#What Even Is A Drop?!!

5 messages · Page 1 of 1 (latest)

fast island
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Merry Christmas, everyone!! I hope everyone’s having a wonderful holiday!

I’m kinda having trouble continuing music production in general, and I’d love some feedback if you all have the time! I just can’t seem to conceptualize what a drop is. I’m good at making complex scenes and build-ups, but in most of my tracks, I just can’t seem to ever satisfy people with an actual drop. For Christmas/late birthday, I’ve been making a little song to celebrate and also to practice. The issue is I didn’t finish in time because I couldn’t make the drop a drop. I tried making the riser quieter, making what I call the drop as explosive as possible, adding chords that stood out upfront - everything to try to make contrast - but nothing was working. Everyone I showed it to said they didn’t hear a drop. They suggested many things that I technically added, but it’s still the same energy before and after. I’m worried that if I make the buildup too quiet, it’ll sound empty, and if I try to make the drop too loud, it’ll sound super muddy and clip like crazy. And even though I added all the “techniques” to make a drop a drop, it’s just not a drop. Does anybody else have this problem? Am I crazy? Solving this core issue would change everything for me! I'd also love to hear all your interpretations when it comes to writing/producing rise and drops!

(This is not a song I’ll be releasing publicly. This is just a cute little gift for a good friend and nothing super serious. I did not mix or master it yet (that's why it's very quiet). The kind of drop I was attempting to make was sort of a mix of trance and elements of other genres. My attempted drop is at 1:01.)

lucid dock
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Hello!

Sorry for the late response, hope this still helps you out. Overall, there isn't really one definition for a drop (especially considering the genre), but it seems from your explanation that you're struggling with contrasting it from the verse/break sections. You also mention utilizing several techniques that your friends have mentioned, though in all honesty I can't really tell that you've implemented much in the example you gave. The problem doesn't lie in your actual production imo (as the actual drops are very clear to me with solid ideas and construction) but really in your buildup and song structure. Here are some tips (that you may or may not have heard of before) I've learned over the years that I think would help out (please take this advice with a grain of salt, this is just my opinion on things after all!):


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  1. You mention your friends said to make the drop "quieter" or the drop "louder." This is the right idea but somewhat wrong approach. From a mixing standpoint, the drop really shouldn't be much or at all louder than the rest, but should instead carry higher and more consistent energy while the buildup should introduce it. However this often leads to an anti-climactic climax when the lead up to the chorus has similar if not identical levels of energy/frequency spectrum. Therefore the "quieting" technique here shouldn't be to literally lower the track volumes (although you can certainly increase the drop volume a tiny bit to some extent), but instead to signal an upcoming climax in energy without actually showing it. This is best done through a bunch of automation which simulates a rise in tension (i.e. fading out/in frequencies, stereo-width, sample pitch, reverb, etc.) that builds hype but also ends with a different frequency spectrum/texture than the drop will introduce in order to contrast the two. As I'll talk about in a bit, you can actually have an effective buildup with the exact same 'volume' as the drop if you use efficient contrasting as well as other techniques.

(If that was confusing, imagine a classic pitched riser that builds up, and then plateaus at the final pitch as if the 'drop.' You can see how something this linear and non-contrasted will lead to an anti-climactic and predictable release in energy which is very hard to differentiate from the buildup itself).

  1. Increase the buildup length. This one is simple, and is very clearly seen in the example you sent. While this isn't a hard-set rule (and you can certainly achieve a lot with a tiny buildup) it's a lot easier to make an effective drop through a clear rise in energy/tension. All in all, a drop is commonly defined as just a climax of previous built-up energy, so don't skip out on expanding the pre-drop nor buildup.

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  1. Don't be afraid of silence/gaps. You might notice through listening to reference songs that you rarely see a drop without a moment of silence or a predrop lead-in that sits between the buildup and drop. For example, you've probably heard the overused "1-2-3 go!" vocal played before the drop as well as a gazillion other common predrop samples. The main purpose of letting there be space between the build up and release of energy is to give the two contrast (by seperating them), and to give the drop more impact (by cutting up any smooth fades). The best analogy I can think of here is jumpscares in horror. Imagine watching a horror movie where tension builds through an eerie riser, but the jump scare happens right at the end of its peak. Instead, imagine the riser ends, but the scare only occurs a few seconds afterwards. The latter example would have much more impact as it's less continual and contrasts the buildup from the release in tension. Thus I'd recommend following a similar principle with your songs.

Now some small rapid-fire tips:

  • Give a subtle sneak-peak of your drop idea in the buildup that rises up. This can still maintain contrast while showing that the drop is a high-energy expansion of what was previously seen

  • Layer, Layer, and Layer. Never use just one or two risers (unless the genre calls for it). An effective buildup has a bunch of movement which should include noise, pitched, and textural risers of all frequencies (that fit in the mix) as well as all sorts of automations. Be creative with what you do, and you'll eventually figure out what works best for your ideas and style.

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  • Make the drop more rhythmically intense or "full" than the other sections. By doing this, you can add so much more energy even with the same sounds/mix. Never ignore the rhythmic aspect of your songs.

  • Add impacts to your drop. This is really just the reverse of risers, but it makes sense. Since a drop is a release of energy, add impact samples that signify that (instead of building up, they fade out with a hit).