#SUGGESTION: DEFINITELY INCREASE RESPAWN SPEED IN ETHERNUM/PROGENY

8 messages · Page 1 of 1 (latest)

surreal thorn
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My suggestion is: definitely, on servers like ethernum, increase respawn speed by something around 25%, permanently.

Many hunting locations are unfeasible due to respawn speed. I understand that it would increase the speed at which players would gain experience, but as it stands, there are very few viable hunts in the game. Even in the best locations known to most beginner players, such as hydra luana, dl poi, tombs, etc. it is necessary to wait for respawn, often making the game more boring than it should be.

I'm a fan of Medivia and have been playing since Tibianic, in mid-2010. That's why I emphasize that my only interest in this suggestion is to improve the gameplay to attract players back and retain new players.

Many friends stopped playing the game for exactly this reason: waiting for respawn.

woven fulcrum
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a lot of people would actually return to playing if they increased the respawn speed. it was the most frustrating part of the game

latent nova
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I stopped playing some time ago, I didn't have the patience to wait 2, 3 or even 5 minutes for a respawn, or several respawns. quite frustrating.

surreal thorn
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In fact, I don't even know of respawns that don't break. and this has been happening since I got lv 200. it's very frustrating. Alphabeast, Sphinx (pt x2), hydras, dls, chimeras, etc. They all break.... It ends up that the game is based on hunting solo and waiting for respawn

woven fulcrum
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I'm completely in favor. Even if they reduce experience and/or loot, increasing the speed of respawns would greatly improve the game. much more than any update. The weak point of medivia is the inability to hunt in groups. and today it is unfeasible exclusively due to the respawn speed.

rich spire
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everyone putting poop emoji is hmm:ing spawns so ofcourse breaking aint a problem kekw

latent nova
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There isn't even a solo lvl 250+ respawn that I don't break, it makes me lazy to think about logging in and spending 5 minutes waiting for the respawn to continue the hunt.
It could reduce xp in general and increase respaw in general, making xp/h remain the same, but without meaningless interruptions.

stone vortex
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Sure, and make the rate 1x exp instead of 2x to avoid powercreep