#Archer related changes

1 messages · Page 3 of 1

vital prairie
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Well...they said that the best thing to do would be wait to sell your gears till they find a final and proper way to balance the itens...i guess you popped the champagne too early my friend

finite ice
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This.. imagine if someone has average skills for their lvl at low lvl they will be nerfed

carmine comet
raw copper
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i dont think that wearing higher level gear will be worse than using the 'correct' gear and even if thats true, you have the harddest part done which is afford those upcoming items, just play the game lel

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using full agony set on my druid it made my avg dmg increase 100~ on min and max dmg of my sd while being level 303 and the gear requires 400

glad condor
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How about tweaking shielding skill gain formula for archers (make it harder) and let them keep health during the spell?

finite ice
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And that was when we had attris be locked behind lvl and now it's gonna be halves coz if item has dex unlocked as attri or not

carmine comet
timber saffron
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dexterity now shows as precise??

raw copper
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you will still get full protection for gear @carmine comet, the level requirement just takes a bit from the extra dmg coming from items.. look my img above using clean blue set and was about the same strenght as me on live(bit higher actually)

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200 level under the proper level of the set and i got way more dmg than using my proper level gear.. it is worth if you have better stuff.

floral nest
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attribute cost should be taken into consideration with vendor prices with selling items on things that are considered low level, investing 500k into an item that costs 30k on NPC is never worth it.

carmine comet
raw copper
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well ppl on ts are saying that they are feeling like me, they are always feeling a bit stronger, with same gear, lower gear and high end gera

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with the upcoming change of formula to require 10 bolts to kill a bat, you should feel waaay stronger.

fresh schooner
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800 mana for 20power bolts / 480 for 20 heavy bolts-arrow will stay?

polar sage
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🤷‍♂️

fresh schooner
flat mist
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Also it’s locked behind HR faction, while druids/mages can buy spell from npcs and start to bake explosive eggs

haughty wigeon
flat mist
gentle hawk
neat briar
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Holy rose needed? gosh because so much difficulty being that it is reduced by using the skill, I could leave it as it was with eye of the flame Quest

fiery pecan
summer nexus
hallow minnow
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To still allow training with normal gear equipped, dexterity will from now only work with weapons with attack 15 or higher, just like previously min. damage worked.

timber saffron
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maybe just buff dummy hp or healing

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toa void this problem in future

haughty wigeon
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I dont get why u nerfed the sheol sets now they are barely better to sets that are much easier to get and require way less effort to get.

timber saffron
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legs are 48 while angelic is 17

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looks like good buff to em

haughty wigeon
gentle hawk
haughty wigeon
hallow minnow
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Oh, I tagged wrong message.

hallow minnow
timber saffron
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aaah yh

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o well, i would still go for sheol ones for sur

haughty wigeon
timber saffron
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then i will skip those

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kekw

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i dont care, im sad this archer spell is teamhunt only and i feel forced to teamhunt now to be efficient

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it should return with speed and hp debuff, without speed debuff in teamhunts and archer would be great again

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now its MWEHHHHHHHHHHHH

glad condor
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Imagine reading

timber saffron
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its only hp reduction but only works in team

glad condor
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I dont care about your work stop acting like an entitled idiot. Just because you work

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Hey guy Niclas works so can you be so kind and sum up everything for him? Please

raw copper
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well if we have that many msgs you should at very least expect some changes going on before giving your feedback of something you knew days ago

glad condor
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Nah man its better to complain first instead of reading or checking test server

finite ice
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127 lvl 110 dist

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16:39 Distance damage (dexterity: 32): 25->323 (old) => 110-338 (new)

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with full ancient

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16:39 Distance damage (dexterity: 30): 25->298 (old) => 104-313 (new)

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this with full crystalized bow that is capped at 120 lvl

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15 dmg more only xD

glad condor
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@hallow minnow something seems very off on test server at the moment.
Yesterday I had 191 dex and max hit 671, today with 217 dex i have max hit 499

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17:44 Distance damage (dexterity: 217): 96->220 (old) => 328-499 (new)

glad condor
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why was i full def

finite ice
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xD

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now tell me how is it fair that i get only 15 dmg improvement in max hit ? XD

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with bow that is underlvled now

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120 lvl required im 127

timber saffron
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cause dex 30 is not much and gear will allow u improve your dmg alot more in later lvls

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17:52 Distance damage (dexterity: 135): 85->369 (old) => 265-520 (new)

finite ice
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well as of now mid and higher rp's got buffed and low lvls are kinda the same as they were

timber saffron
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well low lvls game is easy AF so doesnt matter ull be high in no time, there are plenty amazing events that boost your exp

finite ice
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im comparing myself with high dist for my lvl which is 110 soon 111 xd

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i dont want to even think what 80 dist has to feel xD

finite ice
timber saffron
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17:54 Distance damage (dexterity: 34): 85->369 (old) => 184-399 (new)

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bow only gives me just 30 dmg buff compared ot before

finite ice
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and what lvl is the bow for? 😮

timber saffron
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idk, 300? test is fked cant look at items

hallow minnow
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Quest or level, but if you have quest done, you don't need to have level.

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Oh, you don't have the quest done. I changed your quest progress.

finite ice
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17:01 Distance damage (dexterity: 43): 25->323 (old) => 119-351 (new)

timber saffron
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too small gap between hunting arrow and piercing arrow, can we make piercing arrow cheaper or increase armor penetration to 40%?

haughty wigeon
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dmg between regular arrows, hunting and piercing seems rly small on test tbh maybe dex should give some % increase instead of just fixed values would be an improvement

finite ice
timber saffron
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hunting arrow 4gp, piercing 12gp. with 214 dex thats 17 damage difference

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and 18% armor reducton sounds not much at all

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while we are on the topic of arrows, dont forget conjure piercing arrow GOD BLESSSS

haughty wigeon
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17:59 Distance damage (dexterity: 231): 121->409 (old) => 409-730 (new) regular arrows
17:58 Distance damage (dexterity: 231): 121->510 (old) => 430-838 (new) piercing arrows
17:58 Distance damage (dexterity: 231): 121->487 (old) => 426-814 (new) hunting arrows

glad condor
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@hallow minnow I want oto make sure I got the min damage formula right because it seems off:
min_damage=(lvl/5 + (max_damage*0.2)) + 0.8*dex)
Is this correct? becasue according to my calc I should be hitting 400 min damage (482lvl, 207 dex, 122 dist, 42 attack value) but server log shows:
18:03 Distance damage (dexterity: 207): 96->421 (old) => 361-692 (new)
Can you have a look?

hallow minnow
glad condor
hallow minnow
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  1. calculate min-max
  2. add dexterity bonus
  3. multiply by 1.05
glad condor
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OK now it works like on test server. thanks

finite ice
valid turret
finite ice
valid turret
wheat oracle
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Shadowfall Xbow : 13:27 Distance damage (dexterity: 134): 77->517 (old) => 293-704 (new) Sacred Arbalest : 13:28 Distance damage (dexterity: 132): 77->517 (old) => 291-702 (new) Is the same dmg lol

somber crag
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with this archers are forced to att every single item with dex while leveling up to have higher damage.. what about changing the way we att items I mean a way to use Large Painite Crystal just to get dex cuz I wont care about others att

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else ppl will still go for best set cuz is gonna be insane waste of cash on att all those items

valid turret
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Eldrin please consider putting str/dex/int under 1 attribute

neat briar
# hallow minnow

Are all items more likely to gain strength, dexterity, and intelligence?

somber crag
jolly scroll
finite ice
timber saffron
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On a serious note, have u reconsidered price of piercings smmu seeing as u won't add conjure spell u can lower the price in store by 2gp?

somber crag
gray egret
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13:01 Distance damage (dexterity: 102): 44->184 (old) => 161-297 (new) ///
What happened???

willow shard
gray egret
finite ice
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dunno how their stance changed xD

somber crag
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so just boots of torment have precise att?

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hydra scale legs is gonna be better than angelic legs on dex

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cuz angelic legs dont have precise att

floral nest
west fable
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rip sheol set

hallow minnow
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All modified items should now have some respective attribute, that increases bonus item. Sheol items bonus was slightly increased. Chances to obtain attributes on low level items should be now much higher (cost was lowered).

finite ice
chrome wigeon
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please define "low level items"

half oriole
hallow minnow
chrome wigeon
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thanks

timber saffron
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Eldrin can u make piercing arrow and bolt 2gp cheaper on aremis? Current prices it is just not used on legacy

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Also adding conjure spell like I mentioned 500 times will help with that

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Or buff the PIERCING ability of PIERCING arrows and bolts

ripe mural
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add new ranger spell as a generic spell + conjure ^ spell after hole rose faction

tardy needle
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Now with this new bolt spell whats the worth of power bolt? conjuring cost 800 mana for way less attack then the new bolt?

timber saffron
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Yes we need to adjust power bolt aswell!

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Fix our ammunition eldrin please good sir

fresh schooner
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allready asked today about power bolt spell and the 800 mana :d

glad condor
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Please add piercing arrows and bolts to spells. It would really make sense since small explosive runes are in shop now its no longer needed for archer to conjure bursts

somber crag
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is there a way to get maris meal (+dist skill) on test server?

somber crag
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is there any plan to do something with the low level items we loot with att?

ebon prairie
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Well guys... RP is kinda weak.... I have a suggestion, can you increase the attack of this ammo a bit?

xDDDDDDDDDDDDDDDDD

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My proposition is "assassin stars" like rl tibia - 100 atk, 0 def but while RP will using assasin stars they could put on shield = some more def ^^

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ofc 4200 dmg in "1 shot" is to low, Rp want 5000+ i guess

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(double bolt + sd ofc) ^^

timber saffron
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Hello eldrin as u all can see we just want this final adjustment in regards to piercing arrows

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lets go

vestal iron
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That's right 👍

tawny quiver
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maybe revisit mana for power bolts too? 😄

junior aspen
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do we know the attack of hneavy bolt/arrow when they arent being used in stance?

timber saffron
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32

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like hbolt

valid turret
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Eldrin, it's impossible to enchant demonbone armor that was previously full

junior aspen
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honestly I kinda wish RP had some elemental arrows/bolts that were the same atk as hunting bolt/arrow vs what we are getting but I understand that might pose some problems with the way weapons with elemental atts work

floral nest
junior aspen
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yes but in ammunition

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more elemental damage over regular atk

haughty wigeon
jolly scroll
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@hallow minnow when u will fix DOT dmg from bows/xbows using heavy ammo? cause currently its not working

oblique glacier
hallow minnow
gray egret
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@hallow minnow I believe that the Albine Scale Armor should still be better than the Watcher Armor because it is a very rare drop. What do you think?"

past zealot
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I think you missed updating the chance to attribute precise on spider chain legs they still have the old 9.37% value while the armor/helmet both have the updated 31.77%

deft cobalt
oblique glacier
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spider chain set needs some love tho, kinda bad that they dont give poison res as property. None of the pieces, and they are very rare as well

haughty wigeon
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Is it intended that xbows are gonna be better than annihilator after update? @hallow minnow

timber saffron
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Why does annihilate have no dmg "tick" and no active aswell? Its definitely missing something!!

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Shadowfall crossbow can tick for additional 130 damage its huge

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Even arbalest ticks 100 now

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And primordial bow has active

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Annihilator only has nerfed armor penetration

lean oxide
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Ek weapon doesn't have anything too

glad condor
buoyant mesa
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Both archer and knight got permanent passive bonus by finishing sheol

glad condor
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Irrelevant

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5% shielding for eks is dogshit but it’s not eks thread

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Archer passive is fine

lean oxide
glad condor
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Mage mana regen is worth both eks and archer passives combined and then some

buoyant mesa
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You dont have doubled mana and hp regen?

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Take hellfire away and give 5% passive rune dmg increase

glad condor
buoyant mesa
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????? You have mana regen of promoted high mage

glad condor
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Double mana and hp regen is nothing for archer or ek

polar sage
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i just want to say RIP hunting with shield + sd

junior aspen
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I think there should be encouragement for different styles of hunting ie shield and sd where mixing stats benefits everyone and creates new play styles

polar sage
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i think so too, but with the new system there is no way to do it, u gonna lose too much dmg, its never gonna be worth it

glad condor
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Nah

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That’s good or else archer would go back to being mediocre at everything

polar sage
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what do u mean

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u lose alot of sd dmg in the update

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pure sd hunt gonna be pepega

glad condor
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what you mean sd + shield hunts are rip?

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Yeah

polar sage
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yea

glad condor
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But we got highest single target damge in game now

polar sage
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XD

glad condor
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You can’t expect to have that and also be viable as a blocker with sd damage

polar sage
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lolz u lose so much in solo hunts just so WHILE we are in team hunt we get highest dps single target

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thats carp sandwich

glad condor
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Last time I checked I was slightly buffed in solo hunting single target

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But I have good gear and decent skills

polar sage
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also while u highest dps u have hp almost like a mage and no good mana shield?

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yea but what i meant is u lose alot of viable options in solo hunts

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like gfb hunting, explo hunting, pure sd hunting

glad condor
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That is true but I personally like this change. I don’t play archer to hunt with gfbs.

buoyant mesa
glad condor
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These people have severe autism they would be top 2 on any vocation

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this is a case of player diff not vocation diff

polar sage
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yes alot of ppl that are no lifers take rp as char cuz no one else can play the amount of hours they play so they need to autistic like that, thats just this voc draws in all this sick ppl

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xD

buoyant mesa
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I love you @glad condor but please stop with the bias. You've single handidly scrapped 17 different archer spells at this point. Might aswell create a separate vocation for you.

polar sage
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i would play his voc XD

glad condor
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I’m defending archer in its current test server state though

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Literally against buffing sd damage when you use shield

polar sage
glad condor
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And it’s not because I wouldn’t like that, that would be sweet to also go on shield+sd hunts like I used to on lower lvls. I just know nothing comes free and that change would most likely force single target dps decrease

timber saffron
glad condor
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We have bigger issues now that xbows hit harder than annihilator

timber saffron
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Archer needs spell back with hp snd speed nerf, better pricing for piercing ammunition and this vocation is FIXED

lean oxide
jolly scroll
glad condor
jolly scroll
glad condor
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Aha

jolly scroll
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SHADOWFALL XBOW: 13:19 Distance damage (dexterity: 165): 77->393 (old) => 285-574 (new) + 120~ death

glad condor
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I cant now in 1h I’ll test but itron checked it already

haughty wigeon
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i tried it both shadowfall and arbalest are better than annihilator now

jolly scroll
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as i remember itron showed us how he deal 1,5k dmg from annihilator with spell and heavy ammo 🙂

glad condor
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irrelevant

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Also 2 days ago so like 100 changes since then

lean oxide
glad condor
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And we are talking about hunting ammo now

haughty wigeon
haughty wigeon
glad condor
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Annihilator has 15 armor reduction now no longer 100%

lean oxide
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Cuz annihilator reduces 15% so may be more effective on regular mobs

haughty wigeon
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it doesnt do extra dmg that ignores armor though

glad condor
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It’s almost irrelevant this 15

jolly scroll
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do u remember when i post here to change shadowfalls dmg type from death -> curse/chaos ? i asked for it casue there is no monsters to use this death dmg type..

someone said to stop propaganda cause when new content will come then it will be good...

and now u say its op? PepeEyes

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i have shadowfall xbow and arbalest and i almost not using shadowfall cause all is immune to death..

finite ice
jolly scroll
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also on dummy wheni checking dmg its looks "wow nice dmg" when i went hunt ashlords and test it "wow it was just dummy target with 0 armor"..

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but someone else went there with annihilator and his armor pen and this dmg was sick

neat briar
glad condor
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How much armor does ashlord even have?

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40?

jolly scroll
glad condor
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So it’s reduced to 34

valid turret
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it could be shooting bolts instead of arrows

glad condor
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Xbows also have fast hands and sharpshooter

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just less but more damage per hit

jolly scroll
jolly scroll
glad condor
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That fact that this even is a discussion is a problem

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Annihilator should be undeniably superior

jolly scroll
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same is with annihilator and xbows

haughty wigeon
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u cant even try annihilator so what do u know FacepalmPepe1

jolly scroll
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annihilator have 15% arm pen and 20% fast hand and 8% sharpshooter in one attribute not splited to atr + propery which is more effective...

glad condor
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wdym more effective

jolly scroll
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u talking like blind guy who know only numbers on server log without calc attributes and properties which u have already. same arguments u can say to other weapons if u think this way. specially that annihilator doing dmg to everything but death at this required lvl? almost all creatures are immuned.. and currently not even worth to buy shadowfall cause of it just arbalest cause type of dmg gap is huge death vs holy...

finite ice
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Does armor get reduced below 0 if dummy has 0 does the % puts ur dmg or armor below it? That's my main question

timber saffron
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Time to put 100% armor penetration back and add active to end this discussion

jolly scroll
buoyant mesa
jolly scroll
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its specialy said 🙂

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guy who dont understand like u didnt even notice that xd

jolly scroll
haughty wigeon
jolly scroll
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same can be said when u compare primo bow to xbow with similar lvl item

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just another compensation

brittle cairn
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you're all on crack

jolly scroll
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currently annihilator was obviously OP weapon with gap which cant be even compare to any other weapon of even any vocation(mage/ek sheol weap?) and ye ppl who want still have that huge gap cause they already have this weapon or are very close will cry for it except balance it how it should be done in this thread atleast...

finite ice
gentle hawk
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20% fasthand on annihilator = 20% extra dmg. 10% avg extra dmg on hit on shadowfall = 10% extra dmg and it doesnt even work on all targets. its first graders math, annihilator is better or what am i missing?

buoyant mesa
jolly scroll
buoyant mesa
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Anyone who owns Annihilator on live servers know it's broken but won't admit it. 600-700 dmg arrows with fast hand and full armor pen for 12gp xd

@jolly scroll I'm always trying to be fair so if I see someone make sense I will always upvote it. I want to see medivia balanced but you can't make everyone happy and some people clearly push for crazy, unjust numbers for their vocations.

glad condor
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And thats max hit

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That’s why it’s impossible to reason with you people you always give these ridiculous numbers to justify your ideas

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On lvl 530 144 skills I’m hitting 550 max hits 100 min hit which is like what 350 average?

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Live server

buoyant mesa
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Right. Let's pretend an archer from Destiny doesn't stream everyday. I also don't hunt with Drukarz. I made all this shit up 5 mins ago.

jolly scroll
# glad condor And thats max hit

thats true! and currently max dmg is adjusted on test server as u can see... also after sheol u receive not only annihilator but also more dmg from sds... which makes u op af

gentle hawk
buoyant mesa
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2 archers didn't dominate the event and Archers didn't get almost 8kk/h hunting single target on Volcano

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I literally made it up

polar sage
buoyant mesa
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Exactly, a squishier dps vocation made slightly more XP. Isn't that a perfect balance?

glad condor
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Knights did the same

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No point arguing about that

buoyant mesa
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That's another problem. I agree widows and skelly warlords EK was broken

glad condor
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Everything is broken except mages it’s obvious by now

gentle hawk
buoyant mesa
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Once again. I'm not here to argue at all. I'm here to remind people who clearly lost their minds over these past 3-4 days that we're supposed to buff archer's TH presence, EKs melee consistency and let druid cast ANY spell to close the mlvl gap between them and mages.

It clearly got out of control.

glad condor
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No we are here for complete balance rework

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They are changing completely how you get power it’s not about TH presence or other bs

gentle hawk
hallow minnow
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I am currently checking it in game.

jolly scroll
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give us feedback about all of it (attributes, properties, type of DOT dmg, arm_pen etc) and say what do u think and how u see it

glad condor
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No dummies

jolly scroll
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yes check it on normal monsters

glad condor
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I mean no dummies on test

valid echo
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why is there some random knight commenting here

glad condor
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@hallow minnow can you reset dummy DPT meter for me?

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I’m comparing annihilator to arbalest

wheat oracle
hollow goblet
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any reason why great quiver/pouch is not in mc shop same as golden quiver/pouch?

dreamy linden
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I had done the same. Do you know the damage formulas for rune damage?

hollow goblet
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Golden quiver 1500 gold bars, great is 800 wolframite and 400 heliodors.
should be 2x or 3x mc price in shop.

finite ice
coarse blaze
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I don't know if those are still the same

hollow goblet
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i dont see why they shouldnt add it

hallow minnow
# glad condor I’m comparing annihilator to arbalest

After server restart it should be now better.

  • sacred arbalest: holy damage 13% -> 8%
  • shadowfall crossbow: death damage: 19% -> 17%
  • annihilator: fast hands 10% -> 12% (I also increased this property of Sheol melee weapons)

If sacred arbalest is 100% dmg, then shadowfall crossbow should be around 103% (105% item level) and annihilator 111% (125% item level)

coarse blaze
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Eldrin, is rune damage calculation still the same?

finite ice
coarse blaze
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(obv spellpower calc is different)

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But I mean the multiplier

hallow minnow
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Multiplier did not change in last few days.

coarse blaze
hollow goblet
gentle hawk
hollow goblet
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thats different tho

finite ice
hollow goblet
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either add all quivers or remove the ones that are there now

glad condor
jolly scroll
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less items in shop = less p2w... wtf guys

gentle hawk
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yeah people are losing it idk

valid echo
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i agree it should be in shop

hollow goblet
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how is quiver p2w its qol

hallow minnow
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Quivers now provide dexterity stat, that increases distance and rune damage.

dreamy linden
hollow goblet
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so why is golden quiver in mc shop?

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when you can make it with 1500 gold bars

finite ice
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Remove it from store and reduce crafting cost problem solved

gentle hawk
hollow goblet
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which is probably harder to get then 400 heliodors and 800 wolframite

dreamy linden
coarse blaze
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I hope this is still correct

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🤞

valid echo
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id buy this great quiver in a heartbeat if it was in shop

dreamy linden
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Damage = modifier * spellpower?

hallow minnow
scarlet dust
coarse blaze
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True, explo has changed

hallow minnow
dreamy linden
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Will build out my char builder / calculator tonight. I spent a couple hours last night recording every items property and attribute values.

coarse blaze
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Yeah I haven't updated that sheet in a while, thanks for the correction ❤️

dreamy linden
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From test server

coarse blaze
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Also I'll rename the Tibia runewords Kekw

fiery pecan
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@hallow minnow when update will come? will be before the new server?

hallow minnow
dreamy linden
coarse blaze
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Good call 👀

hallow minnow
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0.15-0.35

hollow goblet
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so great quivers in shop tomorrow or friday?

haughty wigeon
hollow goblet
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run the idea by the big boss see if he likes the idea

finite ice
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✅ for quiver 😂

coarse blaze
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Updated it

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I'll add it to the lil sheet I made earlier too

dreamy linden
# coarse blaze

Awesome, thanks. I'm excited to tinker with my set building workbook tonight, now that I have all gear property/attribute data. Unless eldrin makes more tweaks to the gear 😆

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Getting property values were easy enough based on looking. But running around with attribute crystals on every piece of gear was a pain.

coarse blaze
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Also I'm assuming that total spell power is spell power base + spell power bonus, pretty easy assumption to make PepeLaugh

coarse blaze
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It's a bit weird I have 3 columns

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But it was better than putting it in the little information sections to the left of it

glad condor
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UD and Icon mlvl debuff removed?

haughty wigeon
glad condor
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awesome

trim hemlock
#

anyone knows level requirement for sacred arbalest (both item level and level required to equip)?

dreamy linden
trim hemlock
dreamy linden
trim hemlock
floral nest
#

item level is for people with 1 digit IQ so they can understand Eldrins intended upgrades route you need 80% of the level required to utilise 100% of the dexterity on the stats of the item

raw copper
trim hemlock
hollow goblet
#

so when is great quiver coming?

finite ice
#

are burst gonna be removed from pally?

timber saffron
#

Bursts got buff for rangers

#

They are semi viable

finite ice
#

so we can still use them?

timber saffron
#

could always use em

finite ice
#

i know we could but dmg wasnt as good, thats why i was wandering if they get removed from us and eggs for mages are added to shop anyway 😮

ripe mural
#

I think death penalty while using the new spell should be reduced from 40 to 30%.

hollow goblet
polar sage
#

why does albino scale mail and albino scale helmet attribute dragon's breath are linked? if i used it on from the armor i have cool down on the helmet as well

#

+i cant see how long left for the cooldown

finite ice
#

might be wrong thats what lera told me kekwsmile

polar sage
#

nope, works even if i equipe one of them

#

i think they should have seperate cooldowns, and have the cooldowns displayed on item description

floral nest
polar sage
#

but its not the same item

floral nest
#

its coded as the same attribute though

polar sage
#

yea i guess so, thats why i posted here, hopefully eldrin will see my post and tell us if its the intended behivour or an edge case they didnt consider

floral nest
#

its 100% intended

#

or people could stack effects by switching gears

polar sage
#

i dont see the issue if its not the same item

floral nest
#

because if you have dragons breath work like this then other attributes has to work the same

polar sage
#

like?

floral nest
#

gods wrath?

finite ice
#

i understand @floral nest point of view its like 1 spell

#

u wear item or two it unlocks a spell for u

polar sage
floral nest
#

because you refuse to listen

polar sage
#

i listen, i just dont see the problem

floral nest
#

all i can see is "i want 2x dragons breath"

#

i explained why the skill is linked

polar sage
#

i dont have these items on live server, i just dont think its the way it should be

floral nest
#

but you dont care to listen

polar sage
#

calm down, i listen i just dont agree, also u dont know if its intended or not, u are guessing

floral nest
#

you could stack divine flames

polar sage
#

u keep giving examples for abusing same item attribute

#

im talking about diff items same att

potent smelt
#

Why not make effect 150% or so if having both items equipped

floral nest
#

because it is coded like this

polar sage
#

omg bro, idk why u are even arguing with me, im asking eldrin if its intended or not XD

floral nest
#

you want dragons breath1 and dragons breath2?

#

cauz u dont understand simple computer language

polar sage
#

baiscly i think 2 diff items with the same attribute shouldnt have same cooldown

floral nest
#

and im explaining its coded to work like this and you wana tag Eldrin

polar sage
floral nest
#

and waste his time

deft cobalt
#

So theoretically, I could have a BP of dragon breath gear and inf cycle the useable with that idea lol

floral nest
#

you wont even touch this item in live server unless you are domiando

polar sage
#

there are like 3 or so

floral nest
#

he wants 3 clones of dragons breath for each gear

deft cobalt
#

I can loot as many albino armors I want with time, then just keep swapping and clicking with whata being said lol

#

If your wanting helmet/armor seperate then that's kinda understandable, since it's 2 dif ones but would need to be recoded

polar sage
vital prairie
#

This is archer related changes. If you wanna whip and cry for shitty subjects, go to the general chat and discuss these special forces ideas

#

jesus christ

gentle hawk
#

XD this thread

floral nest
#

albino scale armor is paladin item

#

3head

deft cobalt
#

That's an archer related attribute on gear, next lol

hallow minnow
vital prairie
#

See

#

was it so hard

polar sage
#

nope, what the fuck u all want, cant a man ask a fucking question, holy shit

raven violet
#

ALSO SELL ALBINO SCAIL MAIL ON PROGNEY XXX

dreamy linden
# hallow minnow Yes.

Thanks for sharing the details of the calculations. Building my character calculator and trying to back into the reductions we see when our level is below the level/item level of gear. Could you share the formula for how int/dex/str is reduced?

mighty mason
#

hey guys, honest newbie question but: we will be able to equip itens without the level requirement or not?

floral nest
#

weapons atk, armor def, attributes will still be like now, you will just have lowered dexterity if your level is too low

mighty mason
jolly scroll
#

@hallow minnow i noticed that after changes with properties/attributes items which I had full before then I have without missing new attribute which is replaced with precise/vast grip/intelligence. Is it means that we spent a lot of cash for fully attribute and after update we will have to spent money again for it? Or it will be fixed?

timber saffron
#

You get an extra attribute and buff to those items but yes u must attribute your angelic legs and patched boots for examlle

timber saffron
#

Another day another chance to add stuff

#

Conjure piercing arrow and bolt with lowered prices, let us choose between hunting and piercing current dmg differences in comparison to cost is not good. Conjure spell can help with this. Why? U added heavy arrows and small explosive runes to npc why not add spell for this. On a side note reduce the hp nerf of archer spell from 40% to 30%!!

carmine comet
#

No more !rework on TS? 😦

finite ice
restive marsh
#

what is the attack of Heavy Bolt if not under the effect of HR spell?

verbal gale
#

The are like hunting bolts if i remember 34 att

jolly scroll
timber saffron
#

Many upvotes on my proposal to add conjure piercing arrow/bolt lets do it eldrin. My price suggestion is for aremis to put price 4gp lower

valid turret
#

magical is doubled in spell desc

oak zealot
#

I think that Archer and Knight should have an aura of some specific color when the new spells are active. Similar to the utamo of the mages

pearl raft
#

please no more shaders on my character, soon everyone will be glowing like a bulb all the time if we dont stop this madness.

gentle hawk
glass hawk
polar sage
#

it cant be use on pvp FacepalmPepe1

glass hawk
#

you would lose the hp but not give extra dmg agaisnt players?

polar sage
#

u will have less hp, the arrow dmg wont work but the rune dmg will work

glad condor
polar sage
#

why do we need it? u got indication on top left that the spell is active

analog crest
#

cuz its cool, looks like ur super sayajin

valid turret
#

Eldrin, will rework place be enabled in test server today?

dreamy linden
#

Welp, I just logged on to test server to find the !rework tp command is no longer active. If any other data junkie painfully collected the item stats like I did for mages & knights, please reach out. Here is a snippet of my database for the values I need (except for archer items).

finite ice
narrow saddle
#

the requirement to use angelic legs will be finish the white light faction? this decision is final ?

wheat oracle
#

Please @hallow minnow let the shadowfall crossbow death dmg be effective on most lvl 400+ monsters! It is not effective in sheol, aividem, luana dg and many other places...

timber saffron
#

/\ also do my piercing conjure spell idea thanks eldrin

valid turret
haughty wigeon
polar sage
#

Isnt greater blessing of the white lady is the 6th blessing?

timber saffron
#

15:27 The following blessings have been given by the gods:
Wisdom of Solitude
Warmth of the Volcano
Clarity of Mind
Grace of Light
Swiftness of Lightning
Blessing of the Goddess no

polar sage
#

Aha

cyan crown
cyan crown
#

Requirements: Greater Blessing by the White Lady

#

🤔

hallow minnow
# cyan crown Requirements: Greater Blessing by the White Lady

In simple words: completed White Light faction. It's also on Chaos weapons and Rashed Holy weapons.

There is Blessing by the White Lady (see divine flame) Greater Blessing by the White Lady (also buffed divine flame), and Blessing of the Goddess (dawnlight blessing - reduced death penalty).

valid turret
somber crag
hallow minnow
#

This just sounds bad and this is already what we are using in the game.

somber crag
#

players will just get confusing by reading the word blessing like it happen here just saying

hallow minnow
#

This requirement name was used for few months already and I never heard of any confusion.

fiery pecan
hallow minnow
dreamy linden
#

Any plan to enable !rework tp on test server today?

hallow minnow
dreamy linden
#

But then I can't complete all my wiki data gathering! 😦

bronze kindle
#

or else dont make sense only this applies to the angelic legs, will also have such limitation to blessed amulet and other itens

hallow minnow
bronze kindle
#

ok thank you

carmine comet
#

As far as I understood the items itself + attributes will be 100% useable without completing a faction or reaching the required level. Just str, dex etc are reduced when you don’t reach the requirements

valid turret
hallow minnow
wheat oracle
hallow minnow
wheat oracle
#

ok FeelsBadMan

carmine comet
hallow minnow
carmine comet
#

Yea ofc, thanks for the info

dreamy linden
somber crag
#

sweet maris feast it just give +3 dex any chance to increase that to like 6? else still not worth to make this food cuz of the mc price or maybe drop the shop price of the maris roes?

potent shore
#

They changed meals to give dex/str instead?

mellow rose
#

What was the command to enter trainers?

somber crag
#

its remove it from TS already

potent shore
#

Checked the meals.

Sweet Maris Feast: Consuming this meal will
increase your dexterity by 12 for 120 minutes.

hallow minnow
somber crag
#

awesome!

timber saffron
#

eldrin please make new plans and adjust piercing ammunition cost and conjure spells. but i know this is needed cause this ammunition is DEAD on legacy

fluid charm
timber saffron
#

and power bolts cost is even more asburd yes!

lethal flint
#

Idk if it was reported already but theres an error with words from Ehrenfried when u go there to learn Arcane Marksmanship:

11:37 Shakecrybas: Arcane Marksmanship
11:37 Ehrenfried: Do you want to learn the spell 'Camouflage'?
11:37 Shakecrybas: yes
11:37 Ehrenfried: Use your knowledge wisely.

potent shore
#

I think giving paladins the ability to make piercing ammunition and reducing the cost of it from NPC by some to be a good option if you want it to be used.

Personally don't care about power bolts, but would make sense to change the cost of making them since I haven't heard of, or seen anyone make use of them beyond looting one from a dragonlord and just instantly shooting it ever since I started playing.

flat mist
ripe mural
#

Conjure piercing arrow and bolt with lowered prices, let us choose between hunting and piercing current dmg differences in comparison to cost is not good. Conjure spell can help with this. Why? U added heavy arrows and small explosive runes to npc why not add spell for this. On a side note reduce the hp nerf of archer spell from 40% to 30%!!

dreamy linden
ripe mural
#

The guy in eschen who exchanges bursts

chrome wigeon
#

do we know how much painite crystals will cost?

floral nest
#

150k large
10k medium
3k small

chrome wigeon
#

I thought it would be cheaper after the update

cyan crown
#

why

chrome wigeon
#

I thought I saw eldrin saying something about cheaper crystals and higher success chance but I might be wrong

#

maybe they said it will be cheaper because of the higher success chance

dreamy linden
chrome wigeon
#

I see

potent shore
#

Higher chances to get attributes makes it cheaper. You don't need to doubledip it.

timber saffron
#

Add conjure piercing arrow and archers are done and ready for tmorrow 🫡

carmine comet
timber saffron
#

cause making bursts selling them to mages and then buying piercing ammunition from store is such a hassle, there is 0 reason we shouldnt have this spell

#

thats how it goes now with hunting bolts which are terrible mana gold/arrow ratio

carmine comet
#

But should mages get burst spell too then?

timber saffron
#

mages already have create burst spell plus they are added to npc

carmine comet
#

Oh you‘re right. Didn’t have that in mind sorry.

timber saffron
#

so mage can manasit, make their own explosive eggs, if not enough buy from store

#

while for archers its most efficient to make bursts, sell to makes then buy arrows

#

i hope to read it in patch log tomorrow hehe

carmine comet
#

Or maybe there should be an option to exchange them 1:1?

#

Or whatever rate

timber saffron
#

what u mean? exchange what

carmine comet
#

Small explosives for the piercing arrows

timber saffron
#

for a good ratio sure but that seems like alot of trouble if u can just add spell

carmine comet
#

Doesn’t make sence at all, no question. But then you wouldn’t need to sell them 😂

timber saffron
#

current price is wrong aswell, 4gp for 32 atk, or 12gp for 34 atk and some armor penetration

#

noone uses this on legacy as far as im aware, maybe only top lvls with sheol bows

#

2 atk on arrow was like 19 damage more for me on test server

carmine comet
#

Prolly, I don’t know the effect of 2 atk to be honest. Is it comparable to knights weapons if one got 2 atk more?

timber saffron
#

idk what knights get but its 19 dmg for me

carmine comet
#

Cause people seem to pay a lot for a 2 atk weapon more

#

😂

#

But yea, it seems somehow weird in comparison

#

Maybe drop it to like 8 gp or sth

timber saffron
#

that would be great and i would switch 100%

carmine comet
#

That’d be roughly 2 dmg/gp. No idea if it’s much

finite ice
carmine comet
#

What was a bp at free market before, around 80k?

finite ice
#

yeah was around 80k and to make one with fluids was like 100k or something

carmine comet
#

That’s just +25% compared to free market. I’d like to have UHs shop price +25% to free market price too!

#

😕

finite ice
#

i wouldnt say 25% compared to free market 😛 more like 20% 20% x 5 = 100 so 80k = 80% of NPC price

carmine comet
#

Or that way 😜

glad condor
jolly scroll
#

if Eldrin wont add this spell for piercing ammo then would be nice if it could be balanced price for example 10 gp bolts and 8 gp arrows

#

5gp cost hunting bolts which has 34 atk and nothing else when piercing has just 2 atk more but also these arm pen so let it be 2x more than hunting it would be fair i think atleast

#

but anyway spell for piercing ammo could be really good and make more sense for us than creating bursts which arent even for our usage

fresh schooner
#

Just add the spell for piercing today and rework the mana for powerbolts and all is good @ammo spells for Paladin 😄

past storm
#

Please give the angelic levels also a level req. instead of just completing white light. I have a really hard time getting any team to complete white light (im on ritualists - purity) and im 500+. It would be ridiclous to lose attr. of these legs i always use..

tardy needle
#

and aint the legs (levelreq) OR complete white light?

floral nest
raw copper
spring echo
#

Tried out some hits with heavy bolts and share exp activated on another player, why are my heavy bolts doing lower damage then piercing bolts?

Intended or somethings fucky?

#

Like, heavy bolts only works as intended on monsters?

elder locust
#

did u have spell activated?

spring echo
#

yeah i did

elder locust
#

weird

spring echo
#

Maybe the spell needs to be toggled on/off if the share exp gets broken and activated again?

haughty wigeon
#

probably

haughty wigeon
#

also that lol

spring echo
#

So there we go

#

Heavy bolts is like hunting bolts in pvp then?

gentle hawk
#

yes

#

initially it was planned to delete archers but we found this middle ground

ruby comet
#

hey i have question bcs i have base 106 distance and i have full crystallized bow and i dont get any precision + in my skill still have all time 106

tawny quiver
#

did you read the game-changelog/news for today?

#

TLDR: theres no Precision anymore. its Dexterity

#

theres nothing (AFAIK) that gives skill anymore (like rings)
its all Str/Dex/Int

ruby comet
#

okay ty

knotty creek
#

I don't know why I have to even say that... But we should be able to see our dexterity total in skill window....

verbal gale
#

Could we also get a distance fighting calculator so we can see how many depressing hours we have to train for next skill?

finite ice
vapid marsh
#

Pointless the update to rp , instead of improving it made it worse in some senses. I lv 244 managed to kill 1 rotworm with 5 arrows, 4 failed and 1 hit (skill 113 and lv equips)

somber crag
#

sweet maris feasts should be use as a rune mechanic to avoid eating more than 1 by mistake... @hallow minnow

ruby comet
fluid charm
#

Plus your sd damage lol?

#

Sd nerf for rps also was reverted

elder locust
#

I tested piercing bolts after update on dls and the difference between piercing and hunting bolts in exp/h was 20k, so very low.

Maybe on monsters with better armor it will give better results, but for me (hunting dls) it is not worth its price.

Why don't boost piercing ammunition to be step between heavy ammunition and hunting ammunition? Piercing could have like 45 atk. That will make it worth buying.

Or you could boost power bolts to have better atk and being only conjurable for reasonable mana points, but this will discriminate people using bow, because there are no "Power arrows". Now cost of conjuring 20 power bolts is 800 mana and 20 heavy bolts 480 mana.

gentle hawk
timber saffron
#

Never understood if just the arrow pierces it or if it is debuffed for xx amount of seconds. So I'm not sure it influences sds

spring echo
#

Piercing ammo actually places a debuff on arm for X seconds? If so thats really nice

#

Timmeh was first 😅

gentle hawk
#

i thought i read that earlier today, or am i mixing up stuff now? 😳

#

#1124271372483428363 message

#

it‘s there. applies armor reduction for 6s, so your sds as well as the ones by potential team hunting partners deal more dmg

#

also auto attacks by a knight in party

elder locust
#

So my auto attacks should also be boosted by armor reduction. I didn't see noticable boost. Maybe for those hunting with sds or maybe dragon lord has very low armor, so reduction is not visible.

timber saffron
#

They are not worth it, they need to be conjureable and have their npc price lowered

elder locust
#

Honestly, for this 20k exp/h boost I can pay max 12k for bp of piercing bolts, otherwise i prefer hunting bolts

#

Or I can pay 40k for bp of piercing bolts, but if they have 45 atk

narrow void
#

these new ammos works 100% the damage if you have the skill on, but how much dmg you loose if the skill is off? 50% reduction? Not sure if I missed this info before

spring echo
#

Im not feeling the boost in hit chance thats for sure, damage output on bolts/sds clear upgrade also on solo hunts.

But i counted like 4-5 misses just in the first lap of thoris church so definately does not feel like theres only 1% misschance at first glance (Arbalest/Piercing bolts+126 distance fightning)

fluid charm
#

Can anyone copy me description of Heavy Arrows and Heavy Bolts pls

sterile knot
#

21:28 You see 20 heavy bolts (Atk:64).
It weighs 24.0 oz.
Potential of this powerful and extremely heavy arrow can only be achieved by those with very strong upper body.

#

21:29 You see 20 heavy arrows (Atk:62).
It weighs 24.0 oz.
Potential of this powerful and extremely heavy arrow can only be achieved by those with very strong upper body.

sterile knot
spring echo
#

How do you calculate that? @sterile knot

#

"4 tile distance: hitChance = 40 + 0.66 * skill"

sterile knot
#

#1112323809886875690 message

#

"then lowered to max 95% (based on ammo hit chance)
hit chance from weapon added"

spring echo
#

so 95, and add 4% from sacred arbalest? That would give me 99%

sterile knot
#

not sure what means "hit chance from weapon added" in Eldrin post

spring echo
#

Yeah idk if were allowed to tag the big guy here

sterile knot
spring echo
#

I mean it feels like im missing just as much as before, (if not more) but i might just been paying more attention to it now

sterile knot
#

i THINK its about you can miss more hits if you stay just next to monster

spring echo
#

Yeah but this test was done on priests of light and they stay on a pretty archerfriendly distance, so i never stood next to them at all

#

😦

stiff linden
#

That table should've been pinned tho

#

Found it

sterile knot
#

yeah but try to calculate those values for 129 distance(adding 4% hit chance from weapon)
1sqm 86,57
2sqm 110,76
3sqm 124,95
4sqm 129,14
5sqm 129,14
6sqm 114,95
7sqm 95,76

question is if it drops to 95% AFTER adding weapon bonus
or its 95% + 4% weapon bonus

hallow minnow
timber saffron
#

If it says 2 sqm, is that Player sqm Monster or Player sqm sqm Monster? like 2 sqm between?

jolly scroll
#

cant udnerstand why this piercing ammo is 4x more expensive than hunting ammo. even if i use this for team hunt or solo hunt on monsters with high armor then still much much more effective is using hunting ammo.

@hallow minnow can u adjust price of piercing ammo? its really make no sense to use it especialy on low rate servers

foggy python
#

Is there a list for Paladin Equipment which shows how much dex I receive?

ripe mural
#

@scarlet dust do you ahve

fresh schooner
#

maybe possible to add the dmg what is possible on bolts / arrow like its on burst arrow??

glad condor
#

@hallow minnow why conjure heavy arrow costs the same mana as heavy bolts? Conjuring all other arrows costs less than their bolt counterparts.

timber saffron
#

It used to cost 580 mana idk why they changed. Also this teamhunting spell should reduce hp less, game is too hard playing with it

willow shard
#

@hallow minnow Miss chance is an annoying mechanic that really shouldn't be in the game for high distance characters. Would you consider removing this feature for say... 110+ distance characters with mid/high tier weapons and in return lower some of our average damage to not buff Archers further? Thank you.

thorny totem
#

it is hard to hit smol dwarf, I dont see a problem

short talon
#

Can someone explain what does the new arcane marksmanship ability do in archers please? I didn't play in a long time and im curious 🙂 thanks

gentle hawk
short talon
tardy needle
#

Small question cant find it anywhere, if i increase in distance fighting does that apply to my Dex?, so ye ? how much %?

sonic axle
#

Anyone know how much the new archer spells cost ?

steep herald
willow shard
timber saffron
#

Retarded spell needs to be added for solo archers aswell. And we are ALL waiting for conjure piercing ammunition and reduction in npc price

willow shard
haughty wigeon
#

its retarded that the spell dont deactivate itself if shared exp gets disabled or party disbanded for whatever reason so u still have less hp without any dmg bonus until u manually disable the spell

cold willow
hallow minnow
polar sage
haughty wigeon
old ice
#

They could lower the new ammunition for 70 oz, it is too heavy and as Itron said we will have to bring both ammunition

polar sage
#

yea, its not so comfortable using tbh

#

also need to be on mana shield all the time, and even then i feel squishy

spring echo
fresh schooner
#

@hallow minnow add dmg info on bolts / arrows (like on burst arrow / small explions) would be nice to see the different between the ammos

sage wagon
#

RP does too much dmg right now, i know its fun but a 380 RP with spell on does more dmg than a 500 mage

peak geyser
sage wagon
#

ofcourse only single target...but most of the high end monsters you kill 1 by 1 so it doesnt really matter.
Not like im going to block 2 dreadlords or corruptors for fun

haughty wigeon
#

wasnt that the purpose of the spell though to make us highest single target dmg?

sage wagon
#

yes, but highest can also be that 500 RP does more dmg with spell on than 500 mage...the gap is too big right now

obtuse abyss
#

Palladin shouldnt be the highest single target damage , druid should . Mage should be , best aoe damage ( beams , waves , ue ) . Druid should be slightly better single damage dealer since palladin can kill solo almost any monster and can be a tank to almost any mosnter too , which druid can't

obtuse abyss
#

im druid ;]

finite ice
obtuse abyss
#

you as palladin wants highest single target , possibility to kill sentinels and icons solo and possibility to tank end game cratures as typhons and flambringers and so on

finite ice
#

none wanted that, we wanted slight buff and we got spell.. ask anyone u want lmao

brittle cairn
#

you wanted to become relevant for party hunts, which you are now, now all of the sudden u want more, greed feeds greed. go exp back ur squished exp instead

hallow minnow
jolly scroll
timber saffron
#

with 120 dist and standing right next to target there is ALOT of misses

#

more then before

jolly scroll
#

true also still after this update paladin have same problem which was before xD

#

but this time its not problem of paladin just respawns ^.^

#

if i use my spell on spawn when we go as 4 or even 3 then all respawns are broken and there is totaly no sense to use new bolts maybe just on some bosses nothing else

elder locust
#

@hallow minnow why does higher tier paladin items give less dex then lower one? For example i am level 65 paladin, crocodile helmet ( lowest tier) gives 2 dex and ent mask wich is like 180tier item gives only 1 dex. In my opinion it should give at least same amount of dex wich the best equipment for my lvl does.

#

It does not feel right that i have to use lower tier items, instead of high tier items once i obtain them

cold willow
jolly scroll
#

ye lower dmg to completely stop using explos on hunts which is already nerfed like gfb for us 😄

cold willow
#

I don’t think an archers way of hunting should be to lure and tank 3x monster like a knight if I’m being honest here, hence why I advocate for higher single target damage for them

polar sage
#

Feedback about the spell from live server so far; the spell is okie, paladins complain about it, other voc thinks its op, which makes me think its probly balanced, like 2 ppl making a deal and negotuating and they both come out unhappy from the deal thats a good sign the deal was fair. The spell does provide huge boost in dmg with the condition of hunting in team and losing alot of hp which makes paladins super squishy since mana shield is very unaffective for paladins, we were hunting corruptors and my mana was down constantly, i didnt use meals so theres that, next time ill be more prepared, anyhow that feels balanced since it is a big boost in dmg and there should be a cost for it, which we do pay by wasting much more then a mage would in terms of mana consumption due to dmg taken on mana shield. MY feedback for the spell is that it is okie how it is now, only that need tweeking is how the spell is used, atm as itron says it feels clunky, make it so we dont need to deactivate and activate again every time we lose share exp and make the ammo bit lighter.
Thanks🙏

cold willow
#

You already started the trend by decreasing the weight of mages bursts. I agree ammunition should weigh less. I also think knight equipment can use a decrease in weight considering now we have to carry so much of it and I am pretty sure it was originally implemented as a soft cap for other vocs to use, which is not a thing anymore.

foggy python
#

Please upvote my thread about decreasing weigh of paladin ammo by half.
Mage ammo got decreased much more and u didnt make a big deal out of it

jolly scroll
#

who cares of weight on your progeny/eternum with higher rate spawn if on other normal servers is no sense to use this ammo cause all spawns are broken.

Eldrin pls do something with this becasue really nothing changed.. still better go with ms/ed and still no sense to go rp + ek

or say some plans for it atleast with ETA or idk - no motivation play for real especialy after lvl squish when we have to hunt 50% more for lvl

glad condor
torn umbra
#

Just delete mage and Druid then, make pally best solo and team vocation

willow shard
timber saffron
#

hello eldrin, we have asked for weeks now and i hope you have been scratching your mind. The COMMUNITY really wants better pricing for piercing ammunition in combination with conjure spell. Please consider adding this, on behalf of all archers we thank you! I know the spell wasnt planned yet but it seems easy to implement and will make alot of us happy!

cold willow
gentle hawk
#

Has it been answered yet whether the effect on piercing ammo can be applied multiple times? It lasts 6s, so do additional bolts/arrows shred the targets armor even further?

fresh schooner
#

So any Chance to get the piercing bolt/ arrow spell in near future? And Info @ ammo dmg would be still a good Update.

junior aspen
#

so I log on my RP to use arcane marksmanship just to find out that because I have no friends ill never be able to use it. thumbs up to a viable change for solo RP players. kekw

hallow minnow
#

There is no need to spam this thread about piercing arrows. Something will be done, but I won't tell you exactly what and when. Currently there are other priorities and adding a spell also requires game client update and new assets - spell icon. So even if we would decide to add the spell, it's not something that can be done in 5 minutes.

jolly scroll
hallow minnow
foggy python
#

does anyone have a list for paladin items and dexterity values? i dont know how to upgrade my equipment now

paper sequoia
#

These should be the total dex values per item (properties+attributes). Some values might have changed at the end of testing but they should mostly be correct.

foggy python
#

watcher armor is not giving dex?

finite ice
#

It does

#

It's little bit better or worse than emberwake if I remember correctly

brisk wyvern
#

I remembered I recorded these values at start of test, but then towards the end there was a small increase? Like 10%-15% i thought

jolly scroll
finite ice
#

I think it gives 25 in total and emberwake 27 if im correct, I will check later in 4h when I get home

#

Got two of them

junior aspen
#

Just to clarify here will arcane marksmanship be changed so archers can use it during solo hunts? I rarely party hunt so heavy bolt/arrow and arcane marksmanship are 100% useless as a spell to solo players like myself as I almost never meet the requirements of “in a party with exp share enabled”

hallow minnow
#

Currently there are no plans to change this spell. The sole reason why this spell was even introduced was to boost archer's role during teamhunts and it is only intended to be used during teamhunts.

timber saffron
#

Archer was finally able to compete witj other vocs using this spell solo. I hope one day u will reconsider adding it like we had on test, this includes the speed nerf aswell

finite ice
#

@jolly scroll @foggy python that screenshot is not relevant i think emberwake gives me 27 in total screen says 25, and watcher gives 30(14 base 16 attri)

gentle hawk
#

unbiased knight here, make spider chain set great again, nerf all accessable items kekw

sonic axle
finite ice
#

so quiet in here xD

spring echo
#

1 full lap chimeras = 226 bolts used, 18 missed. I tried being as much as i could within the optimal squaremeter-range. Is the hitchance really working as intended on Archers?

126 distance/sacred arbalest/piercing bolts

fluid apex
#

can we have a softcap? like after distance 120 you wont miss a freaking bolt? this is one thing that we've been asking before the balance.

timber saffron
#

With arcane marksmanship spell on using heavy arrow/bolt fast hands does not work. @hallow minnow

timber saffron
#

Hit chance up close is nerfed for sure but even in optimal distance I'm missing more now then ever before

hallow minnow
timber saffron
jolly scroll
#

@hallow minnow could u show result of comparing hit chance from before and after update with 1 sqm range? i mean when target is standing 1 sqm from me it means that monster can hit melee

after update there are a lot of missing hits on 1 sqm :/

and is it possible to "fix" it?

floral nest
#

its tradeoff for 99% hit chance

spring echo
willow shard
#

@hallow minnow This is not world of warcraft where u can fuckin wing clip disengage or have a pet that tanks monsters for you. In medivia, keeping distance is not always possible or preferrable, we too sometimes utilize explosion runes and gfbs where even lower tier monsters are left with low health. Then you'd expect to finish them off but no you miss 5 arrows in a row and end up reaching for another rune instead. Can you fix the damn hitchance? The game is more frustrating to play than ever. I think that everyone here would take a nerf in average damage to get rid of the misschance. It's a boring and frustrating mechanic that shouldn't be in the game for toplevel/topdistance characters. What is the point of having it exactly? It doesn't add to any kind of "skillcap" if that's what you're after

fluid charm
#

Probably another level 450+ complaining about he can't profit 2kk per day anymore because he misses too many hits and their sd damage of 1500+ is not nice enough for him

willow shard
fluid charm
#

I agree on that the more distance the less chance to miss until a point where it is zero

haughty wigeon
willow shard
near jolt
#

There’s no reason after a certain lvl and dist lvl with bis eq I should be poofing on a rat

#

Doing some dmg as lvl 8 with rook eq essentially

#

Idc it’s 1% chance it should be 0% after certain point tbh

floral nest
#

if Eldrin really wants to keep this kind of thing can you make like some off hand weapon to go with a bow/xbow that deals some dmg or knockback spell

#

he seems pretty firm on not giving 100%

near jolt
#

It doesn’t need to be complicated

floral nest
#

yeah i know

#

i would have any bow above archani 100% hit chance

near jolt
#

It should scale off skills/lvl and not even eq imo.. people spend lots on training dummy’s to have good skills and should have 100% hit chance after a certain point

floral nest
#

well its been 90% for years and people didnt never complained to this extent

#

now the change happened and its an uproar

#

people didnt complain this much when old daraman bow was changed

timber saffron
#

I don't care how it's implemented but 120 dist and best bow ingame and still missing is ridiculous

raw copper
#

there is a cap so you could have 400 skill and still would have 99% on that scenario @timber saffron

willow shard
# floral nest well its been 90% for years and people didnt never complained to this extent

if you compare current arrow damage with before, they did fuckall. now that you reliably kill low tier stuff as long as you hit your arrows you naturally start to rely upon them. i just don't see the point of hitchance being this unreliable, it only creates frustration. also i'm almost certain that misschance is higher now than it was before, especially in melee range. it has to be

fresh schooner
#

Missing is okay but its frustrating if you miss rats/spiders etc with 120dist + and this not only 1 time. it happens still very often

timber saffron
valid turret
#

#1112323809886875690 message
at 150 dist you'll have 90% chance to hit on 1sqm
Eldrin please reconsider 1sqm formula to be less harsh

crystal hedge
#

Could someone clear this doubt?

heavy bolts shows that the atk is 64 but the description says that it can only be used in its entirety with only the arkane magic active, but what is its atk without the arkane magic active?

#

@hallow minnow

crystal hedge
cold willow
#

Archers should never miss and monsters should not be allowed to block an attack. It's just dumb in 2023 that monsters nullify our attacks at all.

near jolt
deft cobalt
#

Anybody noticed the party spell staying on after exp share is disabled / not in a party anymore?
Not sure if it's a problem with the spell or visual bug with the hp

minor cloak
#

To balance solo hunting raise +5-10 attack on piercing arrows/bolts, dmg feels low compared as before even with good skills/gear. Also a reason to use that ammo as no one hunts with them just +2 attk more and much more (×3) expensive than hunting arrows/bolts.

hallow minnow
timber saffron
#

arrow/bolt dmg is great and better then before, price of piercing ammunition still not worth it. and hit chance IS LOW.

spring echo
#

Yep. Overall the changes were good and @hallow minnow did a good job imo. The hitchance is a very annoying issue tho and hope its being investigated

foggy python
#

Price of piercing ammo is off as timmeh mentioned several times
Archers SD damage has been nerfed solo and it shouldnt cost 400% gp more per hit for 2 atk
I mean, bolt is 3gp and hunting bolt is 5gp
Its not even 100% price increase for 4 atk

#

Piercing bolt should be maybe 8-10gp each

junior aspen
#

I think hit chance needs to go. Min damage formula would be better IMO

I think there is some wasted ammo's currently like power bolt for example

it would be nice to have piercing bolt/arrow as a spell and be crafted

old ice
#

We should made power bolts be usefully .. my suggestion is Add 25% of armor reduction on power bolts - add power arrows with 38 dmg and 20% of armor reduction - reduct the spell mana by half or make them sellable by aramis for same price as heavy munitions

timber saffron
#

i know u already said nothing is wrong but wtf 3 arrow misses in a row?

#

remove hitchance from bow and make it skill dependant, 100-110-120-130 distance for 100% hitrate i dont care what the value is but please give us NO misses

wheat oracle
fluid charm
#

Need to close one eye before shooting

hot topaz
#

maybe hit ratio 100% and have a damage modifier based on skills and the sqm distance? ofc while also switching the hit ratio % in the weapons with +1,2,3,4% atk instead?

deep peak
red citrus
foggy python
#

Not to mention that piercing bolts with chance to miss cost 40% of burst arrows and deal only damage to one Target and not maximum 3x3

paper sequoia
subtle meteor
muted umbra
foggy python
hallow minnow
timber saffron
#

@urban crag read here

coarse blaze
#

Can you elaborate on the "based on ammo hit chance" part?

fluid apex
#

@hallow minnow since we are very squish when using the marksman spell, and its intended for team hunts, and we have to use mana shield without any att to mitigate mana damage, what about Camouflage not sharing exhaust and beeing insta cast doesnt matter if u healed or attacked on the turn?

hallow minnow
#

It is not possible without major rework of exhaust system (spells, runes, items...), which is not planned.

fluid apex
#

can we have a debuff icon or aura on monsters that we reduced armor with heavy/piercing?

haughty wigeon
#

@glad condor

timber saffron
#

Can we have aura when we have arcane marksmanship active? 👍🏼

jolly scroll
#

and would be better if we have blue aura or any other color than red when we have sharpshooter or any buff. red is something like debuff (paralyze etc)

haughty wigeon
#

purple shader would be nice so its unique

raw copper
#

Being unique is the key tho, primordial staff already gives a protection shader red, which makes sense lore wise. Could keep that color for that purpose only

haughty wigeon
sage wagon
#

getting sharpshooter proc on twin skull should be fun

somber crag
#

does any ring give dex?

polar sage
#

There is an amulet giving dex

timber saffron
#

So we are missing:
-Conjure piercing arrow/bolt and lower price on Aremis
-Add arcane marksmanship to solo, but give us speed debuff
-Remove miss chance and change damage accordingly
-Shader for arcane marksmanship

Other then that i think archer is pretty ok. am i missing something boys?

cold willow
willow shard
# timber saffron So we are missing: -Conjure piercing arrow/bolt and lower price on Aremis -Add a...

-Conjure piercing arrow/bolt and lower price on Aremis

Yes, make them buyable and conjurable for 8 gp and 75 mana/15 for arrows. 10 gp and 90 mana/15 for bolts. Adjust mana cost of hunting ammo accordingly aswell because as of right now it's never worth to conjure anything but bursts/heavy ammo. Logically that would be 40 mana/15 for hunting arrows and 50 mana/15 for hunting bolts.

An alternative to adjusting the price of piercing ammo would be to increase the damage difference between ammo. You could do this by either changing attack values (which would affect people with no gear a lot) or by giving arrows different dexterity multipliers.
For instance:
Arrows 25x0,50(dex)
Hunting Arrows 32x0,75(dex)
Piercing Arrows 34x1(dex)
Heavy Arrows 62x1(dex)
Yes, this is techinically a straight up nerf to hunting arrows but I would like if it was actually worth it to use better ammunition.

-Add arcane marksmanship to solo, but give us speed debuff

The spell is very strong and gives Archers a place in teamhunts, but I'm still not a fan having the ability to "become a mage" and entirely drop the identity as an offtank. It's a boring new meta in pretty much every teamhunting spot now as far as I can tell. To have the spell only work in shared exp is clunky indeed but having it work in solos aswell is IMO ridiculous, even with a speed debuff. I'm sure that mages and druids would like to have the opportunity to become an Archer aswell. Also, do you understand what you're suggesting here? You'd get speed debuff everytime shared drops during teamhunts, clunky and annoying af.

-Remove miss chance and change damage accordingly

Yes, please get rid of the frustration of constantly missing on low tier monsters.

-Shader for arcane marksmanship

Shader or similar indicator. We already have way too many shaders and it's all just confusing IMO. Mana shield and arcane marksmanship indicators is all we need, we don't need no indicator for sharpshooter procs.

#

Also, please lower cap of heavy ammo from 120 to 80 oz. Archers run out of supplies because of cap issues faster than any other class. I can't see a reason why ammo has to weigh so much.

cold willow
#

I don’t understand why mages bursts were immensely lowered in cap but archers ammunition was not. Saying they have more cap is not a valid argument either. If you reduce 1 you should reduce the other. Knights and archers defenses were sacrificed to increase their damage. If mages bursts were lowered the same should be done to archers.

foggy python
#

I proposed this already
It Just Doesnt make sense to me either
Decrease cap for burst by 80-90% and leave Paladin ammo same? 🤣
I propose to atleast decrease ALL Paladin ammo by 50%

Arrows 35oz/100
Bolts 40oz/100 and so on ..

timber saffron
#

Yes heavy ammunition is too heavy

tawny quiver
#

it is just SO frustrating to miss 5 shots in a row when on 1sqm distance, damn

timber saffron
#

Yes the misses is the worst of all.

brisk wyvern
#

Personally I like the fact the spell doesn't work outside Party, because now I have a choice of off tanking or damage dealing in a team hunt. If I off tank, well I sacrifice my damage.

#

Outside maybe the cost/weight of ammo(slightly) and a cut off point to shots missing distance skill wise, I think you're asking for too much. The vocation is fine as it is

#

The spell incentivises me heavily to team hunt and I love it while still having the same gameplay I had solo. So honestly I think the criteria of the brief was achieved

tardy needle
#

Every arrow / bolt should be craftable by archers, also put some focus on Power bolt (800mana) for 20 bolts, my opinion way to much this should be brought back to the focus of heavy bolt/arrow around 480~

blazing dirge
#

Could camouflage work the way when used, for 8 seconds no monster can retarget from blocker to archer? For now it works only for 1 monster which was attacking archer before retargeting. You know what i mean? Omg my english

polar sage
#

Camouflage still bugged, i use it alot and it happend to me many times that monster targeted me again and again right after using it and losing target, this is 100% bugged since i didnt body block it and my blocker didnt use inatio/inatio res and it does lose agro from me for 1 sec then its back to me

blazing dirge
#

I agree, i was hunting with pally yesterday and monsters were retargeting again and again, bugged 100%

thick wagon
#

Please fix hinting chance, missed 4 times in a fucking horse. A HORSE.

finite ice
timber saffron
#

i forgot to mention, besides conjure piercing arrow, we need Shakir arrows awell, and shakir arrows should be on npc aswell, why are ammunition loot only? I saved for 2 years now i can do 2 hunts at frostmaidens with shakir arrows, its pretty amazing kappa

finite ice
brisk wyvern
#

@hallow minnow how doable would it be having heavy ammo's only use while in arcane stance? I noticed today as I was freely jumping in and out of arcane marksmanship that the switching of ammos in and manually out of quiver was super tedious. I was hoping it would be similar to if you have arrows and bolts in same quiver, it simply would use the one which was relevant.

pure warren
#

Very cool idea Mr Parcel

coarse blaze
#
- One point of dexterity increases maximum distance weapon damage by 1.20,```
```- maximum damage: 20 + (attackSkill ^ 2) / 1600 * attackValue / attackFactor
- minimum damage: playerLevel / 5 + (max * 0.20)``` @hallow minnow can you confirm that the dexterity is added to maximum damage BEFORE or AFTER it has been used to calculate minimum damage? It's possible minimum damage could double dip from dexterity if it's done BEFORE.
Whether that's a good thing or not is up to you, as long as you're aware of it.
haughty wigeon
coarse blaze
haughty wigeon
coarse blaze
#

The only thing you can do for me is test incredibly thoroughly and record all data in a non-biased way

#

Otherwise, please let Eldrin respond

brisk wyvern
#

It's calculated after as far as I know Diviton, as i made a calculator while test was up, the only way i could get the figures to match what the test server log was spitting out was to have the dexterity come in after.

coarse blaze
#

#1112323809886875690 message seems like it has been answered already.

hallow minnow
brisk wyvern
#

On an unrelated note, does anyone know how much Arcane Marksmanship increases dexterity by? Is it a flat % or depending on level etc?

warm yoke
#

Shouldn't albino scale helmet and angelic be switched for dex? That way it follows the same trend as the armor and the difficulty required to get the items. I also believe spider set should go above albino but just switching the helmets would be enough.
Wish we could get a different color, a lot of stuff is red right now

fast oriole
#

I see that Arcane marksmanship has a mlvl spellpower multiplier of 2,2.

  • Does this spellpower come in addition to the base spellpower formula (meaning 2,2 in addition to the 1,8 multiplier of mlvl)?
  • Or does this spellpower replace the function of the mlvl spellpower multiplier of 1,8 (meaning an increase of of 1,8 to 2,2 - which is only 0,4)?
fast oriole
#

Does arcane marksmanship influence bolt/arrow dmg as well? If so how?

timber saffron
#

no it only lets u use heavy bolt/arrow

hallow minnow
timber saffron
#

any shader planned for arcane marksmanship? purple maybe

fast oriole
#

Just trying to understand a bit the mechanics :), many thanks!

fast oriole
#

With 110 dist skill, the 1 sqm hit chance formula is as follows:

  • 40 + 0,33 * 110 = 76,3

If I have a weapon with +3% hit chance, does this become 79,3? (76,3 + 3)

little vine
#

@hallow minnow, when you were doing changes for item attribute prices below item rank 300, did you maybe skip Ancient Crossbow? It is rank 250 and attributing cost is simillar to sacred arbalest and bow of primodial fire. I just spent 2kk trying to attribute it and only got flawless, when i checked the percentage its flawless 4% with big crystal, while executioner sword (ilvl 290) is 15%

rotund flint
#

Any chance (its probably a technical issue) to limit the Sharpshooter shader to only the archer`s hand, or just a small part of the body (for example only the bottom or upper half)
that way u wouldnt confuse the current shader with other in-game mechanics

timber saffron
#

Need shader for arcane marksmanship!!!

glad condor
#

Please add conjure piercing arrow spell and reduce their cost in shops. Also Please add shader to arcane marksmanship.

timber saffron
#

I forgot I had spell on and almost died, I would like a visual warning FacepalmPepe1

high cobalt
#

no shader all hunt on my char please thanks

timber saffron
junior aspen
#

Imagine the rage mages would have if they could miss small explosive rune 😂

deft cobalt
#

It would be hilarious to see it completely miss and nail someone in the party xD

past storm
#

dude these misses annoy me so much, distance 130+ and being blocked by lowest mobs and takes several hits...this is beyond any logic. I would just take the damn arrows or bolts and use my hands to put them into the corpses!

fast oriole
#

Small question:

#

With 110 dist skill, the 1 sqm hit chance formula is as follows:
40 + 0,33 * 110 = 76,3

If I have a weapon with +3% hit chance, does this become 79,3? (76,3 + 3)

Many thanks in advance if you might know ^^

cold willow
gentle hawk
#

I think a malus at hitchance at close distance is right, archers are not supposed to be facetanking. As for the pof on rat memes, just use hmm for small shit blocking your path if you are in such a hurry.

fast oriole
fast oriole
# gentle hawk I think a malus at hitchance at close distance is right, archers are not suppose...

I mean lore wise, if the message is that a paladin "fumbles / having a hard time" hitting something when a monster is in your face, shouldn't it then be the same for mages? It isn't though, spells for mages work perfectly fine at 1 sqm while beasts are in your face

Also, have you ever shot a bow in real life at close distance? I have plenty of times, it is VERY HARD to miss at close distance with a bow, try it

#

The one that makes most sense is at 7 sqm, it actually becomes harder at a distance yes, but closeby for a trained shooter? No way.

molten shore
#

Chance of miss a hit is a mechanic that should be removed from Medivia once for all imo but no because MaGeS NOt MiSs AnY HiT aNd ThEY ArE sO Op Peposadness no... i think it must be removed because is a very old mechanic that doesn't match with Medivia's current play style.

But for some reason DEVs want to keep it, the question is why? sadkekw

pearl raft
#

The only thing I can think of is that devs dont want to see paladins tanking and exploing as they are supposed to be voc that keeps distance from mobs. I personally think that a fact that paladins have 0 defense and lower hp than knight is enough of a disadvantage already. However if they want to keep on going with their ideology, perhaps a better solution would be slight damage nerf when fighting in melee range instead of hitchance mechanic?

molten shore
#

honestly i'm agree, and i'm pretty sure all RPs in this room would be agree with any dmg is better than miss a hit, specially when the mob is on 1hp and u go to loot because you think you are going to kill him in the next shot but surprise 3 misses in a row, i mean that need to stop in my humble opinion

pearl raft
#

another reason may be that low lvls would deal too much damage if they never missed so perhaps hitchance should cap at 100% hitrate after 100 skill or something like that

molten shore
#

there is... another option. Chance of miss a shot based on skill and not on distance between player and mob until at one point u have 100% chance of hit sounds actually good, set a base damage and completely eradicate the chance to miss a shot could be another one and surely other players can contribute with more similar ideas, i mean this mechanic can be removed from the game and i'm pretty sure about that but with ideas, not with tears PepoThinko

fast oriole
#

Wands don't have a hit chance...

haughty wigeon
#

I mean maybe keep distance and dont walk into melee in purpose FeelsTiredMan

spring echo
#

Fix please!

faint dagger
#

Missing a shot should happen in some point of the hunt. Imagine Run shooting and dont miss a single shot? o.O

#

try you at your garden, get a stilingue run and shot, let see how many beans you gonna miss.

pearl raft
#

go to your garden and show me how you never miss shooting explosive rune using your wand

faint dagger
spring echo
fluid charm
molten shore
icy kraken
#

skill issue it is then

#

the thread can be closed Eldrin

#

🫡

fluid apex
hallow minnow
#

The aura would be always on the monster and it would flicker every time a new one is applied, since it's reapplied after each shot.

#

I don't think it would provide any meaningful information and would just look bad.

timber saffron
#

what about a shader on player if arcane marksmanship is active?

high cobalt
#

no 😡

hallow minnow
thick wagon
#

Nothing about hit chances? i'm still gonna miss 4 times in a dog with 120 distance?

tardy needle
#

boys! when i rank up in distance fighting does it effect my damage with arrow/bolt?

pure warren
#

It does

tardy needle
#

ah okok, i see its pint indeed

#

cannot really figure the math out XD

faint dagger
# fluid charm expert archers do not miss shots, i agree that there should be 100% hitchance wh...

Having extremely good skills doesnt mean you will always be perfect in what you are doing. For example, sometimes your character is not in a good mood, or just didnt sleep well, maybe a bit tired of long walks, maybe broke with some friend or gf, characters have feelings, so even with good skills if your character mind is not in peace or its a bit stressed, anxiety, etc can impact on the final result, making your character miss some shots while hunting.

willow shard
#

Wtf did I just read

#

I don't mind Archers having slightly worse damage in melee range. Instead of altering hit rating based on distance from target, can we alter damage instead? Missing shots is extremely frustrating, even more so than trying to handle the trolls in this thread. Idk how many times we have to ask, can we get some reasoning why Archers specifically are punished by this insane rng?

Say my avg dmg is 400 and melee hit chance is 50%, change our avg dmg to 200 when in melee and eliminate misschance. Done, thank you, rip rat, rip frustration.

#

I'll agree to anything at this point as long as we get rid of the misschance, it's driving me fucking insane. Get full trapped by dwarves trying to pick up a copper with 10 tries on 80 mining just to miss 4 arrows in a row, tilt the fuck out and burn 2 BP gfb and 0 arrows the rest of the route

fluid charm
#

dude thinks this is habbo hotel

deep peak
tired mantle
# willow shard I'll agree to anything at this point as long as we get rid of the misschance, it...

I completely agree. This makes literally no sense.

No paladin hunts anything at point-blank range. I would assume 95 % of situations like this happen when we run through narrow corridors or tunnels and have to get past trash mobs. It is EXTREMELY frustrating to miss a snake 4 times in a row at 200+ lvl.

If some strange reason archers have to retain reduced potency in melee range, I'd also go with reduced damage rather than reduced hit chance.

vivid depot
#

What if the devs made it so thrown weapons have far less miss chance when up close.

#

Or a melee stance for spears where spears can do melee damage based on distance fighting

elder locust
#

kinda my main hunting style

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incrase max hitchance to 99% at 130~ distance

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or min hitchanceXD

tired mantle
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Ok, but there is already a penalty. You don't wear a shield, so at point-blank range you take like 3x more damage.

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And we are also penalised with idk, like 50 % hit chance.

elder locust
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i mean or just get rid of this old scholl bs...

near jolt
thick wagon
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Another update and i'm still missing 4 times in a row, what a joke.

elder locust
vivid depot
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Hire a blocker

raw copper
elder locust
pearl raft
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my general feedback about archer after 1 month is that its ridiculous how much damage they deal using bolts that cost almost nothing. I think its great that paladins are best single target damage dealers however making them most efficient while doing so is too much. therefore I would tone down damage of paladins by changing formula and add new types of bolts with higher attack to compensate for that. Intention is to make paladin pay a little bit more for the insane damage they deal. Make heavy ammo more expensive too to tone down efficiency.

finite ice
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Can't tell more than I do myself from 100 LVL to 148

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It's not that big increase for hunting bolts especially if U compare my skills to LVL I got

timber saffron
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Any update on the ridiculous miss chance?

thick wagon
trim hemlock
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you guys are pounding on it quite relentlessly 😄 maybe let's hear from @hallow minnow what's the rationale behind not having a 100% hit chance above certain skill level. I'm quite curious myself, since it only makes sense to get better at a given activity with increased skill...

deft cobalt
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Outside of the whole hit chance thing; albino scale helmet needs to be moved below spider chain helmet and the rest bumped up a slot. Any level 80 can obtain the 2nd best pally helmet compared to the rest of the sets

pure warren
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And how exactly you want to obtain albino scale helmet from very rare raid which is always occupied by high levels 😄

timber saffron
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Don't worry I can sell it to you kek

raven violet
glad condor
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Hit chance arguably worse after rework. How can hit chance be lower from closer distance? Makes no sense even in real life.

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Also add conjure piercing ammo spells please.

primal dew
glad condor
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I will hit my target from 1 meter 100% of the times. I will not hit my target 100% of the time standing 10 meters away from it.
It’s easier to hit when you are close.

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Power of closer distance shot might be lower but accuracy is better.

pure warren
pearl raft
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as far as I know crossbow deals more damage in melee range if we are talking about real life. BlobThinking

raven violet
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I saw em with my own eyes

primal dew
glad condor
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I didn’t want to mention this to not give devs ideas

pure warren
raven violet
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Hahahaha

deft cobalt
pure warren
spring echo
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(I know this has been discussed alot but heres some actual testing numbers)

I did some further testing while hunting on Dark Grims and Adepts, as i were getting annoyed by the missed hits. (as usual 😦 )

Distance skill: 127
Weapon and ammo used; Sacred Arbalest (+4% hit) And piercing bolts

Out of 100 bolts i missed 9. All of the counted hits were fired when mobs were 4 or 5 SQM away from me.

Eldrin's pinned message shows that this is the current hit chance:
Hit chance:
1sqm: chance = 40 + 0.33 * skill
2sqm: chance = 50 + 0.44 * skill
3sqm: chance = 50 + 0.55 * skill
4sqm: chance = 40 + 0.66 * skill
5sqm: chance = 40 + 0.66 * skill
6sqm: chance = 40 + 0.55 * skill
7sqm: chance = 35 + 0.44 * skill

then lowered to max 95% (based on ammo hit chance)
hit chance from weapon added

0.66*127 = 83,82
83,82+40 =123,82 %hitchance

(Then lowered down to 95%, +4% from Sacred arbalest = 99%)

@eldrin.medivia Am i just calculating this all wrong or is the hitchance just not working as intended? If reading your post right i should have 99% hitchance, tho in reality i only get 91%?

Note; Since update this has been going on every hunt. I have been using piercing bolts only, so not sure if the problem is with the piercing bolts or the hitchance overall.

ripe mural
gentle hawk
spring echo
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Well.. i get your point but even on this small test shows that the hitchance that shouldve been implemented does not work as intended

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But for the sake of research i will do a new test on 1000 bolts tonight

spring echo
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1000 bolts test on various range

118 misses

127 dist/arbalest/piercing bolts

raven violet
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Legend, they said “100” not enough demon snake says fuck yourselfs

pure warren
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Hmm 100 showed over 90 1000 showed lower then 90. Save to say it's around 90%. Now we have to figure out what is the actual formula that leads to this and/or where is mistake in current formula

spring echo
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Because when i tested 100 bolts i were hunting dark grims (standing on optimal range) when testing 1000 bolts i were hunting chimeras running, hence some of the bolts were shot on more range and upclose.

I did try to not go faceon or 7sqm but some of the misses certainly are from those hits even tho they are not that many.