#What is the H&R playstyle
47 messages · Page 1 of 1 (latest)
Hit and run is basically just charging our opponent, getting a couple hits in to rack up damage, then running away
Once they're high enough percents, just land a smash attack
Easier when you're playing a quick character
I’m trying to use this for Mythra despite she consider a rush down
I know sonic is a hit and run character
Then you could go for quick dash attacks and aerials, though as you mentioned, she is better suited as a rush down
I could make it work since Im good with aegis as a hit and run character
Then yeah, that could be a really viable strategy
Unpredictable too, considering most would look for a rushdown aegis
So I like go for two hits then run away or just one? I got to practice anyway
Because I might do a single tournament soon with hs teams
Go for two in most matchups
Okay
Oo what is it?
I have one shortly but that’s like March 28 I think
But two is good most aegis work on quick movement to get out of bad situations
Like a forward throw into a tech chase option
That’s goes for mythra pyra you can sit back and wait cause you have so much power your semi fast but not faster than your counterpart
It’s a thing that our school is hosting for us
I lost to a pac man yesterday what to do with projectile characters how would Ive go against a projectile?
Sentences have beginnings and endings
I really don’t care about that right now just how to beat a projectile characters with aegis that all I need to know is that.
Try to outmaneuver their projectiles or dish out attacks before they can react
Also learning how they use the projectiles is crucial
Is it to zone?
Is it to start combos?
If it's zoning, you can easily jump over or shield most projectiles
If they better than me do just out projectile them with pyra side b?
Its for both
Typically no, because there's a lot of end lag to side b
And especially against pacman, they can just go in for some quick combos to rack up more damage
But how do I beat it?
Your projectile is probably the worst in the game
You cooking gng
You gotta outmaneuver it. For pac-man, if they charge bell or bird, assume they're going for a combo. If they're charging key, you know they're just gonna use it for zoning or finishing a combo. As mythra, try to shield any of the projectiles, or once they use it, that's when you get in to deal damage
Okay but what about fire hydrant
You can use side b to hit hydrant back (pac-man doesn't have a reflector) back, but be careful for neutral b consequences.
Or just avoid it altogether
I think I’ve understand now Im just have to study the matchup more
Is Sora actually a hit and run?
I'd say he can be
Probably a better bait and switch with blizzaga and thundaga