#Legal Move Gen

3 messages · Page 1 of 1 (latest)

tired nebula
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recalculating all stuff each move is slow, so why not just calculates the changes?
for example, if a rook moves, just calculate what changes to the rook, and whether it is blocking others, doesn't required to recalculating all pieces again.

junior wraith
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i thouhgt about that but i still have questions on how to implement that.
how do i calculate the changes to the rook and how do i check what pieces were blockec by it

burnt totem
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I see nothign wrong with this function