#change-log

1 messages · Page 1 of 1 (latest)

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<@&893160227212509194> The first patch for the Apocalypse update is out, version 0.7.0.1 which includes many important bug fixes. Please restart Steam to get it quicker. You can read the patch notes here: https://store.steampowered.com/news/app/739630/view/3303977270395339018

Temporarily removed the reset save button until a warning gets added {STEAM_CLAN_IMAGE}/37002678/05bd697e26a0a87bed6def30016fc6feebc348b5.png You will no longer get a grey eye in VR when smooth monitor view is enabled You will no longer be given free items VR players can now click the server buttons to join games Player volumes will no longer re...

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<@&893160227212509194> A new patch is out with many major bug fixes and quality of life changes. You can read the patch notes here: https://store.steampowered.com/news/app/739630/view/3303977270406540575

Replaced the “change” button in difficulty selection with arrow buttons to make navigation easier Moved the lamp, glowsticks, clipboards, and boombox in the lobby room so that VR players can reach them easier Moved fuse box icons so they're easier to see on the map Significant performance improvements to weather, especially light rain Lowered th...

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<@&893160227212509194> Hey everyone, a new update is out that has many major bug fixes including the fix for the memory leak. This update also includes a Halloween themed main menu with more Halloween changes coming in a future update! You can read the patch notes here: https://store.steampowered.com/news/app/739630/view/3328747612245093426

The Apocalypse Challenge is now live! Earn yourself 3 unique trophies for your collectible cabinet, just by playing the game! To earn the trophies, simply do the following: In Single-player, complete all 4 objectives and get a ghost photo in Sunny Meadows Mental Institution with the following Custom difficulty multipliers: 15x or more: bronze 20...

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<@&893160227212509194> A hotfix is out to fix Jenga and the ghost photo for the Halloween challenge. You can read the patch notes here: https://store.steampowered.com/news/app/739630/view/3328747612252254729

The Jenga tower will no longer fall over at the start The Halloween ghost photo no longer has to be the first ghost photo If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : Thanks, The Kinetic Games Team

candid olive
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<@&893160227212509194> Hey everyone, a new update is now out which includes many quality of life and important bug fixes, especially for VR. Please make sure to restart Steam to get the update faster. You can read the full patch notes here: https://store.steampowered.com/news/app/739630/view/3551676518239198393

You can now interact with the lobby cabinets to get a closer view of its contents You can now place the bowling pins You can now remove your votes on the contract board The sunny meadows boilers now have a burning loop sound Added a VR option to change between toggle and hold grab type for doors Two extra cabinets have been added in the lobby fo...

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<@&893160227212509194> A new patch is now out with more important bug fixes. Please make sure to restart Steam to get the update faster. You can read the patch notes here: https://store.steampowered.com/news/app/739630/view/3551676518253681217

The house fuse box switch now animates If your save file corrupts and the backup fails to load it will now reset your save file {STEAM_CLAN_IMAGE}/37002678/05bd697e26a0a87bed6def30016fc6feebc348b5.png The ghost will no longer find non hosts if the host talked during a hunt Significant CPU performance improvements Player physics are now reverted ...

candid olive
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<@&893160227212509194> A new patch is out with many more major bug fixes, especially for VR. Please make sure to restart Steam to get the update faster. You can read the full patch notes here: https://store.steampowered.com/news/app/739630/view/3392925264793548270

The language filter now saves your previously selected language Spirit is now selected in the journal by default You can now sprint when dead, when sprinting is disabled The distance walked and sprinted stat will no longer count movement when you are dead {STEAM_CLAN_IMAGE}/37002678/05bd697e26a0a87bed6def30016fc6feebc348b5.png Improved performan...

candid olive
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<@&893160227212509194> A new patch is out with more important bug fixes, these patches are being done alongside us working on 0.8.0.0 so you can expect more soon. If you experience a bug, please report using our new bug report forums here on discord. You can read the full patch notes here: https://store.steampowered.com/news/app/739630/view/3363652502321533461

Welcome back, we've got some news for you. As part of the Steam Scream Fest sale we have added an item bundle to the Steam Points shop so you can further customise your Steam profile. During this sale Phasmophobia will also have a 20% discount! Below is the current list of fixes we have ready for you, there are many other bugs still left to fix ...

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<@&893160227212509194> The Halloween event has now ended. The update also includes many bug fixes. You can read the full patch notes here: https://store.steampowered.com/news/app/739630/view/3435710744921094844

Welcome back ghost hunters, we've got some news for you. The Halloween event has now ended! We hope everyone got their Halloween trophies in time. Below are the patch notes which removes the Halloween event for this year. Added a button in the journal to see the Unity privacy policy as well as a button to opt out of Analytics, opting out is perm...

candid olive
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<@&893160227212509194> A new patch is now out which includes a major bug fix for corrupt save files. You can read the patch notes here: https://store.steampowered.com/news/app/739630/view/3387297759145809768

Welcome back ghost hunters, we've got some news for you. The 0.8.0.0 URP update is well under way and will soon enter beta testing. The update will be a major graphics overhaul and will improve the performance across all hardware, especially for the CPU. Until then we will be releasing bug fix patches if there are any major bugs found so please ...

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<@&893160227212509194> Hey everyone, a bug snuck into that updating causing overlapping UI. There is now an update out with a fix with the same game version (0.8.0.3), please restart Steam to get it.

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<@&893160227212509194> There is a new update out to fix the holiday event not loading. The game version remains the same at 0.8.0.6. Please restart Steam to download it quicker.

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<@&893160227212509194> A new patch is out with many bug fixes. You can read the patch notes here: https://store.steampowered.com/news/app/739630/view/3656397893588782928

Added unique descriptions for crucifix EMF photos {STEAM_CLAN_IMAGE}/37002678/3b4d73cfc7cdab8a17461a9522427d85bcb864af.png The ghost will now always fully show itself at the start of the hunt Monkey paw tags now update live in the journal when grabbed {STEAM_CLAN_IMAGE}/37002678/05bd697e26a0a87bed6def30016fc6feebc348b5.png The Monkey Paw tags ca...

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<@&893160227212509194>

The 0.9.4.1 patch is now live! This update has many fixes including some Onryo changes.

https://store.steampowered.com/news/app/739630/view/4053871001448289704

Smudge Sticks now block the Onryo’s hunt ability If the Onryo is hunting and blows out a third candle, it will now cancel the Onryo hunt ability and no longer start a hunt after that hunt ends Upgraded Unity version from 2022.3.5f1 to 2022.3.17f1 {STEAM_CLAN_IMAGE}/37002678/05bd697e26a0a87bed6def30016fc6feebc348b5.png The bear in the Grafton Nur...

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charred current
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<@&893160227212509194>

The voice servers are now back up and running, sorry for the wait, we really appreciate everyone's patience!

We have released a hotfix, v0.10.1.1 which will allow you to connect if the voice server goes down in the future as well as some other fixes.

Check out the fixes here:
https://store.steampowered.com/news/app/739630/view/4325229998952538075

If you fail to connect to Vivox, you will now still be able to play, but without voice chat The ghost can no longer always hear you in single-player if you using either push to talk or toggle mute You can now be heard after using global chat if you are using toggle voice chat Banned players can now get past the splash screen If you experience an...

candid olive
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<@&893160227212509194>

We have released a hotfix, v0.10.1.2 which fixes several important bugs with the new voice system.

Check out the fixes here:
https://store.steampowered.com/news/app/739630/view/6692998230483065042

The ghost can now hear Steam Deck players Voice chat will now work on Steam Deck The gamepad cursor is no longer offset in the journal If you mute a player, they will now be muted in global chat You can now play if you fail to connect to the voice server The ghost can now hear you if you change your microphone in singleplayer Photos can now be r...

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<@&893160227212509194>

Tonight we have deployed an update to Phasmophobia that aims to address the issue causing crashes for players on PlayStation and Xbox.

We believe this will fix the issue, but we shall continue to monitor reports and keep an eye out for any continuous issues.

Thanks to everyone who reported this! Have a great weekend!

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<@&893160227212509194>

Ghost Hunters, we've deployed a backend change to fix the voice chat issues with the "On Record" challenge mode.

To get this fix, you will need to restart the game (no download or update is required).

Thank you!

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<@&893160227212509194>

Orders up, Ghost Hunters.

We're excited to announce that Nell's Diner, our latest map for Phasmophobia, is now rolling out across all platforms. We hope you enjoy your first investigations is Tucson's most popular eatery. The menu is to die for.

Patch notes: https://www.kineticgames.co.uk/blog/phasmophobia-nells-diner-01500

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<@&893160227212509194>

Ghost Hunters, today we have released a small hotfix for Steam only.

This addresses an issue unique to Steam users that was causing a crash upon loading in to Nell's Diner.

Patch notes: http://kineticgames.co.uk/blog/phasmophobia-steam-hotfix

ocean spruce
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<@&893160227212509194>

The Winter's Jest has begun.

Phasmophobia's latest event, and update, is now rolling out across all platforms.

https://www.kineticgames.co.uk/blog/phasmophobia-winters-jest-v01510

Season's greetings, Ghost Hunters.

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<@&893160227212509194>

Ghost Hunters, the Cursed Hollow has taken hold.

Our latest update for Phasmophobia brings with it the in-game event and a small number of fixes. You will also receive double XP & rewards for the first week of Cursed Hollow.

Patch notes can be found here: https://www.kineticgames.co.uk/news/phasmophobia-cursed-hollow-v01610

Kinetic

Phasmophobia's Cursed Hollow event returns for another year, featuring challenges and limited time rewards for Ghost Hunters.

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<@&893160227212509194>

Ghost Hunters, a hotfix has been deployed to Phasmophobia to address an audio issue as part of Cursed Hollow.

Thank you for your feedback on this. Please make sure you've downloaded the latest update to continue playing.

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<@&893160227212509194>

Welcome bacK Ghost Hunters, a new story has been written.

Today we are excited tO release Phasmophobia by Alan Wake, our fiRst in-gaMe collaboratiOn event, created in partnerShip with Remedy Entertainment.

With the update now rolling out Across all platformS, we're excited for you to experience What's in store.

Below, you'll find our lAuNch trailer alon**G **with the patch notes.

Patch notes: https://www.kineticgames.co.uk/news/phasmophobia-by-alan-wake---v01710

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candid olive
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Date: 30/12/2019
Changes:
1. Added a mission system that will give you random missions when you enter a level, these will be shown on the whiteboard of the Truck. For now there are only 3 missions whilst I test it out.
2. Added permanent death, this will be tested and changed if it doesn't work with the gameplay. If you play solo the mission will end instantly when you die.
3. Added a reward and failure screen to the main menu when you exit a level.
4. Added a Phone on the desk in the Truck which will exit the level after 5 seconds once you click it. The model is temporary so at the moment it just changes colour to indicate that you've clicked it. All players must be in the Truck to leave the level.

Known issues
1. The Asylum level won't let you move the camera properly.
2. You can't open the Journal with VR (please play PC only for now)
3. The Ghost doesn't make any noise
4. Voice recognition only works for English

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel

candid olive
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Date: 31/12/2019
Changes:
1. Fixed most bugs introduced from yesterdays update.
2. You can no longer see the Ghost when you are dead.
3. Changed how the Banshee's audio ability works.
4. Changed the death zone so you can freely walk about the entire map. Also removed the death zone walls.
5. Removed the hanging body from the death zone so you can no longer respawn.
6. Removed singing as a Ghost sound.
7. Fixed some issues with the Journal.

Known issues
Same as the previous update.

Upcoming Changes:
1. A store to buy new equipment.
2. The only equipment in the Truck will be what your group has decided to take in.
3. Equipment loss if your team fails the level.
4. More randomised objectives to complete.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel

candid olive
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Date: 02/01/2020
Changes & Fixes:
1. Added in a store to the main menu where you can buy equipment.
2. You can now only use equipment that you've brought into the level with you.
3. Fixed the audio slider values on the main menu.
4. You now lose all of your items that you've brought into the level when you fail.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.

Upcoming Changes:
1. More randomised objectives to complete.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel

candid olive
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Date: 03/01/2020
Changes & Fixes:
1. Added more side objectives to complete.
2. Side objectives are now randomised between 5 missions. More missions will be added over time.
3. Fixed mission reward issues from yesterdays update.
4. Mission reward amounts have been increased as well as the equipment prices in the store.
5. Fixed scroll wheel issues on the store screen.
6. Fixed other players being able to take your items when you are on the server screen.
7. You will now have 2 side missions as well as another side mission with a hidden objective which gives more reward money.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.

Upcoming Changes:
1. More randomised objectives to complete.
2. A new Hospital level
3. Possible changes to the evidence system to make it harder to discover the type of Ghost.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel

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Date: 05/01/2020
Changes & Fixes:
1. Keys are now all a permanent item.
2. Fixed the door locking mechanic. Some doors in levels will now be randomly locked and you need to find keys to unlock them. Ghost may also now lock doors.
3. Journal now shows a list of the keys you've collected. Keys will be collected for all players when one player loots them.
4. Added text to the Store to show how many of each item you've got.
5. You now need to select a level before being able to click ready.
6. The Electro Magnetic Field Reader has been fixed and should be working again.
7. Fixed an issue preventing some items from spawning.
8. Fixed an issue causing some items to spawn as the wrong item.
9. Added more lighting to the Asylum spawn area.
10. Fixed an issue preventing the player from turning the camera on the Asylum.
11. Added flashlights to the Asylum spawn area.
12. Fixed the total reward amount when you complete a level.
13. Players are now all given the same missions to complete.
14. Increased mouse scroll speed on the equipment store.
15. Potential fix for the dirty water evidence not spawning for all players.
16. Inventory should now go down when a player leaves the lobby.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Some doors in the Asylum level can't be walked through.

Upcoming Changes:
1. More randomised objectives to complete.
2. A new Hospital level
3. Possible changes to the evidence system to make it harder to discover the type of Ghost.
4. Changing how the Ghosts will attack.

The Asylum level is just for exploring at the moment.
These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel

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Date: 06/01/2020
Changes & Fixes:
1. Removed all door colliders on Asylum so you can walk around all the rooms.
2. Fixed door keys spawning twice and not getting removed from the game once they've been picked up.
3. Keys are now synced across multiplayer so only one player needs to pick it up.
4. Added proper colliders to the drawer in the Master Bathroom.
5. Added Pain Killers as an item which will raise sanity by 50%.
6. Added the walkie talkie to the store.
7. Added room for more pages to the equipment list on the server screen.
8. Fixed the Jinn Ghost Type spawning the wrong evidence.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.

Upcoming Changes:
1. More randomised objectives to complete.
2. A new Hospital level
3. Possible changes to the evidence system to make it harder to discover the type of Ghost.
4. Changing how the Ghosts will attack.

The Asylum level is just for exploring at the moment.
These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel

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Date: 09/01/2020
Changes & Fixes:
1. Completed the layout for the Asylum level. You can now walk around the entire level, there is almost no lighting yet though so grab the Flashlight that will spawn in the lobby area if you want to look around.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.

Upcoming Changes:
1. More randomised objectives to complete.
2. A new Hospital/ Asylum level
3. Possible changes to the evidence system to make it harder to discover the type of Ghost.
4. Changing how the Ghosts will attack.

The Asylum level is just for exploring at the moment however each update will add more and more to it.
These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel

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Date: 10/01/2020 - 17/01/2020 (still ongoing)
Changes & Fixes:
1. Started to add props and lights to all of the rooms in the Asylum.
2. There is now fixed CCTV cameras that you can access by turning the buildings power on. This is only available on certain maps.
3. The Ghosts appearance have all been changed to a faded black rather then a texture to make them appear more like Ghosts and hard to see in the dark.
4. Maps now have a maximum light limit of 10 to help with fps. This means if more then 10 light switches have been turned on the power to the building will overload and shut down.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. The Asylum level will likely have bugs and be very laggy whilst I'm adding props and lights. Please don't report any issues until the map is complete.

Upcoming Changes:
1. More randomised objectives to complete.
2. A new Hospital/ Asylum level
3. Possible changes to the evidence system to make it harder to discover the type of Ghost.
4. A change to all the findable evidence (blood, ectoplasm and bile) to add more use of the equipment.
4. Changing how the Ghosts will attack.
5. The EMF Reader, Spirit Box and UV Flashlight will all be default items that you will bring into each level for free.

The Asylum level is just for exploring at the moment however each update will add more and more to it.
These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel

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Date: 29/01/2020
Changes & Fixes:
1. Added a new Asylum level. This level is the biggest level I will make and is significantly bigger then the current House level.
2. Removed the motion sensor sound to add more use to the Truck screens.
3. The EMF Reader now gets set to a certain strength level depending on the type of interaction the Ghost had rather then distance to an EMF location.
4. The Wall Scratches evidence has been removed.
5. The Blood evidence has been replaced by the EMF getting set to it's max level.
6. The handprints evidence has been changed to only show hand prints on doors the Ghost has interacted with rather then being on walls.
7. The Ectoplasm evidence has been replaced with the Ghost interacting with the Spirit Box.
8. The Bile evidence has been replaced with seeing a Ghost particle on a CCTV camera.
9. The EMF Reader, Spirit Box and UV Light have all been made a default item. You can still buy extra ones to bring into the level with you though.
10. Some minor cpu performance improvements

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.

Upcoming Changes:
1. More randomised objectives to complete.
2. Changing how the Ghosts will attack.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/spectrophobia

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Date: 30/01/2020
Changes & Fixes:
1. Added in a new night vision effect which will light up darker rooms better.
2. Fixed a lot of issues with the Asylum level.
3. Lowered the volume of the EMF Reader.
4. Significantly lowered the speed at which your Sanity drops.
5. Lowered the chance the Fuse Box will turn off by half.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.

Upcoming Changes:
1. More randomised objectives to complete.
2. Changing how the Ghosts will attack.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/spectrophobia

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Date: 31/01/2020
Changes & Fixes:
1. Added a 10 minute setup phase where you can place all of the equipment around the level before the Ghost will start attacking. Your Sanity will also not drop during this time. The setup phase will start as soon as the main door is unlocked.
2. Fix for two of each key spawning on the same spot.
3. Fixed night vision not turning on for the CCTV cameras.
4. Fix for the lights not turning off once you've hit the max light limit.
5. Significantly increased the time a Candle will stay lit for.
6. Added hints to the loading screen.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.

Upcoming Changes:
1. More randomised objectives to complete.
2. Changing how the Ghosts will attack.
3. Indications for when your sanity is low.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/spectrophobia

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Date: 01/02/2020
Changes & Fixes:
1. Changed the setup phase to be only 5 minutes that starts as soon as all players have loaded in. During this phase your sanity can only drop to 50% and 100% afterwards. This will give you 5 minutes of safer gameplay to setup equipment in the level.
2. Potential fix for the CCTV night vision not turning on.
3. Fixed the loading screen hints not changing.
4. Fixed the keys spawning twice.
5. Bugs positions are now synced over multiplayer.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will not work.

Upcoming Changes:
1. More randomised objectives to complete.
2. Changing how the Ghosts will attack.
3. Indications for when your sanity is low.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/spectrophobia

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Date: 02/02/2020
Changes & Fixes:
1. Changed the Jinn's ability from effecting the weather to running if the player it's chasing is running.
2. Potential fix for the keys spawning twice.
3. Main door key will now only spawn once all players have connected.
4. Fix for equipment not spawning in.
5. Updated the Journal with the new Sanity and Jinn changes.
6. Potential fix for the night vision not working in multiplayer.
7. Increased the size of the Hints text box to prevent text getting cut off.
8. Made the trucks cctv monitor screen darker

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will not work.

Upcoming Changes:
1. More randomised objectives to complete.
2. Changing how the Ghosts will attack.
3. Indications for when your sanity is low.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/spectrophobia

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Date: 03/02/2020
Changes & Fixes:
1. Fixed the CCTV cameras not turning on and off with the Fuse Box.
2. Potential fix for the main door key not spawning.
3. Fixed the Photo Camera not working.
4. Potential fix for the walkie talkie not working.
5. Potential fix for the EMF Reader being stuck at level 1.
6. Changed Painkillers so they are now used instantly.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will not work.

Upcoming Changes:
1. More randomised objectives to complete.
2. Changing how the Ghosts will attack.
3. Indications for when your sanity is low.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/spectrophobia

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Date: 04/02/2020
Changes & Fixes:
1. Set a max limit for the amount of photos you can take to 10 for all players. These Photos will all be added to the Journal. In the future you will get a reward depending on what's in the photos.
2. Fixed an issue causing the creaking floor sounds to only play for the host player.
3. Fixed some issues with flickering walls.
4. Add and fixed some colliders of props in the Asylum.
5. Added fake ghost sounds that play when your Sanity is low. The lower your sanity, the more frequent these noises will become. These sounds are also local to individual players.
6. Renamed Painkillers to Sanity PIlls.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will not work.

Upcoming Changes:
1. More randomised objectives to complete.
2. Changing how the Ghosts will attack.
3. Rewards for taking photos of paranormal evidence.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/spectrophobia

candid olive
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Date: 05/02/2020
Changes & Fixes:
1. Fix for the missions not updating the text properly after completion.
2. Fix for the sanity effect sounds not playing.
3. Potential fix for the CCTV screens not syncing with other players.
4. Fixed an issue with the ambient sounds not being deleted.
5. Removed the random chance of the hand prints spawning on doors so it now spawns every time.
6. Lowered the Truck Radio volume.
7. Lowered Walkie Talkie volume.
8. Photo cameras are now limited to 3 in the level. Each camera can now only take 5 photos each.
9. Fixed the Ghost not entering it's Hunting state.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will not work.

Upcoming Changes:
1. More randomised objectives to complete.
2. Changing how the Ghosts will attack.
3. Rewards for taking photos of paranormal evidence.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/spectrophobia

candid olive
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Date: 06/02/2020
Changes & Fixes:
1. Added footstep sounds to the asylum stairs.
2. The sounds in the Asylum will now sound more like you are in an Asylum.
3. Fixed the Inventory items not getting added on the disabled pages on the server lobby screen.
4. Fixed scroll speed and changed old evidence on the journal drop down menus.
5. Doubled the length the EMF spots are active for.
6. Fixed an issue causing the Ghost to not stay near it's favourite room.
7. Significantly lowered the Ghosts wander state distance.
8. Significantly increased the rate at which the players sanity drops.
9. The players sanity now drops 50% faster after the setup phase.
10. Potential fix for the CCTV screens not being synced between players.
11. The Heart Rate Monitor will now update it's UI after a player leaves.
12. The Ghost will now only react to phrases you say if you use in game voip.
13. The Spirit Box will now only react if you use in game voip.
14. Potential fix for the EMF Reader not working and staying at level 1 after a hunting phase.
15. Fix for Keys being added multiple times into the Journal.
16. Increased the Walkie Talkie distortion sound.
17. Increased the White Sage usage distance.
18. Added and changed some loading screen hints.
19. Removed the old death zone walking sounds.
20. Fix for the Players sanity not being synced between players.
21. Heart Rate monitor will now show all players correct sanity levels.
22. Fix for Keys staying added to the Journal when you leave and start a new game.

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Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will not work.

Upcoming Changes:
1. More randomised objectives to complete.
2. Changing how the Ghosts will attack.
3. Rewards for taking photos of paranormal evidence.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/spectrophobia

candid olive
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Date: 07/02/2020
Changes & Fixes:
1. Added the Journal to VR so you can now read it for information, add photos to it and write down your evidence for the reward money.
2. Fixed the EMF Readers colliders in VR causing the item to be picked up from several meters away.
3. Removed inventory belt from VR. This belt is only there for the Trailer for now.
4. Refactored the equipment's secondary use code for PC to give a small increase in performance.
5. Fixed a bug causing VR players to not be able able to exit a level.
6. Fixed a bug causing no items to be able to be picked up in the Truck on VR.
7. Fixed UI Line Pointer from activating when it's not pointing at a UI object.
8. Fixed a bug causing the VR player not to spawn on the Asylum level.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will not work.

Upcoming Changes:
1. More randomised objectives to complete.
2. Changing how the Ghosts will attack.
3. Rewards for taking photos of paranormal evidence.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/spectrophobia

candid olive
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Date: 09/02/2020
Changes & Fixes:
1. Fixed the Motion Sensor Mission completing when a Player is detected instead of a Ghost.
2. Removed MSAA on the CCTV cameras which was causing crashes on old hardware.
3. The Heart Rate monitor will now show 0 for dead players.
4. Increased audio distortion on the walkie talkie.
5. Potential fix for the Lip Sync.
6. Changed the footstep sounds on the Asylum to be more realistic.
7. Fixed a bug causing the Ghost to not do anything except walk around.
8. Fixed a bug causing player names to stay in the lobby screen after players leave.
9. Increased the normal voip volume and lowered the walkie talkie voip volume.
10. Fixed some bugs where VR code was being ran on PC.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will not work.

Upcoming Changes:
1. More randomised objectives to complete.
2. Changing how the Ghosts will attack.
3. Rewards for taking photos of paranormal evidence.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/spectrophobia

candid olive
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Date: 10/02/2020
Changes & Fixes:
1. Refactored the breathe code to increase cpu performance.
2. Fixed players breathe not being set to the correct value.
3. Sounds will now be quieter between floors. For now this is just Ghost sounds while it's tested.
4. Room temperature will now slowly rise when the Ghost is no longer in it.
5. Added a handheld Thermometer as an item.
6. Changed the rooms to work based on temperature rather then a coldness value.
7. Fixed emission texture on the thermometer lighting up the buttons.
8. Fixed a bug causing the Ghost Particle to not spawn.
9. Potential fix for Players death state not being set correctly.
10. Fix for the Ghost chasing dead players.
11. Fix for the Thermometer UI not disabling on the Store screen.
12. Fixed for the EMF not detecting spots.
13. Fixed for the EMF volume always being 0.
14. Optimised how the Ghost uses Doors and Lights which should significantly reduce the lag spike at the start of the game.
15. Potential fix for CCTV not switching camera at the start of a game.
16. Made Hunting State twice as long so the Ghost has time to find players on larger levels.
17. Increased the chance of the Ghost teleporting if it doesn't find a player during the hunting state.
18. Fix for Motion Sensor not detecting anything.
19. Potential fix for players names staying in the lobby screen after they leave.
20. Fixed dead players seeing the reward screen if they fail a level.
21. Fixed the host not being able to open the Journal.
22. Fixed a bug causing the Ghost to not move after opening a door on the Asylum level.

candid olive
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Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will not work.

Upcoming Changes:
1. More randomised objectives to complete.
2. Changing how the Ghosts will attack.
3. Rewards for taking photos of paranormal evidence.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/spectrophobia

candid olive
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Date: 11/02/2020
Changes & Fixes:
1. CCTV cameras will now be "hacked" for each level before they can be used. This is done automatically and will take between 1-3 minutes to complete.
2. Fixed some collider issues on props on the Asylum.
3. Fix for the EMF Readers volume not resetting.
4. Fix for the fog not being enabled when you die.
5. Breathe can now only be seen when the room temperature drops below zero.
6. Increased the chance of the Ghost opening doors.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will not work.

Upcoming Changes:
1. More randomised objectives to complete.
2. Changing how the Ghosts will attack.
3. Rewards for taking photos of paranormal evidence.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/spectrophobia

candid olive
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Date: 17/02/2020 - 02/03/2020
Changes & Fixes:
1. Fixed the buggy locomotion in VR.
2. Fixed an issue causing the host to change each time a player loaded into a game.
3. Fixed an issue causing VR players to not be able to open locked doors.
4. Added a hand model and fixed the grab rotation for the Thermometer in VR.
5. Added a hand model and fixed the grab rotation for the Spirit Box in VR.
6. Fixed the flashlights not making a sound.
7. Fixed VR players being able to run trailer events when not in trailer mode.
8. Fixed the VR footsteps sound effect not playing.
9. Lowered the Spirit Box's volume.
10. Added a on/ off sound for the EMF Reader.
11. Fixed a bug causing the players breathe to stay on when moving from a cold room to a warm room.
12. Fixed a bug causing the VR footsteps to briefly continue playing after you stop moving.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will not work.
4. The main door key won't spawn if you are not connected to Steam.

Upcoming Changes:
1. More randomised objectives to complete.
2. Changing how the Ghosts will attack.
3. Rewards for taking photos of paranormal evidence.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

I am currently working on a trailer to get the Steam store page up so updates won't be as frequent until I finish it. I am hoping to finish the trailer by the end of next week. The changes listed above will get updated until this time.

candid olive
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Date: 03/03/2020
Changes & Fixes:
1. Changed the games company name to Kinetic Games, this means all menu settings will be reset.
2. Changed the games name to Phasmophobia.
3. You can take now photos of Evidence with the camera to gain extra reward money.
4. Removed lip sync as it was not working as expected.
5. Optimised the photo camera code.
6. Lowered the reward for discovering the type of Ghost from $35 to $20.
7. Changed the hidden mission to just be a normal mission.
8. Changed splash images for Steam and the game for the new name.
9. Added a small reward for failing a mission to help prevent players quitting when they die.
10. Added Ghost DNA as evidence to find. This will be a bone that spawns randomly inside the level.
11. Fixed a bug causing missions to not complete in the right order.
12. Fixed a bug causing the fingerprints to show on all doors in the House level.
13. The Flashlights brightness has been reduced back to what it was before the Trailer was being made.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will not work.
4. The main door key won't spawn if you are not connected to Steam.

Upcoming Changes:
1. More randomised objectives to complete.
2. Changing how the Ghosts will attack.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
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Date: 04/03/2020
Changes & Fixes:
1. Fixed objectives text being cut off on the whiteboard.
2. Changed the splash screen images for VR and PC.
3. Updated Journals to correctly say EMF Level 5 for evidence instead of level 4.
4. Fixed a bug causing the bone DNA evidence to not complete correctly.
5. Added a sound effect for when a player picks up evidence, writes in the Journal and takes a photo.
6. All missions are now synced across multiplayer so now only one player needs to complete it for everyone.
7. Fixed a bug on the House level causing the Ghost to get stuck when trying to open a door.
8. Screen resolution now gets set before reaching the main menu.
9. Fixed CCTV Cameras being too bright on the House level.
10. Made it so the Photo Camera, DSLR Camera and CCTV can't see the local player.
11. Possible fix for bugs not syncing position properly.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will not work.

Upcoming Changes:
1. More randomised objectives to complete.
2. Changing how the Ghosts will attack.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
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Date: 05/03/2020
Changes & Fixes:
1. Changed the Photo camera flash so it's now a lot dimmer.
2. Fixed a bug causing items to spawn in twice.
3. Fixed the Crucifixes hand rotation for PC.
4. Fixed a bug causing the missions not to complete.
5. Added a mission to find evidence of the Ghosts DNA.
6. Some code optimisations to increase cpu performance and reduce initial loading time.
7. The Walkie Talkie can no longer be used during the ghosts hunting mode.
8. Changed the Ghosts hunting state so you can no longer see the Ghost permanently, the Ghost will now briefly appear every couple of seconds.
9. Added a delay after you die so it doesn't instantly teleport you back to the lobby.
10. Added an scream animation to the Ghost when it kills you.
11. Added a player death animation and sound effect.
12. Fixed a bug causing Doors to not de-spawn when you die.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will not work.

Upcoming Changes:
1. More randomised objectives to complete.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
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Date: 06/03/2020
Changes & Fixes:
1. Fixed splash screen image being stretched.
2. Changed the name of the EVP Recorder to Spirit Box.
3. Slightly reduced the chance of the Ghost using it's ability.
4. Changed the Phantoms ability so now it will show itself a lot less during hunting mode as it was too obvious before.
5. Fixed the death animations height.
6. Fixed a bug causing the dead player to not spawn if you weren't the host.
7. Fixed a bug causing the ghost particle to not spawn if you weren't the host.
8. Potential fix for the motion sensor sometimes not being placed correctly on the wall.
9. Added a brightness option to the main menu.
10. Changed the brightness screen so it only shows the first time you load the game.
11. Added a splash screen when you start the game.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will not work.

Upcoming Changes:
1. More randomised objectives to complete.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
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Date: 07/03/2020
Changes & Fixes:
1. Removed transition audio effects from the splash screen.
2. Increased splash screen length to 5 seconds.
3. Fix for not being able to leave a level if a player disconnects during the game.
4. Fixed a bug causing the house cctv camera to not show on the cctv screen.
5. Fixed a bug causing the "Select Job" button to not enable if the original host leaves the lobby.
6. Fix for duplicate players names on the lobby screen after someone leaves the lobby.
7. Items now drop slightly closer to the camera to allow you to drop items more accurately.
8. Potential fix for the bugs not syncing.
9. Fixed a bug causing the bugs to not move if the original host disconnects.
10. Fix for the fog not being enabled when you die.
11. Added a Revenant new ghost Type. This Ghost will sprint towards a player as soon as it sees them. You can stop this by breaking line of sight.
12. Ghosts will now have a randomised appearance instead of a set ghost model per ghost type.
13. Removed ghost appearance warning message on the trucks whiteboard.
14. Increased Jinns run speed.
15. Began work on a second house level.
16. Fixed a spot in the Garage where you could get stuck in the corner.

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17. Fixed a bug causing multiple of the same key to spawn.
18. Fixed a bug where you could use some items if you were dead.
19. Fixed a bug where you would be given $10 for photo evidence even though you didn't take any photos.
20. Added a photo of the ghost as part of the photo evidence reward.
21. You now get 1 photo camera as part of your default items.
22. Reduced the amount of bugs that spawn in the House.
23. Changed the banshees footsteps so now all players can hear them instead of just it's target.
24. Fixed a bug causing the EMF Evidence not to spawn correctly on the ghosts footsteps.
25. Fixed an issue causing the default items to spawn twice on the Asylum level.
26. Potential fix for the walkie talkie being too loud.
27. Fix for the players voice getting very quiet after using rhe walkie talkie.
28. Changed splash screen background colour to match the Unity splash screen colour.
29. Potential fix for some lights not flashing during the ghosts hunting mode.
30. Changed the walkie talkie so it is now a permanent item that all players have. PC players can hold B to use it and VR players can reach over their left shoulder to use it.
31. Fixed the scroll bar on the PC Settings screen scrolling down too far.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will not work.

Upcoming Changes:
1. More randomised objectives to complete.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
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Date: 08/03/2020
Changes & Fixes:
1. You can no longer join a game that has been started.
2. Fixed a bug causing the CCTV Cameras to be too bright on some levels.
3. Fixed a spot in the Garage of the House that you could get stuck in.
4. Lowered the volume of players voices when using the Walkie Talkie.
5. Added more props to the new house level. This level should be playable by the end of this week.
6. Fixed a bug causing the EMF's level 5 light to be too bright.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will not work.

Upcoming Changes:
1. More randomised objectives to complete.
2. A new two story House level.
3. More evidence to find.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
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Date: 09/03/2020
Changes & Fixes:
1. Added a new two story house level. - expect a lot of bugs until at least a few days from now.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will not work.

Upcoming Changes:
1. More randomised objectives to complete.
2. More evidence to find.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
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Date: 10/03/2020
Changes & Fixes: - Most fixes are for the new Edgefield house level
1. Reduced the nightvision intensity on the Edgefield house level.
2. Fixed a few spots where there was a slight gap in between floor pieces.
3. Fixed some spots with overlapping textures.
4. Changed it so dead players can no longer interact with doors.
5. Closet doors will now disappear when you are dead.
6. Taking a photo of a dead players body will not count as evidence.
7. Fixed a bug causing UI to not be usable.
8. Added the correct fog settings to the Edgefield house level.
9. Fixed a bug where walking inside a curtain would occlude the level from the camera.
10. Moved the CCTV camera to the other side of the house.
11. Potential fix for some players not being kicked back to the main menu when all players are dead.
12. Lowered the walkie talkie volume.
13. Fixed a bug causing non host players to not be able to find the emf level 5 evidence.
14. Fixed a bug where some reflections would be wrong.
15. Fixed a bug causing the door to change size when moving them.
16. Change all the doors in the Edgefield house so you now open all the doors the same direction.
17. Moved some props around to work with the new door directions.
18. Added water to the kitchen sink.

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19. Moved some ceiling lights around so the rooms are lit better.
20. Fixed the equipments spawn rotation in the Truck on Edgefield house.
21. Added key spawners to the house and setup the doors to be lockable by the Ghost.
22. Fixed the reflections inside the Truck.
23. Fixed a bug on the Edgefield house level where the fusebox couldn't turn the lights off.
24. Potential fix for the dead players body being slightly in the floor.
25. Added a collider to the staircase so you will now no longer get stuck at the top.
26. Changed it so you can no longer hear Sanity or Ghost sounds when you are dead.
27. Fixed a bug causing footsteps to only spawn left footsteps.
28. Potential fix for the Ghosts attack animation not syncing to other players.
29. Rebaked the lighting, navigation mesh and occlusion on Edgefield House.
30. Optimised the Edgefield house level to reduce loading times and increase gpu performance.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will not work.

Upcoming Changes:
1. More randomised objectives to complete.
2. More evidence to find.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
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Date: 10/03/2020 PART 2
Changes & Fixes:
1. Fixed a bug with the splash screen where the text briefly reappears.
2. Fixed a bug with the store page where you couldn't buy anything.
3. Added a collider to the bed in the green bedroom.
4. Fixed an issue where the kitchen light was lighting the bathroom above it.
5. Fixed an issue where part of the doorway ceiling was going through the wall in some rooms.
6. Fixed the car in the Garage from floating.
7. Potential fix for keys not despawning if picked up by non host players.
8. Potential fix for players not being able to leave the game after someone disconnects.
9. Potential fix for bugs positions not syncing.
10. Fixed an issue where the dead player death sound could be heard everywhere.
11. Fixed the AI navigation to prevent it from walking out of the playable area.
12. Removed the ability for the Ghost to be able to teleport during hunting mode on smaller levels.
13. Fixed an issue causing some fingerprints to not spawn on doors.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will not work.

Upcoming Changes:
1. More randomised objectives to complete.
2. More evidence to find.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
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Date: 11/03/2020
Changes & Fixes:
1. Fixed a VR bug where you could open the pause menu on the main menu area.
2. Fixed a bug where the main door key wasn't spawning on the Tanglewood House and Asylum level.
3. Fixed a bug where fingerprints on doors weren't being counted as photo evidence.
4. Potential fix for performance issues on the main menu in VR.
5. Removed VR haptic feedback on light switches and lamps.
6. Replaced the VR interaction system for items which has fixed you having to double press the trigger button to use items. This bug is still there for non grabbable objects though such as light switches and the fuse box.
7. Changed the photo camera so it now won't flash if you run out of photos to take.
8. Fixed a bug where VR players couldn't interact with the pause menu or Journal.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will not work.

Upcoming Changes:
1. More randomised objectives to complete.
2. More evidence to find.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
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Date: 12/03/2020
Changes & Fixes:
1. Added colliders to the blue bed.
2. Added a system for Edgefield house to teleport any items that accidently fall through the map to their original spawn.
3. Edgefield House: Fixed a slight gap at the top of the walls in the living room.
4. Edgefield House: Fixed an issue where the living room window wasn't getting reflections.
5. Edgefield House: Fixed an issue where the light switches were inside the wall in the orange and blue room.
6. Edgefied House: Fixed an issue where you couldn't walk into the upstairs hallway closets.
7. Edgefield House: Added some garden furniture to improve windows reflectivity.
8. Edgefield House: Fixed the dining room plant going through the wall.
9. Asylum: Fixed some overlapping textures on the staircase.
10. Changed the truck monitors titles.
11. Changed the reflectiveness of the window glass.
12. Changed the game title on the error screen.
13. Changed the fusebox so it is more likely the Ghost can turn it off.
14. Changed the Ghost particle so it is now much more visible on cameras.
15. Changed the freezing temperature evidence so it now drops the rooms temperature faster.
16. Changed the rooms so they now increase temperature slower.
17. Removed the 5th and 6th moniton sensor icons on the motion sensor monitor.
18. Fixed a bug where the motion sensor monitor was displaying the wrong room names.
19. Potential fix for the bugs not syncing positions.

#

20. Fixed an issue where some objects would get despawned when a player leaves.
21. Fixed the flashlights spawn rotation in the Truck.
22. Fixed a bug on Tanglewood Street House where players without VR drivers would crash.
23. Potential fix for the keys and bones not being able to be picked up by non host players.
24. Fixed the keys not spawning when playing solo.
25. Fixed the Edgefield house button not unhighlighting on the level selection screen.
26. Fixed the hand shader so you can no longer see it in the dark.
27. Potential fix for the EMF Evidence not working for non host players.
28. Fixed a bug where the tripod would drop differently depending on where you were looking.
29. Fixed an issue where items were colliding with the player when dropped.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will not work.

Upcoming Changes:
1. More randomised objectives to complete.
2. More evidence to find.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 13/03/2020
Changes & Fixes:
1. Changed Motion Sensors trigger range to prevent it from triggering through walls.
2. Fixed a bug where the Ghost was triggering motion sensors through walls.
3. Reduced the volume of the dead player sound.
4. Potential fix for motion sensors sometimes not syncing the correct positions when placed on walls.
5. Fixed the motion sensors getting placed backwards if you placed them when looking down.
6. Fixed a bug where lights would flash during the ghosts hunting mode when the fusebox was off.
7. Fixed the EMF Evidence not working for non host players.
8. Removed Bug evidence to make it harder to discover the type of Ghost.
9. The Spirits bug evidence has been changed to fingerprints.
10. The Poltergeists bug evidence has been changed to ghost particle.
11. The Banshees bug evidence has been changed to fingerprints.
12. The Revenants bug evidence has been changed to fingerprints.
13. Potential fix for keys and bones not disappearing when you pick them up.
14. Potential fix for some players not seeing the failure screen when leaving a level.
15. Fixed the setup phases clock not playing sound on Edgefield House.
16. Fixed some issues with colliders on Edgefield House.

#

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will not work.

Upcoming Changes:
1. More randomised objectives to complete.
2. More evidence to find.
3. A new 4th house level called Ridgeview Road House. This level is similar to Edgefield Street House.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 14/03/2020
Changes & Fixes:
1. Fixed some issues with Nvidia PhysX.
2. Edgefield House: Fixed the green rooms bathroom light switch from being behind a wall.
3. Renamed Ghost Particle to Ghost Orb.
4. Potential fix for the recent frame drop on Edgefield House.
5. Changed the Ouija Board so instead of having a chance to kill you when using it, it now significantly lowers your sanity.
6. Fixed a bug where the key wouldn't spawn on some levels when playing solo.
7. Fixed a bug where exiting the level with the phone would still leave if players walked out of the truck.
8. Fixed a bug where the ambient sounds weren't playing in the basement for non hosts.
9. Potentially fixed a bug on the Asylum level where the camera and items would all stop working.
10. Fixed an issue on the Asylum level where all the reflections were being updated every frame, this should result in a massive performance increase.
11. Added pages to the Journal that explain how to find each piece of evidence.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will not work.

Upcoming Changes:
1. More randomised objectives to complete.
2. More evidence to find.
3. A new 4th house level called Ridgeview Road House. This level is similar to Edgefield Street House.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 14/03/2020 Part 2
Changes & Fixes:
1. Fixed a bug causing the Ouija Board to not spawn.
2. Fixed a bug where the Banshee was still trying to spawn the Bugs evidence.
3. Fixed some areas where you could get stuck on the Edgefield House Level.
4. The Ghosts footstep texture will now only spawn during it's hunting mode.
5. Fixed the Mares evidence information from showing Freezing Temperatures instead of Dirty Water.
6. Made the night vision on cameras slightly darker.
7. Fixed the Tripod falling over when placed on a non flat surface.
8. Edgefield House: Fixed the gap under the basement door.
9. Changed the lighting on the Asylum to improve performance.
10. Re-baked the Asylums lighting with lower values which should give an increase in load time and performance.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will cause a lag spike at the start of a game.

Upcoming Changes:
1. More randomised objectives to complete.
2. More evidence to find.
3. A new 4th house level called Ridgeview Road House. This level is similar to Edgefield Street House.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 15/03/2020
Changes & Fixes:
1. Fixed a bug where VSync and Volumetric Lighting would get set to off every time you went to the main menu.
2. Fixed a bug where you could get stuck in the ceiling by glitching yourself into a door.
3. Fixed a bug where if a player glitched out of the map all players would be teleported back to the truck.
4. Fixed a bug where players were changing each others audio settings which should also fix not being able to hear the Ghosts footsteps in multiplayer.
5. Changed the basement stairs in Edgefield House to work better with VR.
6. Updated the Edgefield House stairs collision to work with VR.
7. Updated the Tanglewood House stairs to be less bumpy in VR.
8. Fixed the Ghost opening a door not showing on an EMF Reader.
9. Fixed an issue where the fog when you are dead wouldn't render when looking out of the map.
10. Fixed a bug where all the drawers would play a sound effect at the start of each game.
11. Significant reduction in load times to the main menu.
12. Fixed a bug where VR players would not set off the motion sensors.
13. Fixed a bug where VR players were not getting the audio about grabbing the key.
14. Added Oculus Rift S to the list of known Headsets which should prevent some bugs.
15. Fixed a bug where VR players couldn't leave the level using the phone.
16. Fixed a bug where VR players were getting the wrong audio settings at the start of each level.
17. Fixed a bug where VR players were not updating what room they were in.
18. Fixed a bug where VR players would not get teleported back to the Truck if they glitched out of the map.
19. Added the VR belt from the trailer to help VR players be able to hold two items and open doors without having to drop the items.

#

20. Fixed the VR Walkie Talkie not working.
21. Fixed an issue where the Poltergeists ability would not work if there was a VR player.
22. Fixed a bug where VR players would glitch into the floor and get pushed in random directions.
23. Potential fix to VR players not being able to see each other.
24. Potential fix for VR players not being able to grab items when there are two VR players.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will cause a lag spike at the start of a game.

Upcoming Changes:
1. More randomised objectives to complete.
2. More evidence to find.
3. A new 4th house level called Ridgeview Road House. This level is similar to Edgefield Street House.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 16/03/2020
Changes & Fixes:
1. Fixed a bug where the Truck radio was trying to play on the main menu.
2. Fixed a VR bug where walking into the Truck on the main menu would try to change the audio settings.
3. Edgefield House: Fixed a part of the green rooms bathrooms ceiling going through the wall.
4. Fixed the EMF Reader teleporting you back the to Truck if you got near the map boundary.
5. Potential fix for VR voice detection not working.
6. Added names next to the photos in the Journal to help show if you've taken a photo of paranormal evidence.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will cause a lag spike at the start of a game.

Upcoming Changes:
1. More randomised objectives to complete.
2. More evidence to find.
3. A new 4th house level called Ridgeview Road House. This level is similar to Edgefield Street House.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 17/03/2020
Changes & Fixes:
1. Fixed a bug where some sounds were trying to play after they had been destroyed.
2. Fixed a bug in VR where you could grab other players items.
3. Fixed a bug in VR where you couldn't grab anything if you weren't the host.
4. Fixed a bug in VR where you couldn't use any items.
5. Fixed a bug where pc players couldn't see the VR players items if they picked an item up twice.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will cause a lag spike at the start of a game.

Upcoming Changes:
1. More randomised objectives to complete.
2. More evidence to find.
3. A new 4th house level called Ridgeview Road House. This level is similar to Edgefield Street House.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 17/03/2020 PART 2
Changes & Fixes:
1. Potential fix for VR voip not working.
2. Added a new Ghost interaction system which will make the Ghost interact with what's around it a lot more often. This will likely feel a bit off at first so please let me know if you feel something needs changing.
3. Made the Cars lights dimmer when the car alarm is set off.
4. Fixed a bug where no props could be thrown by the Ghost.
5. Increased the chance that the Ghost will interact with something.
6. Increased the force at which the Ghost throws objects.
7. The Ghost can now turn Sinks on and off.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will cause a lag spike at the start of a game.

Upcoming Changes:
1. More randomised objectives to complete.
2. More evidence to find.
3. A new 4th house level called Ridgeview Road House. This level is similar to Edgefield Street House.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 17/03/2020 PART 3
Changes & Fixes:
1. Fixed the cup in the master bedroom on Tanglewood from falling over at the start of the game.
2. Fixed a bug where the Thermometer was giving you the temperature for the room behind you.
3. Fixed a bug where the Thermometer was teleporting you back to the Truck.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will cause a lag spike at the start of a game.

Upcoming Changes:
1. More randomised objectives to complete.
2. More evidence to find.
3. A new 4th house level called Ridgeview Road House. This level is similar to Edgefield Street House.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 18/03/2020
Changes & Fixes:
1. Edgefield House: Increased the blue beds size and moved the furniture around the blue bedroom.
2. Edgefield House: Fixed the living room light reflecting onto the kitchens floor.
3. Edgefield House: Fixed an issue where part of the ceiling was going through the wall in the purple bedroom.
4. Edgefield House: Fixed a bug where some water wasn't getting turned dirty for evidence.
5. Edgefield House: Fixed some spots where there was gaps between the walls and ceiling.
6. Fixed a bug where props were moving around randomly for non hosts.
7. Fixed the PC grab rotations for the kitchen knife and the big candle.
8. Fixed the equipment spawning at a weird rotation on Tanglewood and Asylum.
9. Edgefield House: Changed the doorway light so it now has it's own light switch.
10. Changed the Mare from EMF to Spirit Box evidence.
11. Changed the Wraith from Dirty Water to Freezing Temperatures evidence.
12. Potential fix for the EMF Reader sometimes staying on when in co-op.
13. Fixed a bug where you could take a photo of the Ghost when the ghost hasn't appeared.
14. Fixed a bug where photos taken by non host players weren't counting to the total amount for the reward.
15. Potential fix for the Evidence amounts for photos not being set for non hosts.
16. Fixed a bug where holding an EMF Reader or Thermometer would sometimes change your audio settings.
17. Fixed a bug where walking into the kids bedroom on Tanglewood would change your audio settings.
18. Added a chance that the Ghost can turn a light on. This should make finding the Ghost on the Asylum map a lot easier.
19. Updated some information on the Journal.
20. Added some more questions for the Spirit Box.
21. Fixed a bug where the Ghost would try to throw the EMF Reader.
22. Fixed a VR bug where the journal was being disabled.

#

23. Fixed a bug where VR players couldn't take photos.
24. Fixed a bug where VR and PC players couldn't see each others photos.
25. Fixed a bug where VR players couldn't turn the Journal past the gathering evidence pages.
26. Fixed a bug where the VR players head collisions wasn't working.
27. Fixed a bug in VR where taking a photo with the camera would crash the game.
28. Fixed a bug where your sanity wouldn't go down for looking at a Phantom.
29. Significantly increased the chance of Ghosts opening doors.
30. Reduced the range the Ghost can interact with an object.
31. Fixed a bug where you wouldn't be sent back to the main menu when you died if you were playing solo.
32. Increased the chance the Ghost will interact with an object.
33. Fixed a bug where the Ghost was trying to throw drawers and doors.
34. Fixed a bug where if the host briefly dropped connection it would try to spawn another Ghost.
35. Fixed a bug where the Ghost couldn't open or close doors.
36. Increased the force of the ghost throwing an object.
37. Reduced the lighting settings on Edgefield House which should improve load times.
38. Lowered the volume of the tv static noise.
39. Fixed a bug where holding an item outside of the map would teleport you back to the Truck.
40. Changed the .exe name and folder to Phasmophobia
41. Changed how the VR players hold items so now the items won't drop when you hit a wall.
42. Fixed a bug where you could take a photo of the Ghost without being able to see it.

#

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will cause a lag spike at the start of a game.

Upcoming Changes:
1. More randomised objectives to complete.
2. More evidence to find.
3. A new 4th house level called Ridgeview Road House. This level is similar to Edgefield Street House.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 19/03/2020
Changes & Fixes:
1. Fixed some spelling mistakes in the Journal.
2. Tanglewood House: Fixed a spot where you could get stuck in the bathroom.
3. Edgefield House: Added a collider to the door frames and kitchen sink.
4. Edgefield House: Fixed some wrong reflections.
5. Increased the chance of the Ghost performing an ability.
6. Significantly increased the chance that the Ghost will interact with a door.
7. Changed the window knocking so the Ghost will now knock the nearest window instead of a random window.
8. Increased the chance that the Ghost will knock a window.
9. Added the fingerprints evidence on windows which gets spawned when the Ghost knocks it.
10. Increased the chance that the Ghost will answer a question on the Spirit Box.
11. Fixed an issue where the flashlight and UV Light would go through walls.
12. Changed "Paranormal Interaction" photo name to "Interaction".
13. Fixed a bug where non hosts weren't setting the names for photos in the Journal.
14. Added a page in the Journal to explain how Smudging works.
15. Added a 3 second delay once the ghost enters it's hunting mode to allow players time to react instead of it instantly killing you if you are close by.
16. Edgefield House: Split the basement into two rooms to allow the Ghost to have a door to interact with.
17. Changed the EMF Evidence so it now spawns randomly on any ghost interaction rather then footsteps.

#

18. Fixed a bug where the random noises and EMF Spots would spawn multiple times per player.
19. Optimised how EMF spots and sound effects spawn in.
20. Potential fix for Photo Evidence not working for non hosts.
21. Fix for the player character icons resetting when another player joins. (Might be very buggy at first - will update here when I know it's working)

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will cause a lag spike at the start of a game.

Upcoming Changes:
1. More randomised objectives to complete.
2. More evidence to find.
3. A new 4th house level called Ridgeview Road House. This level is similar to Edgefield Street House.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 20/03/2020
Changes & Fixes:
1. Fixed the ready button on the lobby from not being properly greyed out.
2. Potential fix for the lobby not correctly showing players.
3. Added an outline on walls to help show that the motion sensors need placing on the wall.
4. Added more props to the basements in all levels for the Ghost to be able to throw.
5. Edgefield House: Fixed some walls where you couldn't place motion sensors.
6. Edgefield House: Fixed an issue where the new basement door wouldn't despawn when you die.

Known issues
1. At the moment you will start with no money, head to the store and click the "Give $10" button at the bottom left to get free money to test with.
2. Quitting a level early will prevent you from losing any equipment.
3. Ouija Board will cause a lag spike at the start of a game.

Upcoming Changes:
1. More randomised objectives to complete.
2. More evidence to find.
3. A new 4th house level called Ridgeview Road House. This level is similar to Edgefield Street House.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 20/03/2020 PART 2
Changes & Fixes:
1. Potential fix for players characters not syncing when in game.
2. Potential fix for players animation not working for other players.
3. Fix for non hosts being able to press the start game button.
4. Potential fix for VR voice detection not working.
5. Players equipment will now get removed if you quit the game.
6. PC players now sync their looking rotation for their player models to help with flashlights.

Known issues
1. Ouija Board will cause a lag spike at the start of a game.

Upcoming Changes:
1. More randomised objectives to complete.
2. More evidence to find.
3. A new 4th house level called Ridgeview Road House. This level is similar to Edgefield Street House.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 20/03/2020 PART 3
Changes & Fixes:
1. Added a new house map called Ridgeview Road House. This map is a similar style to Edgeview Street House. Expect bugs for the next few days as it's untested at the moment.
1. Moved the Fusebox on Asylum to a room near the top floor middle elevator.

Known issues
1. Ouija Board will cause a lag spike at the start of a game.

Upcoming Changes:
1. More randomised objectives to complete.
2. More evidence to find.
3. Changing how you select a level to it being more random and mission based.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 21/03/2020
Changes & Fixes:
1. Ridgeview: Removed the lightning effects.
2. Ridgeview: Fixed some models being off the wall.
3. Ridgeview: Added some missing ceiling tiles.
4. Ridgeview: Fixed the purple bedroom door facing the wrong direction.
5. Ridgeview: Fixed an issue where you couldn't walk down the stairs.
6. Ridgeview: Changed the stairs texture to match the normal carpet texture.
7. Ridgeview: Fixed an issue where turning the car off wouldn't update the reflections in the garage.
8. Ridgeview: Reduced the amount of wall lamps in the upstairs hallway.
9. Potential fix for some players not getting sent back to the main menu after exiting the level.
10. Fixed a bug where the basement sound effects were playing when you weren't in the basement.
11. Added a reset button to the store page which will remove all of your items and money. This is temporary for testing.
12. Potential fix for players body rotations not syncing to other players.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. More evidence to find.
3. Changing how you select a level to it being more random and mission based.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 21/03/2020 PART 2
Changes & Fixes:
1. Fixed the Tanglewood front door light being turned off.
2. Replaced the stairs texture on Edgefield house.
3. Ridgeview House: Fixed an issue where VR players you couldn't walk onto the porch.
4. Ridgeview House: Edited the walls and furniture in the blue bedroom.
5. Added a new contract system for selecting a level. This is just the basic version and will be worked on in the future.
6. Increased the distance VR players can place motion sensors.
7. Adjusted Ridgeview House's lighting settings to reduce load times.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. More evidence to find.
3. Changing how you leave a level to closing the truck doors.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 22/03/2020
Changes & Fixes:
1. Ridgeview: Fixed an issue where there was no missions.
2. Ridgeview: Fixed some flickering textures.
3. Edgefield: Fixed an issue where the journal and pause menu weren't working.
4. Edgefield: Fixed some flickering textures.
5. Edgefield: Fixed a bug where the VR Journal would get stuck on the photos page.
6. Tanglewood: Fixed some missing colliders.
7. Asylum: Fixed an issue where the cctv cameras was facing the wrong direction.
8. Made all the ghost models the same speed. Previously the girl model would move faster and was able to catch up to the player.
9. Fixed a bug where you could press the ready button without having a level selected.
10. Fixed a bug where the fingerprints had a black square around them and could be see without a UV light.
11. Fixed a bug on PC where if you looked at a window the cursor would light up as interactable.
12. Potential fix for some items falling through the floor when thrown.
13. Made the Wraith not leave any footsteps when in hunting mode.
14. Fixed a bug where the Revenant wasn't leaving any EMF level 5 evidence.
15. Fixed a bug where the footstep was rotated sideways for the girl ghost model.
16. Fixed a bug where if the host left the lobby to quickly after dying the other players wouldn't get sent back to the main menu.
17. Fixed a bug where the Spirit Box wouldn't respond for PC Players.
18. Potential fix for VR players crashing when taking photos.
19. Made the mares ability happen more often.
20. Made the Ghost Appear ability happen more often.

#

21. Changed the Ghosts appear ability to lower your sanity instead of killing you.
22. Fixed a bug where you couldn't leave a level with the phone unless players were holding items.
23. Changed the failure reward of $10 to only be given if you have played to at least the setup phase.
24. Added a video Camera as a default item.
25. Added a new stronger flashlight which is designed for the larger maps.
26. Added Text on the CCTV screen to help identify what camera you are looking at.
27. Increased the chance of a Ghost event happening.
28. Lowered the spirit boxes static sound effect.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. More evidence to find.
3. Changing how you leave a level to closing the truck doors.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 22/03/2020 PART 2
Changes & Fixes:
1. Fixed a bug where you couldn't leave the level with the exit phone if you were playing co-op.
2. Fixed a bug where the stores money text wasn't updating after seeing the reward or failure screen.
3. Removed the Ghosts teleport ability which was making the Ghost harder to track on Asylum.
4. Fixed an issue where items were spawning in at different rotations on different levels.
5. Fixed the equipment being able to be moved by non host players with physics.
6. Fixed the fingerprints from having a shadow on the Asylum.
7. Fixed a flickering texture on Asylums right staircase.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. More evidence to find.
3. Changing how you leave a level to closing the truck doors.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 22/03/2020 PART 3
Changes & Fixes:
1. Fixed the VR voice detection not working.
2. Fixed the VR journal not working if there was more than one VR player.
3. Fixed PC Players from not being able to see the VR Journal.
4. Potential fix for the ready button not being clickable when a level had already been selected before joining.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. More evidence to find.
3. Changing how you leave a level to closing the truck doors.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 23/03/2020

Fixes
1. VR: Fixed a bug where the players were trying to set their player model on the main menu when not in a server.
2. VR: Fixed a bug with the motion sensors where they would break movement when on the belt.
3. Fixed a bug where the Ghost couldn't turn on and off sinks.

Changes
1. Reduced the amount of Strong Flashlights you can take into a level to 2.
2. Reduced the speed at which your sanity drops during and after the setup phase.
3. Changed the wraith so it will still make a footprint noise but it doesn't leave the footprint texture.
4. Changed the way you leave levels to pressing a button to close the truck doors.

New
1. Added lights on each the shelves on the truck to help show the items.
2. Candles can now be used the same way as lighters to light other candles or white sage.
3. Added some more information to the contract selection screen.
4. Added a Ghosts name which will later be used to force some paranormal activity and get more reactions with the spirit box.
5. Added a mission description on the trucks whiteboard which will tell you the Ghosts name.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. More evidence to find.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 23/03/2020 PART 2

Fixes
1. Fixed the trucks doors and ramp animation not syncing to non hosts.

Changes
1. Changed how the Ghosts look back to the way they were before.
2. Reduced the time in-between the ghost flash appearing during hunting mode.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. More evidence to find.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 23/03/2020 PART 3

Fixes
1. Fixed an issue where you could walk outside the truck when it was closing.
2. Fixed an issue where the select job text wasn't greyed out if you weren't the host of a lobby.
3. Fixed a bug where one of the Ghost events wasn't working properly.
4. Fixed some issues with the Ghosts AI navigation on Tanglewood.
5. Fixed a bug where the Ghost couldn't lock doors.
6. Fixed a bug where the Ghost could see you through Doors.
7. Fixed a bug where the Ghost would not always see you when it's hunting.
8. Fixed a bug where the Revenant was constantly at maximum speed when hunting.
9. Fixed a bug where the Ghosts footsteps would not spawn when hunting.

Changes
1. Updated some text on the contract selection screen.
2. Potential fix for players ready state sometimes not syncing correctly.
3. Increased the duration that the ghost will appear for during hunting mode.
4. Removed the recent truck shelves lights and made the shelves brighter instead to make it easier to see the items.
5. Changed the Ghost events so it will do it in the current ghosts room instead of a random room.

New
1. The Ghost will now shut and lock all the exit/ front doors when it enters hunting mode. The door will not be able to be unlocked with a key until after the hunting mode. This means players will now have to hide instead of run to the truck.
2. Added a sound effect for the Ghost for when it appears.
3. Added new footstep sound effects for when the Ghost is hunting.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. More evidence to find.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 24/03/2020

Fixes
1. Fixed the Ghost playing the wrong animation during a ghost event.
2. Fixed the Ghost not showing itself during some ghost events.

Changes
1. Ghost events will no longer kill the player and will instead reduce sanity.
2. The ghosts name has been changed to a random name rather then someone who lived at the location.
3. Slightly increased the chance of the EMF Evidence spawning.
4. The EMF will no longer beep at level 4 when the Ghost enters hunting mode.
5. The EMF will now default at level 1 and only have 4 stages of EMF detection rather then 5.
6. The ghosts footsteps will now be quieter if they are behind a wall.

New
1. Added a new Ghost event.
2. Added new sounds for the Ghost events.
3. Added a new Ghost Type called Shade.
4. Added a new EMF spot for when the ghost appears.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. More evidence to find.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 24/03/2020 PART 2

Fixes
1. Fixed some props on Edgefield that would start fallen over.
2. Fixed a bug where the ghost wasn't reacted to phrases.
3. Fixed the ghost not leaving a emf when interacting with the sink.
4. Fixed an issue where the ghosts name on the whiteboard didn't have a space.
5. Fixed a bug where the Mare would not appear properly during ghost events.
6. Potential fix for the Truck not syncing it's opening and closing animations to non hosts.
7. Fixed an issue where you could open the truck doors without all players being connected.
8. Fixed a bug where taking a photo of the Ouija Board wouldn't count as evidence.
9. Fixed a bug where all emf spots were being set to level 2.
10. Fixed a bug where the Sound Sensors UI were being set to the wrong names.
11. The Sound Sensor is now working again.

Changes
1. Changed the recommended item for Asylum to Sanity Pills.
2. Removed the old exit phone in the Truck.

New
1. Added a new monitor in the Truck which shows the total amount of EMF in the location.
2. Added an outline when placing the Sound Sensor similar to the Motion Sensors.
3. Added a new graph for the sound sensor monitor.
4. Added a lot more sounds that the sound sensor can detect.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. More evidence to find.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 25/03/2020

Fixes
1. Fixed a bug where Door opening noises were being played when the Ghost would interact with something.
2. Fixed an issue where only some sinks were coming up on the sound sensors.

Changes
1. Sanity Pills now have a slight delay when you use them.
2. The ghost will now only react to phrases if the player has been inside the same room as the ghost for at least 15 seconds. This does not include the Spirit Box.
3. Updated the description for Salt.

New
1. Added new sound effects for window knocks, items being thrown and the sanity pills.
2. The Ghost now has a chance of being shy and will only react to phrases if there is only 1 person in the room. This does include the Spirit Box.
3. Added more text to the whiteboard which will help show if the Ghost will react to groups or not.
4. The Spirit Box now has an increased chance for a reaction if the ghosts name has been spoken.
5. Salt can now be placed on the ground. If the Ghost walks into it, it will make all ghosts including the Wraith leave footprints outside of when it's hunting which you can see with a UV light.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. More evidence to find.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 25/03/2020 PART 2

Fixes
1. Fixed some of the graffiti on Asylum that was off the wall.
2. Fixed an issue where VR players could not leave Tanglewood.
3. Fixed the Asylum door so it now closes rather then open when the Ghost enters hunting mode.
4. Fixed a bug where the Thermometer and Strong Flashlight weren't getting taken away if you failed the level.
5. Fixed a bug where the EMF Monitor was trying to set it's values on the main menu.

Changes
1. Removed some sounds that could only be heard by the Banshees target.
2. Increased the duration of the Ghost events to decrease the chance of missing them.
3. The EMF monitor will now be set to maximum value if the Ghost is hunting.
4. Dirty Water is now a random chance spawn per sink which can be used to gain extra evidence money if you take a photo of it.
5. Reduced the area the ghost chooses to go to when it walks to it's favourite room to prevent it walking to the room next to it.

New
1. Added Ghost Writing. This is a new form of evidence gathering which has replaced Dirty Water.
2. Added a page to the Journal to explain Ghost Writing.
3. Added hand models to the Salt.
4. Added a Ghost Writing book to the default items and store.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. More evidence to find.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 26/03/2020

Fixes
1. Fixed an issue where you could climb on top of the childrens bunk bed.
2. Ridgeview: Fixed the height of the light switches being too high.
3. Fixed some walls that were the wrong colour om Tanglewood and Ridgeview.
4. Ridgeview: Fixed the bathroom being too bright when the living room light was on.
5. Ridgeview: Fixed some issues where some objects would disappear when you walk up to them.
6. Potential fix for the Ghost getting stuck in some spots on the house maps.

Changes
1. Reduced the distance and volume of the door knocking sound.
2. Halved the distance of the players voice.
3. Increased the chance of the Ghost using the Ghost Writing Book.
4. The Ghost will now dissapear for events if you are too far away.
5. Increased the brightness of the Ghost Orb.
6. Updated the lighting on Ridgeview.
7. Removed the In Lobby text from the lobby screen.

New
1. Added an option to change region on the lobby screen to Europe, America, Australia, Asia and South America.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.
3. Multiple language support for the Journal and main menu.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 26/03/2020 PART 2

Changes
1. Removed all of the reset buttons in the options menu.
2. Changed the store resume button to a back button.

New
1. Added Portuguese language support. At the moment this is only on the Main Menu. If there are any translation issues please let me know.
2. Added a new options menu for changing language.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Portuguese language support for the voice recognition.
3. Portuguese language support for the Journal.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 27/03/2020

Fixes
1. Fixed an issue where the server region dropdown was not set to your current region.
2. Fixed a bug where the VR Journal wasn't able to be grabbed from your right shoulder.
3. Fixed a bug where the VR Pause Menu and VR Journal would not be interactable on some levels.
4. Fixed a bug where multiple VR players could grab the same door and break the physics.
5. Fixed a bug where VR players would get teleport when walking through each other.
6. Potential fix for VR players getting pushed into the floor.
7. Fixed an issue where VR players could walk outside of the main menu area.
8. Fixed some flickering models in the Main Menu for VR.

Changes
1. Increased the VR Belts drop zone size to help prevent players accidently dropping items on the floor.
2. Updated the lighting on Asylum.

New
1. Added Snap Turning for VR back in which is set at 45 degrees. I will add settings to adjust this later.
2. Added Teleport locomotion back in. This will likely be buggy so let me know if there are any issues.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Portuguese language support for the voice recognition.
3. Portuguese language support for the Journal.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 28/03/2020

Fixes
1. Fixed VR players audio settings not being set properly when walking inside the Edgefield Street House.
2. Fixed a bug where the VR Journal would get stuck on the Photos page.

Changes
1. Replaced the Hunting Ghosts page in the Journal with the Sanity page.
2. Updated the Gathering Evidence page in the Journal to explain the Ghost Writing Book.
3. Temporarily removed the Victims name mission while it's being worked on.
4. Changed how the text gets translated. Let me know if there are any issues.
5. Renamed White Sage to Smudge Sticks.

New
1. Added Brazilian Portuguese language support. Thanks @rich meadow for the help!
2. Added multiple language support for all in-game text. Let me know if you spot something that isn't translated.
3. Added Spanish language support. Let me know if anyone would like any other languages supported.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 29/03/2020

Fixes
1. Ridgeview: Fixed the floating poster in the green bedroom.
2. Ridgeview: Fixed some spots where you could glitch yourself into the ceiling.
3. Fixed a bug where PC players would get pushed into the ceiling when walking into a door.
4. Fixed the text in the Journals Sanity page from being cut off.
5. Fixed the mission description on the Trucks whiteboard from not displaying all of it's text.
6. Fixed VR snap turning teleporting you on top of objects.

Changes
1. Reduced the height that PC players could climb on top of objects.
2. Reduced the delay between VR rotation snaps to allow quicker turning.

New
1. Added temporary text on the Reward Screen to tell you what the ghost type was.
2. Added an option to change the VR snap turning angle.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 29/03/2020 PART 2

Fixes
1. Ridgeview: Fixed a light that was too high.
2. Fixed some missing colliders.
3. Ridgeview: Fixed the Pause Menu and Journal not working.
4. Fixed the Ghost always being set to Shade.
5. Fixed the equipment items not being lit by some lights.
6. Fixed an issue where throwing items on Non-VR would collide with the player.
7. Fixed some missing translations on the main menu.
8. Fixed the Trucks doors being too dark.
9. Potential fix for VR players teleporting when walking throguh each other.

Changes
1. Removed the VR UI for the Diary and Envelope.
2. Increased the distance at which you can interact with the main menu UI in VR.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 30/03/2020

Fixes
1. Fixed the dirty water in sinks not syncing between players.
2. Potential fix for some items falling through the floor.
3. Tanglewood: Fixed the kitchen drawers from having broken physics.
4. Potential fix for VR players getting pushed into the floor.
5. Fix for the Ghost mission not registering a photo of the Ghost.

Changes
1. Increased the grab spot for the VR Journal to make it a lot easier to grab.
2. Slightly increased the brightness in VR.
3. Reduced the distance VR players get pushed back when trying to lean through a wall.
4. Reduced the Ghosts hunting mode duration.
5. Change how the EMF Data gets displayed on the monitor.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 30/03/2020 PART 2

Fixes
1. Ridgeview: Fixed the Kitchen lamp starting on.
2. Fixed a bug where the VR locomotion settings weren't getting set on the main menu.

Changes
1. Reduced the CCTV Monitors brightness.
2. Increased the ambient lighting on all maps. This will make the CCTV brighter in the darker rooms.
3. Changed the Ghost events so they will now happen to players that are near the Ghost rather then in the Ghosts current room.
4. Updated some of the Ghost events to make them scarier.
5. Changed the lighting in the Edgefield upstairs hallway to prevent lighting going through walls.

New
1. The VR Belt now tracks with the players head position. Please let me know how the position feels.
2. Added an option to change the VR movement direction for smooth locomotion.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 31/03/2020

Fixes
1. Fixed some missing text on the main menu.
2. Tanglewood: Fixed the kitchen cabinets that were rotating the wrong way.
3. Ridgeview: Fixed the beds changing colour when walking away from them.
4. Fixed a bug where the VR Belt position would not be set properly when walking on stairs.
5. Potential fix for items falling off the VR Belt.
6. Fixed a bug where the level wasn't ending when all players died.
7. Potential fix for items held by VR players not dropping when they leave or die.
8. Potential fix for items on the VR Belt not dropping when they leave or die.
9. Fixed a bug where the Ghost would stay appeared to players after a Ghost event.
10. Fixed a bug where the Ghost events were not starting.
11. Fixed a bug where players could ask questions on the Spirit Box if they were far away from it.
12. Fixed a bug where the Heart Rate monitor would sometimes show duplicate players.
13. Potential fix for the Doors physics glitching out when being opened by a VR player.
14. Fixed VR players hands and items from disappearing when picking them up.
15. Potential fix for VR players being able to grab and interact with objects when they are dead.
16. Potential fix for VR players sometimes not being able to use items.
17. Potential fix for VR players sometimes having 2 left hands.

#

Changes
1. The VR Journal will now sync the current page with all players.
2. Disabled the VR Belts graphic for other players.
3. Made the VR Belt brighter to make it easier to see in the dark.
4. The Ghost will no longer hunt players if all players are outside the location.
5. Slightly increased the confidence level of Voice Recognition to stop some non correct phrases being recognised.
6. Changed the physics on the equipment items to prevent the physics from glitching when the item goes through a wall.

New
1. The VR Belt now rotates with your head.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 01/04/2020

Fixes
1. Fixed a bug where the Ghost was appearing when attempting to start a ghost event that hadn't met the right conditions.
2. Potential fix for VR players not dropping their items when they die.
3. Potential fix for VR players being able to interact with items when they are dead.
4. Fixed a bug where the Ghost wasn't leaving EMF when interacting with a Sink.
5. Fixed the VR Journal not working on the main menu.
6. Fixed an issue where the Ghost events were working when players were on a different floor to the Ghost.
7. Potential fix for the contracts not syncing to players who arrive after it's been selected.
8. Fixed the toilet cubicle doors from rotating too far.
9. Fixed a bug where the caulk props position wasn't being synced to all players.
10. Fixed the VR grabbing spot for Smudge Sticks.
11. Fixed a bug where the lightswitch, radios, lamps and doors sound was louder on the first floor.
12. Fixed a bug where the VR Journal wasn't syncing pages.
13. Potential fix for the game not always ending when closing the Truck doors.
14. Potential fix for the Ghost name not always showing on the reward screen.
15. Potential fix for VR players being able to grab items out of each others hands.
16. Potential fix for the Hospital doors being hard to grab.
17. Fixed a bug where the Ghost footstep sounds weren't playing when the ghost appeared outside of hunting mode.
18. Fixed the EMF Monitor displaying the wrong values.

#

Changes
1. Changed the Salt pile to a 3D model. The Salt now flattens when the Ghost walks into it.
2. Reduced the maximum lights allowed to be on from 10 to 8 on Asylum to help with performance.
3. Increased the limit for the normal and strong flashlight to 4.
4. Increased the cost of strong flashlights.
5. Increased the collider size of all the floor pieces to prevent objects from falling through. This should also prevent VR players from sinking into the floor.
6. The Ghost can no longer leave the House.
7. The Ghost will no longer interact with anything until players have unlocked the main entrance door.
8. The Ghost will now make the sinks water dirty after interacting with it instead of it being a random chance.
9. Temporarily removed the options button from the VR pause menu.
10. Changed the glass material on the metal Asylum doors.
11. Increased the VR Belts drop zone size which will make it a lot easier to use it.
12. Temporarily removed all the interactable props on the Main Menu.
13. Increased the collider size of all the doors on Asylum to make them easier to grab in VR.
14. Halved the Ghost Event duration.
15. Changed how some of the Ghost events work.

#

New
1. The Photos now get synced onto the camera screen as well as the Journal.
2. Added back the old IK system for VR character animations. This means the body will now follow the VR players position correctly. Feet animations may be odd at first but I will work on it over time.
3. Added Multi Language support for the pause menu.
4. Added hand animations for the VR Journal. This will fix the hands covering words.
5. Added hand animations for the Smudge Sticks. This will look slightly odd as the model is not correct yet.
6. Sounds will now be more realistic if they are coming from different floors.
7. Player voices will now be occluded between floors.
8. Added a new Thermometer mission.
9. Added a mission to take a photo of Dirty Water.
10. Added an option for VR players to change to toggle grip instead of hold.
11. The Ghost can now interact and play a key on the Piano.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 01/04/2020 PART 2

Fixes
1. Fixed the Salt Highliter object being the old model.
2. Fixed the Salt Piles position.
3. Fixed the Salts holding position for PC players.
4. Fixed a bug where the doors weren't despawning when you die.
5. Edgefield: Fixed an overlapping floor texture in the kitchen.
6. Fixed a bug where the Sanity Pills didn't get consumed for PC players.
7. Fixed a bug where you couldn't hear players when outside or in the truck.
8. Fixed the sound settings on Edgefield not being set correctly when moving between floors.
9. Fixed a bug where items were hitting the PC player when thrown down.
10. Fixed the Thermometer mission from not completing.
11. Fixed a bug where the Asylum doors couldn't be locked.
12. Asylum: Fixed one of the toilet cubicles near the Lobby that had a broken door.
13. Asylum: Fixed an issue where the Truck doors and Fusebox would disappear.

Changes
1. Updated the Mares weakness description to make it clearer.
2. Inreased the range of the small ceiling lights in Asylum.
3. Changed the description of the Crucifix to make it clearer what it does.
4. Changed the skybox on Edgefield and Ridgeview.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 02/04/2020

Fixes
1. Fixed a bug where the Crucifix wasn't consumed by PC players.
2. Fixed a bug where the VR Grab Type was defaulting to Toggle.
3. Fixed the contract selection not syncing to players that join the lobby after it's been selected.

Changes
1. Updated some translations.
2. Removed the Crucifixes red light effect.

New
1. Added an Non-VR object placement system for the video cameras so you can now accurately place and rotate the cameras where you want them.
2. Added a very dim body mounted flashlight for all players. This should help players when they are in the dark without a flashlight.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 02/04/2020 PART 2

Fixes
1. Fixed an issue where you couldn't see other players shoulder flashlights.
2. Fixed a bug where PC players couldn't place video cameras.
3. Fixed some floating exterior models on Ridgeview and Edgefield.
4. Potential fix for the EMF Monitor sometimes not working.
5. Fixed the video camera highlighter object hitting invisible walls.
6. Fixed a bug where the players voices couldn't be heard in the Truck or outside.
7. Players voices are now properly muffled through floors.
8. Potential fix for the cameras photos sometimes not recognising evidence.
9. Potential fix for the Ghost Orb not showing for PC players.

Changes
1. Changed other players shoulder flashlights so you can't see the emitted light.
2. Changed the Ridgeview skybox.
3. The temperature in rooms no longer increase when the ghost leaves the rooms for the freezing temperature ghosts.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 03/04/2020

Fixes
1. Fixed a bug where Non-VR players couldn't place video cameras on tripods.
2. Potential fix for the Truck doors animation not syncing to all players.
3. Fixed the Thermometer mission completing for detecting the outside temperature.
4. Fixed the VR Guide from showing both hands.
5. Fixed a bug where VR players items wouldn't drop when they died.
6. Fixed a bug where VR players could interact with objects when they were dead.
7. Fixed the VR belt from disappearing when walking up the basement stairs.
8. Fixed a bug where you couldn't place the Smudge Sticks on the VR Belt.

Changes
1. The tripod will now get highlighted when pointing at it with a video camera for Non-VR players.
2. Reduced the distance the Ghost can walk away from it's room. This should stop the Ghost from moving between floors and make it a lot easier to find the Ghost on Asylum.
3. Candles can now be used to light the Smudge Sticks.

New
1. Added teleport/ force grabbing for VR. This will be on for all VR players. Please let me know if anyone has any issues with it.
2. The evidence page in the Guide now only shows the Ghost types that match the evidence you've added above.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 04/04/2020

Fixes
1. Fixed an issue where VR snap turning would teleport you onto the main menu roof.
2. Tanglewood: Potential fix for VR players sinking into the floor near the basement stairs.
3. Edgefield: Fixed a spot in the green bedroom where you could permanently hide from the Ghost.
4. Fixed a bug where the Ghost was not able to play all of its sound effects.
5. Fixed a bug where the Ghosts appear sound effect would sometimes keep playing.
6. Fixed a bug where the audio sliders were not correctly displaying the value.
7. Fixed the Voice Volume slider not affecting players voices.
8. Fixed a bug where the main door would unlock when the ghost is hunting.
9. Fixed the VR Grab rotation and position of the Lighter.

Changes
1. The Ghosts shy trait is now a 50% chance rather then 33%.

New
1. Updated Unity to the latest 2017 version. This should give performance improvements as well as fixing a lot of crashes and bugs.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 04/04/2020 PART 2

Fixes
1. Fixed video cameras not being placed in the correct spot for Non-VR players.
2. Potential fix for players not receiving the contract when re-joining a lobby they already left.
3. Potential fix for VR players being able to walk through the Truck walls.
4. Fixed a bug where the Guide shows no Ghosts in the dropdown when selecting no evidence.
5. Fixed the Reward screen not saying the Ghosts type if it was a Spirit or a Wraith.
6. Fixed the Non-VR Guide from breaking when playing with a VR player.
7. Fixed a bug where the VR Guide wasn't taking away ghosts names from the dropdown when selecting evidence.
8. Fixed a bug where VR players main objective wasn't completing.
9. Fixed a bug where evidence wasn't registering when taking photos.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 05/04/2020

Fixes
1. Potential fix for VR teleport/ force grabbing not working when items aren't "owned" by their client.

New
1. Added an option for VR players to enable the smoothed camera I used for the Trailer to help with recording. This may have a slight performance hit.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.
3. A new medium sized School map.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 06/04/2020

Fixes
1. Fixed a bug where the VR Players Sanity was sometimes not going down.
2. Fixed a bug where the VR game window would change resolution on the main menu.
3. Added invisible walls to the main menu to stop players being able to get out.
4. Fixed a lot of sound effects that were not being occluded between floors.
5. Fixed the Salts VR grab rotation from being the wrong way.
6. Fixed the keys from having the wrong names and translations.
7. Fixed a bug where the Wraith would leave footsteps.
8. Tanglewood: Fixed a wall that was the wrong colour in the blue bedroom.
9. Fixed a bug where the Thermometer would get the outside temperature when looking at a window.
10. Potential fix for the game not ending when closing the Truck doors if a player has disconnected.
11. Ridgeview: Fixed a spot in the blue bedroom where VR players could fall through the wall.
12. Ridgeview: Fixed a bug where the Ghost wouldn't play events if it was on the 2nd floor.
13. Fixed a bug where picking up the Ghost Writing Book would sometimes teleport you back to the Truck.

Changes
1. Replaced the Heart Rate Monitor in the Truck to a Sanity Monitor.
2. Improvements to the sound design to make it easier to tell when sounds are coming from a different floor.
3. Reduced the volume and distance of the house radios sound.
4. Reduced the amount of time you need to be in the room with the Ghost for the voice recognition to work from 15 to 5 seconds.
5. The VR players speed has been slowed down to match the Non-VR players speed.
6. Changed how the game disconnects so it will now give you the full error message and reason for the disconnect.
7. Re-enabled the props on the main menu. These will still be synced when joining a server but this will be changed soon.

#

New
1. Added hand models for the video camera.
2. Added an option for VR players to change their grip type. This will help players using the vive and knuckles controllers to grab objects.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.
3. A new medium sized School map.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 08/04/2020

Fixes
1. Fixed a bug where the Spirit Box and EMF Readers sound would turn off when moving between floors.
2. Fixed a bug where you couldn't hear the main doors sounds properly when you were outside.
3. Fixed a bug where teleport grabbing wouldn't work on non equipment props.
4. Potential fix for the recent frame drops in VR.
5. Potential fix for the EMF Reader staying on level 2.
6. Fixed a bug where Non-VR players couldn't open their Guide if they weren't the host.
7. Potential fix for items not spawning in when they've been added by a non-host.
8. Fixed a bug where closing the truck door after the original host disconnected wouldn't end the game.
9. Fixed a bug where the first contract was being selected each time a new player joined the lobby.

Changes
1. Reduced the time it takes to for the players audio to change when moving between floors.
2. Increased the volume of the door locked sound effect.
3. VR players now default at maximum speed.
4. PC players default speed has been slightly increased.

New
1. Added a 15 second timer between the Ghosts hunting states. This will prevent the Ghost from constantly locking the main door when all players sanity's are low.
2. Added an option to enable teleport/ force grabbing.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.
3. A new medium sized School map.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 09/04/2020

Fixes
1. Potential fix for equipment sometimes not being brought into the level.

Changes
1. Various CPU, RAM and GPU optimisations.
2. Reduced the file size of the lighting data on the House maps which will significantly decrease load times.
3. Changed the rendering mode to Deferred which will help maintain the fps when a lot of lights have been turned on. This should also improve the graphics quality. Please let me know if this has improved or decreased your fps.
4. Changed Non-VR's Anti-Aliasing from MSAA to TAA.
5. Changed the Anti-Aliasing option to enable/ disable rather then a quality setting.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.
3. A new medium sized School map.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 10/04/2020

Fixes
1. Fixed a bug where you couldn't hear sounds between floors.
2. Edgefield: Fixed a bug where sometimes you couldn't hear anything outside.

Changes
1. Reduced the reward for completing the small levels to 15 from 20.
2. Increased the reward for completing a medium sized level to 30.
3. Increased the reward for completing a large sized level to 45.
3. The resolution and full screen options have been moved out of PC Settings to Graphics Settings so VR players can now set their monitor resolutions.
4. Adjusted the sound volumes between floors and between the house and outside.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.
3. A new medium sized School map.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 11/04/2020

Fixes
1. Fixed a bug where the Spirit Box was randomly answering with no question asked for all types of Ghosts.
2. Fixed fog not enabling when you die which was making it hard to see where you were going.
3. Fixed the Non-VR grab rotation for the Smudge Sticks.
3. Fixed a bug where the player hand model was transparent.
4. Fixed a bug where the Flashlights were lighting rooms through walls. This will also make them illuminate less.
5. Fixed a bug where the Sound Sensor Monitor was setting the wrong names for each Sensor.
6. Potential fix for the Ghost Orb not showing on the cameras.
7. Fixed the VR and Graphics settings menu being hard to scroll down in VR.
8. Fixed a bug where the language wasn't saving when you quit the game.
9. Fixed some spelling mistakes in the translations.

Changes
1. Decreased the bloom effect on VR.
2. Sanity will no longer drop before the main door has been opened.
3. Photos now get added to other VR players Journals.

New
1. Added hand animations for the spray cans.
2. Added an option to change between Celcius and Farenheit.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.
3. A new medium sized School map.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 17/04/2020

Fixes
1. Fixed some spelling mistakes.
2. Fixed the black car in Ridgeview having no collision.
3. Fixed a Non-VR bug where you could respawn the painkillers and crucifix by swapping hands.
4. Fixed a bug where the dirty water evidence objective would complete when taking a photo of clean water.
5. Fixed a bug where the dirty water evidence objective wouldn't complete on some sinks.
6. Fixed a bug where VR players could open the Non-VR Journal.
7. Fixed a bug where the Non-VR Journal would sometimes not open.

Changes
1. Raised the Thermometer objectives required temperature to 10C/ 50F.

New
1. Added a very faint light to the video cameras which will help light up the darker rooms on the CCTV Monitor.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.
3. A new medium sized School map.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 11/05/2020

Fixes
1. Possible bug fix for VR players games freezing.
2. Potential fix for screen flickering when launching the game in VR.
3. Fixed a sanity hint that was wrong.
4. Ridgeview: Fixed a hole in the purple bedroom ceiling.
5. Fixed a bug where standing on the double beds would make the Ghost not be able to reach you.
6. Fixed a bug where the curtains would sometimes disappear.
7. Fixed a bug where the VR Movement settings weren't all being set when loading into a level.
8. Fixed a bug where the Truck keyboard and mouse could sometimes not be used by non host players.

Changes
1. Changed the way to main menu loads to make it smoother for VR players when launching the game.
2. Reduced the indirect lighting from the lightning on Tanglewood to stop rooms with no windows from being lit.
3. A lot of changes to props (mostly Asylum props) for the School level. Please let me know if any have bugged.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.
3. A new medium sized School map.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 12/05/2020 - NEW LEVEL

Fixes
1. Fixed an issue where sounds on Tanglewood weren't being setup correctly.
2. Fixed some misspelled text and translations.

New
1. Added a new School level. This is a medium sized level and is designed for 2-4 player teams. This level is untested so expect a lot of bugs on this map for a few weeks. Please let me know of any issues or bugs you have whilst on this level.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 13/05/2020

Fixes
1. School: Main Door and Side Doors will now start locked and can be unlocked with the main key.
2. School: Fixed Sanity and Setup timer clock from not going down.
3. Fixed a bug where the Ghost Writing Book would only work if the host player was in a room with the lights off.
4. Fixed an issue where the ghost would only leave 1 or 2 footsteps after walking in Salt. The Ghost will now leave the same amount as if it was in it's hunting state.
5. Fixed a bug where the Motion and Sound Sensors couldn't be placed on diagonal walls.
6. Fixed a bug where sounds weren't being setup correctly on Ridgeview.

Changes
1. Players can now get in the way of photos from counting as evidence.
2. Ghost Writing Book will now work in a lit room.
3. Increased the brightness and distance of all lights on Asylum.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 14/05/2020

Fixes
1. School: Fixed VR players not spawning.
2. School: Fixed some spots where the Terrain was going through the building.
3. School: Fixed some models that were floating.
4. School: Fixed being able to walk around the Truck and walking into the map boundary.
5. School: Fixed the Lecture Hall from not having a light switch.
6. School: Fixed the floor paper from being very bright on the CCTV cameras.
7. School: Fixed some of the floor pieces from playing the wrong walking sound effect.
8. Asylum: Fixed the floor colliders to prevent items falling through them when dropped.
9. Asylum: Fixed the Trolley models that didn't have colliders.

Changes
1. School: Reduced the light emission on some of the lights which will help reduce the flickering.
2. School: Removed the 3D grass around the Truck.
3. School: Increased the CCTV night vision brightness.
4. Added a normal flashlight to the default items.
5. Changed the VR Video Cameras grabbing rotation to make it more comfortable to hold.

New
1. Added an infrared light to all the CCTV cameras to help them see dark rooms.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 15/05/2020

Fixes
1. Potential fix for VR players not syncing player positions correctly after teleporting from out of bounds.
2. Potential fix for Ghost Orb not showing on CCTV cameras.
3. Fix for players being able to push objects when dead.
4. Potential fix for objects positions bugging when grabbing an object "owned" by another client/ player.
5. Potential fix for items sometimes not spawning in.

Changes
1. Increased the VR brightness setting to help some headsets. Please let me know if it is now either too bright or still too dark.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 16/05/2020

Fixes
1. Fixed a bug where the Anti Aliasing wasn't enabling on Non-VR.
2. School: Fixed some areas where there was holes in the ceiling.

New
1. Added a 3rd inventory slot for Non-VR players to match the VR inventory.
2. Added a graphics option to enable and disable the ambient occlusion.
3. Added an offline mode if you fail to connect to the server so you can still play solo instead of the game freezing.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 17/05/2020

Fixes
1. Fixed audio settings resetting their values when entering the main menu.
2. Potential fix for the EMF Monitor not showing.
3. Edgefield: Fixed the ghost occasionally getting stuck on the stairs.
4. Edgefield & Ridgeview: Fixed the ghost not being able to kill you if you were stood on the double beds.

Changes
1. Audio settings will now only change when pressing the Apply button rather then when moving the sliders.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 18/05/2020

Fixes
1. Fixed a bug where the sound sensors highlight object wouldn't disappear when swapping objects in Non-VR.

Changes
1. Changed the description of the Bone objective.
2. Ridgeview: Changed the EMF Monitors name, other levels will get this update when the map has been added to all levels.

New
1. As requested by quite a few people I've added an "interactive" map to the Ridgeview level. This map will show all player, motion sensor and sound sensor positions as well as how far they cover. Other maps and features will be added soon. Right now the map switches floors on a 15 second timer but buttons will be added in a later update. This is just a first pass of the feature.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.
3. A new interactive map for the Truck. This is currently being tested on Ridgeview.
4. A Tutorial level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 19/05/2020

Fixes
1. School: Fixed an issue where you couldn't open the main door in VR.
2. School: Fixed a bug where VR players couldn't walk up the main stairs.
3. School: Fixed some gaps in between the ceiling tiles.

Changes
1. Removed the Motion Sensor truck monitor on Tanglewood, Ridgeview and Edgefield and replaced it with the map. Motion Sensors will now show their detections on the map. VR players positions are currently not being tracked.
3. Changed the EMF Monitor text to "Total EMF" on all maps to help with some confusion.

New
1. Added the interactive map to Tanglewood and Edgefield.
2. Added a switch next to the map monitor to switch between floors.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.
3. A new interactive map for the Truck.
4. A Tutorial level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 20/05/2020

Fixes
1. Fixed a bug where only the host could change floors on the map monitor.
2. Fixed a bug where the VR players weren't getting tracked on the map.
3. Fixed the Total EMF Monitor having the wrong name.
4. Tanglewood: Fixed a bad reflection around the Truck that was reflecting a lot of light that wasn't there.
5. Potential fix for the Ghost sometimes being able to kill you in the Truck.

Changes
1. Increased the time the motion sensors will stay activated on the map from 2 to 6 seconds.
2. Doubled the width of the motion sensor detection bar on the map to make it more visible.
3. Increased the Total EMF graph from 8 seconds to 60 seconds.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.
3. A new interactive map for the Truck. This is currently being tested on the House maps.
4. A Tutorial level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 21/05/2020

Fixes
1. Fixed the SteamVR loading screen from having a broken skybox texture.
2. Fixed some errors with the Trucks map button and door button preventing them from sometimes being used.
3. Fixed some issues if you tried to use the trucks map switch button on a level with no map.
4. Fixed a bug where non host players could sometimes not use the Sinks.
5. Ridgeview: Fixed the black cars collider from sometimes being disabled.
6. Fixed a bug where the map was still trying to track players after they had left the game.
7. Fixed a bug where the player footstep audio was still trying to play for dead players.
8. Fixed a bug where the max player limit was 5 instead of 4 which allowed players to join "full" games.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.
3. A new interactive map for the Truck. This is currently being tested on the House maps.
4. A Tutorial level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 22/05/2020

Fixes
1. Ridgeview: Fixed the black cars collider.
2. Fixed a bug where due to server lag you could add more items then the max amount causing items to not spawn in the Truck.
3. Fixed a bug where the map would sometimes not remove player icons if they disconnected from the game.

New
1. Added the interactive map to the School.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.
3. A Tutorial level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 25/05/2020

New
1. Added the first floor map for the Asylum. The basement floor map is also there but it's not in the correct style. This map is large and may be hard to see, I'll look into adding some zoom functions.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.
3. A Tutorial level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 26/05/2020

Fixes
1. Fixed a bug where the Ghosts couldn't kill tall VR players.
2. Potential fix for VR players getting stuck in the floor when walking down the Tanglewood stairs.
3. Various console/ output_log.txt error fixes.
4. Potential fix for player icons not disappearing from the map when they leave.
5. Potential fix for the Ghost sometimes not being able to see players.
6. Fixed a bug where due to packet loss you could add more items then the max amount to the games inventory.
7. Fixed a bug where attempting to join a server that was no longer available would not refresh the lobby server list.
8. Potential fix for the Ghost getting stuck on the Edgefield and Ridgeview stairs.

Changes
1. Increased the distance the ghost can kill you from 1 meter to 1.5 meters.
2. Increased the distance the ghost needs to reach to reach it's destination position to help prevent the Ghost occasionally getting stuck.
3. Torches will now flicker when the Ghost is in it's hunting state. This is designed to get players to hide rather then run. This will also help solo players know when the Ghost is hunting.

New
1. Added the basement floor map to Asylum.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.
3. A Tutorial level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 27/05/2020

Fixes
1. Edgefield: Fixed a bug where the player icons wouldn't change floors.
2. School: Fixed a bug where the player icons wouldn't change floors.
3. Potential fix for VR players map icons not changing floors.
4. Edgefield: Fixed an issue where you couldn't get inside the basement lockers.
5. Fixed the positions of some floating objects in the Truck.
6. Fixed a bug where players couldn't be killed unless they were looking down or crouched.

Changes
1. Removed the timer for activating the cctv cameras.
2. Significantly increased the range of the cctv cameras infrared light. This will make the cctv cameras a lot brighter.

New
1. Added the fusebox to the map. The icon at the moment is temporary.
2. Added CCTV Cameras to the map. These will also show which camera is active on the cctv monitor.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.
3. A Tutorial level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 28/05/2020

Fixes
1. Fixed the master audio slider from hitting 0 volume when set below 60. The slider will now scale it's values correctly.
2. Potential fix for VR players position desyncing when starting the game too far away from the center of their play area.
3. Fixed a bug where you could only use the spirit box if you were standing within 3 meters of the Ghost.
4. Asylum: Fixed an the holes in the sides of the stairs.
5. Asylum: Fixed some issues with the ghosts AI navigation.

Changes
1. Reset everyones master audio volume so everyone will need to set their value back.
2. The ghosts model/ skin will now be based on it's gender.

New
1. Added age questions to the spirit box such as "How old are you?".
2. Added gender questions to the spirit box such as "Are you male?".

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.
3. A Tutorial level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Reverted todays update where I converted the main menu into an online player hub back the yesterdays (28th) update. The multiplayer solution that I'm using (Photon) doesn't support what I was trying to setup sadly.

candid olive
#

Date: 29/05/2020 PART 2

Fixes
1. Fixed the walkie talkie being able to be used in the main menu.
2. Fixed a bug where you could control other players menus.
3. Fixed some collision issues on the main menu.

Changes
1. Updated the occlusion culling on the main menu.

New
1. NonVR players can now walk around the main menu area.
2. When joining a server you will now be able to see and talk to each other on the main menu. Changing characters will be added later.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.
3. A Tutorial level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 30/05/2020

Fixes
1. Fixed a bug where the Non-VR brightness wasn't being applied until after joining a server.
2. Fixed a bug where the master audio was set to max value for a few frames when the player is loading.
3. Fixed a bug where Non-VR brightness and anti-aliasing settings were not being applied when in a game or on the menu.
4. Fixed a bug where Non-VR would sometimes freeze when leaving a server on the menu.
5. Fixed a VR bug where objects would have a desynced position for a few frames after grabbing them.
6. Fixed a VR bug where objects physics weren't being properly setup after grabbing them.
7. Fixed a VR bug where the blue shirt male character didn't have it's shoulder flashlight in the correct spot.

Changes
1. Moved some props around in the main menu to prevent players getting stuck.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.
3. A Tutorial level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 31/05/2020

Fixes
1. Fixed a bug where the master audio volume wasn't being set past the main menu.
2. Fixed a Non-VR bug where you couldn't pickup any items on the menu until joining a server.
3. Fixed a bug where if you didn't set any evidence the ghost type main objective would not complete and give a reward.
4. Fixed a bug where you could turn the car alarm off without picking up the car key.

Changes
1. Changed the spirit box so if you are playing solo you do not have to push the push to talk button for it to work.
2. Updated some text on the evidence journal page.

New
1. Added a tutorial/ training mission on Tanglewood. In this mission the ghost will not attack you or do anything to slow you down like turning the power off. You will be given instructions on the whiteboard for now, I may swap this to be voice acted at a later date if needed.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 01/06/2020

Fixes
1. Reduced Bloom post processing effects quality to fix a rare crash.
2. Fixed a bug where VR players weren't dropping their items when leaving a game.
3. Added the Vive Pro to the list of known headsets which will reduce load times.

Changes
1. Moved the PC Brightness setting to the graphics menu.

New
1. Added a VR brightness setting in the graphics menu.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 03/06/2020

Fixes
1. Potential fix for some VR players not being able to be seen.
2. Potential fix for doors not always syncing their positions correctly.
3. Fixed a bug where VR players couldn't change the Journal pages until joining a server.
4. Fixed a bug where the CCTV cameras weren't showing players.
5. Potential fix for VR crashes when loading the main menu.
6. Potential fix for Non-VR crashes when leaving the training level.
7. Several optimisations to the main menu.
8. Fixed some issues with players colliding with other players.
9. Fixed some localisation issues on the training level.
10. Fixed a bug where the field of view and volumetric lighting wasn't being set on the menu for Non-VR players.

Changes
1. Slightly increased the transparency of the Non-VR cursor to make it visible on white surfaces.

New
1. Added a mouse sensitivity option for Non-VR.
2. Added a smooth rotation speed option for VR.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Multiple language support for the voice recognition.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 04/06/2020

Changes
1. Lowered the speech recognitions required confidence level to get a successful response on the spirit box.

New
1. Added Multiple language support for the voice recognition, this is based on what language you select on the options menu. This is an experimental feature and I am looking for feedback on it.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 05/06/2020

Fixes
1. Fixed the sound effect for walking on the grass outside the house levels.
2. Fixed a bug where Non-VR players could still throw their items that dropped after they had died.

New
1. Added German language support. If you see any mistakes please let me know and I'll fix them. If anyone else needs their language supported please let me know.
2. Added a message to the post training screen which shows what Ghost it was.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 06/06/2020

Fixes
1. Optimisations to the main menu to help prevent some crashes and reduce load times.
2. Fixed a bug where VR players couldn't grab the Journal on the main menu.
3. Fixed the Ouija Board. You can ask the Ouija Board a lot of different and important questions such as where the ghost is and you do not need to be near the Ghost. This Ouija Board however has a big chance of significantly lowering your sanity. This is only in English for now.
4. Fixed some networked calls trying to run when switching levels.
5. Fixed a bug where the sounds in the Tanglewood basement weren't being setup correctly.
6. Fixed a bug where some training/ tutorial code was trying to run on other levels.
7. Fixed a bug where players would sometimes not be spawned on the main menu.
8. Potential fix for the Ghost Writing Book sometimes falling through the floor.
9. Fixed a bug where some cameras would try to render after being turned off when switching the cctv monitor camera.

Changes
1. Removed the initial brightness screen as it was causing loading issues for the main menu.
2. Removed the ghosts random chance to be able to use the Ouija Board. Now all ghosts can use it.
3. Updated the lighting on the School map to make it slightly brighter.
4. The Spirit Box will now work if you are within 3.5 meters of the ghost if you are not in the same room. This will fix issues where the ghost is not responding when it's the other side of a doorway.
5. Updated the German translations.

#

New
1. Added an ambient drone sound effect for when you are inside the location.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 07/06/2020

Fixes
1. Fixed the footstep sound being wrong on the main menu.
2. Fixed the footstep sounds from not playing before joining a server.
3. Potential fix for players sometimes not spawning on the menu.

Changes
1. Changed the freezing temperature evidence so now only ghosts with the evidence can drop the temperature below 0C/ 15F. The Journals page on this has been updated.

New
1. You will no longer get kicked out of your server when completing a level. This needs to be tested so let me know if there are any issues.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 07/06/2020 PART 2

Fixes
1. Fixed a bug where the splash screen was attempting to load the old brightness screen for new players resulting in a black screen.

Changes
1. Increased the volume of the ambient drone sound effect.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 08/06/2020

Fixes
1. Fixed an issue where you could hold open the main door to prevent it closing when the ghost enters it's hunting mode.
2. Fixed a VR bug where doors wouldn't detach from your hand when walking away.

Changes
1. Added a new temporary smudge sticks model.
2. The NonVR cursor will now become "active" when looking at the main menu UI.

New
1. Added a new Non-VR loading system for the initial game loading and for loading levels from the main menu to hopefully make it smoother. This needs to be tested a lot and might get reverted back.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 09/06/2020

Fixes
1. Fixed a bug where the map would not give the 4th player an icon.
2. Fixed a bug where the ghosts footsteps wouldn't spawn properly for players loading in late.
3. Fixed a bug where the ghost would sometimes try to attack dead players.
4. Fixed a bug that sometimes made the ghost stay in it's appear state where players would be able to see it all the time.
5. Fixed a bug where the sound sensors would sometimes not set their text on the monitor correctly.
6. Fixed a bug where the night vision on some cctv cameras wouldn't turn off.
7. Fixed some model's LOD popping on the main menu.
8. Fixed a bug where Non-VR players mouse sensitivity was defaulting to 0.1 instead of 1.

Changes
1. Increased the CCTV's infrared lights brightness and range which will make the cctv much more visible on School and Asylum.
2. Added a black screen for when the loading reaches 90%.
3. The server screen character icons will now correctly show the character you started with.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Rebindable keys for Non-VR.
3. 7 new ghost models.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 10/06/2020

Fixes
1. Fixed a bug where the motion sensor was sometimes not setting it's text on the monitor.
2. Fixed a bug where the initial game load to the main menu would sometimes crash.
3. Fixed a bug where a lot of objects on the School and Asylum maps were not being setup correctly.

New
1. Added 6 new male Ghost models and 1 new female Ghost model.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Rebindable keys for Non-VR.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 11/06/2020

Changes
1. Changed the Training level to be more descriptive. The instructions are now on the TV in the living room rather then on the Whiteboard. I've also added icons to show what items to use. Please let me know if you are still confused about what to do after playing this level.

New
1. Added a controls page for Oculus Rift and HTC Vive, more pages will be added for different controllers soon.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Rebindable keys for Non-VR.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 11/06/2020 PART 2

Fixes
1. Fixed a bug where Tanglewood would sometimes load into the Training level.
2. Fixed a bug where the voice recognition was not working.
3. Fixed a bug where the voice recognition was getting the wrong localised phrases.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Rebindable keys for Non-VR.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 12/06/2020

Fixes
1. Fixed a Non-VR bug where players were spawning inside the ground.
2. The engine upgrade to Unity 2019.4 will fix a lot of issues with things like physics, lag spikes and general performance.

Changes
1. Upgraded from Unity 2017.4 to Unity 2019.4. This will lead to a lot of performance improvements, fixes for crashes and a lot of graphical improvements.

New
1. A new lighting system. This will increase lighting and general graphics quality. There may be some errors though so let me know if you spot anything.
2. A new automatic crash and error reporting system which will help me fix bugs a lot quicker.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Rebindable keys for Non-VR.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 13/06/2020

Fixes
1. Fixed a potential memory leak with the voice recognition.
2. Fixed a bug where ambient occlusion wasn't being enabled when in a level.

Changes
1. Updated the Post Processing effect to Unitys new effects. This will improve performance and quality. I've had to recreate the colour grading effect again so the game will look very different, I'll update this effect to better match what it was before over time.
2. Due to the colour grading effect changing you may have to update your brightness setting.

New
1. Added a new Screen Space Reflections post processing effect for Non-VR. This is in the PC Settings options menu.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Rebindable keys for Non-VR.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 13/06/2020 PART 2

Fixes
1. Updated to the latest version of OpenVR to fix VR support not working.
2. Fixed post processing effects not working in VR.

Changes
1. Temporarily removed Ambient Occlusion and Temporal Anti-Aliasing for VR.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Rebindable keys for Non-VR.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 15/06/2020

Fixes
1. Fixed some missing models on some maps.
2. Fixed a bug where the Terrain on Brownstone School was not loading the correct shader.
3. Fixed a bug where the Non-VR cursor was showing over the black screen during level loads.
4. Tanglewood: Fixed a bug where the dining room light was lighting up the Basement ceiling.
5. Fixed the strong flashlight not having volumetric lighting.
6. Fixed a Non-VR bug where switching the photo camera after taking a photo would pause the delay in which you can take photos.
7. Fixed a Non-VR bug where if you switched the photo camera fast enough you could stop the photo amount from decreasing.
8. Potential fix for crashes when loading levels.
9. Fix for the lag spike when opening the main door for the first time.
10. Fixed a bug where you couldn't grab the main door after the ghost had locked it.
11. Fixed a physics bug where items were have buggy collisions when being held by players.
12. Fixed a VR bug where you couldn't place any objects on the inventory belt and tripod.
13. Fixed a VR bug where doors positions weren't being synced to other players when grabbed.
14. Potential fix for Non-VR players being able to grab doors that are already being grabbed by VR players.

#

Changes
1. Changed the Non-VR loading system for loading back to the main menu to the new loading system to help prevent game freezes and give more feedback when the game is loading.
2. The Anti Aliasing has been changed from Temporaral Anti Aliasing (TAA) to Fast Approximate Anti Aliasing (FXAA) to remove the motion blur effect.

New
1. Added a "loading game" text for when the screen cuts to black during level loads.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Rebindable keys for Non-VR.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 16/06/2020

Fixes
1. Fixed an audio bug where the player footsteps couldn't be heard properly when inside the location.
2. Fixed an audio bug where the Spirit Box audio wasn't being set correctly for other players.
3. Fixed a bug where Non-VR players were defaulting to the run speed.
4. Fixed a Non-VR bug where you couldn't swap inventory items before joining a server.

Changes
1. Removed the P teleport button. It was there to help players get unstuck on new levels however all the spots have been fixed now.
2. Increased the maximum possible volume. You may need to change your maximum volume setting to account for this.
3. The Training level must now be played to be able to enter an online game.
4. The "Server Lobby" button has been renamed to "Play".
5. The "Store" button has been renamed to "Item Store".
6. Non-VR controls have all been updated to support Unitys new input system which means you will have to adjust your mouse sensitivity.
7. To work with the new input system Non-VR players will now be forced into the old menu camera when clicking on the main menu screen.

New
1. Updated to Unitys new input system which will allow easy support for all types of input devices as well as rebindable keys.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Rebindable keys for Non-VR.
3. Gamepad/ controller support.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 17/06/2020 + yesterdays update

Fixes
1. Potential fix for the resolution not being set correctly.
2. Fixed a Non-VR bug where the Cursor was offset on the main menu.
3. Fixed a Non-VR bug where the mouse was double clicking when clicking on the main menu.
4. Fixed a Non-VR bug where you couldn't drop objects before joining a server.
5. Potential fix for VR players crashing when a player joins the server.
6. Fixed a VR bug where some objects could sometimes not be picked up before joining a server.

Changes
1. Lowered the door grabbing range for Non-VR to from 3 to 2 meters to match the cursor highlight.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Rebindable keys for Non-VR.
3. Gamepad/ controller support.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 17/06/2020 PART 2

Fixes
1. Potential fix for VR players not being able to open doors in multiplayer.
2. Potential fix for Non-VR lighting artifacts on the School level.
3. School: Fixed a lot of ceiling tiles that had small gaps between them.
4. School: Fixed a bug where the doors audio was sometimes being set to the wrong floor.
5. Fixed a bug where Non-VR mouse sensitivity wasn't being set when first loading into the main menu.
6. Fixed a bug where VR players post processing effects wasn't being set after joining a server.
7. Fixed a bug where the Non-VR main menu camera wasn't setting it's post processing values when the level was first loaded.
8. Fixed a bug where Non-VR players cursors were being disabled on the main menu when other players joined the server.
9. Potential fix for the character icons sometimes not being set correctly when loading back to the menu after a game.

Changes
1. Removed the default text on the Team Sanity monitor.
2. Increased the Non-VR grab distance back to 3 meters.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Rebindable keys for Non-VR.
3. Gamepad/ controller support.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 18/06/2020

Fixes
1. School: Fixed some objects that were floating or misplaced.
2. Fixed the VR loading skybox textures from being flipped.
3. Fixed a bug where the Spirit Box, Journal and Ouija Board were trying to setup Non-VR keybinds for VR players.
4. Fixed a bug where Non-VR players would sometimes fail to load back to the main menu and crash.
5. Fixed an issue where if a players name was too long it would overlap the Ready text.

Changes
1. Updated the Server Lobby screen to show players levels.
2. Updated the Steam Store screenshots.

New
1. Phasmophobia will soon be a selectable game category on Twitch for any that wants to stream it.
2. Added an EXP/ levelling system. You will gain exp based on objectives completed, the level played and how many players died.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Rebindable keys for Non-VR.
3. Gamepad/ controller support.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 19/06/2020

Changes
1. Removed the 3-4 randomly selected levels feature. You will now be able to select all levels however medium maps will now be locked until you are level 3 and the large maps will be locked until you are level 5.
2. The Tripod, Motion Sensor, Sound Sensor, Thermometer and Strong Flashlight are now locked until you reach a certain level.
3. The free money button on the store has now been removed.
4. All money and equipment have now been wiped. As the game moves closer to release I would like to test the game as it would normally be played. Please report any issues you have with equipment prices, money rewards, exp rewards or anything that is locked behind a level.
5. Updated the German localisation.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Rebindable keys for Non-VR.
3. Gamepad/ controller support.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 20/06/2020

Fixes
1. Fixed a bug where the Ghost Particle/ Orb was scaled wrong.
2. Fixed a bug where the Non-VR cursor was enabling on the menu when joining a server.
3. Potential fix for VR players brightness resetting when a Non-VR player joins.

New
1. Added the ability to fully rebind all Non-VR controls. This is on the Menu > Options > Controls page. Please let me know of any issues.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 21/06/2020

Fixes
1. Fixed VR players not being able to open all doors.
2. Fixed a bug where the Ghost could see you at certain angles through closet doors.
3. Fixed one of the VR Journal pages from having broken localised text.
4. Fixed a bug with the Other page on the main menu where not all text was being translated.
5. Fixed a lot of issues where some localised text would be too long and not be displayed on the main menu.

Changes
1. Changed some text to help with better translations and fixed some spelling mistakes.

New
1. Added language support for French, Italian, Czech, Polish, Russian, Japanese, Korean, Turkish, Simplified Chinese, Traditional Chinese, Dutch, Greek, Norwegian, Romanian, Swedish, Ukrainian, Bulgarian, Danish, Finnish and Hungarian.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 22/06/2020

Fixes
1. Fixed a bug that would sometimes make VR players crash when loading back to the main menu.
2. Fixed a bug that would sometimes cause the Non-VR Journal not to open.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 24/06/2020

Fixes
1. Fixed a bug where items held by Non-VR players were colliding with the player and causing buggy movement.
2. Fixed a bug where the EMF Readers sound was being setup incorrectly when Non-VR players had it in their inventory.
3. Fixed a bug where Non-VR players could still hear their footsteps when opening the main menu, pause menu and Journal.
4. Potential fix for Flashlights and other objects held by Non-VR players not pointing the same direction between players.

New
1. Added a sway effect for Non-VR items when they are held to make them feel less static.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.
3. A new Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 25/06/2020

Fixes
1. Fixed a bug where Non-VR player could still interact with objects when the pause menu or Journal was open.
2. Fixed a bug with the Training level where there was no text being displayed on the TV.
3. Fixed a bug where the Crucifix was not usable for Non-VR players.
4. Ridgeview: Fixed the living room ceiling light that started on.
5. Fixed various bugs where items weren't being synced correctly to players that join/ load late.
6. Fixed a rare bug where players who loaded in too late weren't being given objectives.
7. Fixed a bug where you could take a photo of the Ghost and it would count as other evidence.
8. Fixed a bug where the reward exp screen wasn't showing what was unlocked when you levelled up.

Changes
1. Increased the volume and range of the Spirit Box's voice audio.

New
1. Added some more questions for the spirit box. If anyone is asking questions that are not working please let me know and I will add them in.
2. Added a smooth transition for crouching in Non-VR.
3. Added a slide to the Training level TV which explains the 5 minute setup timer.
4. Added localisation to the training level.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.
3. A new Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 26/06/2020

Fixes
1. Training: Fixed a bug where the step 5 text was showing for step 5 and 6.
2. Fixed a bug where using your scroll wheel with the pause menu or journal open would swap your items.
3. Fixed a bug where if you spammed the crouch button it would bug and flicker your view.
4. Asylum: Fixed the broken sound effects in the basement.
5. Fixed a bug where the 2nd page of the Journal was not being localised.
6. Fixed a lot of issues with localised text being cut off on the Journal, Main Menu and Pause Menu.
7. Potential fix for not being able to see the Ghost Orb on the video cameras.
8. Fixed a bug where the Dirty Water evidence text wasn't being added to the Journal.

Changes
1. Increased the volume of some quiet Spirit Box answers.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.
3. A new Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 27/06/2020

Fixes
1. Fixed a bug where the Shade was still interacting with some things when multiple players were nearby. Shades will still interact with the Ghost Writing Book though.
2. Tanglewood: Fixed the buggy occlusion culling when walking alongside some walls.
3. Potential fix for some players not being assigned an icon on the map.
4. Fixed a bug where the experience screen would think you levelled up when you hadn't.

Changes
1. The Thermometers level requirement has been lowered to level 4. The Motion Sensor has been raised to level 6 and the Sound Sensor has been raised to level 7.
2. Removed "no" and "yes" as an answer to location questions for the Spirit Box.
3. Removed finding a piece of the ghosts skeleton as an objective on the whiteboard and kept it as a hidden/ bonus objective.
4. Changed the title text on the truck whiteboard to say "optional objectives" to make it clearer then you don't have to complete them all.
5. The Fuse Box will now have a random spawn in the level to add some variety to the games. Use the map in the Truck to find it.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.
3. A new Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 27/06/2020 PART 2

Fixes
1. Fixed the Fusebox from disappearing when attempting to move to a new location.
2. Fixed a bug where the Spirit Box was reacting no matter what room you were in.
3. Fixed a bug where you could take a photo of the same evidence over and over to maximise your money reward.
4. Fixed a bug where the Spirit Box wasn't playing all the location sounds.
5. Fixed a bug where the player animation was sometimes blocking the Photo Cameras view.
6. Potential fix for the Bone being in a different location for each player.
7. Fixed a bug where if a new player joined once a game had been completed all prior networked calls would try to run for that player on the menu.

Changes
1. Increased the distance for the Spirit Box location questions to reply with a "near" answer.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.
3. A new Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 28/06/2020

Fixes
1. Fixed a bug where the Ghost footsteps would sometimes break for players who loaded late.
2. Potential fix for the Fuse Box not being in the correct location.
3. Potential fix for player levels not always being synced to other players.
4. Potential fix for not always receiving the money reward.
5. Potential fix for the Video Cameras position not being synced between players.

Changes
1. Lowered the reward for completing the ghost mission on small maps to $10 from $15. Experience rewards remains the same.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.
3. A new Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 29/06/2020

Fixes
1. Brownstone School: Potential massive performance improvements with up to 4x the fps in some areas. This needs testing and could be rolled back.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.
3. A new Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 29/06/2020 PART 2

Fixes
1. Tanglewood: Fixed a bug where the Ghost could not move.
2. School: Fixed a bug where the hallway floor would play the wrong footstep sound effect.
3. School: Fixed a bug where the audio wasn't transitioned correctly when walking through the front side doors.
4. Fixed some missing text on the contract selection screen.

Changes
1. You will now start at level 1 rather then 0.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.
3. A new Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 30/06/2020

Fixes
1. School: Fixed a bug where players couldn't move and were stuck on another camera view.
2. School: Potentially significant performance improvements.
3. Performance improvements across all levels to prevent some stuttering/ sudden frame drops.
4. Fixed one of the Ghost models having a broken Ghost Orb.
5. Fixed the 2nd Tools page on the Journal from having no text.
6. Fixed an exploit where you could Alt+F4 and prevent items from being removed after you died.
7. Fixed an issue where large maps were being shown before medium maps on the contract selection screen.
8. Potential fix for players not always syncing their character and level when joining a server.
9. Fixed a bug where no Ghost abilities were running.
10. Fixed a bug where the Ghost could see you when you were inside a closet.

Changes
1. Removed the random seed generation for the Ghost Orb which should make the Ghost Orbs position be synced between players.
2. Increased the prices of most items.
3. Increased the chance of a ghost event happening.
4. Decreased the chance of the Fusebox being turned off.

New
1. Added localisation for the Non-VR controls page.
2. Added an option to change the Non-VR cursors brightness.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.
3. A new Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 30/06/2020 PART 2

Fixes
1. School: Several performance improvements.
2. School: Fixed some graphical glitches.
3. Fixed a bug where only the host could see the Ghosts footsteps after the Ghost had walked in Salt.
4. Fixed a bug where the Ouija Board was always spawning rather then being a random chance.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 01/07/2020
No change-log today however I have now fully added Phasmophobia as a game category on Twitch. I've been working on performance and graphical fixes for Brownstone School today and have been running into a few issues with it, hoping to get the update out tomorrow.

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#

Date: 02/07/2020

Fixes
1. School: Performance improvements including removing all of the exterior lights.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 03/07/2020

Changes
1. The Crucifix use has been changed and is no longer a consumable. If a Crucifix is now within 3 meters of the Ghost, the Ghost can not enter it's hunting state. If the Ghost is a banshee this is increased to 5 meters as it's weakness.
2. The Crucifix price has increased to $30 from $25.
3. Sanity Pills now increase your sanity by 40 rather then 50.
4. Sanity Pills will now be removed from your Inventory when used.

New
1. Added an image for the VR body control scheme on the controls page.
2. Added some extra radio voices for when the level starts.
3. The Ghost can now knock paintings off the wall.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 04/07/2020

Fixes
1. Fixed the Poltergeist ability not working.
2. Potential fix for VR Players not being able to play with other VR players.
3. Potential fix for VR players teleporting on top of objects when using snap rotation.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 04/07/2020 PART 2

Fixes
1. Fixed an issue where the Ghost was always a Poltergeist.
2. Fixed the VR Walkie Talkie from breaking if used before all players had joined.
3. Potential fix for VR players not being able to play with other VR players.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 05/07/2020

Fixes
1. Fixed a bug where the VR Belt was disabled on the main menu.
2. Fixed a bug where VR players were changing other players post processing settings.
3. Fixed a bug where VR players voice chat was turned off on the main menu.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 05/07/2020 PART 2

Changes
1. Upgraded to Unity 2019.4f2 to fix some crashes and hopefully the VR multiplayer bug.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 05/07/2020 PART 3

Fixes
1. Potential fix for VR players not being able to play with other VR players. (again)

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 06/07/2020

Fixes
1. Potential fix for VR players not being able to play with other VR players. (again x4)
2. Added an invisible wall to the top of the School stairs to prevent players from falling down.
3. Fixed an issue where doors would sometimes not despawn when you died.
4. Tanglewood: Fixed some spots where the Ghost could potentially get outside.
5. Fixed a bug where the Ghost sound effects for the Ghost events couldn't be heard.
6. Fixed a bug where long player names would get cut off on the truck sanity monitor.
7. Fixed the Thermometer being off the screen when on a low fov setting.
8. Potential fix for the Ghost not always leaving fingerprints on doors.
9. Fixed a bug where players could stand in front of the main doors and prevent them from shutting when the ghost enters it's hunting mode.
10. Fixed a bug where players levels and character icons weren't being synced to other players.
11. Fixed a bug where the player breathe would sometimes show for non freezing temperature ghosts.
12. Potential fix for missions not always giving a reward or exp.
13. Fixed a bug where the first sound sensor placed was not working and would display values for the wrong room if a second one was placed.

Changes
1. Disabled the VR Journal on the main menu as it was causing a few problems.
2. Changed how VR players join servers back to a couple patches ago to make it smoother.
3. The Ouija Board will now have EMF around it when used.
4. Updated the colour scheme of the map to make it more readable.
5. The sound sensor monitor will now show sounds for the last 5 seconds rather then 3 seconds.
6. Increased the volume of the player death sound.

#

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 07/07/2020

Fixes
1. Fixed a bug where other players breathe was being set based on the local players temperature.
2. Potential fix for sometimes not being able to light the smudge sticks.
3. Edgefield: Fixed a painting in the living room that would get stuck on the lamp when knocked over.
4. Fixed some spots under the truck where items wouldn't respawn if they got stuck.
5. Fixed a bug where some of the Ghosts were appearing pitch black and transparent instead of having textures.
6. Fixed an issue where long player names would cause the server name to overlap other text.
7. Fixed a bug where the Ghost Events would sometimes cause the Ghost to teleport outside the map and get stuck.
8. Potential fix for the ghost entering hunting mode when players are outside.
9. Fixed a bug where non host players could block the main door from closing when the Ghost entered hunting mode.
10. Fixed a bug where the main door wasn't being closed during hunting mode.
11. Fixed a bug where the Motion and Sound Sensor map icons were sometimes rotated at the wrong angle.
12. Fixed a bug where some disconnects from the server would not give an error message.
13. Fixed a bug where the 4th objective would only give you a reward if you completed the 3rd objective.
14. Fixed a bug where the VR Teleport Grab was not working.

#

Changes
1. Increased the Equipment Candles light range so you can now use them to keep your sanity from dropping when holding one. This is very useful for the larger maps.
2. Player sanity will no longer drop when you are outside, this should help on the larger levels.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 07/07/2020 PART 2

Fixes
1. Potential fix for the Spirit Box not always working.
2. Fixed a bug where keys weren't always spawning.
3. Tanglewood: Fixed an issue where you couldn't get into the locker.
4. Fixed an issue where you could get stuck on the edge of one of the beds.

Changes
1. Increased the Spirit Box distance when not in the same room as the Ghost from 2 to 3 meters.
2. Lowered the distance the Ghost kills you at.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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Date: 08/07/2020

Fixes
1. Potential fix for characters and levels not being synced properly after a game.
2. Potential fix for the Photos objective sometimes not syncing the correct amount for non hosts.
3. Potential fix for the Ouija Board not always working.

Changes
1. Failing the Ouija Board will now anger the Ghost and stop the setup phase.
2. Decreased the duration of the VR snap turning cooldown which will make you be able to turn a lot faster.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

I'm away for the weekend so no updates until Monday. Keep reporting anything in #471093354512515072 and I'll try to get the next update out either Monday or Tuesday.

candid olive
#

Date: 13/07/2020

Fixes
1. Fixed a bug where there were no error messages when disconnecting from the server.
2. Fixed a bug where the players initial room wasn't always being set to outside.
3. Fixed a bug where the Ghost would sometimes break when entering it's appear state.
4. Fixed a bug where the dead players audio was only audible for the Host player.
5. Potential fix for some players not being assigned an icon on the map.
6. Potential fix for the cctv monitor breaking when video cameras are turned off when switching between cameras.
7. Fixed a bug where the Truck would sometimes not properly count players as being inside the truck.
8. Tanglewood: Fixed a spot where you could get behind the Truck.
9. Fixed a bug where the wrong post processing effects were being enabled for VR players when they died.
10. Fixed a bug where VR players could sometimes use items when they died.
11. Fixed a bug where some dead player effects were called for all players when a player died.
12. Fixed a bug where the VR Journal wasn't spawning.
13. Fixed a bug where the player wouldn't be setup correctly if Steam failed to connect.
14. Several optimisations for when the player dies.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 14/07/2020

Fixes
1. Fixed a bug introduced from the last patch where a lot of the players setup code wasn't being run which will fix a lot of issues.
2. Fixed a bug where if the host was in the contract selection screen items would not get added or removed by other players in the equipment list.

Changes
1. Updated the server lobby screen to make it easier to use and look better.
2. The equipment list will now also list the default items.

New
1. Added a button to enter the store on the server lobby screen.
2. Added an inventory screen on the store page so you can see exactly how many items you have to help determine what to add.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 14/07/2020 PART 2

Fixes
1. Fixed a bug where the default items were being duplicated per player that joined.
2. Fixed a bug where characters and levels weren't always being synced on the main menu.
3. Fixed a bug where items were not being removed from the equipment list when the player left.
4. Fixed a bug where the wall lamps light would go through some walls.

Changes
1. The Poltergeist now has a chance to throw objects with more force then other Ghost types.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 15/07/2020

Fixes
1. Optimised how the player spawns.
2. Fixed light from candles going through most walls.
3. Fixed an issue where the Smudge Sticks text was saying the old name "Sage" on the equipment list.
4. Fixed a possible crash caused by the CCTV cameras if you load in late after the host.
5. Fixed a bug where the Smudge Sticks mission would complete if the Ghost was on the floor above or below the player.
6. Potential fix for players characters and levels not syncing to other players after a game has finished.
7. Potential fix for the Ghost entering it's hunting state when all players are outside.

Changes
1. Updated the inventory screen to make it clearer as to what it does.
2. Increased the chance of the ghost using the ghost writing book.
3. Increased the time you get to hide from 3 to 5 seconds once the lights start flashing.
4. You can no longer close the Truck door until the main door has been opened. This is to help some situations where the button is accidently pressed.
5. Changed how the CCTV cameras get rendered on to the CCTV monitor which will give an increase in performance.
6. Removed the chance of the Ghost changing room when using the Smudge Sticks.
7. Using Smudge Sticks near the Ghost will now increase the ghosts activeness for a short time.
8. Removed the chance of the Banshees ability (walking near it's target) from not working on players with high sanity.
9. Improved the Smudge Sticks to make it easier to complete the mission.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 15/07/2020 PART 2

Fixes
1. Fixed a bug where the Spirit Box would only work for non host players if the Ouija Board spawns.
2. Fixed a bug where the Spirit Box sound would only get setup correctly for the player it was turned on by.
3. Fixed a bug where the Ghost was not reacting to phrases players say.
4. Fixed the equipment list names having the wrong names for some items.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 16/07/2020

Fixes
1. Potential fix for players getting the failure screen when loading the game after completing a contract.
2. Potential fix for some crashes during loading where other players characters would load onto the main menu if they loaded into the level quickly.
3. Fixed a bug where the Wraiths teleport ability would sometimes teleport it out of the map.
4. Fixed a bug where the EMF Readers value would not go down if there was 2 EMF Readers reading the same EMF spot.
5. Potential fix for the default items not being adding to the equipment list for non host players after a game.
6. Fixed a bug where the Ghost could get stuck behind the beds and not be able to move.
7. Fixed a bug where if the Ghost couldn't reach it's target position it would get stuck in the state and would stop working.
8. Potential fix for players characters and levels not always syncing after a game.
9. Fixed the setup timer going to 60 seconds rather then 59 when counting past 0.
10. Fixed an issue where the setup timer sound couldn't be heard in the Truck.
11. Fixed a bug where video cameras that get turned off would still show on the CCTV monitor until the camera is switched.
12. Fixed a bug where if you opened the truck door after closing it the level would still end.
13. Potential fix for the Ouija Board not always working.
14. Fixed a bug where the CCTV cameras were not turning off when the fuse box turned off.

New
1. Added localisation to the equipment list item names.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 16/07/2020 PART 2

Fixes
1. Potential fix for the Spirit Box sometimes not working.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 17/07/2020

Fixes
1. Fixed an issue where some long text translations were overlapping other text.
2. Fixed a bug where the Thermometer mission was set to the wrong temperature for Fahrenheit and could not be completed.
3. Fixed a bug where Jinn's would get stuck when they used their ability.
4. Significant network and client performance improvements which will also prevent the fps from getting lower as the game goes on.

Changes
1. Lowered the duration of the Ghosts Appear state to be 2.5 seconds instead of 5. The Ghost will still appear with Ghost Events.
2. Removed the sound from the Ghosts Appear state.

New
1. Added impact sounds for all props. The sounds are generic at the moment and will be updated later. Let me know what you think.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 17/07/2020 PART 2

Fixes
1. Potential fix for the main menu showing a blank screen.
2. Fixed a bug where player items would not get added to your equipment list unless you were on the server screen.
3. Potential fix for non host players not being able to detect EMF.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More randomised objectives to complete.
2. Gamepad/ controller support.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 18/07/2020

Fixes
1. Potential fix for players sometimes not loading into levels.
2. Fixed a bug where EMF was being duplicated per player.

Changes
1. Updated the Brazilian Portuguese translation.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A new Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 18/07/2020 PART 2

Fixes
1. Fixed a bug where doors rotations wouldn't be synced if the Ghost moved it and the last player to move it wasn't the host.
2. Fixed a bug where EMF spots were not setting their values for Evidence.
3. Ridgeview: Fixed the upstairs right hallway light from changing brightness when you got closer to it.
4. Performance improvements for Non-VR players.

Changes
1. Updated Brazilian Portuguese localisation.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A new Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 19/07/2020

Fixes
1. Potential fix for the Ghost sometimes showing as male with a female name.
2. Fixed a bug where Ghosts footsteps were playing sound when the Ghost wasn't moving during a ghost event or when it's hunting.
3. Fixed the LOD level of the electrical box in the Truck from flickering.
4. Fixed a bug where one of the ghost events wasn't turning the lights off.

Changes
1. Ghost events will now only happen when there is 1 player in the room.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A new Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 20/07/2020

Fixes
1. Fixed some broken localisation.

Changes
1. Updated Brazilian Portuguese localisation.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A new Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 21/07/2020

Fixes
1. Fixed a bug where Banshees would try to walk outside and get stuck if their target player was outside.

Changes
1. Updated Brazilian Portuguese localisation.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A new Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 23/07/2020

Fixes
1. Fixed a bug where pressing the back button on the contract selection screen would give you a blank screen.
2. Potential fix for the Banshee sometimes getting stuck when entering hunting mode.
3. Potential fix for the Banshee sometimes not setting it's target player.
4. Fixed a bug where the Banshee would always set it's target player to the host.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A new Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 25/07/2020

Fixes
1. Potential fix for doors not syncing between players if the Ghost moves the door.
2. Potential fix for the equipment list being empty if you re-join the lobby.
3. Potential fix for player levels sometimes not being synced between players on the lobby screen.
4. Fixed a bug where equipment items could be thrown through doors.

Changes
1. Updated Brazilian Portuguese localisation.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A new Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 26/07/2020

Fixes
1. Fixed a bug where Banshees could enter hunting mode during the training level and kill the player.
2. Potential fix for one of the Ghost events not always ending correctly.
3. Potential fix for doors not closing during ghost events.

Changes
1. Added some extra props to the house levels.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A new Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 27/07/2020

Fixes
1. Potential fix for Candles not turning on for other players.
2. Updated how the inventory system works for the Server Lobby to fix some exploits. I am expecting bugs with this so please report any issues.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A new Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 28/07/2020

Fixes
1. Brownstone School: Fixed the Terrain shader from being outdated and potentially causing lag.

Changes
1. Updated how doors close. This may cause issues with some doors so please let me know if there are any issues.

New
1. New "Bleasdale Farmhouse" level.
This is the first pass for the level, most props are currently not interactable, some areas need more props added, there is currently no map in the Truck and the lighting on the exterior foliage is buggy which will all be fixed and updated soon. Please report any other issues as this is currently untested.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Changes to how you select a contract.
2. Difficulty levels for contracts

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 28/07/2020 PART 2

Fixes
1. Bleasdale: Fixed a bug where the main door wasn't locked which was causing the Ghost to not doing anything and the setup time not to start.
2. Bleasdale: Fixed a bug where most of the doors were being rotated the wrong way and would close at the wrong angle.
3. Bleasdale: Fixed a bug where the floor lamps light was being blocked by the lamp shade.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Changes to how you select a contract.
2. Difficulty levels for contracts

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 29/07/2020

Fixes
1. Fixed a bug where the Ghost would stop working if it tried to throw a prop and there was no props nearby.
2. Bleasdale: Fixed a bug where the fusebox wasn't working.
3. Potential fix for the Ghost sometimes breaking when entering it's appear state.
4. Bleasdale: Potential fix for doors sometimes moving to the side.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Changes to how you select a contract.
2. Difficulty levels for contracts.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 29/07/2020 PART 2

Fixes
1. Fixed a bug where the contract name was being cut off on the level selection screen.
2. Bleasdale: Fixed a bug where some doors would close if opened all the way.

Changes
1. The contract selection screen has been changed. See below for details.

New
1. Added a new system for selecting a contract. You will now be given between 2 to 4 contracts to choose from which will be chosen at random depending on your level.
2. Added a difficulty system for when selecting contracts. This doesn't effect gameplay right now. At level 10 you will unlock Intermediate difficulty contracts and at level 15 you will unlock Professional contracts. In a coming update this feature will be added fully and will give higher rewards and harder gameplay for experienced players.
3. Added localisation to the experience screen for unlocked items.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Changes to how you select a contract.
2. Difficulty levels for contracts.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 29/07/2020 PART 3

Fixes
1. Bleasdale: Fixed the Girls Bedrooms from having 2 doors.
2. Bleasdale: Fixed a bug where the hallway table lamp was being turned on and off by the light switch.
3. Fixed a bug where you could be given the same contract multiple times.

Changes
1. Bleasdale: Reduced the brightness of the dining and office room lights.
2. Updated Brazilian Portuguese localisation.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Changes to how you select a contract.
2. Difficulty levels for contracts.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 30/07/2020

Fixes
1. Bleasdale: Fixed a bug where the first floor room triggers were all set to the foyer. This will fix a lot of issues.

New
1. Bleasdale: The props are now interactable.
2. Bleasdale: New sound effects added for clocks and exterior wind.
3. Bleasdale: Added the map to the Truck.
4. Bleasdale: Added some more props.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Changes to how you select a contract.
2. Difficulty levels for contracts.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 30/07/2020 PART 2

Fixes
1. Optimisations to the server and lobby screens.
2. Network optimisations for the Journal.
3. Potential fix for the Ghost not closing the door properly during a ghost event.
4. Several network optimisations during gameplay.
5. Fixed a bug where you could only hear sanity sound effects when you are on the first floor.

Changes
1. The lights will now turn off in the Ghosts room during hunting mode and resume flashing when it leaves the room.

New
1. Added the selected contracts difficulty to the server screen.
2. The server lobby now supports more then 4 servers.
3. Added a button on the first page of the Journal to skip to the evidence page.
4. Added in Intermediate and Professional difficulties. Details will be listed below.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More Ghost Events.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

#

Difficulty System

Amateur
1. Normal gameplay.

Intermediate - 2x money and 1.5x experience reward - Unlocked at level 10
1. 2 minute setup phase.
2. Sanity drops 50% faster in the dark.
3. Ghost Events are more common.
4. Slight reduction in Ghosts activeness with the environment.
5. Hunting duration is increased to 35 seconds.

Professional - 3x money and 2x experience reward - Unlocked at level 15
1. No setup phase.
2. Sanity drops 100%(2x) faster in the dark.
3. Ghost Events are more common.
4. Big reduction in Ghosts activeness with the environment.
5. Hunting duration is increased to 50 seconds.

candid olive
#

Date: 31/07/2020

Fixes
1. Fixed a bug where money and experience wasn't being increased on higher difficulties.
2. Fixed a bug where the difficulty was trying to be set on the main menu.

Changes
1. Updated some localisation.

New
1. Some secret stuff.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More Ghost Events.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 31/07/2020 PART 2

Fixes
1. Fixed the buggy collisions with the equipment candles.
2. Bleasdale: Fixed a bug where if you were up against one of the exterior walls it would think you were outside.
3. Fixed some cut off text on the truck whiteboard.
4. Potential fix for players sometimes not having a name.

New
1. Added a flying camera for recording Youtube videos for Non-VR, to activate it press the = key. This is temporary for the testing phase so please do not use the camera to find the Ghost.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More Ghost Events.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 01/08/2020

Fixes
1. Potential fix for players levels and characters not syncing to other players.
2. Fixed a bug where the training levels difficulty was being set based on the last game you played.
3. Bleasdale: Added invisible walls around the attic stairs to stop you from falling down or being able to skip the stairs.
4. Fixed a bug where the server list was showing the wrong amount of servers.
5. Bleasdale: Fixed a bug in some rooms where the Thermometer would show the outside temperature.
6. Fixed a bug where players breathe was being set based on where the Thermometer was pointing.
7. Potential fix for characters not syncing between players. I'm expecting bugs with this so let me know if there are any issues.
8. CCTV cameras will no longer render when you are outside of the Truck which should give a big performance increase.
9. Fixed a bug where the CCTV infrared light was always turned on causing a lot of wasted render calls. This should give a big performance increase on larger maps.
10. Fixed Sanity sounds not spawning.

Changes
1. The server screen will now not show player levels until they have been synced to all players to stop some confusion.
2. Changed the contract failure screen so now only an Amateur contract will give you $10 for failing.
3. Updated Brazilian Portuguese localisation.
4. Changed how you pickup items. When you pickup items it adds it to your inventory rather then into your current hand. Dropping items is now on a separate key which defaults as G.

New
1. Added an option to change your microphone input device.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More Ghost Events.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 02/08/2020

Fixes
1. Fixed a bug where the inventory items amount were cut off if you had more then 9 items.
2. Fixed a bug where some items thrown by Non-VR players were hitting the player when thrown causing buggy collisions.
3. Potential fix for motion and sound sensors not syncing positions and rotations when placed.
4. Fixed a bug where the Ghost events sometimes wouldn't end if you got too close to the Ghost or left the room.
5. Potential fix for VR players items sometimes being dropped onto their inventory belt when they died.

Changes
1. The Ghost will no longer randomly move between floors unless it is in hunting mode or is a Ghost ability. The Ghost can also move between floors if it is in the Basement or Attic.
2. Intermediate and Professional difficulties now only have slightly less ghost interactions.

New
1. Added a "Prevent the Ghost from hunting with a Crucifix" objective.
2. Added a "Have a member of your team witness a Ghost Event" objective.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More Ghost Events.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 03/08/2020

Fixes
1. Bleasdale: Fixed an issue where the map switch in the Truck was disabled.
2. Bleasdale: Fixed a spot on the Attic stairs where you could glitch your head into the ceiling.
3. Fixed a bug where the Non-VR player UI was multiplying for other Non-VR players.
4. Fixed a bug where room lights were not flashing properly during hunting mode and causing a lag spike.
5. Bleasdale: Fixed an issue where you couldn't get inside the lockers in the Garage.
6. Fixed a bug where you could see players that had died as well as their dead body.
7. Fixed a bug where non host players weren't being killed properly.
8. Fixed an issue where you could accidently click the quit button after the failure screen.
9. Fixed an issue where the kitchen jar models were glowing in the dark.
10. Potential fix for the Smudge Sticks breaking.
11. Fixed a bug where the Banshee wasn't setting a new target player when it killed it's target.
12. Fixed a bug where the Ghost was getting stuck on Tanglewood.

Changes
1. Other players will no longer block your view of the main menu.
2. Made some secret new stuff happen more often.
3. Moved the main menu spawn points to be closer to the screen.

New
1. Added basic controller/ gamepad support. Using UI and unlocking doors don't work at the moment so you still need to use a mouse for those.
2. Added a light to the flying recording camera. Press F to use it. You can also press G to make it dim or bright.
3. Bleasdale: Added some more props in the Attic that you can hide behind.
4. Added some more secret stuff.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More Ghost Events.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 03/08/2020 PART 2

Fixes
1. Potential fix for the Ghost Event objective not completing.
2. Fixed a bug where the Spirit Box was responding for all Ghosts.

Changes
1. Moved some things around on the main menu to allow players to spawn close to the menu.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More Ghost Events.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 04/08/2020

Fixes
1. Ridgeview: Fixed a bug where the Ghost couldn't get behind the dining room table.
2. Fixed a bug where the Tripod could be placed on top of a wall.
3. Fixed some bugs with new features.

Changes
1. Increased the brightness of the infrared light on the video cameras.
2. Bleasdale: Increase the brightness of night vision.

New
1. Added the Bleasdale Farm exterior ambient audio to Brownstone School.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More Ghost Events.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 05/08/2020

Fixes
1. Some cpu optimisations.

Changes
1. Updated Brazilian Portuguese localisation.
2. Changed the Journals evidence page dropdown menus to buttons to allow room for additional ghost types.

New
1. Added a new Ghost Type "Demon".
2. Added a new Ghost Type "Yurei".
If anyone has any idea for other types of Ghosts let me know, they are easy to add in.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More Ghost Events.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 05/08/2020 PART 2

Fixes
1. Fixed an issue where some objects inside the house levels still had a light on when the power was out.

Changes
1. Tanglewood: Removed some objects that were breaking the lighting in some areas and removed some extra lights that were in each window as they were giving off too much light.
2. Removed a lot of models in the house levels that were not being lit properly in the dark.
3. Objects can now be thrown by the Ghost upwards rather then just sideways.

New
1. Added a new Ghost type "Oni".

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More Ghost Events.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 05/08/2020 PART 3

Fixes
1. Fixed a VR bug where objects were being dropped when the SteamVR menu was opened.
2. Fixed a bug where Fingerprints was missing from the Journals evidence selection.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More Ghost Events.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 06/08/2020

Fixes
1. Fixed a bug where picking up the Bone caused the item in your hand to drop.
2. Fixed a bug where flashlights were not synced after the hunting phase.
3. Fixed a bug where the Spirit Box was only responding to Ghosts without the Spirit Box evidence.
4. Fixed a bug where the player death sound couldn't always be heard.

Changes
1. Items will now spawn in once all players are connected rather then when the host connects. This is to help sync items across all players.

New
1. Added some more sound effects and ghost animations for when you die.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More Ghost Events.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 07/08/2020

Changes
1. Updated player death animation.
2. Looking at the Ghost will now quickly lower your sanity over time. Looking at a Phantom or Mare will significantly lower your sanity.
3. Dead players can now see the Ghost when it appears.

New
1. Added a heartbeat sound effect for when you are looking at the Ghost and your sanity is decreasing.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More Ghost Events.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 07/08/2020

Fixes
1. Potential fix for equipment items not syncing their position correctly after being thrown. This will not affect props found in the location.

Changes
1. Updated Brazilian Portuguese localisation.
2. Updated the game engine to the latest release Unity 2019.4.7f1 which will hopefully fix the crashes.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More Ghost Events.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 07/08/2020 PART 2

Fixes
1. School: Fixed a bug where dying would teleport you to the truck instead of to the death area.
2. Asylum: Fixed a bug where items that fell through the map would not teleport back to their spawn location.
3. Fixed a bug where one of the Ghost events wouldn't end if you got close to the Ghost.
4. Potential fix for a crash when you load into a level.

Changes
1. Updated the death animation.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. More Ghost Events.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 08/08/2020

Fixes
1. Potential fix for motion and sound sensors not syncing their positions correctly.
2. Fixed a bug where items would not spawn in if a player disconnects or crashes when loading the level.
3. Potential fix for the Non-VR cursor staying visible after pressing "resume" on the pause menu.

Changes
1. Default field of view is now 70 rather then 90.
2. The maximum field of view you can have is now 90 rather then 100.

New
1. Added a new Ghost Event.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A 2nd Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 09/08/2020

Thank you everyone for the feedback on the training level.

Fixes
1. Fixed some misspelt text.
2. Potential fix for the training level sometimes giving $10 when you leave.
3. Fixed a bug where one of the Ghost Events wouldn't end when the Ghost got too close to the player.
4. Fixed a bug where the death area bulb break sound wasn't directional.
5. Potential fix for the heartbeat sound effect not always playing when you are looking at the Ghost.
6. Fixed a bug where the flashlights were turning off when the Ghost was hunting.
7. Fixed a bug where you could leave the training level and get $10.

Changes
1. Updated the training screen text to help new players.
2. The cctv number now show the total amount of cameras as well.
3. Moved the photo camera number to the top left to make it visible on all field of views.
4. Ghost events will now end if you look directly at the Ghost.
5. Increased the volume of the Ghost humming sound effect.
6. Ghost events will no longer happen in the training level because players were seeing the Ghost too often with no consequence.
7. Players sanity will now drop at half the normal rate during the training level.
8. Slightly lowered the brightness of the training level tv screen to make it easier to read.

New
1. Added text on the cctv monitor to show the controls.
2. Added a TV Remote icon to the first slide of the training level tv screen.
3. Added a sound effect to the Truck to help show that you are leaving.
4. Added a training slide to show the Non-VR controls.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A 2nd Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 09/08/2020

Fixes
1. Fixed a bug where VR teleport locomotion wasn't working in levels.
2. Fixed a bug where the items would spawn in again if a player disconnects.
3. Potential fix for the level not ending with the truck button if a player disconnects.
4. Potential fix for other players showing and blocking your view when looking at the main menu.

Changes
1. The Ghost Orb is now randomised again to fix an issue, this means it's position won't be synced between players.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A 2nd Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 10/08/2020

Fixes
1. Fixed a bug where if a Wraith used it's teleport ability it would get stuck and stop interacting.
2. Fixed an issue where long player names would extend past the server bounds on the lobby and overlap other text.
3. Fixed a bug where the equipment store would overlap the loading screen.
4. Fixed an issue where the Oni evidence said "EMF" and not "EMF Level 5".
5. Fixed an issue where some of the Vive controls text was off the white board.
6. Potential fix for a rare crash to do with the cctv cameras.
7. Potential fix for the level not ending when closing the Truck door after a player disconnects.
8. Tanglewood: Fixed an issue where basement ceiling was being lit by the dining room light.
9. Tanglewood: Potential fix for VR players sinking into the floor above the basement stairs.
10. Fixed the Tripods position when being grabbed by Non-VR players for other players.
11. Potential fix for items being lost when you disconnect.
12. Potential fix for the voice recognition rarely not being started.
13. Fixed a bug where players were able to block the main menu screen.
14. Potential fix for VR players positions not being synced to all players when they teleport back to the Truck from being out of bounds.
15. Potential fix for VR players hands not being in the correct position for other players.
16. Potential fix for door physics sometimes breaking when being grabbed.
17. Potential fix for the VR walkie talkie not working.

#

Changes
1. Renamed "Total EMF" to "Current Location EMF" to help with some confusion.
2. Reduced the reflectivity of the cctv screen to remove the Truck lights reflection.
3. The EMF evidence in the Journal now says "EMF Level 5" rather then EMF.
4. Updated some of the training level slides text and icons to better describe the evidence.
5. Temporarily re-enabled the VR Belt for other players.
6. Rotating in VR now rotates around where you are stood rather then rotating the play space. This will allow for full room scale support.

New
1. The Ghost now leaves fingerprints on light switches.
2. Added a hand model to the TV Remote.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A 2nd Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 10/08/2020 PART 2

Fixes
1. Potential fix for players sanity sometimes resetting to 100.
2. Edgefield: Fixed an issue where the hallway light was leaking into the dining room.
3. Fixed a bug where the Ghost was spawning too close to the player for a Ghost event causing them to end immediately without seeing the Ghost.
4. Tanglewood: Fixed a bug where you could walk through the wall next to the main door.
5. Ridgeview: Fixed a bug where the thermometer would show the outside temperature when looking at the master bedroom window.
6. Fixed a bug where you couldn't open the Truck door if a player disconnecting when loading.
7. Fixed an issue where you can't see the Thermometer screen on low field of views.
8. Fixed some secret stuff.
9. Potential fix for some players not seeing the other player names in the server lobby.
10. Bleasdale: Fixed a bug where you couldn't place the motion and sound sensors on the attic walls.
11. Bleasdale: Fixed an issue where the Garage light started on.
12. Fixed an issue where the Ghost wouldn't do a Ghost events in the basements or attics.

Changes
1. Non-VR: Pressing the pause button will now close the Journal if it's open.
2. Jinn's will no longer turn the power off.
3. VR players now get teleported back when their body goes inside a wall, the same way it currently does with the head.

New
1. Your last 6 photos that were taken now get shown on picture frames inside the main menu area.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A 2nd Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

^ The above update has now been fixed ^

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#

Date: 11/08/2020

Changes
1. Increased the size of the VR Walkie Talkie area to make it easier to press.
2. Updated Brazilian Portuguese localisation.

New
1. Added a Walkie Talkie model to the left shoulder of the VR players character models.
2. Non-VR players can now turn on their flashlights in their inventories by pressing the T key (rebindable). Meaning you can now hold items and have your flashlight on at the same time.
3. Added some Flashlights on the table on the main menu.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A 2nd Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 11/08/2020 PART 2

Fixes
1. Fixed a bug with the localisation system where blank names would show a random word.
2. Fixed a bug where the VR recording camera could see the truck map above the level.
3. Fixed a bug with VR teleporting where you could teleport on top of objects.
4. Fixed a bug where VR players could open locked doors without a key.
5. Fixed a bug where using Alt-F4 on the training level would give you $10.
6. Potential fix for being able to enable the mouse cursor without having a menu open. Let me know if this breaks other things.
7. Fixed a bug where Non-VR players couldn't pickup flashlights.
8. Potential fix for the Video Cameras teleporting off of the tripod. (Couldn't test this)

Changes
1. VR Telport locomotion now has a longer blink/ move delay the further away you teleport to simulate movement.
2. VR Teleport now has a 1 second delay in between teleporting to prevent you from moving around too fast.
3. Changed the VR "Recording Camera" option name to "Smooth Monitor View" to make what it does clearer.
4. VR Teleport will no longer work when you put your hand through a wall.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A 2nd Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 12/08/2020

Fixes
1. Fixed a bug where VR players were not registering as being inside the Truck making you not be able to leave levels.
2. Fixed the jittery movement on the VR inventory belt.
3. Fixed a VR bug where players were hitting invisible walls causing them to teleport backwards.
4. Fixed a VR bug where seated players would get teleported back to their last standing position.

Changes
1. Reduced the pushback delay for when VR players attempt to walk through walls.
2. You can now pickup motion sensors after they have already been placed on a wall. Sound sensors are still the same for now.
3. Motion Sensors now cost $100 instead of $70 because they are now moveable.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A 2nd Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 12/08/2020 PART 2

Fixes
1. Fixed a bug where the Ghosts response to groups sentence on the truck whiteboard was saying the wrong sentence.
2. Updated some of the truck whiteboard text to make what it means clearer.
3. Fixed a bug where the Non-VR flashlight wasn't working on the main menu.
4. Fixed a bug where the Motion Sensors price was being cut off.

Changes
1. Updated German localisation.
2. For general voice recognition (Not Spirit Box or Ouija Board) you no longer need to press the push to talk button for Non-VR.

New
1. Added a sway effect to the Non-VR flashlight.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A 2nd Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 12/08/2020 PART 3

Fixes
1. Fixed the reflections in and around the Truck in Edgefield, Ridgeview, Bleasdale and Brownstone.
2. Fixed a bug where Non-VR players could see their floating hand when looking at the main menu screen.
3. Potential fix for the Non-VR flashlight not syncing it's on and off state with other players.

Changes
1. Slightly increased the price of Sanity Pills to $30 from $25.
2. Reduced the amount of Sanity Pills you can take in to 3 from 4.
3. Changed the VR teleport fade colour from black to a dark grey to make it easier to see when you teleport in the dark.

New
1. Added more sound effects for the Ghosts scream.
2. The location that items are positioned for Non-VR players now gets moved with your field of view so players on low field of views can now see every item properly.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A 2nd Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

The patch is out to fix the above update

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#

Date: 13/08/2020

Fixes
1. Fixed an issue where the item names on the store page would overlap the price if the name was too long.

Changes
1. Changed the ambient sound effect on the main menu.
2. Removed the long fade effect for VR Teleport locomotion.
3. Sound Sensors now cost $80 instead of $60.
4. Sound Sensors are now able to be picked up and moved after being placed on a wall.
5. Updated the model for the Spirit Box.

New
1. Added impact sounds to objects on the main menu.
2. Added an exterior ambience sound to Ridgeview and Edgefield.
3. Added a new item "Infrared Light Sensor" that works the same way as a motion sensor however it will produce light around it and will not show up on the map. This is designed for smaller maps and solo players.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A 2nd Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 13/08/2020 PART 2

Fixes
1. Tanglewood: Fixed some spots on the basement stairs where you could see under the level.
2. Fixed a bug where VR players were constantly losing sanity no matter if they were in a lit area or not.

Changes
1. Switching server region on the lobby screen will no longer restart the level.

New
1. Added some basic player stats to the main menu screen.
2. Added an area for the daily challenges to show on the main menu screen, this is a future feature and currently does nothing.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A 2nd Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 14/08/2020

Fixes
1. Fixed a bug where the reward screen wasn't giving any money or exp.
2. Fixed some missing text on the player stats.
3. Fixed a lot of text on the contract selection screen that was being cut off in some languages.
4. Tanglewood: Fixed the basement light switch from being inside the wall.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A 2nd Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 14/08/2020 PART 2

Fixes
1. Edgefield: Fixed some light bleeding issues with the basement.
2. Ridgeview: Fixed several lighting issues with the basement lights.
3. Bleasdale: Fixed some light bleeding issues with the attic

New
1. Daily challenges should now be syncing the correct challenge between all players. Currently there is no way to complete them.
2. Added localisation to the daily challenges.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A 2nd Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 14/08/2020 PART 3

Fixes
1. Fixed an issue where the stats and daily challenges text wasn't changing language after changing language in the options.

Changes
1. All equipment items will now spawn in the training level if it has been played before. This is to help you practice with the equipment.

New
1. Added a timer to show when the challenges will reset.
2. Daily challenges are now completable.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A 2nd Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 14/08/2020 PART 4

Fixes
1. Fixed a bug where the daily challenge counter would go past the maximum value.
2. Potential fix for the contracts giving the same contract. (Will fix the next day)
3. Fixed a bug where the microphone setting was being reset each time you loaded the main menu.
4. Fixed an audio bug where the volume was being maxed out at 1db instead of 15db. Prepare you ears for when you load up next.
5. Fixed a bug where items couldn't be used in the main menu for VR players.
6. Fixed a bug where dying in VR was not working properly.
7. Fixed a bug where using Sanity Pills in the training would remove them from your inventory.
8. Fixed a bug where the daily challenge reset timer was 1 hour ahead.
9. Fixed a bug where the impact sounds were not being played on the main menu.
10. Fixed a bug where the stats was showing your current exp rather then the needed exp.
11. Fixed a bug where the Non-VR flashlight on the main menu was very quiet.
12. Fixed a bug where you could turn on the Non-VR flashlight without having one in your inventory.

Changes
1. The training level will now spawn in items from your inventory to practice with after you have completed it once.
2. Moved the photo frames and lights around on the main menu to make them brighter and easier to see.

New
1. Added a force reset button for the daily challenges while there are still some bugs.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A 2nd Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 15/08/2020

Fixes
1. Fixed a bug where the "Reach zero sanity" daily challenge was completing when you were at 100 sanity.
2. Fixed a bug where VR players could push Doors past their maximum rotation and break the physics.
3. Fixed a bug where the VR Walkie Talkie would sometimes move into a different position making it so you couldn't use it.

Changes
1. The Non-VR grab distance has been reduced to 1.6 meters from 3 meters to get it closer to the VR grab distance. Grabbing doors will remain at 3 meters.
2. Updated the lighting in the Tanglewood Nursery room.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A 2nd Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 15/08/2020 PART 2

Fixes
1. Fixed a missing translation on the store screen.
2. Tanglewood: Fixed a bug where Ghost events were happening in the hallway, kitchen, dining room and living room.
3. Fixed a bug where the car alarm wouldn't show up on the sound sensors.
4. Fixed a bug where the daily challenges current value text was going past the max amount.

Changes
1. Updated Brazilian Portuguese localisation.

New
1. Added a new item "Parabolic Microphone" that gets unlocked at level 7. This is a portable sound sensor that is designed for large maps.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A 2nd Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 15/08/2020 PART 3

Fixes
1. Fixed a bug where the daily challenges were not resetting at the end of the day. You may still have to click the reset button today.
2. Fixed an issue where the challenges name text would get too small to read.
3. Fixed a bug where the Ghost wasn't always playing it's running animation when it was hunting.
4. Fixed a few scenarios where the Ghost Events were starting then instantly stopping causing the Ghosts scream sound to play too often.
5. Fixed a bug where you could accidently place the video camera inside a wall.
6. Fixed a bug where the banshee would break if the host disconnected.
7. Fixed a bug where the store page had overlapped text if you clicked on the IR Light Sensor or Parabolic Microphone.

Changes
1. The Ghost will no longer appear for the first 5 seconds of it's hunting phase where it doesn't attack you.
2. Video cameras placement range has been reduced to 1.6 meters from 3 meters.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A 2nd Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 16/08/2020

Fixes
1. Fixed a bug where VR players were getting teleported back in a lot of areas.
2. Fixed a bug where players were not staying in the server if all players died.
3. Fixed a bug where if the the only alive player disconnects the level wouldn't end.
4. Potential fix for Non-VR characters sometimes starting in their walking animation.
5. Fixed an issue where the map on the truck had a black square around it.
6. Fixed a bug where you would not lose any of your items when you died.
7. Fixed a bug where the front/ exit doors were not closing when the Ghost entered it's hunting phase.
8. Brownstone School: Fixed some occlusion culling issues when behind book shelves.

Changes
1. The Non-VR flashlight will now flash when the Ghost is hunting.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A 2nd Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 16/08/2020 PART 2

Fixes
1. Fixed a bug where the VR teleport pointer was still showing for smooth locomotion.
2. Fixed a bug where Daily Challenges would not be created properly.
3. Potential fix for the voice recognition sometimes not working.
4. Fixed an issue where the Ouija Board was spawning upside down making it hard to see.

Changes
1. The VR Belts inventory drop zone has been made bigger to make it easier to drop items on to it.

New
1. Doors slams will now show on the parabolic microphone and sound sensors.
2. Added localisation to the Ouija Board questions.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A 2nd Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 16/08/2020 PART 3

Fixes
1. Fixed a bug where the IR Light Sensor and Spirit Box were flickering for Non-VR players when grabbed.

Changes
1. Removed the reset challenges button.

New
**1. Added a button on the audio options to test the voice recognition. **
2. Added localisation to the constant voice recognition.
3. Added the VR controls to the training level slides.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A 2nd Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 17/08/2020

Fixes
1. Fixed a bug where the voice recognition test was only working once.

Changes
1. The VR Grabbing values have now been swapped to make toggle grab the default option. This is to help new players who have index controllers who may not go into the settings before playing. So everyone will have to change their grab types again in the VR Settings menu.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A 2nd Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 17/08/2020 PART 2

Fixes
1. Fixed a bug where the Ghost was attempting to enter a Ghost event instead of interacting with what was around it.

Changes
1. Increased the delay between the ghosts next hunting phase.
2. Decreased the Ghosts activity range to make it more likely to interact with an object next to it.
3. Removed the random fail chance of the Spirit Box on the training level.
4. Increased the Ghosts activity rate for solo players. This will also effect the training level.
5. Decreased the Ghosts chance to attack at high sanity.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A 2nd Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 17/08/2020 PART 3

Fixes
1. Tanglewood: Fixed some light bleeding issues with the basement.
2. Fixed an issue where it was hard for VR players to enter lockers.

Changes
1. Updated localisation.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A 2nd Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 17/08/2020 PART 4

Fixes
1. Fixed a bug where the Ghost was entering hunting mode when only dead players were inside.
2. Fixed an issue where the CCTV cameras red light was still on when the locations power was off.
3. Potential fix for the Ghost entering it's hunting phase too quickly after a previous one.
4. Brownstone School: Fixed a bug where players were not dying correctly.
5. Fixed a bug where the Ghost wouldn't spawn if the host disconnected when loading.

Changes
1. Decreased the Ghosts chance of entering it's hunting phase when you are at low sanity.
2. If a player dies and their team survives, that player will now receive 50% of the mission reward but no experience reward.
3. All Ghosts now have a chance to appear as a shadow.
4. The Mares ability has been changed. Instead of it causing a hallucination which was confusing, it now has a higher chance to attack if it's in the dark and a lower chance to attack in the light.

New
1. Added the Valve Index to the list of known VR headsets which should slightly speed up load times for index users.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A 2nd Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 18/08/2020

Fixes
1. Bleasdale: Potential fix for the Ghost getting stuck on the attic stairs.
2. Fixed a bug where you would not get the 50% reward for dying.
3. Fixed an issue where VR players could glitch on top of the Bleasdale windows.

Changes
1. Bleasdale: Removed the collisions from the porch roof planks to prevent players from glitching on top of them.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A 2nd Farm House level.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 18/08/2020 PART 2

Fixes
1. Fixed a bug where the Ghost was interacting with objects before you had entered the location for the first time.
2. Edgefield: Fixed a bug where VR players could glitch out of the map.

Changes
1. Reduced the chance you will get given a large map contract.

New
1. A new house level called "Grafton Farmhouse". This is untested so expect bugs and for you to lose your equipment.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A new Glowstick item.
2. A head mounted camera item.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 18/08/2020 PART 3

Fixes
1. Fixed a bug where there was no map on Asylum.
2. Grafton Farmhouse: Fixed a bug where you couldn't use any UI.
3. Fixed a bug where Motion and Sound Sensors weren't syncing their positions after being placed.
4. Potential fix for items positions not being synced when dropped.
5. Grafton Farmhouse: Fixed a bug where the front door was not initially locked causing the Ghost to not interact.
6. Grafton Farmhouse: Fixed a bug where most doors would break when grabbed.
7. Grafton Farmhouse: Fixed a bug where the Fuse Box wasn't turning the power on and off.

Changes
1. Updated how all the equipment items sync their positions to hopefully prevent positional desynchronization issues.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A new Glowstick item.
2. A head mounted camera item.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 19/08/2020

Fixes
1. Fixed a bug where some objects lights were still on when the power was off.
2. Fixed a bug where you could join a server after it has been started if you didn't refresh the server list.
3. Edgefield: Fixed a bug where items could get lost inside the carpet near the front door.
4. Fixed a bug where the Ghost would break the front door when moved.
5. Fixed a bug where the Ghost was not interacting with windows.
6. Fixed a Non-VR bug where grabbing items would get put in your first inventory slot rather then your current slot.
7. Potential fix for the strange ball movement when thrown by other players or the ghost.

Changes
1. Tanglewood: Renamed "Bathroom" to "Main Bathroom" to help with some confusion during Training.
2. Changed how VR players head position is tracked in multiplayer to make it more smooth and to prevent jittery movement.
3. Dead players VOIP is no longer turned off. I can't test this so let me know if alive players can still hear you when you are dead.
4. Updated some of the truck whiteboard text.
5. Solo players will now get an additional $10 reward if they complete the ghost type objective.
6. Moved the Ghosts Hands slightly closer for Non-VR players and a lot closer for VR players.

New
1. Added a new splash screen for Non-VR to tell you to change your default microphone for voice recognition.
2. Added a warning message on the voice recognition test screen.
3. Added a way to place the Ghost Writing Book similar to the video cameras.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A new Glowstick item.
2. A head mounted camera item.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 20/08/2020

Fixes
1. Grafton: Fixed some holes in the living room ceiling.
2. Grafton: Fixed a bug where items that fell through the floor wouldn't teleport back to their original spawn position.
3. Grafton: Fixed a bug where the Thermometer would give the outside temperature when you were inside.

Changes
1. There will now always be at least one small contract to choose from.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A new Glowstick item.
2. A head mounted camera item.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 20/08/2020 PART 2

Fixes
1. Grafton: Potential fix for VR players getting stuck at the top of the stairs.

New
1. Added a button in the options menu where you can opt out of and request your data that Unity collects. This is to comply with GDPR and CCPA. I use this data so I can track play time as well as see any crashes and bugs without you needing to report them.
2. Added the truck map to Grafton Farmhouse.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A new Glowstick item.
2. A head mounted camera item.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 20/08/2020 PART 3

Changes
1. Moved some item spawns on the Truck shelves to make room for more items.

New
1. Added a new Glowstick item that can be used as an area UV Light or to track your position in large locations.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. A head mounted camera item.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 21/08/2020

Fixes
1. Potential fix for sometimes being given the same contract twice.

Changes
1. The rate that your sanity drops on medium maps has been reduced by 1/3 the normal rate.
2. The rate that your sanity drops on large maps has been reduced by 1/2 the normal rate.
3. Synced the Non-VR flashlights sway with other players.

New
1. Added a new Head mounted Camera item that unlocks at level 8. I'm expecting issues with this as it has not been tested in multiplayer so please let me know if you have issues with it.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Updated sound effects.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 21/08/2020 PART 2

Fixes
1. Potential fix for the Head Mounted Cameras not spawning when playing solo.

Changes
1. Temporarily reduced the cost and level requirements for Head Mounted Cameras so you can test them. Please don't buy a lot of them.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Updated sound effects.
2. Gamepad support.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 21/08/2020 PART 3

Fixes
1. Fixed a bug where you could accidently rebind a key in training.
2. Fixed a bug where players using controllers couldn't unlock doors.
3. Tanglewood: Fixed a bug where the Head Mounted Cameras were falling on the the floor.

New
1. Added full Main Menu support for controllers.
2. Added full Pause Menu support for controllers.
3. Added full Journal support for controllers.
4. Added a controls page with rebindable keys for controllers.
5. Added full controller support for the training level.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Updated sound effects.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 22/08/2020

Fixes
1. Fixed a bug where the right hallway closet door wasn't closing.
2. Fixed an issue where the player stats and the daily challenges box wasn't lined up.
3. Fixed some navigation issues with controllers on the graphics options.
4. Fixed a bug where the Non-VR keybinds would sometimes not be set on the main menu.
5. Fixed navigation issues with controllers on the Journal.

Changes
1. Changed UI buttons selected colour to a light grey to make it easier for controller players to see what they are highlighting.
2. The heartbeat sound will now play if you are looking at the Ghost when it's invisible during it's hunting phase.

New
1. Added new sound effects for the hallway closets.
2. Added new impact sound effects. More will be added later.
3. Added an opening and closing sound effect for the Journal.
4. Added a sound effect for picking up keys.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Updated sound effects.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 22/08/2020 PART 2

Fixes
1. Fixed a bug where the Head Mounted Cameras would only spawn for the host.
2. Fixed a bug where the server UI would disappear after finishing a game.
3. Fixed a bug where pressing back on the contract selection screen would make the server UI disappear.
4. Potential fix for the VR walkie talkie sometimes not working.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Updated sound effects.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 22/08/2020 PART 3

Fixes
1. Potential fix for not being able to drop items on to other players VR inventory belts.
2. Potential fix for being able to take items off of other VR players inventory belts.
3. Fixed a bug where the Head Mounted Camera was only being tracked accurately on one of the character models.
4. Fixed a bug where Glowsticks would sometimes turn off when on the floor.
5. Fixed a bug where Glowsticks would spawn inside the shelf.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Updated sound effects.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 22/08/2020 PART 4

Fixes
1. Fixed a bug where if other players used their walkie talkie/ global voice you could only hear them if you were in the same area.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Updated sound effects.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 22/08/2020 PART 5

Fixes
1. Fixed a bug where some buttons were not interactable when using keyboard and mouse.
2. Fixed a bug where you could spam click and accidently click the back button on the main menu which reset the level.

New
1. All lights will now flicker randomly.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Updated sound effects.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 23/08/2020

Fixes
1. Fixed a bug where the keys were sometimes not being synced to all players.
2. Fixed a bug where the light flicker wasn't synced between players.
3. Potential fix for Head Mounted Cameras not turning on.
4. Fixed a bug where the right hallway closet door was closing every time it opened.
5. Fixed a bug where the Glowstick wasn't glowing in some areas.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Updated sound effects.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 23/08/2020 PART 2

Fixes
1. Fixed a bug where if you lost internet connection on the main menu you would get stuck and no buttons would work.
2. Fixed a bug where the bedroom, hallway and kitchen drawers couldn't be pulled in some directions.
3. Fixed an issue where scrollbars were too bright when pressed.
4. Fixed a bug where the VR Snap Turning controller could also move the player which had very fast settings applied.

Changes
1. Removed the Voice Volume option as there is now settings for each player when you play.

New
1. You can now play without an internet connection.
2. Added audio options to the pause menu as well as options to change each players voice volume.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 23/08/2020 PART 3

Fixes
1. Fixed a bug where the drawers could be moved sideways.
2. Removed all of the buggy drawers in the kitchens.
3. Fixed a bug where the VR pause menu audio options didn't do anything.
4. Fixed a bug where the Ghost could turn on the TV in training.
5. Potential fix for VR players being able to grab items off of other VR players inventory belts.
6. Tanglewood: Fixed a bug where VR players could glitch into the bath and get stuck.
7. Fixed a bug where the VR recording camera wasn't turning on until you were in a server.
8. Fixed a bug where the top left drawer on the hallway dresser broke it's position limits in VR.
9. Fixed an issue where the UI sliders colours were too bright.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 24/08/2020

Fixes
1. Potential fix for being able to place multiple items in the VR inventory belt slots.
2. Fixed a bug where Non-VR players could grab items from VR players inventory belt.
3. Fixed a bug where the walkie talkie/ global chat wouldn't change volume with the audio sliders.

Changes
1. You can no longer place items in another VR players inventory belt.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 24/08/2020 PART 2

Fixes
1. Fixed a bug where the Head Mounted Cameras wouldn't show on the cctv monitor if you were in a group of 2 or 4.
2. Potential fix for player voices being too quiet in the main menu.
3. Potential fix for the Head Mounted Camera still showing on the cctv monitor for dead players.
4. Fixed a bug where the Head Mounted Camera would render the player model in front of it.
5. Fixed a bug where the Head Mounted Camera would still render it's view when placed back on the hook.
6. Fixed a bug where Non-VR players could pick up multiple Head Mounted Cameras.
7. Potential fix for VR players being able to grab items off each others inventory belt.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 24/08/2020 PART 3

Fixes
1. Fixed a bug where Jinns couldn't kill VR players.
2. Fixed a bug where some front doors wouldn't close properly when the Ghost entered it's hunting phase.
3. Fixed a bug where the Asylum first floor had a missing room on the map near the elevator.

Changes
1. Changed the Jinn's ability to make it faster if it is far away from it's target player rather then if that player was running.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 24/08/2020 PART 4

Fixes
1. Fixed some issues where the character models were showing on the Head Mounted Cameras for Non-VR players.
2. Potential fix for the Ghost sometimes getting stuck when a player disconnects.
3. Fixed a bug where the Ghost could get stuck in it's hunting phase if the host disconnected.
4. Fixed a bug where some UI buttons weren't interactable.

Changes
1. The temperature in rooms will no longer go down until the front door has been unlocked. This is to help sync the room temperature between all players.
2. The price of the Head Mounted Camera is now back to $60 and a level 8 unlock requirement.
3. Thermometers are now $30 instead of $25.
4. Parabolic Microphones are now $50 instead of $60.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 25/08/2020

Fixes
1. Potential fix for VR players not being visible in the main menu after a game.
2. Fixed a secret feature that wasn't working.

Changes
1. Further decreased the sanity drop rate on medium and large levels.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 25/08/2020 PART 2

New
1. Added VR options to change the controllers grabbing rotation. This will not effect the normal controller rotation at the moment.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 26/08/2020

Fixes
1. Tanglewood: Fixed a floating box in the basement.
2. Ridgeview: Fixed a few objects in the basement that were inside other objects.
3. Fixed a bug where the Banshee would sometimes not set a new player to target.
4. Fixed a bug where one of the contracts would show as Bleasdale even though it was another level.
5. Fixed a bug where the contracts were trying to sync to other players in the server lobby when no contract had been selected.
6. Fixed a bug where VR players couldn't move after they had died.

Changes
1. Banshees will no longer enter their hunting phase if their target player is outside.
2. VR players will no longer get their movement restricted during the death animation.

New
1. Added an error check in case the server reaches it's current 100 player max capacity.
2. Ridgeview: Added lockers in the basement that you can hide inside.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 26/08/2020 PART 2

Fixes
1. Fixed a bug where controller support wasn't working on the main menu UI.
2. Fixed a UI navigation issue on the audio page.
3. Fixed a bug where the mouse was being activated on the pause menu and journal for controller players.
4. Fixed a bug where controller players couldn't access the audio options in the pause menu.
5. Ridgeview: Fixed some AI navigation issues.
6. Fixed a bug where Non-VR players couldn't rebind keys.
7. Potential fix for players joining in late seeing multiple player bodies in the main menu area.
8. Potential fix for items not always spawning in.

Changes
1. Increased the Crucifixes range to 4 meters for normal Ghosts and 6 meters for Banshees.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 26/08/2020 PART 3

Fixes
1. Potential fix for the truck items spawning into the main menu after a game.
2. The VR belt is now disabled for other players to fix some issues. Please let me know if there are problems with this.
3. Potential fix for desync issues when VR players teleport back from being out of bounds.
4. Tanglewood: Fixed a few spots where VR players could get out of the map near the truck.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 26/08/2020 PART 4

Fixes
1. Fixed a bug where the items being grabbed by VR players wasn't being synced causing items not being placeable on the VR Inventory Belt.
2. Fixed the Asylum walls that looked like everything on it was floating.
3. Asylum: Removed a lightswitch in the lobby that did nothing.
4. Potential fix for being able to grab items from other VR players inventory belts.

Changes
1. Replaced the main doors on Asylum to the two closer to the Truck.
2. Re-enabled the VR Inventory belt that was disabled in an earlier update.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 26/08/2020 PART 5

Fixes
1. Fixed a bug where the VR Inventory Belt would stop working if you crouched or walked into certain objects.
2. Potential fix for VR players being able to bug out items on other VR players inventory belts.

Changes
1. The Heartbeat sound effect will now play whenever the Ghost is on screen during it's hunting phase rather then when it was appeared.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 27/08/2020

Fixes
1. Edgefield: Potential fix for VR players falling through the map near the front door.
2. Fixed a bug where the Ouija Board, Bone and VR Journal could spawn in the main menu.
3. Fixed a bug where objects would get deleted from the server if a player leaves.
4. Fixed a bug where the Non-VR loading screen wasn't showing after leaving a level.
5. Potential fix for Non-VR players not being able to press the resume button on the reward screen.

New
1. Added an inverted look option in the PC Settings page.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 27/08/2020 PART 2

Fixes
1. Fixed a bug where the window knocking sounds weren't playing.

New
1. Added sound effects to the mobile phone, refrigerators, toy bear, microwave, Asylum Phones that the Ghost can use.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 27/08/2020 PART 3

Fixes
1. Fixed a bug where VR players couldn't drop the Head Mounted Cameras.
2. Potential fix for non host players not being sent to the main menu after a game.
3. Fixed a bug where items were snapping into the VR inventory belt by walking into them.

Changes
1. VR players can now pick up and drop the Head Mounted Cameras anywhere. This is to fix a few bugs.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 27/08/2020 PART 4

Fixes
1. Fixed a bug where you could place the Head Mounted Camera on your VR inventory belt.
2. Fixed a bug where VR players weren't being set back to the main menu after a game if they weren't the host.
3. Fixed a bug where keys were spawning on the main menu.
4. Fixed a bug where some default items would sometimes not spawn in.
5. Fixed a bug where some items would spawn on the main menu.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 28/08/2020

Fixes
1. Fixed a bug where the photo camera could take a photo of the mini map above the level.
2. Potential fix for players sometimes not being sent to the main menu after a game.
3. Brownstone School: Fixed an issue where some objects were going through walls.
4. Optimisations to how the Ghost spawns and syncs it's values with other players.
5. Fixed a bug where the Asylum and Brownstone School doors were not playing their closed sound effects which made it harder to find the Ghost.
6. Potential fix for being able to grab objects on another VR players inventory belt.

Changes
1. Brownstone School: The locker doors are no longer interactable, this is to help with fps and networking performance and should prevent most server disconnects. This will also help to make the Ghost interact with more obvious things like doors and light switches.
2. Grafton: Renamed "Downstairs Bedroom" to "Twin Bedroom" to help with some confusion.
3. The Ghost will now spawn inside it's room, this will help on the larger levels where the Ghost might interact with something on it's way to walking to it's room which was causing confusion.
4. Slightly increased the chance of a Ghost event.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 28/08/2020 PART 2

Fixes
1. Fixed a bug where the motion, sound and IR light sensor preview object was still showing after being placed.
2. Edgefield: Fixed a part of the exterior roof that was missing.
3. Fixed a bug where the Head Mounted Camera couldn't always be placed on the Hook or Head slot for VR players.
4. Potential fix for VR players having to grab objects twice if they are not the host.

Changes
1. Ghost Events can now happen if there are multiple people in the room.
2. Increased the chances of a Ghost Event.

New
1. Added an auto refresh on the server lobby screen when there are no servers.
2. Added an option for Non-VR players to turn off local push to talk. (Needs testing)

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

**Date: 29/08/2020 **

Fixes
1. Edgefield: Fixed one of the Bath Tubs that was backwards.
2. Edgefield: Fixed a bug where none of the drawers could be opened.
3. Fixed the VR grab rotation for the Ouija Board.
4. Potential fix for the Non-VR voice breaking when push to talk was turned off.
5. Fixed a bug where items were auto snapping to the VR Inventory Belt when you walk into them.

New
1. You can now "hot swap" between controller and keyboard/ mouse on any UI.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 29/08/2020 PART 2

Fixes
1. Fixed a bug where the mouse stays visible on the main menu.
2. Fixed a bug where you couldn't navigate to the inverted look and local push to talk buttons in pc settings using a controller.

Changes
1. The resolution value will now show the refresh rate next to it for those with high refresh rate monitors.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 30/08/2020

Fixes
1. Fixed a bug where the dead body would sometimes spawn in the wrong position or inside a wall.
2. Fixed a bug where the "on" sound effect wasn't playing for the walkie talkie when the Ghost was hunting.
3. Potential fix for exp sometimes not being added.
4. Fixed a bug where you were not getting the bonus exp reward for completing Intermediate and Professional contracts.

Changes
1. When you reach level 25 the chances for an Amateur contract now changes to a 30% chance from 50%, Intermediate is now 40% chance from 30%, Professional is now 30% chance from 20%.
2. Increased maximum Sanity Pill amount back to 4.
3. Sanity pills now cost $45 from $30.

New
1. Added a new ragdoll effect for the dead player body instead of an animation.
2. Added a sound effect for the walkie talkie for when you attempt to use it when the Ghost is hunting.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 31/08/2020

Fixes
1. Fixed a bug where the Ghost events would try to target dead players.
2. Potential fix for the Ghost sometimes breaking when entering a Ghost Event.
2. Potential fix for VR players being able to grab each others items from their hands and other VR inventory belts.

Changes
1. Slightly increased the chance of a Ghost Ability and Ghost Event.
2. Slightly decreased the chance of the Ghost interacting with an object.
3. Ghost events will not attempt to target the closest player to the Ghost rather then a random player, this will make the Ghost Events happen more often, especially on medium and large maps.
4. The dead player ragdoll will now disable all collision after 6 seconds to prevent breaking doors.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

**Date: 31/08/2020 PART 2 **

Fixes
1. Potential fix for doors sometimes not showing fingerprints after they've been moved.
2. Potential fix for sound sensor values not showing for all players.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 31/08/2020 PART 3

Fixes
1. Fixed a bug where using the controller for UI would stop working if you used any keyboard or mouse input past the lobby screen.
2. Fixed a bug where the server lobby screen UI was not resetting properly after selecting a contract. (This might have caused the no UI bug)
3. Fixed a bug where using the controller for UI would stop working once you selected a contract.
4. Tanglewood: Potential fix for being able to walk through the door in VR.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 01/09/2020

Fixes
1. Potential fix for VR players playing their walking animation when they are on the main menu, pause menu or journal.
2. Fixed a bug where the master volume was not being set correctly.

Changes
1. Increased the chance of the Spirit Box reacting to a 2/3 chance rather then 1/2 chance.
2. Increased the local voice volume of players.
3. Several changes to the Youtuber version to help with recording videos.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 01/09/2020 PART 2

Fixes
1. Potential fix for the VR Belt sometimes getting stuck.

Changes
1. The Ghost Events check on if you were looking at the Ghost has been reduced from 4 to 2 meters. This will fix most of the Ghost Events ending immediately.

New
1. Added a counter for the hoop in the main menu area and a crate to catch the ball.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 02/09/2020

Fixes
1. Fixed some exploits with the hoop counter.
2. Fixed a bug where the "Reach 0 Sanity" daily challenge was completing instantly.
3. Fixed a bug where the main menu couldn't be used until 2 seconds after you clicked on it.
4. Fixed a bug where the UI would disappear if you were on the contract or inventory screen when a player joins the server.
5. Fixed a bug where the mouse cursor would disappear when going onto the controls screen.

Changes
1. The Time To Disconnect from the server is now set to 30 seconds in case of any packet loss. This should solve almost all of the "DisconnnectByClientTimeout" errors.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

**Date: 02/09/2020 PART 2 **

Fixes
1. Fixed several bugs related to the CCTV, Spirit Box, Ouija Board and Photo Camera spawning on the main menu.
2. Fixed a bug where the CCTV monitor was trying to activate cameras that didn't exist.
3. Fixed a bug where players who joined after a game were being sent information from the previous game.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 03/09/2020

Fixes
1. Fixed an issue where the Ghost appearing as either a shadow or it's physical form wasn't synced between players.
2. Fixed a bug where servers were staying active for 30 seconds after you leave.
3. Fixed a bug where the VR Recording Camera couldn't see dead players.
4. Grafton: Fixed a hole in the ceiling above the front door.
5. Fixed a bug where the Crucifix would push Non-VR players when you crouch.
6. Fixed a bug where the main menu could sometimes not be used.

Changes
1. Changed the Crucifix description to help describe what it does.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 03/09/2020 PART 2

Fixes
1. Fixed a bug where the Ghost could break the front doors position if it tried to close it when it was already closed.

Changes
1. Increased the distance of the ghost footstep sound so it's easier to tell where the Ghost is during it's hunting phase.
2. Increased the rate that the ghost flash appears when it's hunting to make it easier to tell where it is.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 03/09/2020 PART 3

Fixes
1. Optimisations to how the players syncs their profile information to other players.

Changes
1. A lot of changes to how the game connects to Steam to make the game compatible with other stores. Please let me know if there are any issues related to player names or anything else.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 06/09/2020

Fixes
1. Ridgeview: Fixed some spots where you could see through the map.
2. Ridgeview: Fixed some lighting issues.
3. Tanglewood: Potential fix for VR players sometimes getting pushed into the floor in the basement.
4. Several performance improvements for how ghost footsteps and equipment items spawn.
5. Tanglewood: Potential fix for a rare bug where Non-VR players were being teleported back to the Truck constantly during the Ghosts hunting state.

Changes
1. Increased the volume of the Ghosts footsteps when you are closer to it.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 07/09/2020

Fixes
1. Fixed a bug where dead player bodies were spawning in the air.

Changes
1. Reduced how long you get to reconnect to the server from 30 to 10 seconds. This will fix some issues where your player body would still be in the game for too long after you disconnect.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 08/09/2020

Fixes
1. Potential fix for some sounds not being synced to all players.

Changes
1. Reduced the max distance of the piano sound.
2. Removed the chance to fail the Ouija Board and Spirit Box in the Youtuber version.
3. The Ouija will now always spawn in the Youtuber version.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 08/09/2020 PART 2

Fixes
1. Potential fix for not being able to see each other in the main menu.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 08/09/2020 PART 3

Fixes
1. Fixed a bug where the Ghost wouldn't spawn if the host disconnected when loading the level.
2. A lot of network optimisations to help prevent "DisconnectedByClientTimeout" disconnects.
3. Optimisations to speed up the main menu load times.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 09/09/2020

Fixes
1. Tanglewood: Fixed a spot in the bathroom where the Ghost could get stuck.
2. Fixed a bug where Smudge Sticks wouldn't get burnt out if you swapped it into your inventory.

New
1. Added a "Photo Sensitivity Warning" that you must accept once before you can play due to the flashing lights.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 10/09/2020

Fixes
1. Fixed the broken LOD on the bathroom cabinet towel.
2. Tanglewood: Fixed a spot where you could walk through the garage door from the inside.
3. Tanglewood: Fixed spots AI navigation issues.
4. Fixed a VR bug where teleport grab would sometimes stop working.
5. Potential fix for the VR inventory belt sometimes not tracking it's position correctly.

Changes
1. Burning Smudge Sticks near the Ghost when it's hunting will stop the Ghost hunting.
2. Smudge Sticks now prevent the Ghost from attacking for 1m30s after they have been used near the ghost, this is 3 minutes for a Spirit.
3. The Ghost will now teleport back to it's room after it's hunting phase. This will help to find the Ghost and fix a rare bug where the Ghost gets stuck.
4. Reduced how sensitive the VR right controller joystick/ trackpad is to help prevent accidental turning.
5. Items placed on the VR inventory belt will now face forward.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 10/09/2020 PART 2

Fixes
1. Fixed the Head Mounted Cameras position on the black male character model.
2. Grafton: Potential fix the the pallets glowing in the dark in the storage room.
3. Fixed a bug with the AI Navigation where the Ghost would sometimes think you were on the floor above you.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 11/09/2020

Fixes
1. Fixed a bug where the temperature on the Thermometer wouldn't update if you stayed in the same room.
2. Fixed a bug where the thermometer would sometimes show the outside temperature when you point it at an outside wall.
3. Fixed a bug where the Ghost would try to target players that were outside.
4. Fixed a bug where the Ghost would break during it's hunting phase if there were no alive players inside the location.

Changes
1. Removed sanity sounds. Random sounds were playing when your sanity was low and it was confusing and making it harder to find the Ghost.
2. Slightly increased the time it takes for the Thermometer to update.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 12/09/2020

Fixes
1. Potential fix for the Ghost breaking during it's hunting phase if a player disconnects.
2. Fixed a bug where the controller and keyboard controls were overlapping each other on the training level.
3. Fixed controller navigation issues on the server screen.
4. Fixed controller navigation issues on the reward and exp screen.
5. Fixed controller navigation issues on the graphics screen.
6. Fixed controller navigation issues on the other screen.

Changes
1. Removed the flashlights on the main menu as they were causing some crashes.
2. Slightly increased the Ghosts footsteps sound volume when it's close to you.
3. Completely changed how you stay in the same server after a game. This will fix a lot of bugs bug it will need a lot of testing. If everyone could please test this new system out it would really help me out.

New
1. Added inverted X and Y Look axis options for Non-VR.
2. The right thumbstick on controllers can now be used for scrollbars.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 13/09/2020

Fixes
1. Potential fix for sometimes being constantly teleported back to the truck as well as falling through the map in the truck.

Changes
1. Optimised how the game swaps between default, beta and youtube branch to allow for a much quicker update process to Steam.
2. You can no longer play with other players on a different Steam branch to you.
3. VR Cafes/ Arcades will now automatically default to the youtuber branch.

New
1. Added a button to make the server private on the server screen to prevent more players from joining.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

**Date: 13/09/2020 PART 2 **

Fixes
1. Fixed a bug where the contract names weren't being translated when you changed language.

New
1. Added a screen where you can set your language before playing.
2. Added localisation to the photo sensitivity warning screen. You will now need to accept it again.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #471093354512515072 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 15/09/2020 - Default and Beta Branch

Changes
1. The Viveport build will now automatically swap to the Youtuber/ Arcade version if you play using the arcade license.
2. Updated localisation.
3. Viveport and Steam players will not be able to play with each other until an update hopefully on launch day.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #754893453585940500 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 16/09/2020

Fixes
1. Fixed a bug where the "training complete" message wasn't showing after completing the training level.
2. Fixed a bug where players who were not connected to the server would not load back onto the main menu.

Changes
1. Players who play the training level or play solo will now be forced to disconnect from the server to free up a server slot.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #754893453585940500 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 17/09/2020

Fixes
1. Potential fix for sometimes getting a black screen when loading back to the main menu.
2. Fixed a bug where VR players couldn't enter the training level.
3. Fixed a bug where non host players could make the server private.

Changes
1. You can no longer place a Tripod on the VR Inventory Belt.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes until launch.

These are live development changes so bugs should be expected. Please report any in the #754893453585940500 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 18/09/2020

Fixes
1. Fixed a bug where the lobby browser wouldn't show more than 4 servers. (Whoops)

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes

These are live development changes so bugs should be expected. Please report any in the #754893453585940500 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 18/09/2020 PART 2

Fixes
1. Fixed some lighting issues on Tanglewood.
2. Fixed a bug where some areas were dropping your sanity even though the light was on.
3. Fixed a bug where the Ghost was not locking doors.
4. Potential fix for tall VR players getting stuck on some objects.
5. Fixed a spot in the Truck where VR players could glitch through the wall.
6. Potential fix for not being able to close the Truck door if someone disconnects.
7. Fixed a bug where the rocking chair would disappear.
8. Fixed a bug where the control screen input text wasn't being set to your current input when you loaded back to the menu.
9. Potential fix for the Samsung Odyssey not being supported.
10. Potential fix for a lot of systems not being run if a player leaves or disconnects during loading.

Changes
1. Viveport and Steam players will now only be able to play with each other as long as they are on the same update. Since Steam updates are instant and Viveport takes 5 days there may be times where Viveport and Steam players can't connect to each other. This will only be for the first month after release.
2. You no longer have to open the main door to be able to close the Truck.
3. Increased the delay for when you get sent back to the main menu after dying when playing solo.
4. Lowered the amount of time you need to be in the same room as the Ghost for the general phrase recognition to work from 5 to 2 seconds.
5. Updated Spanish translation.
6. The lobby will now stay as either public or private after a game depending on what you had before.

#

New
1. The controls page will now automatically swap between controller and keyboard controls if your control scheme changes.
2. Added an extra screen when you first launch the game to tell you how to setup voice recognition.
3. Added an error message on the voice recognition test which should tell you if something is wrong.
4. Added a button to kick players from the server.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes.

These are live development changes so bugs should be expected. Please report any in the #754893453585940500 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 19/09/2020

Fixes
1. Fixed sanity pill description.
2. Potential fix for getting a black screen if the server was made private.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes.

These are live development changes so bugs should be expected. Please report any in the #754893453585940500 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 19/09/2020 PART 2

Fixes
1. Fixed a bug where you wouldn't lose any items if you died in multiplayer.
2. Tanglewood: Fixed some objects that were invisible in the bathroom.
3. Fixed a bug where your items would not get removed if you died in multiplayer.
4. Fixed a bug where non hosts couldn't hear the Ghosts footsteps during it's hunting phase.
5. Fixed a bug where some players couldn't see all the servers.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes.

These are live development changes so bugs should be expected. Please report any in the #754893453585940500 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 19/09/2020 PART 3

Fixes
1. Fixed a bug where the Journal would become unusable if a player disconnects when loading.
2. Tanglewood: Potential fix for being able to glitch through the walls in the living room.
3. Potential fix for being able to join games that have already started.
4. Fixed a bug where the public/ private text in the server screen would say public after a game even though it was private.
5. Fixed a bug where the turning on the Non-VR flashlight with T wouldn't play the sound if you had a UV Light in your hand.
6. Fixed a bug where the VR footsteps would play when you weren't moving.
7. Fixed a bug where the VR footsteps would play the wrong sound effect.
8. Potential fix for the Smudge Sticks not working.
9. Fixed an issue where if you fell out of the main menu area you would not be teleported back.

Changes
1. If you are playing solo, your sanity will now drop at 50% the normal rate.
2. Increased the area that you can use the Walkie Talkie and Journal for VR.
3. Updated German translation.

New
1. Added a lot more names for the Ghosts.
2. Added text on the voice recognition test to tell you if the voice recognition is enabled.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes.

These are live development changes so bugs should be expected. Please report any in the #754893453585940500 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 19/09/2020 PART 4

Fixes
1. Fixed the global voice chat/ walkie talkie being too loud.
2. Potential fix for not being able to use voice chat when in a game.
3. Fixed the collision of the windows on the farmhouse levels.
4. GPU and CPU optimisations for the CCTV.
5. Fixed a bug where items being held by players would despawn if that player disconnects or leaves.

Changes
1. You will no longer lose your items if you crash or disconnect unless you were dead when it happened.
2. Removed the condition where only one walkie talkie could be active at a time.
3. Removed the Skeletons on Tanglewood in the dead zone.
4. Removed the "Quit Game" buttons in the pause menu.

New
1. The Spirit Box will now say "Nothing Detected" when it fails it's reply conditions.
2. Your default non grabbing hands will now rotate with your controller rotation settings.
3. Added a message on the voice recognition test which will tell you if the voice recognition is setup correctly on your pc.
4. Added an "Are you sure?" screen to the VR pause menu.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes.

These are live development changes so bugs should be expected. Please report any in the #754893453585940500 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 20/09/2020

Fixes
1. Potential fix for the main menu getting stuck in a reload loop if you got disconnected from the server as soon as you connected.
2. Potential fix for the voice recognition test saying it's not supported when it was working.
3. Fix for a crash where the game didn't detect a microphone when the game launches.
4. Fixed a bug where taking a photo of the Ghost wouldn't always give you a Ghost photo evidence.
5. Fixed some crashes related to the Voice Recognition trying to start when it hadn't been setup correctly on the pc.
6. Fixed a bug where the Spirit Box would say "Nothing Detected" when it was turned off.
7. Potential fix for a lot of systems not running if a player disconnects when loading.
8. Fixed a bug where dead players couldn't hear other players.

Changes
1. Lowered the death zone ambient sound volume.
2. You will no longer lose any items if you leave a game when you are alive.
3. Increased the Ghosts chance to interact with objects.
4. Increased the Ghosts chance to use the Ghost Writing Book.
5. Dead players will now receive 50% of the experience reward with no difficulty bonus.
6. Changed the "DNA Evidence" to now say "Bone evidence".
7. Solo players will now get the reward screen when they die and will get 50% of the reward as if they were in multiplayer.
8. Renamed the EMF Monitor to "Total Activity" to avoid confusion.
9. Updated German, Spanish, Czech, French and Chinese translations.

#

New
1. Added reset buttons in the Non-VR controls on the main menu.
2. Added a invite code for each room. This code can be entered in the lobby screen to join private games.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes.

These are live development changes so bugs should be expected. Please report any in the #754893453585940500 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

candid olive
#

Date: 22/09/2020

Fixes
1. Fixed a bug where no buttons would enable on the inventory screen.
2. Fixed a bug where you could get stuck on the shower curtains in the farmhouse levels.
3. Potential fix for items falling through the Farmhouse stairs.
4. GPU and CPU optimisations on Brownstone School.
4. Fixed some duplicate or too similar Ghost names.
5. Tanglewood: Fixed a bug where walking near the right side garage wall would set your audio to being outside.
6. Potential fix for the global voice chat/ walkie talkie from not always working.
7. Tanglewood: Potential fix for being constantly teleported back to the Truck when the Ghost entered it's hunting phase.
8. Fixed a bug where your sanity would sometimes be reset back to 100.
10. Potential fix for the Smudge Sticks not being usable in multiplayer.
11. Potential fix for the CCTV cameras turning off when the power was on.
12. Optimised how Footsteps spawn in which should help fix some disconnects.
13. Fixed a bug where you could change the pages on other VR players Journals.
14. Fixed a bug where VR Teleport Locomotion wasn't working.
15. Fixed a bug where the host was getting an extra $10 insurance money.
16. Fixed a bug where the Spirit Box wouldn't always say "Nothing Detected" if it heard your voice.
17. Fixed some crashes when loading back to the main menu.
18. Fixed a bug where the Spirit Box had a too low chance to respond.
19. Fixed a bug where you would get a black screen after a game if the room was closed while you were loading.
20. Fixed a bug where Objectives were not being given if the host disconnected during loading.
21. Fixed an issue where icons on the School and Asylum truck map were too small.
22. Potential fix for items not being dropped when a player dies.
23. Fixed a bug where your player name and steam branch would sometimes not be set.

#

Changes
1. Updated Chinese translation.
2. Slightly reduced how much sanity you lose when using the ouija board.
3. Slightly increased the Non-VR run speed and VR walk speed.
4. Increased the chance of the Ouija Board giving an answer.
5. You will no longer lose exp if a player dies.
6. Increased the amount of exp you get for completing objectives.
7. Lights will now only flicker near the Ghost. The rate that the lights flicker has been reduced.
You can no longer lean over anything in VR, this fixed a lot of VR physics issues. Please let me know how this this.
8. Footsteps will no longer count for photo evidence. This is to optimise how they spawn in.
9. Wraiths will no longer walk on Salt during their hunting phase to help with some confusion.
10. Increased the delay at the start of the hunting phase to hide from 5 to 8 seconds.
11. Lowered the amount of time you need to talk to the spirit box for to make it give a random response. This will work without voice recognition.
12. Lowered the resolution the photo camera takes. This will help with server disconnects and lag spikes.
13. Objectives will now be given to you based on the highest players level.

New
1. Added an option in the graphics menu to turn off Bloom.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes.

These are live development changes so bugs should be expected. Please report any in the #754893453585940500 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 22/09/2020 PART 2

Fixes
1. Fixed a bug where VR players could fly if they tilted their head to the right and crouched.
2. Fixed a bug where the Ghost was teleporting outside of the map and getting stuck.
3. Fixed a bug where all players would get teleported back to the Truck if the VR inventory belt lost tracking.
4. Fixed a bug where the dead player body was spawning away from the player.
5. Fixed a bug where the main door wouldn't close if the host was dead.
6. Fixed a bug where the Ghost would try to attack players that were outside.
7. Fixed a bug where the item store wouldn't update your player level until you loaded the main menu again.

Changes
1. Wraiths no longer leave footprints after walking in Salt. They now instead have a higher activity limit.
2. You will no longer see your breathe when outside as this was causing some confusion.
3. Increased the basketball throwing speed in VR.

New
1. You can now use Spacebar to open the main menu as a backup in case your left mouse button unbinds.
2. Added a radio sound effect to the player voice when talking over global chat.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes.

These are live development changes so bugs should be expected. Please report any in the #754893453585940500 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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Date: 23/09/2020 - Steam | Beta Branch

Fixes
1. Fixed a bug where Non-VR players could sometimes not pickup anything.
2. Fixed a bug where Non-VR players couldn't light smudge sticks in some areas.
3. Fixed a bug where motion sensors were not changing colour on the map.
4. Fixed a bug where the Ghosts evidence was not always being synced between all players.
5. Potential fix for being disconnected from the voice server if you take long to load.
6. Fixed a bug where the photo camera couldn't take a photo of a dead player.
7. Fixed a bug where the VR screen would freeze a few frames before loading.

Changes
1. Lowered the amount of time disconnected players stay in the server for from 10 to 2 seconds.
2. Smudge Sticks and Candles can now be lit by pressing your secondary use key if a lighter is in your inventory.
3. There is no longer a level cap for the Thermometer.
4. Increased the Ghosts chance to spawn as a shadow for Ghost Events.

New
1. Added more questions to the Spirit Box such as "Shall we leave?" and "Do you want to hurt us".
2. You will now be given 50% of your total item price back if you die on an amateur contract.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes.

These are live development changes so bugs should be expected. Please report any in the #754893453585940500 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 24/09/2020

Fixes
1. Fixed a bug where controller players couldn't rebind their buttons.
2. Fixed a bug where the VR controllers grabbing radius was too small on some controllers.
3. Potential fix for VR players accidently turning.
4. Fixed a bug where IR Light Sensors were not always triggering for players.
5. Fixed a bug where the Spirit Box would answer too many times if other players were talking.
6. Fixed a bug where the Ghost would despawn if the host disconnected. (Whoops)
7. Fixed a bug where the Ghosts position would be desynced for non hosts which would prevent the spirit box from working. This will also fix other issues like the Ghost Orb being in the wrong spot.
8. Fixed a bug where the Ghost footsteps would stop playing after a while.

Changes
1. The main menu will no longer reload if you fail to connect to the server.
2. Updated German, Spanish, French, Italian, Russian, Turkish, Dutch, Chinese and Danish translations.
3. Completed objectives will now fade instead of being crossed off, this is top help with localisation.
4 Thermometer now has no level requirement to buy.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes.

These are live development changes so bugs should be expected. Please report any in the #754893453585940500 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 24/09/2020

Fixes
1. Fixed a bug where the Ghost would sometimes not spawn properly.
2. Fixed a bug where if a player disconnects it would respawn the house key.
3. Potential fix for voice recognition not working in-game.
4. Fixed a rare crash when VR players are loading.
5. Potential fix for being teleported back to the Truck randomly.
6. Fixed a bug where some player volumes were being set to 0.

Changes
1. Added an error message when you can't connect to the server.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes.

These are live development changes so bugs should be expected. Please report any in the #754893453585940500 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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Date: 24/09/2020

Fixes
1. Fixed a bug where if you died and used a sanity pill it would be taken from your inventory twice.
2. Fixed an issue where if you died the mission total would add up to double what you received.
3. Fixed a bug where VR players were hovering slightly above the ground.
4. Fixed a bug where everyone was getting an extra $10 insurance for completing the ghost type objective.
5. Potential fix for voice recognition not working for some players.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes.

These are live development changes so bugs should be expected. Please report any in the #754893453585940500 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 25/09/2020

Fixes
1. Fixed an issue where the item descriptions were being cut off if they were too long.
2. Fixed an issue where if you died it wouldn't always update your item amount in your inventory.
3. Fixed an issue where long translations were being overlapped onto the item icons in training.
4. Potential fix for the Ghost not syncing it's Ghost type between all players causing some evidence to not work.
5. Fixed a bug where only the Host could see the Ghost.
6. Fixed a lot of AI navigation issues on Brownstone School.
7. Fixed a bug where dead VR players could still grab objects.
8. Fixed a bug where the Truck whiteboard description would be set to the hosts language.
9. Fixed a bug where VR players were hovering above the ground.
10. Fixed a bug where you could ALT+F4 when you were dead to keep your items.
11. Fixed a bug where Banshees would never attack.
12. Fixed a spot in the Ridgeview kitchen where placing a Sensor would go on the wrong side of the wall.
13. Fixed a bug where the bone was spawning once per person.
14. Fixed a bug where the bone would despawn if the host left.

Changes
1. You can now bind your mouse buttons again.
2. Banshees will now attack anyone if it's target is outside.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes.

These are live development changes so bugs should be expected. Please report any in the #754893453585940500 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 25/09/2020

Fixes
1. Fixed a bug where you could hear Wraiths footsteps after they walked on Salt.
2. Potential fix for the Spirit Box and Ouija Board not working with push to talk.
3. Fixed a bug where the Ghost could teleport outside of the map and get stuck. This will likely fix the Tanglewood teleporting issue.
4. Fixed some translation issues on the main menu.
5. Fixed a bug where the Thermometer was sometimes getting the wrong rooms temperature.
6. Fixed some massive performance drops with some cctv cameras on Brownstone School.
7. Fixed a bug where female VR characters were on their tip toes for most people.
8. Fixed a bug where VR players couldn't grab objects that were on the floor.

Changes
1. Moved the Truck on Brownstone School to help with performance issues when looking at the cctv cameras.
2. Increased the VR grabbing distance to help with grabbing objects on the floor.

New
1. Added text on the main menu screen to show the current server version.
2. Added an option to set your voice recognition language in "other" on the main menu. Your voice language package on windows will need to be set to this.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes.

These are live development changes so bugs should be expected. Please report any in the #754893453585940500 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Hotfix
Changes
1. Temporarily removed one of the Ghost events that was bugged.
2. Fixed some missing voice languages.

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#

Date: 26/09/2020

Fixes
1. Fixed a bug where the Ghost could teleport on top of the kitchen counter and get stuck.
2. Fixed a bug where the Spirit Box would give an instant response when turning it on.
3. Fixed a bug where the Head Mounted Cameras were breaking the Ghost.
4. Potential fix for Wraiths leaving footprints.
5. Fixed a bug where multiple players could take photos of the same evidence.

Changes
1. VSync will now default to on for new players. This will fix the 100% GPU usage issue.
2. The Smudge Sticks smoke is now more noticeable.
3. Slightly lowered the amount of experience you get for completing the ghost type objective on the medium and large maps.
4. Increased the chance of getting Intermediate and Professional contracts.
5. The Ghost Orb will now spawn in the Ghost room rather then being on the Ghost itself. This should fix issues with not being able to see it.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes.

These are live development changes so bugs should be expected. Please report any in the #754893453585940500 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Hotfix
Fixes
1. Fixed the Head Mounted Cameras from despawning the Ghost.

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#

Date: 26/09/2020 PART 2 - Steam | Default Branch - 5600974

Fixes
1. Fixed a bug where the Spirit Box could be used outside through the wall.
2. Potential fix for some settings being reverted/ not saving.
3. Fixed a bug where the default item list would be removed when a player left.
4. Fixed a bug where you could get the temperature for the room above you by pointing the Thermometer at the ceiling.
5. Fixed a bug where the EMF Reader was reacting to EMF on different floors.
6. Fixed a bug where the Ghost could teleport on top of the Bleasdale and Grafton Farmhouses roof and get stuck.
7. Fixed a bug where the Ghost could walk inside lockers and closets.
8. Fixed a wall on Ridgeview where if you placed a Sensor on it they would be teleported back to the Truck.
9. Fixed a lamp in Tanglewood that you could climb on top of in VR and avoid the Ghost killing you.
10. Fixed a bug where some peoples audio drivers would not work with the voice chat.
11. Some minor loading optimisations.

Changes
1. Intermediate contracts will now give 25% of your item cost back if you die.

New
1. Added Steam cloud saves support. To do this I have also changed the way the game saves your data. This still needs testing so please report any bugs.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes.

These are live development changes so bugs should be expected. Please report any in the #754893453585940500 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 28/09/2020

Fixes
1. Fixed a bug where VR players couldn't grab objects on the ground.
2. Fixed a bug where the Smudge Sticks would reset if you swapped them into your inventory.
3. Potential fix for players not always being killed by the Ghost.
4. Fixed a bug where VR players could grab objects when they were dead.
5. Optimised the networks calls during the Ghosts hunting phase.
6. Fixed a bug where servers were not being made visible on the lobby browser after playing a game.
7. Fixed a lot of areas on Asylum where the Ghost would get stuck.
8. Potential fix for the Ghost not syncing data with all players.
9. Fixed a bug where dead players could use the spirit box.
10. Fixed a bug where the main key would despawn if the host left.
11. Fixed a bug where your money would say $0 until you restarted the game.
12. Updated all of the Server and Voice Server code to hopefully prevent crashes, client timeouts and voice disconnects.
13. Potential fix for the Truck not always leaving when you close the door.
14. Fixed a bug where the Tripod would get teleported back to the Truck if placed in the Ridgeview basement.
15. Fixed a bug where the save file wouldn't get generated properly if you haven't played the game before.
16. Fixed a bug where if you rejoined a server the default items would be doubled.

#

Changes
1. Lowered the amount of money you get for taking some photos.
2. Lowered the volume of the Truck radio.
3. Lowered the volume of the main menu audio.
4. The Crucifix now has a maximum of 2 uses.
5. Smudge Sticks can no longer be used to take the Ghost out of it's hunting phase. Instead it will now have a delayed use and stop the Ghost from targeting a player for a short time to give you extra time to hide.
6. The Ghost now has a bigger interaction range on School and Asylum.
7. Updated translations.

New
1. Added text to show the max amount of items you can add on the inventory screen.
2. Lights will now flicker if your sanity is low. Only you can see these flickers.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes.

These are live development changes so bugs should be expected. Please report any in the #754893453585940500 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Hotfix
1. Fixed a bug where you would lose your items if you crashed.
2. Fixed a bug where the Ghost wasn't syncing its information with non hosts.
3. Fixed the Sanity Pills from not being usable.
4. Fixed some translations.
5. Fixed a bug where you could "use" the crucifix and make it disappear.

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#

Date: 28/09/2020 PART 2

Fixes
1. Fixed a bug where the Ghost would think it was outside by walking close to a outside wall.
2. Fixed a bug where the Sanity Pills weren't working.
3. Potential fix for Non-VR players not being able to load into School and Asylum.
4. Fixed a bug where VR players were getting stuck on everything.
5. Fixed a bug where the Language, Degrees and Voice Languages values were resetting each time you loading the main menu.
6. Fixed a bug where Non-VR players wouldn't get disconnected from the voice server after leaving a lobby.

Changes
1. The Ghost Orbs position will now be synced so all players can see it at the same time.
2. Photos will no longer be synced between players to stop a lot of crashes.

New
1. Added a toggle mute button for VR. This is bound to the same button the pause menu is on the other controller.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes.

These are live development changes so bugs should be expected. Please report any in the #754893453585940500 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 29/09/2020

Fixes
1. Fixed a bug where all servers were defaulting to EU.
2. Fixed a bug where some players couldn't see the Bone.
3. Fixed a bug where you would sometimes receive exp for leaving a game.
4. Fixed a bug where Non-VR players cameras were being deleted on School and Asylum. (the black screen bug)
5. Potential fix for the School side doors from getting stuck after a hunting phase.
6. Fixed a bug where taking a photo of a dead body would not show text in the Journal.
7. Fixed a bug where the Flashlights could be heard from everywhere.
8. Fixed a bug where your Sanity Pills amount could go lower then 0.

Changes
1. The range of the Crucifix has been reduced to 3 meters from 4 and 5 meters from 6 for a banshee.
2. Changed the colour of the motion sensor on the map to red.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes.

These are live development changes so bugs should be expected. Please report any in the #754893453585940500 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 29/09/2020 PART 2

Fixes
1. Fixed a bug where the Spirit Box would answer without holding push to talk.
2. Fixed a bug where Non-VR players would crash when playing with a VR player.
3. Fixed some areas on Ridgeview where the Ghost could get stuck.
4. Potential fix for players not seeing the bone in the same location.

Changes
1. Taking a photo of a footprint in Salt will now count as "footprint" evidence.
2. There is now a delay in-between item swapping with the scroll wheel. This will help prevent a lot of disconnects.
3. Increased the chance for EMF Level 5.
4. The server password screen will now say "Server version mismatch" instead of "Game does not exist".

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes.

These are live development changes so bugs should be expected. Please report any in the #754893453585940500 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 30/09/2020

Fixes
1. Potential fix for the Photos not always counting as evidence.

Changes
1. Increased the Non-VR scroll speed.
2. Increased the collider size of the VR head to help prevent accidently going through walls.
3. Increased the resolution of photos.
4. The Walkie Talkie will now turn off if you are talking when the hunting phase starts.
5. Left Mouse Button is now the forced key binding for clicking onto the main menu screen. This is to help players who accidently rebind it.
6. Increased the range that photos check for evidence being in them to 5 meters from 3.
7. Set a temporary fps limit of 240. I will add an option to change this soon.

New
1. Added Steam Authentication to the server. Please let me know if you are failing to connect to the server.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes.

These are live development changes so bugs should be expected. Please report any in the #754893453585940500 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 29/10/2020

Fixes
1. Fixed a bug where the microphone would reset in the audio options each game.
2. Several optimisations to help with timeout disconnects.
3. Potential fix for anyone on a University internet not being able to connect to the server.
4. Fixed a bug where dead players couldn't use voice chat.
5. Fixed a bug where the Non-VR pause menu would become unusable.
6. Fixed a bug where dead players were able to use the walkie talkie.
7. Fixed a bug where you could take a Photo outside of Edgefield and it would count as Dead Body evidence.
8. Fixed some spots where you could glitch through walls on Tanglewood.
9. Fixed some spots on the Farmhouse maps where the Ghost could get stuck.
10. Fixed an issue where you could change the text style of your name.
11. Fixed a bug where VR Toggle mute was set to hold and not toggle.
12. Fixed a Non-VR bug where the pause menu screens would overlap.
13. Fixed a bug where rebinding drop to left mouse button would make the main menu unusable.
14. Potential fix for save files being corrupted if you crash.
15. Fixed a bug where the Ghost wouldn't always lower the room temperature.
16. Fixed a bug where changing the voice language wouldn't change the voice recognition language.
17. Fixed an issue where your would get disconnected by client timeout when loading levels.
18. Fixed a bug where your sanity would raise during a Ghost Event.
19. Fixed a bug where the ghost death hands could be seen on cameras.
20. Fixed a bug where you could take photos through walls/ doors.
21. Fixed an issue where players with 1GB vram graphics cards would crash in multiplayer when loading into a level.
22. Fixed a bug where the photo evidence names would be in different languages depending on who took the photo.

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23. Fixed a bug where your sanity would raise by 25 during one of the ghost events.
24. Fixed a bug where the windows and door handles in some doors were still visible when you were dead.
25. Fixed a bug where the Ghost Orb would sometimes get disabled.
26. Fixed a bug where the Smudge Sticks smoke would last forever if you swapped it into your inventory.
27. Fixed a bug where you could get the temperature through the wall when you were outside.
28. Fixed an issue where objects could fall behind the truck shelves and be made unreachable.
29. Fixed a bug where several player sound effects were not being affected by the master volume.
30. Fixed a bug where the push to talk button had to be held down for 1 second after your question for it to register as a phrase.
31. Fixed a bug where the default items daily challenge wouldn't complete.
32. Fixed a bug where the thermometer would set off motion sensors.
33. Ridgeview: Fixed a bug where the ghost orb would spawn outside of the basement.
34. Fixed a bug where VR players would spawn outside the Truck if they were outside of their play space.
35. Ridgeview: Fixed a bug where the ghost orb would spawn outside of the basement.
36. Fixed a bug where the Ghost would try to throw items that were on the VR inventory belt.

#

Changes
1. Upgraded the server code to PUN2. This should fix most timeout disconnects and all voice chat issues.
2. If your voice recognition is working you can no longer get a response on the Spirit Box just by talking, it will now only answer if you asked a question.
3. Updated localisation.
4. Lowered the pitch of the EMF Reader sound.
5. Lowered the brightness of the lights on the main menu.
6. The Australia server has been removed from the region selection.
7. Ghost writing will now count for photo evidence.
8. The lobby room list will no longer show empty or full rooms.
9. Lowered the amount of sanity that you lose during a ghost event.
10. The Ghost Orb and Bone will now spawn more towards the middle of the room.
11. If your voice recognition stops working the Spirit Box will default to giving a random response by talking.
12. The room temperature will no longer raise over time if the ghost leaves the room.
13. Most of the save data has been moved off of the save file to help with optimisation and help prevent save files getting corrupted when you crash.
14. The server invite code will now always be hidden by default.

New
1. Added a voice sensitivity slider in the audio options.
2. The text on the Spirit Box will say what the response said.
3. Added a copy button for the server invite code that can be used when the code is hidden.
4. Added text to show the server version on the server password screen.
5. Added a button to enter passwords from your clipboard.
6. Added LIV support for VR.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes.

These are live development changes so bugs should be expected. Please report any in the #754893453585940500 channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 31/10/2020

Fixes
1. Brownstone: Fixed a bug where the side doors would become unusable after a hunt.
2. Fixed a bug where VR players couldn't grab the Journal when they were dead.
3. Fixed a bug where if you had your Windows Calendar set to Thai it would break the game.

Changes
1. Increased the ghosts chance to wander to a different room.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes.

These are live development changes so bugs should be expected. Please report any in the #old-bug-reports channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 04/11/2020

Fixes
1. Fixed a bug where the VR Smooth Camera would move outside the map when you died.
2. Fixed a bug where some evidence such as Ouija Boards wasn't working for the photos.
3. Potential fix for crashes when loading back to the main menu.
4. Potential fix for save files getting corrupted when you crash or quit.
5. Potential fix for Glowsticks sometimes not giving any light.
6. Fixed a bug where some players were not able to connect to the server since the Halloween update.

Changes
1. Removed the delay between each equipment spawning.
2. Changed the way the server gets recreated when loading back into the main menu. This should fix a lot of bugs and disconnects. The host will now also remain the same.
3. Fixed a bug where VR players wouldn't get teleported back from the dead room.
4. Fixed a bug where the ghost could see you through the Ridgeview door.
5. Removed the voice sensitivity setting as it was breaking non push to talk.

New
1. Added a "connecting to server" loading screen.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes.

These are live development changes so bugs should be expected. Please report any in the #old-bug-reports channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 05/11/2020

Fixes
1. Potential fix for save files getting corrupted when crashing.
2. Fixed a bug where the save file would sometimes be empty. If this happens the save file will now be recreated.
3. Fixed a bug where the ghost could walk into some closets.
4. Fixed a bug where leaving a game with the pause menu wouldn't make you leave the server/ room.

Changes
1. Removed the Halloween theme from the main menu.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes.

These are live development changes so bugs should be expected. Please report any in the #old-bug-reports channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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#

Date: 09/11/2020 - 5801522

Fixes
1. Asylum: Fixed a bug where the Ghost could pick outside as it's room and get stuck.
2. Fixed a bug where Non-VR players could glitch out of the Truck while it was closing.
3. Potential fix for the laggy player and object movement.
4. Potential fix for the Ghost breaking if a player disconnects during the hunting phase.
5. Asylum: Fixed a bug where the CCTV map icons were all on the first floor.
6. Potential fix for being able to use Sanity Pills multiple times.
7. Fixed a bug where the dead body photo evidence wasn't working.
8. Potential fix for the player volumes not always being set for the correct players when entering into a new game.
9. Fixed a bug where the microphone audio device was resetting each time you loaded back to the main menu.
10. Asylum: Fixed a door on the bottom floor that was opening the wrong way.
11. Fixed a bug where the photo camera would give evidence if the evidence was behind the camera.
12. Fixed a bug where you couldn't take a photo of the farmhouse window fingerprints.

Changes
1. Basketballs will now bounce more accurately.
2. The ghost photo daily challenge will now complete when another player takes the photo.
3. Increased the lighting brightness in the main menu area.

New
1. Added an objective to get a ghost to walk through salt.
2. Dead players can now grab non equipment objects.

Known issues
See the Trello board: (Link below)

Upcoming Changes:
1. Bug fixes.

These are live development changes so bugs should be expected. Please report any in the #old-bug-reports channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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Date: 11/12/2020 - 5955822

Fixes
1. Fixed a bug where some players had laggy movement.
2. Tanglewood: Fixed a bug where taking a photo of the computer monitor counted as evidence.
3. Asylum: Fixed several objects that had no collision.
4. Fixed a bug where you would get duplicate contracts.
5. Asylum: Fixed several areas where the ghost could get stuck.
6. Fixed several spots in the all maps where you could get stuck.
7. Fixed a bug where the Spirit Box and EMF Reader audio would get incorrectly set when moving between floors.
8. Fixed a bug where the Spirit Box could be used from far away if you were near the Ghost.
9. Fixed a bug where the Glowsticks were not showing fingerprints.
10. Fixed several locations where you could glitch into a safe spot.

Changes
1. Updated localisation.
2. You will no longer collide with cabinet doors. This will fix the exploit of getting on top of the kitchen counters.

New
1. Added a new Prison level. This level will always show in the contract selection for the next few updates.

Upcoming Changes
See the Trello board: (Link below)

These are live development changes so bugs should be expected. Please report any in the #old-bug-reports channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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Date: 22/12/2020 - 5990424

Changes
1. School & Asylum: Updated the lighting with a new lighting system. This lighting is already on the Prison level.

New
1. School & Asylum: Added a new optimisation system which will significantly improve performance and load times.

The server version will remain 0.2

Upcoming Changes
See the Trello board: (Link below)

These are live development changes so bugs should be expected. Please report any in the #old-bug-reports channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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Date: 19/06/2021 - Steam Build ID: 6899632
Server Version: 0.29.6

Fixes
1. Fixed a bug where enabling alternative ports would stop your from being able to connect to the server.

These are live development changes so bugs should be expected. Please report any in the #old-bug-reports channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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Date: 23/06/2021 - Steam Build ID: 6919841
Server Version: 0.29.6

Fixes
1. Fixed a bug where if your windows calendar was set to Thai you could not connect to the game servers.
2. Fixed a bug where the server names text could go outside of the box if the name was long.
3. Fixed a bug where daily challenges gave no reward. This will fix with the next reset.
4. Fixed several safe names that were being caught by the profanity filter.

Changes
1. Willow: Slightly lowered all of the light switches to make them easier to press.

These are live development changes so bugs should be expected. Please report any in the #old-bug-reports channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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Date: 24/06/2021 - Steam Build ID: 6927525
Server Version: 0.29.6.1

Fixes
1. Fixed a hacking exploit that caused a memory leak when you connected to the server.

These are live development changes so bugs should be expected. Please report any in the #old-bug-reports channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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Date: 02/07/2021 - Steam Build ID: 6973484
Server Version: 0.29.6.2

Fixes
1. Fixed several exploits.

Changes
1. Added all Unicode characters to the profanity filter for room names and user names.
2. Upgraded the Unity version which will bring a lot of crash fixes and optimisations.

These are live development changes so bugs should be expected. Please report any in the #old-bug-reports channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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Date: July 8th 2021 - Steam Build ID: 6999481
Server Version: 0.2.10.1

Changes
1. Replaced the voice chat system from Photon Voice to Dissonance. Please report any voice chat issues (not voice recognition).
2. Both Yokai and Hantu will no longer have an increased spawn chance.
3. Willow Street House will no longer always show on the contract selection map.
4. The versioning system has been slightly changed to make it clearer what each update is.

These are live development changes so bugs should be expected. Please report any in the #old-bug-reports channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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Date: July 21st 2021 - Steam Build ID: 7062992
Server Version: 0.2.11.0

Fixes
1. Fixed a bug where the Sound Sensor graph bars could go higher than the monitor.
2. Fixed a bug where the ghost could always hear host players if they were talking when push to talk was turned on.
3. Fixed a bug where the Thermometer wouldn't always give values for the correct room.
4. Fixed a bug where disconnecting from server timeout on the main menu gave no error message.
5. Fixed a bug where the language selection and photo sensitivity warning didn't show until you reloaded the main menu.

Changes
1. Mares can no longer turn lights on. This is designed to help with their strength.
2. Slightly increased the volume your microphone has to get to for the ghost to hear you during a hunt.
3. Removed the high volumetric lighting setting due to a bug causing it to not work. Medium is now changed to High.

New
1. Yureis now have a special power to lower your sanity similar to other ghosts.

These are live development changes so bugs should be expected. Please report any in the #old-bug-reports channel
Live development changes can be found on the development Trello board here: https://trello.com/b/9QrnqQ1j/phasmophobia

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Hotfix - 0.3.0 (same version)

Fixes
Fixed a bug where you could click on the ghost writing book to activate it
Fixed a bug where Hungarian and Danish languages were swapped in the settings
Fixed an issue where the celcius text didn't change to fahrenheit on the Thermometer

Changes
Chromatic Aberration has been temporarily removed until we add an option to disable it
Lowered the volume of the DOTS Projector sound

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There is a new update out to fix the issues with VR players not being able to close the truck door in multiplayer unless they were the host. Please restart steam to get the update. The game version has not changed.

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Sorry for the confusion, the equipment change has now been made clearer in the patch notes

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A new hotfix is out to fix a few issues, the version will remain the same. You can read the patch notes here: https://store.steampowered.com/news/app/739630/view/4972526782645080171

Changes - Lowered the volume of the main menu music Fixes - Fixed an issue where the Mare description was wrong - Fixed missing characters in Traditional Chinese - Fixed text formatting for Japanese - Fixed a bug where the push to talk button was setting the opposite option in the journal - Fixed a bug where toggling head bob would move the came...

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A new hotfix with several fixes, the version will remain the same. You can read the patch notes here: https://store.steampowered.com/news/app/739630/view/4972526782648206516

Fixes Fixed a bug where you would always be crouching on the main menu if you had head bob enabled Fixed a bug where you couldn't navigate the last page of the journal using a controller Fixed a bug where solo VR players wouldn't get a photo reward Fixed a bug where the photo reward was doubling per player Potential fix for the audio volume spik...

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A new patch is out with several fixes and changes for version 0.3.1.1. You can read the full patch notes here: https://store.steampowered.com/news/app/739630/view/4972526782656020068

Changes Removed the imgui.ini file check so you can now use Reshade again Removed the light cookie/ mask on the area light around you to make it easier to know when your flashlight is on The main menu music has now been moved to a boom box that you can click to mute the music Fixes Fixed an issue where the Jinn description was wrong Fixed a bug ...

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A new patch is out to fix a few exploits and to remove the anniversary decorations. You can read the full patch notes here: https://store.steampowered.com/news/app/739630/view/2859213830222433359

Changes The anniversary decorations have been removed and the music on the boom box will now default to off Updated a lot of missing localisation for Turkish Fixes Fixed an exploit where you could point lights up at ceilings to prevent your sanity draining Fixed a bug where the journal case number was being increased by the amount of players in ...

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A hotfix is out to fix the major issues with the Nightmare update, thanks everyone for the bug reports. You can read the patch notes here: https://store.steampowered.com/news/app/739630/view/3020219432740032805

Fixes - Fixed a bug where the wall lights on Grafton and Bleasdale didn't work - Fixed a bug where you couldn't leave Grafton and Bleasdale after a hunt - Fixed an issue where you would get big performance drops when the campfire was lit - Fixed a bug where the ghost could not leave or enter the female toilets - Fixed a bug where the ghost could...

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A new patch is out to fix several issues with the Nightmare update. You can read the patch notes here: https://store.steampowered.com/news/app/739630/view/3060753084266419645

Fixes Fixed a bug where some Ouija Board sanity questions were taking away too much sanity Fixed a bug where the Ouija Board sanity questions would give a different answer for each player in multiplayer Fixed a bug where the ghost would not kill you if it saw you while checking your last location Fixed a bug where the snow weather effects were n...

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A new patch is out to fix some bugs with the previous update and to remove the Halloween decorations. You can read the patch notes here: https://store.steampowered.com/news/app/739630/view/4554822986416321515

Changes Removed the Halloween decorations Removed the increased chance for the new ghost types Fixes Fixed a bug where the escape the ghost during a hunt objective was not completing Fixed a bug where the ghost writing book was not giving evidence photos Fixed a bug where the sound would break inside the top floor of the cabin if you walked near...

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<@&893160227212509194>
A hotfix is now out to fix some bugs with the Cursed Possessions update. You can read the full patch notes here: https://store.steampowered.com/news/app/739630/view/3099036942813472786

Fixes Fixed a bug where the Mimic had a 20% chance to spawn. It is now double the chance of other ghosts. Fixed a bug where you couldn’t take a photo of the Maple lamp post fingerprints Fixed a bug where the Cursed Possessions breaking would increase the hunt duration significantly in multiplayer Fixed a bug where VR players couldn’t see other V...

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<@&893160227212509194> Sorry about the last post, the patch notes link was wrong.

A new update is out with many bugs fixes as well as several changes. You can read the full patch notes here: https://store.steampowered.com/news/app/739630/view/3099038120462683272

Changes Foggy weather has been temporarily removed while we work on a new system and will return looking better than ever with the VR rework early next year All Cursed Possessions will now only have one spawn point each, meaning only 6 spawns in total per map to learn. Finding them will be more intuitive too e.g.

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<@&893160227212509194>
A new update is out to remove the Christmas decorations, add a photo evidence priority system and many bug fixes. You can read the full patch notes here: https://store.steampowered.com/news/app/739630/view/3099039480050972560

New Added a priority system for photo rewards (top to bottom): Ghost Bone Fingerprints Footprints Dead Body Interactions Cursed Items Dirty Water Changes Removed Christmas event decorations and changes Maple Lodge Campsite will now have random weather again Lowered the volume of the bulb smash sound You can no longer take multiple photos of a Gh...

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<@&893160227212509194>
A new patch is out with many bug fixes and changes. You can read the full patch notes here: https://store.steampowered.com/news/app/739630/view/3093411158319164613

Changes Increased the chance for ghost events on small maps Significantly reduced the distance that paranormal sounds are heard away from the ghost's location with the Parabolic Microphone so that they are now near the ghost. Push to talk will now enable when playing solo if you have the option selected instead of forcing your microphone always ...

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<@&893160227212509194>
A new patch is out with many fixes and some balance changes for the Hantu. You can read the full patch notes here: https://store.steampowered.com/news/app/739630/view/3090035994578324798

We've had great response from players about the last update, but we've found that Hantu were still not fast enough unless it was snowing. We've kept the lower speeds the same, but increased their speed when the fuse box has been off for some time during all weather. Hantu can no longer turn on the power, as this would stop them accelerating Hant...

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<@&893160227212509194>
A new patch is out to fix many of the remaining issues, especially with VR. You can read the patch notes here: https://store.steampowered.com/news/app/739630/view/3178987160556362387

Flipped the Edgefield basement door Flipped the Willow basement stairwell door Flipped the Willow bathroom door Adjusted a light switch fingerprint that was too similar to the Obake unique fingerprint Adjusted the dirty water material to be more obvious All doors in Willow now have the same material Moved the Willow dining table and added some m...

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A small fix was just released to fix the bugged egg spawns. There is no patch notes for this and the game version will remain the same.

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<@&893160227212509194> Hey everyone, we hope you all enjoyed the Easter event! There is now a new patch out to remove the event as well as many bug fixes and some optimisation for Maple Campsite. You can read the patch notes here: https://store.steampowered.com/news/app/739630/view/3174484195236412354

Added a cooler box hiding spot outside the cabin Ghosts can now leave fingerprints on locker doors {STEAM_CLAN_IMAGE}/37002678/3b4d73cfc7cdab8a17461a9522427d85bcb864af.png Removed the Easter egg hunt Optimised several Maple Lodge Campsite textures to lower RAM usage Adjusted the Tanglewood basement hiding spot to help it be more consistent The V...

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