Hey, Im a 162 ek from destiny that likes to do tasks to test respawns and give feedback to help this great game.
I was doing this task after the recent patch changes. I have 140+ tasks completed so far and this is the first task I found that in my opinion have some improvement opportunities.
First of all, lets talk about the respawn that is after the 7000 key door. Makes no sense this respawn is there (same with stone golems respawn), why would you make a low lvl respawn after such a hard to get key? Also respawn layout, monster distribution and respawn timers should be completely changed.
Second respawn (the one south of Abukir city).
Respawn layout is ok.
Respawn distribution needs some improvements.
Respawn density could get some improvements in some places.
Respawn timers need massive changes, some of the monsters (if not all) take over 11 minutes to respawn.
Only 1 monster needs a damage check, Harpy Spellweaver. They deal way too much damage because they attack too often and also have very very long range and sometimes they do 170+ in one turn. The damage, exp and loot makes no sense for such a low lvl task/monster.
As for general loot, it would be great if they could get the classic less items more gold same loot value in average change, or at least add a mailbox to the respawn.
And exp wise, its very very very bad with the current respawn timers.