#Companions shouldn't be obtainable through the worst gacha system ever

1 messages · Page 1 of 1 (latest)

coarse mica
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In most of the gacha games, characters of the highest rarity are obtainable with about a .5-1% chance, and guaranteed within a hundred to two hundred tries... And players get enough resources to have them guaranteed within a couple of months. This makes King Doot a terrible gacha.

Gacha are very bad in the first place, as many people will obtain King Doot for free, in the first couple of weeks, while others will pay hundreds and not get him. It also gives a big incentive for players to restart their account in order to get a King Doot, as reaching W5 is a matter of a few months, compared to the few years it would take to get King Doot for those who are unlucky. And King Doot is that impactful that it's not unreasonable to start anew for one.

Point is : instead of relying to the most predatory system in order to get money, give companions a fixed price, so that the system becomes fair (pay to get him faster, not for a chance to maybe get him), and make it so the highest prize is obtainable to all players within a reasonable period of time. Random exchangeable cosmetics are one thing, power buffs of that extent are another. Fairness is important.

coarse mica
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And I got my third Slime today, it's not even fun...

carmine wind
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yeah i also got 3 slimes in a row, i'm starting to think that unless you pay the pet you get won't change

real gyro
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i can at least confirm pet change without paying

teal junco
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Pet will change, but it's not like a capsule machine where what you get is determined when you turn the handle. No it runs through every pet from the bottom to the top and each one has a chance to eat the treat. This means that those pets with higher chances are more likely to eat the treat before it ever comes up with the higher pets.

coarse mica
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That would mean the odds are successively 15.10%, 17.78%, 21.63%, 27.60% / 28.05%, 38.98%, 63.89% / 39.81%, 66.14% / 78.13% / 100% (assuming a rounding of the 15.1% pets from 15.0975%)... But that's strictly identical to a single draw on a capsule machine and the animation running afterwards.

Now the worst part is that 1 out of 357 who pays to get King Doot will get it for free on their next draw... Feels like throwing money out the windows.

teal junco
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Unfortunately the odds for a digital gacha NEVER change unless they are programmed to. In a normal gacha machine when you get a "miss" that comes out of the machine, thus making the chances of getting a "win" higher. But in digital gacha that doesn't happen, there is ALWAYS the same number of "misses" in the machine. So it is possible to get the worst possible result every single time for even 1000 times in a row. Yes it's unlikely, but it IS possible.

coarse mica
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I mean the odds for 1 roll with 4 results at 15.0975%, 3 results at 11.11%, 2 results at 2.5%, 1 result at 1%, and 1 result at 0.28% are strictly identical to the successive odds I described earlier. Whether it's 1 roll, or 10 successive rolls, you'll get exactly the same results. But yes, it is fairly likely to get the same result multiple times in a row. This would not happen if we could simply buy the companions with a currency we either get every week (just like now but it would accumulate) or with real money.

The point is : it's not fair, you'll unlock new companions only when lucky, and not as a reward for playing the game, and spending money on this can feel particularly wasteful, either when unlucky or when lucky with a free draw right after spending. Gachas are overall a terrible system (especially when there is no pity or the pity is unattainable), and the one we are presented with is pretty much the worst I've ever seen.

And the fact companions will change is not particularly reassuring since we don't know what's coming next or if we'll ever be able to obtain King Doot or a similar effect in a not so distant future. And none of that would be a problem if it were purely cosmetic and King Doot weren't that monumental of a bonus for any account at W5.

PS: though I get the fact that the prize you get is not removed from the pool contrarily to a real world capsule machine, but that's not really relevant anyway considering there would be 356 participating prizes in the pool, which means 7 years to empty it and finally get King Doot if luck works against you...

teal junco
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No spending 4 years or $500 to get Doot is not fair. And the people who think that "It's needed to keep the game running" don't really have any clue how much money is actually being made. Just think that each of the top 10 players would have probably spent more than $1000 alone even before companions were added. Even if you think that only a third of the total players are pay players, that still amounts to quite a bit.

coarse mica
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To be fair, if Lava is working full time on the game, he should be making about 3000$ every month to earn about half of it, maybe a bit more, depending on taxes, costs... So money is certainly needed. But it's hard to tell whether Lava is in a good place or not. What's clear however, is that a gacha system makes tons of money right away, but at the cost of a big part of the playerbase : especially those who pay but cannot afford to spend enough to get to the pity, but also the regular players who would pay a bit here and there with no chance to ever get King Doot if they are unlucky. And those who pay the full price will also give up if things become too demanding. Plus part of the F2P players who could have brought their friends in, who rightfully think it's unfair that it's fully luck based... Whilst it makes good money on the short term, it's a really bad idea for long term.

teal junco
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I've already heard of several people who quit playing over it, a couple of top players among them. I searched Google for "check player count on Steam" and the first result was SteamCharts. When I searched for Idleon on there, it says that in the last 30 days Idleon has lost 197 average players (I assume that means either average number of players per day, or average number of players at any given time). That has increased in the last 3 days, first time I checked it was like 130, second time was 169, now it's 197.
So Lava's post about it is only partially true, there are more players than there were a couple months ago, but there are less players than there were at the start of Jun.