If the host dies and restarts too many times (possibly 10+ times), there will be significant performance bugs for guests who join afterwards, such as:
- (Venom & Mother Mind) Flying red spores across the background which cause huge fps drop for guests
- (Mother Mind) Linking ramps will sometimes become visually visible but actually hidden and unable to walk on for guests
- (Mother Mind) Guests will sometimes instantly die when: a) first entering the fog wall; b) going to close to red barrier of each platform after the first platform collapsed
p.s. Seems it can be fixed if the party returns to Ward 13 once and return, but guest cannot tell host to return Ward 13 with gesture interaction with small resting crystal
PC spec: Ryzen 1700 + GTX1660 OC super + 16 Gb Ram