#Is the 1.77GB of data uploaded in a single day necessary?

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proper dagger
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10GB is 10,000 MB, over 30 days that's 333.33MB per day, not 1.77gb?
per hour that's 13.88MB, per min that's 231.5KB, and per second that comes out to 3.85KB.

in a very populated sever (red pizza 9 for instance), with a few people on the map i was in, it was sending like 55KB/s.
in a very unpopulated server, idleon is using maybe 20 bytes (between send/rec) combined per second.
so the majority of the data usage seems to be player driven, Lava likely is sending needless amounts of data about the players every frame. i wouldn't expect something like this to be fixed because it is complex and isn't something that can be easily "fixed".

i don't see anything bad happening here, just ineffective code but i wouldn't expect someone to have master class mmo code for a single dev game.

somber surge
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I would have posted screenshots showing what I was talking about but I don't have access for that but no it's 1.77GB in 24 hours at a consistent rate of 73-74MB/hr which is just my 20KBps upload limit (to contrast 7.5MB in total was downloaded in the same frame) and 14GB in a 30day screenshot. I point out the 1.77GB day because it was one of the few days I had the client running in a >24hr window.

I also probably would have never noticed if it weren't for the whole leaving the client running to get more event tickets mechanic.