts of bloodline is equivalent to a single Deadpoint in cost, had +100% mod generation to push reaction chain fully

The first cast each time I swapped to merciless wouldn't grant any mod power back to C.Meridian. Happened rather consistently, so you'd slowly lose sustained mod generation

royal shoal
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The issue still persists as of today. The patch sadly didn't fix it

frosty idol
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I haven't done very extensive testing on this, but for added info, it never seems to affect mods with only a single charge, and has affected all multi-charge mods I have tested (including starshot/cavior)