#Elite boost system

1 messages · Page 1 of 1 (latest)

fleet whale
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I’d like to propose the idea to change this system from uses to a time based system to be able to match it within a teamhunt, an exp boost etc.

Obviously this would need some tweaking to the actual boost rate of the different tiers. it could also come in different boost strengths and last x amount of time and the cost would be scaled in amount of tokens. There could also be a party booster instead of everyone having to use the same amount of tokens.

Tier 1 would boost 25% on common, 15% on rare and 10% on Legendary and cost x amount of tokens.

Tier 2 would boost 40% common, 30% Rare and 20% legendary and cost more tokens.

The way it is now you have to use a new one once you reach 18 uses to keep legendary boost active, easy to miss this and hard to match these uses with a time based hunt.

lean pike
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i kinda like how it is now, but i can see how if you have one running and it expires during a hunt it feels bad. maybe they can make it where we can add to the count to make it higher?

steady drift
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I honestly can resonate with what your trying to suggest but considering how boosts, vouchers, events and alot of other stuff is time ticking stuff and kinda stress some people at a degree, I would say that this system doesn't need a time ticker. As Corelli said, would be just nicer to be able to add more to the counter and that counter being displayed in skill window or stming and each token variation having their own count.