#Some music I made so far.

10 messages · Page 1 of 1 (latest)

pure bronze
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Hi, in this post are some tracks that I decided to share.
They have various styles and genres (sorted mostly from newer to older).

They aren't good, I know - I am working on it, and I highly appreciate any feedback to see how am I doing! 🙏🏼
I think I have a problem with composition (rythm) and staying on track, and I also never really learned music or sound design anywhere, I just go by ear :(

Notes

  1. Made it this morning lol, unfinished (placelholder only), I will probably scrap the second half, it was just for fun (I am sorry if it's too cringe)
  2. First time trying guitar as main. I think the vocal is off, maybe too high? And the guitar is not quite what I'd like. Also unfinished, pretty repetetive so far.
  3. An attempt for hardstyle but kind of didn't work out(?)
  4. I was trying to make eurobeat, but I think I fumbled this one a lot, and it ended up all over the place
  5. I don't know what genre this is, and the drop feels very empty
  6. I tried making uptempo kicks, but the pacing is so bad...
  7. Older speedcore track, I think the mixing sounds too "noisy" here.
  8. Multiple genres track I made a while back
  9. An unfinished ambient track (the last part shouldn't be there :P)

I still don't know how to get the right style (and mainly how to write songs), I feel like my tracks just completely lack a feel and kind of just go nowhere, everything I hear on this server is just so much better

-# Also it really took me like two days to get myself to post this 😭

granite frigate
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These range from good to heckin' awesome. You should give yourself a lot more credit.

I actually want to learn a handful of things from you as far as sound design goes....!

#1 might have me the most hyped actually -- I want to hear what happens next!

#2 drums are outstanding. vocal gets too high in some parts, I agree, but also it's quiet. I would try to put miku in the middle and do a stereo effect on the guitar, and distort the guitar [more], maybe see how that goes?

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I am gonna give you my ideas for how I would continue the tracks

#3 that buildup and "launch" is phenomenal!! I would try to make the hardstyle kicks louder and sidechain them against everything else a bit [more] for more impact at that drop

then at 1:10 you have a nice opportunity to bring in a lead synth melody over that existing texture, and then start another buildup at around 1:40. maybe bring the saws back in for the buildup, then at the second drop, just have an ultra nasty kick and a bunch of ambient stuff with fx on top for 8 or 16 measures idk. then do a full silence halt for a couple beats, bring in the synths in alone, then resume the drop at the downbeat

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#4 sounds great composition-wise, I would just make all the melody and chord and vocal stuff louder

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#5 -- the drop has less impact because the bass was present throughout most of the intro. you could move the bass up an octave in the intro for more of a contrast, maybe?

the bird sounds are lovely. I would expect a cheery drop with bright sparkly synth tones. the tempo change is fine, I think the timbres are just a little subdued -- give them some caffeine and sugar

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#6 is MIA

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#7 feels like you skipped from page 3 in the book to page 347 where the climax of the story happens -- how, story-wise, did we get from cheery chiptune to bbbbbbrrrbrbrbrbrbrbrbrbr? and then tell that story musically (that's how I'd go about it I think)

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#8 multi-genre is really hard to make coherent, but the various musical ideas are good and could each be expanded into their own track

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#9 I don't even usually like ambient but this is a really intriguing, dark, immersive texture.

One idea you could try is at the beginning, only do it for a few measures as a "foreshadowing" of what's to come -- then snap out of it like you do later on in the track, and have it proceed along with tension/unease (and nix the bass in that part for contrast), then do some kind of "buildup" (more and more agitated ambient noises) and then snap back into the dark zone and stay there for however long. When exiting the "dark ambient drop" section, make it like a mental exit rather than a physical one -- the protagonist is still confined in the darkness, but is dreaming of open fields and clear blue skies

pure bronze
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Thank you so much for the feedback, it means a lot <3