#Reduce Ritualist kills for task

7 messages · Page 1 of 1 (latest)

orchid cedar
#

Hours required in the same spawn are excessive, particularly because of Ritualist kill requirement.

On top of that, those who don't enjoy Aividem or don't have team to play with regularly need to be there and arrange a team for many hours since both guards and ritualist take place in the same hunt.

Edit: a lot of salty people downvoting that probably finished task already and don't want others to have a pleasant time when they suffered.
You cannot deny that this task is currently in a completely different category compared to any other kill task pre-sanctum. Completion will easily take over 6 hours with a 4 man team.

Other tasks have seen their kill count reduced. Its only fitting this one is adjusted too.
Doesnt have to be drastic, just more manageable.

stone island
#

That would be great

fair hawk
#

Agreed.
Big problem from group tasks is to found a group to do the task.
The game don't encourage you to hunt in group in any moment, all adjustment to group hunt aren't effective due your group continue breaking resp.

valid socket
#

Aividem was fun. Carried like 7 shooters as EK there

modest stump
#

It's not a Pre-Sanctum task. It's a White Light task. Yes, it requires team and have an excellent reward... 6 hours for an absurdly strong pair of pants doesn't seem like much.

wary grove
#

im calling for them to expand the kill count make it 2000 kills each ty

bleak tartan
#

Avidem its perfectly balanced. No need to change anything there.