#General feedback (revamps and new contents suggestion)

3 messages · Page 1 of 1 (latest)

hearty zenith
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We need more content in the game. Many high-level players complain there isn’t much to do, and a lot of them usually quit after level 700 because it becomes an endless grind.

Achievements:

Add achievements for completing various quests.

Introduce hidden achievements to encourage exploration and experimentation.

Bestiary:

The Bestiary was implemented almost 2 years ago, but it still has no rewards.

Rewards should be added as soon as possible so players can focus on completing the Bestiary instead of just grinding levels.

Dungeons (DGs):

Since tokens can be traded for items earned in DGs, those items quickly become obsolete/ordinary.

DGs could instead be made into daily content with a small chance to drop epic gear.

Example: instead of trading tokens for a Falcon Set, make it drop directly inside the DG. This would keep players motivated to run DGs regularly.

Attributes Revamp:

Attributes should be more flexible, allowing players to build their dream sets, with a cost.

Keep the standard attributes with the existing stones. (standard stones keeps workign as normal providing the standard attribute for that item)

Introduce a new stone costing 300k, which gives a random attribute (for weapons, it would randomly select from weapon-specific attributes). Not guarantee that the 300K will give you an attribute, you must try to use it and it can break, like the regular one.

Example of a lucky roll: Critical 5% + Berserk 5% + Perseverance 5%.

Example of an unlucky roll: Lean + Parry 2% + Crushing Blow 1%.

To reset a weapon’s attributes, add an option to pay:

1kk for a low rate server

10kk for a higher rate server

This would let players reuse weapons and try again for better attributes.

It would add excitement and make it possible to create unique items. It also works as a gold sink.

Players who don’t want to take risks can still use the standard attribute stones.

stark abyss
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An extra attribute should be enchantments. Each piece would have 1 out of 3 extra att being able to switch it on and off as the player would like to do.

Put creature products to be dropped on lower level zones, making higher levels linked somehow with lower levels improving the games economy and circulation.

Then, the dungeons as Eduardo have said, could be improved and also get a token drop to be traded for the type of enchantment the higher level player desire in case market doesnt have enough items to be done the other way.

coral quarry
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Excellent ideas!!