#Non-looping particle effects (WorldMaster and Ingame)

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uneven mural
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There are some particle effects found within the unmodded worldmaster of which serve no purpose due to having no loop or random timing qualities given to them. These effects will play once at the beginning of the map and then do nothing. The ones I have identified are:

  • Dust_Cliff.lfx
  • Steam.lfx
  • Volcanic_Vent.lfx

If these can be adjusted to have a random timing element to them, similar perhaps to how Swamp_Bubble.lfx functions, this will open more possibilities to map creation. For instance, dust can be useful in mountain and desert themed maps, while volcanic vent could lead to maps with a volcanic element to them.

edgy scarab
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Very cool discovery. Keep up the good work.