#Unspent/excess talent points should boost family bonus for that tab

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finite quiver
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Hear me out, are you far enough in the game where you have excess talent points that you have nothing to spend it on?
How about having the family bonus for that talent tab scale (even lightly) on the amount of unspent talent points?

For example, say I have 218 unspent talent points because everything important is maxed out.
The family bonus of 30% bonus EXP in the bowman tab will increase ever so lightly based on the amount of unspent talent points.

So the family bonus will be: 30% + (30% * (10% of 218)) = 36% EXP bonus

sharp sedge
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I agree that excess talent points could be put to use but this fix specifically I'm not a fan of. Two reasons:

  1. I don't want to respec everyone every time I want to take a sample. Even if it's a very minor boost you still know you "should" do it, would be tedious
  2. The 4th tab talent that essentially already does this

Any universal talent dump should be either something pretty minor or goofy. Alternative suggestions:

  1. 1 talent point = 1 base damage, no cap to this
  2. 1 talent point = 0.01% larger character size no cap to this

In fact I kind of want that second one now

dawn hatch
#

it would also be interesting to just have a universal dump for each base class that does something interesting. not sure how it would be supported in the UI, but basically you have a warrior dump talent, a mage dump talent, and an archer dump talent. you can spend any excess points in any tab into that talent with no maximum, giving some slightly beneficial but mostly goofy affect.

spit balling some examples:
warrior - increase size and slightly increase range, I imagine this would also increase your hitbox? (warrior big, warrior have long reach)

mage - being OOM makes you unable to do your basic attack at range, but you can whack mobs with your staff sheleighleigh style adding scaling tiny fraction of your wisdom to your base damage.

archer - projectile speed is increased, this does not affect attack speed.

jman - its a secret. no really. it should just be a dump talent that does "something" but your not told what it is or how it works. could be .002 drop rate and then the next level adds 1 base damage, and the next adds .01 speed, etc etc. ideally it would be a randomized list of micro buffs that get cycled through. adding imperceptible gains, but gains none-the-less.

again... these are just dumb things off the top of my head that seemed fun but also have a semi useful effect.