I’ll try to put into words my experience (550~600 RP) throughout the entire faction and highlight both the positive and negative points. Since I play on a high-rate server, I won’t comment on profit or waste regarding the spawns.
Part 1
Piranhas
Great spawn overall. The mechanics are fun and well designed, and there are many different hunting grounds to complete the task. Collecting tidecut shards, pearls, and exploring all the treasures across the map felt rewarding and enjoyable.
Thornfin
A good spawn. I do wish there were additional places to hunt thornfins, even if they had a lower kill/hour rate, but overall it’s still a solid hunting ground.
Part 2
Eelwyrm
Excellent spawn and a very solid hunting place. Even after finishing the task, it still feels like there’s room to continue hunting. It’s a chill spawn with good experience and a legendary drop. I do wish the skins had more uses (I’ll mention skins and grinding later).
Tideshrimp
This was one of the weakest parts of the faction for me. The lap feels extremely repetitive, and having only tideshrimps in the entire spawn makes it very boring. I can’t imagine coming back here except to help friends with the task.
Part 3
Cryolure
This spawn feels uninspired. It’s the same creature throughout the entire cave, with no real challenge or interesting mechanics, just running around killing it.
Bloodscale Naga
A great spawn. The ranged/melee mechanics, legendary drop, and multiple paths makes it very enjoyable. You can build your own lap and try to optimize it. I helped friends from all vocations with this task: EK felt a bit too easy, while RP/ED/MS can be quite deadly, which adds some balance considerations.
The art, map, and overall design are flawless. Everything looks beautiful and very well polished.
...continues (character limit)