#Additional Tooltip Information

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civic ruin
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With the introduction of the tooltip window and more complex damage calculations, I think it would be nice to add further information in the tooltip. Currently the tooltips mostly only cover spellpower related information and not melee/distance/defense information. My main suggestions would be:

  1. Add expected damage to all kinds of ammunition, not just Burst Arrow and Explosive Rune. https://i.imgur.com/Yk1F4qd.png https://i.imgur.com/lE1C1oS.png
  2. Add expected damage to melee weapons. https://i.imgur.com/zN77Sct.png
  3. Add expected damage to ranged weapons if possible. Ideally considers the equipped ammunition as well as the flawless bonus of the weapon. https://i.imgur.com/egFwThw.png
  4. Add Armor and Defense to the Skills Menu under Resistances or Character stats the same way it is included in the Beastiary for Monsters. https://i.imgur.com/DBvf3Lw.png

In the past it was easy enough to calculate all of these things on your own but with increasingly complex formulas you're currently kind of forced to create spreadsheets to calculate the damage you're doing. Assessing the strength of a piece of gear or weapon becomes quite difficult, especially for newer players. Even with this information spreadsheets will still be necessary to properly simulate certain attributes, but it'd still make things a bit more intuitive.

civic ruin
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Also, the compendium has some outdated information regarding this. For example was damage calculation changed recently, the compendium does not reflect that:

maximum damage: 20 + (attackSkill ^ 2) / 1600 * attackValue / attackFactor
minimum damage: playerLevel / 5 + (max * 0.20)
minimum damage (two-handed weapons): (playerLevel / 2) + (max * 0.15)