#How do i not make the same chord saws every time

19 messages · Page 1 of 1 (latest)

abstract plume
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i have literally only 2 presets that i actually use as chords
1 harsh
the other one a preset i got somewhere

outer falcon
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Tbh, there's filters, distortions, reverbs, flangers and phasers and all that you could play around with, but the one thing that I uncommonly do is actually not use a saw wavetable shape sometimes.
Or there will be 1 saw, and others that aren't.

Pitch bend/tuning is also another thing to play with, though you'll need an lfo for that one.

But you can get different results by pretty much messing around with those and finding what you'd like.

ofc with a dosing of 16 voices or 4

abstract plume
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thanks u :)

hot river
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Do you have Vital? Free, basically as good as Serum, and plenty of resources out there. Digging through presets can be annoying and unfruitful but there are some good ones.

Have you made supersquares as an alternative to saws? They are a little less dense, more spacious, easier to get to sitting nice in the mix, IMO

FM synth sounds can be good too. To shape those, instead of applying a regular filter, you probably want to use an envelope on one of the parameters in the synth vst itself -- this gives a more organic sound and is how they do the e-piano, bass guitar, brass sounds that you may be familiar with from chiptune, 80s music, etc

outer falcon
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This is true-

abstract plume
light halo
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My biggest suggestion from a beginner standpoint is listening to a huge variety of genres and try to replicate whatever sounds seem interesting

Most of the time I play a lot with Vital and using the four basic waves and just mess around with FX and filters

outer falcon
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There's definitely a lot of things that could be replicated out there- Of course, no need to be perfect, but definitely experiment-

As an example, I took a neuro reese preset to use as reference from LOBOTIX and ended up with a desirable outcome- All in vital-
Even though it literally took me most of the day to figure out- (geez-)

Or you could reference any ol track and try to make hardcore as a start-

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I also, half of the time, end up researching tutorials-

light halo
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Tutorials are an absolutely valid way to learn to produce
A lot of the biggest obstacles many producers like me have faced is the difficulty of pushing pride aside and not focusing on originality

Experimentation is where a lot of it is at, the hard part really is just the mixing

You could have the most detuned goofy ahh sawtooth and still make it the lead part of a banger song

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Don't be afraid to download some Cymatics midis to see what your sound can potentially be like in terms of melody

outer falcon
light halo
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Compression gang

My best advice on learning music production is not to learn it as a giant blob trying to find an entry point, but to find a reason to make something and let it branch off from there

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I've learned to make dub techno by first looking at a tutorial on dub techno in general, then once I got some terminology down, I just look up tutorials on how to make things like dub techno automation

The same can be applied with whatever genre you're going

abstract plume
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thank you

light halo
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Good luck on your journey friend

hot river
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Sound design is a rabbit hole for sure. For most, toward the lower end of priority to learn in making music, especially with so many samples and presets out there. For me, it was the first sticking point -- I couldn't get any further without figuring out the sounds I wanted. After I got a physical synth with knobs, I started figuring out subtractive synthesis really quickly. And when you can play notes with one hand and turn knobs with another, all of a sudden it's like... ohhhH! THAT's how they do that!!

light halo
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Seeing sound design as a rabbit hole rather than a university big brain topic is objectively the best way to learn it if you ask me

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Acquisition is better than forcefully learning something
The more natural your learning process, the easier it is to pick things up