#Aividem

6 messages · Page 1 of 1 (latest)

gloomy snow
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Tried the spawn in a 4man group; 440knight, 500ranger, 510 druid, 540ranger. We barely did ~2.3kk/h clean. 5.1kk gained in one hour with boost and voucher active.

It is near impossible to reach the 2695k/h number in the image posted previously unless you ignore flames existing and there's no walking between pulls.

It feels better with the lower amount of waiting for flames with 4 players though, and if we did reach the advertised amount of experience it would be good enough to hunt there outside of this test.

low tartan
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assuming there will be no further changes to spawn% and exp% per party member, to make aividem work just like prepatch you would have to increase base experience yielded by aividem monsters and decrease their base spawn rate.

Similar problem is probably shared with other monsters with abnormally low exp that were balanced for teamhunting in old system and that would be: corruptors, abysmors, flamebringers?, eschen church?, blue wyverns, blue sphinxes? and probably more

At the same time it's very hard to tell what exp/h is good after these changes. Maybe its actually intended to have 2,3kk and doesnt require buffs.

timid sluice
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in 3 man team we had max 2kk/h (no buffs) but still we had to w8 for flame in few places , ppl who were that with me have it done and they said before update exp/h was much higher

low tartan
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it was around 2,7kk trio and 2,3kk quad in old system (tryhard mode kinda)

bleak zenith
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Make them have more hp and more exp? Is flame 30s on monsters too? Should be enough time i guess. But enough hp to take 20s at least for 1ek+2rp to kill would be nice. Then it should be fine right?

Maybe need more buff on exp or just 15% formula idk. glgl