I’d like to propose the idea to change this system from uses to a time based system to be able to match it within a teamhunt, an exp boost etc.
Obviously this would need some tweaking to the actual boost rate of the different tiers. it could also come in different boost strengths and last x amount of time and the cost would be scaled in amount of tokens. There could also be a party booster instead of everyone having to use the same amount of tokens.
Tier 1 would boost 25% on common, 15% on rare and 10% on Legendary and cost x amount of tokens.
Tier 2 would boost 40% common, 30% Rare and 20% legendary and cost more tokens.
The way it is now you have to use a new one once you reach 18 uses to keep legendary boost active, easy to miss this and hard to match these uses with a time based hunt.