What do you think about increasing the level of dungeons like Magma, Cerebril, Ashavoran, and event bosses such as Christmas, Halloween, and Insigoma?
For example, the current level bracket is 400, with certain rewards. Why not create versions for level 600+ players, with slightly higher EXP and increased drop rates?
After all, when players reach that level, there tends to be some disinterest in running these dungeons, since the rewards aren’t as appealing. I’m not even suggesting drastically different rewards just that extra 1%, you know? Even a little more EXP would make it worthwhile, giving more meaning to the time invested in facing those bosses.
#dungeons upgrade.
5 messages · Page 1 of 1 (latest)
I think there should be dungeons for all level brackets. If you feel like doing high level ones, try Sanctum. There's also another dung comming in P3 of underwater. Probably 600+.
The point isn’t whether it’s easy or hard especially since Sanctum is actually pretty low-level nowadays...
I think also would be good to add some harder diff for dwarf/luana dungs like hell or something to make it worth do at higher level
It should be allowed to run any type of difficult in any level. I want to run level 200 dungeons as a level 100, or maybe run level 600 dungeons as a level 400, make it fun again or more challenging, scaling could be infinite