#Dynamic Respawn not working as intended

5 messages · Page 1 of 1 (latest)

steady niche
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Ok, so according to Eldrin there is two requirements for monsters respawning faster:

  1. Shared Experience active in the past 60 seconds
  2. Everyone has damaged or taken damage from a monster in the past 5 minutes

If these conditions are met, when a creature dies before everyone in the party has damaged it/has been damaged by it, the creature should still respawn faster and take everyone in the party into account for the respawn rate (e.g. mage e-waves a group while ranger still loots, this waved group should still take everyone in party, including ranger, into account when respawn timer is set).

This is not happening:
We just hunted Church, we are together permanently, everyone constantly deals damage or takes damage. But if the shooters don't damage all priests, priests only killed by one of them won't respawn faster, in other words, dynamic respawn only takes into account players who deal damage to specific creature.

twilit nymphBOT
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real ivy
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@crisp girder

ember hinge
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Haven’t team hunted much but we went to corruptors and it felt like we had a problem with shades and nightmares respawning maybe their timers aren’t up to date with new corruptor timers, maybe not everyone damaged them or maybe it’s the double stairs which deactivates shared for a few moments

glass fjord
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Data is being collected continue hunting for best performance after the 3rd fix Salute