#looking for a coach in general to take me from beginner to god tier

417 messages · Page 1 of 1 (latest)

noble flame
#

Who are you requesting?
any type of coach I like lucas/ ness
What is your time zone?
NA EST
What specifically do you need help with?
Need help with movement, combos, game sense, juat overall
When are you typically available?
around all day
How long have you been playing the game for?
like two weeks
Can I VC?
YES

astral beacon
#

Each coach has their strengths and weaknesses, so it is best to learn from a variety. I can take you from beginner to intermediate, and the other coaches can take you from intermediate to advanced.

noble flame
#

im down with anything i just want to learn and get better and hopefully get on a competitive level

noble flame
#

when could u give me some tipa?

#

@astral beacon

astral beacon
#

Although we'd need to do an assessment match first

noble flame
#

we can tomorrow?

#

around 2pm ish?

#

what works for u

astral beacon
#

Lemme convert that time real quick

#

Yeah 2 PM est for me should be fine (7PM my time)

#

If other coaches want to join in, feel free to

#

Ping me at the time tomorrow as I'll probably forget due to how busy I can be

noble flame
#

ok sounds good

random cradle
#

I say maybe because I'm having computer issues

astral beacon
# random cradle I could maybe join, I main Ness and can show some tricks and oki setups and gene...

If you main Ness then chances are you'll be more specialist than me. That said, as beginners coach I usually bring a player up to basics first (boring stuff like shielding, hopping, initial dash vs run, that sort of thing), where the specialist then takes over and teaches the specifics. Otherwise what happens is you'll be talking about yo-yo ledge traps and they'll be struggling with the concept of a tilt.

noble flame
astral beacon
#

I'll be with you in maybe about 20 mins or so

noble flame
#

im ready whenever

astral beacon
astral beacon
noble flame
#

one sec

astral beacon
#

I will be assessing you using Ganon, then Captain Falcon

#

Use any and all methods and techniques you deem fit

#

Please ensure the Stage Selection (after you join) is set to 'true random', which is the Smash Ball looking logo in the top left under stage selection
Stages are set to legal tourney stages so the stage selection shouldn't be an issue

noble flame
#

ok im going to turn my switch on rn

#

I’m here

astral beacon
#

Check stage selection

#

Make sure it is on true random

noble flame
#

I didn’t

#

I think it is

astral beacon
#

We'll soon find out

#

Okay, so your Lucas isn't terrible, you seemed to have some idea of the moves you wanted to do and I'd say you're beyond the beginner portions

#

Almost got me a number of times

#

I'll need to use another character to determine where this needs to go but I think you'd be fine learning directly from Cameroni

noble flame
#

I sometimes find it hard like after getting hit how to recover better bc it’s different from other games I’ve played

astral beacon
#

That's fine, I'm continuing the assessment

#

I'm trying to work out what points of improvement I need to recommend

noble flame
#

Okay

astral beacon
#

I don't think I saw a lot of shielding

#

So I'm going to test for that

#

Good ledge guarding

noble flame
#

Tyyy

astral beacon
#

Ignore my first stock, no jump

noble flame
#

Yeah I don’t shield a lot

astral beacon
#

So I saw zero defensive options

#

Like... not even dodges

noble flame
#

Yeah

#

I just idk it’s so different from other games dodges

astral beacon
#

Your playstyle is still pretty good, your mobility is excellent

noble flame
#

It’s like I get scared to dodge bc I get rid of my recovery

astral beacon
#

Okay, so your stage selection is currently set to random omega

#

It'll need to be set to true random

#

Otherwise we will just get flat stages, and FD only really makes up 1 of the 7 legal stages

noble flame
#

Which one is that

astral beacon
#

Go into stage selection which is the box in the bottom with the [ ? ]

#

And then you'll see a list of stages

#

Pick the most top-left furthest option

noble flame
#

Random o form?

#

That’s one

astral beacon
#

No

#

Furthest top-left

noble flame
#

So just random

astral beacon
#

So just random

noble flame
#

Ok

#

Then what

astral beacon
#

I have a ruleset in place

#

Which narrows it to legal stages

#

So it'll be legal randoms

noble flame
#

Ok

astral beacon
#

I just enable selection if someone needs specific stage practice

#

If we resume.

#

My Lucas is awful, but my Ness is better

noble flame
#

Okay no worries

astral beacon
#

I think this match

#

We should practice some shielding, spot dodges, roll dodges, air dodges

#

So no fighting

#

So, shoulder buttons shield

#

If you hold shield it depletes

#

If it gets smaller, you risk being shield poked

#

So you have to use shield shuffling

#

Hold both shield buttons and move the analogue stick

#

No no

#

Both shield buttons

noble flame
#

I only have one ?

astral beacon
#

So both left and right shield button if they're set

#

Oh?

#

In that case you can only really safely do shuffle up and down

#

And down just spot dodges

#

You'll need double shield buttons for full shuffle but that's a player choice

#

Hold shield, press left or right to roll dodge

#

Hold shield, and press down to spot dodge

#

Every time you dodge, the dodges get a bit slower

#

And take time to regenerate

#

Jump, and press the shield button to neutral air dodge

#

Neutral air dodge maintains your momentum

#

I can't demo the fastfall neutral airdodge with Ness

#

But it would maintain the momentum if it worked here

noble flame
#

Like that?

astral beacon
#

Normally you fastfall first

#

Then neutral air dodge

#

Its a type of landing option

#

Now

#

Jump, press shield + direction to do a directional air dodge

#

Does diagonal too

#

Diag has less momentum than horizontal

#

Spot dodges are good for avoiding grabs

#

Shields for blocking attacks

#

Air dodges for avoiding aerial hits (but use sparingly)

#

Directional air dodges as a recovery mix-up to ledge (you might have seen my Ness do it)

#

Ness and Lucas air dodges have a lot of air time compared to most air dodges

#

Now if you flick shield off during a hit and time it within 4 frames

#

You'll get a shield parry

noble flame
#

Okay

astral beacon
#

Which preserves the shield and allows you to act out of shield faster

#

So light jab me until I demo a shield parry

#

That sound

noble flame
#

Mhm

astral beacon
#

Indicates a successful parry

noble flame
#

Ok

astral beacon
#

Okay, so that's the basics of defensive play

#

There's more to it like shorthopping and fullhopping

#

But that covers what I notice you weren't using

noble flame
#

Ok ok

astral beacon
#

We'll do a normal match now

#

Not enough time

noble flame
#

Ok

astral beacon
#

Okay, so I notice you weren't using PSI magnet offensively or defensively

#

PSI magnet has a hitbox, so you can use it like an aerial (although Ness' PSI magnet is easier than Lucas, depending on opinion)

noble flame
#

It’s just bc it’s a lil worse than ness I don’t really use it

astral beacon
#

You can also use it to absorb energy projectiles

noble flame
#

Yeah

astral beacon
#

Like PK lighting, for example, or PK fire

noble flame
#

Yeah

astral beacon
#

Also, tip

#

If you hit the head ball of Ness' PK lightning (does not apply to Lucas'), it'll destroy the lightning

#

But I won't make that part easy and do S turns etc

noble flame
#

Ok

astral beacon
#

Your Lucas isn't too bad actually. I can't do them but Lucas has the power of z-air strings.

#

Do you know what a z-air is?

noble flame
#

Djcz?

#

That

astral beacon
#

That's probably what it is called, yes

noble flame
#

Bc I can’t do that

astral beacon
#

Oh?

noble flame
#

I asked a Lucas main coach to help me with them and he said that it’s too early for me

astral beacon
#

Was it Deity by any chance?

noble flame
#

Yes

#

So I try to focus on other things

astral beacon
#

That explains why your Lucas is decent

#

I thought it felt familiar

noble flame
#

I’m trying to get good at other things but I feel like I need to do djcz to get through that wall

#

Ofc I’m still new and need to learn other stuff with Lucas but I want to learn that

astral beacon
#

Lucas z-air is a potent part of his capabilities and gives him an edge over Ness because it can outrange various Ness moves

#

I will try to demo, but I'll be honest, I'm not very good at it myself, I'm more a Ness guy than a Lucas one

noble flame
#

That’s why I wanted to try ness

#

I like his magnet and everything

astral beacon
#

So my forward left shoulder button is grab

#

And my right is jump

#

So you want to manual shorthop first

#

Then press grab

#

Tell you what

#

Why don't we both practice it in this match

#

Make it z-airs mainly

noble flame
#

Ok

#

Like regular version of it

#

Not djcz

astral beacon
#

Whichever version you want to try

noble flame
#

Ok

astral beacon
#

I'm just going to be doing basic z-air as Lucas isn't my main

#

Okay, lets do a normal match

noble flame
#

Ok

astral beacon
#

Lets see if I can show the edge guarding stuff or if I'll mess it up

#

That unfortunate edge guarding took your stock

noble flame
#

Yeah lol

astral beacon
#

I also should have said 'ledge guarding' for what I meant

#

Not bad, not bad. I'm too used to Ness.

#

I keep trying to b-air.

noble flame
#

Yeah

astral beacon
#

BRB toilet

noble flame
#

Ok

astral beacon
#

I'm back

noble flame
#

Ok

astral beacon
#

Be careful of mashing

#

And consider if an attack will hit

#

Conditioning is one thing

#

Mashing another

noble flame
#

Okay

astral beacon
#

Only throw out attacks that serve a purpose

#

Okay so I used every defensive option against your PK freeze

#

I don't know if you noticed

#

I used spot dodge, air dodge, shield shuffle

noble flame
#

Yeah I did

astral beacon
#

Just demo'ing how defensive options can save your bacon

noble flame
#

Yeah

astral beacon
#

Also if a player adapts to your edge guarding like that

#

Red flag it is too predictable and you need to use something else

noble flame
#

Ok

astral beacon
#

Shame my PK lightning launch wasn't as powerful as Ness one but eh, what can I do

#

Oops

noble flame
#

lol

astral beacon
#

Was expecting it to hit the ground

#

You did better when you didn't over-rely on the PK freeze

noble flame
#

Yeah

astral beacon
#

PK freeze when opponent is high up diag and in hitstun

#

Manic

noble flame
#

Huh

astral beacon
#

Manic, high intensity

noble flame
#

Oh

astral beacon
#

Fake kill screen, booo

noble flame
#

lol

astral beacon
#

Okay, Lucas' lack of an actual bair that's more like a dair is driving me nuts

#

Time for some cheese

#

Cheeeeesseeeee

noble flame
#

Nice

astral beacon
#

Also wiggle to escape from Kirby's mouth

noble flame
#

Ok

astral beacon
#

It's like grab

#

Okay so I notice you're always using the same ledge getup option

#

Took me a while to notice embarassingly on my part, but I was focused on the other stuff

noble flame
#

Idk how to

astral beacon
#

Lemme BRB

#

And I'll explain the 7 options

noble flame
#

Ok

astral beacon
#

I mean, officially there's 6

#

If we start a match and then I can demo

#

No fighting

#

I'll just show

noble flame
#

Ok

astral beacon
#

Options are:

  • Neutral getup
  • Attack getup
  • Roll on
  • Jump getup
  • Driftback
  • Dropdown
  • A mixup from either driftback or dropdown
#

Neutral getup: in with the stick

#

Attack getup: Attack button (A or B)

#

Roll on: shield button

#

Jump getup: jump button

#

Driftback: away from the ledge

#

Dropdown: down from the ledge

#

Try each one.

#

So whilst on ledge

#

Press those buttons

#

So when grabbing ledge

#

Press shield

#

Nothing else

#

So grab the ledge first

noble flame
#

Too advanced ggs

astral beacon
#

Lemme change the gamemode

#

Unlimited stocks for 5 mins

#

So practice to your hearts content

#

Try the jump button on ledge

#

So "towards" and "away"

#

Means towards stage and away from stage

#

And refers to your left stick

#

Driftback is away from stage

#

Dropdown - the hardest - is down

#

Each one does something different

#

When you grab ledge you get something known as "i-frames"

#

It's temporary

#

And how long it lasts for is determined by your damage percent

#

Lasts for roughly a second on average

#

When you do an attack getup

#

You also get i-frames during the initial part of the attack

#

The i can stand for either 'invincibility' or 'intangibility'

#

In this case it means invincibility

#

Invincible objects can still be hit

noble flame
#

Okwy

astral beacon
#

(I.E. things blow up on them)

#

Intangible have no hitbox and so things "pass through"

#

Spot dodge gives you intangibility frames

noble flame
#

Ok

astral beacon
#

Difference isn't too important yet but helps to know what it means

#

Intangible frames can beat out things like Final Smashes

#

Or Sonic's homing attack

noble flame
#

Okay

astral beacon
#

Just waiting, once time is up

#

I'll go back to the normal ruleset

noble flame
#

What do you think about me trying out ness ?

astral beacon
#

Go for it. I think you'll find him easier to pick up, but he's less technically deep than Lucas.

noble flame
#

Hmmm ok

astral beacon
#

I thought you were going to switch

noble flame
#

Oh

#

I will

astral beacon
#

You can press B to back out of the arena match if you haven't pressed A

noble flame
#

I never played ness tho

astral beacon
#

I'm gunna go randoms

#

My Kirby is killing a bit too much

#

So one of my basic Ness combos is PK fire->f-air

#

Which can lead to PK fire->f-air(repeat)->PK Lightning

noble flame
#

Okay

astral beacon
#

So Inkling's projectiles count as physical

#

So PSI magnet won't work on them

#

Bat will

noble flame
#

Ok

#

Ill do one more game

astral beacon
#

Alright

#

LOL

#

Worst possible mu for me

noble flame
#

lol

astral beacon
#

That point blank grab that missed was just pain

#

GGs

noble flame
#

Ggs

astral beacon
#

@random cradle All yours my guy

#

Good Lucas, with some refinement it'll be top tier stuff.

noble flame
#

Thank u mannn hopefully

random cradle
#

if you want any ness specific help

noble flame
#

ill lyk

noble flame
#

idk if i wanna do ness yet

astral beacon
# noble flame idk if i wanna do ness yet

Understandable. If you're wanting to apply my Ness tactics (which are fairly basic), I can go over the combo techniques I use. They're unsophisticated and straight forward to learn, and you can build better strats off of them. I noticed you did a good job making use of PK Fire->f-air by converting the f-air into d-air for a spike kill, which was smooth.

#

Absolutely basic Ness combos/techniques I use:
PK Fire->f-air (works best if the opponent tends to jump out of PK fire or has a large hurtbox like KKR; the smaller their hurtbox, the later you want to start the fair to give the best odds of catching them)
D-throw->f-air, or, far more risky as a mix-up: d-throw->arc'd PK lightning (catches spot dodge); be sure to arc the PK lightning downwards so it clanks with the stage floor to avoid being trapped in end lag for too long, and also the arc protects you from retaliation and catches a lot of spot dodges and other silly nonsense
Out-of-shield (oos) nair; so you can do things like dash shield->nair; oos nair is a good "get off of me option"
oos bair -> this is great if someone does a cross-up on shield option, as bair has a lot of launching power
Run away pivot PK fire (run away in one direction, then side-B input the other direction)

If the opponent is at +120% and you grab them, you nearly always want to backthrow regardless of circumstance. If your back is towards blast zone, you're at ledge and you get a grab, you can kill as early as 100-110%, depending on DI and character weight. The only exception is if you're on top plat on E.G. Battlefield (BF) or Yoshi's Story (YS) and you get a grab, you nearly always want to upthrow if they're below 120%, as even if they don't die, it sets them up for PK lightning snipes.

#

When doing PK lightning snipes from top plat, it is strongly recommended to press down first so you fall through the top plat, then immediately deploy PK lightning. This does two things: it allows plat to protect you from retaliatory d-air attacks, and it moves you closer to ground protecting you from accidental launches upwards.

#

You can use a similar trick on non-top plats but the timing is narrow. I can demo in a match and I think even Lucas can take advantage of that trick.

#

Ledge Traps
In terms of ledge traps, Ness has rudimentry setups, the most common being:

  • Yo-yo ledge trap (run up to ledge and face backwards to it, hold down-smash and whilst holding down smash, move yo-yo towards the ledge so it 'hangs off'; the yo-yo hitbox is always active for the duration it is out, and you only need to let go of d-smash if the yo-yo connects to the opponent)
  • PK fire ledge trap: when the opponent is grabbing ledge, time a PK fire for when you think they will get up. If they do a jump getup or driftback, they will be caught by PK fire; you then want to use a move to spike them downwards whilst trapped.
  • PK lightning ledge trap: you've already seen me demo that move a lot. I'll go into detail as it isn't as braindead as it first appears.
#

PK lightning ledge traps
I shirk the yo-yo ledge trap meta because I'm of the opinion PK lightning is largely superior for ledge trapping and simultaneous edge guarding compared to yo-yo d-smash coverage. Whilst yo-yo can guarantee a clean kill, PK lightning lingers for longer, is less predictable when controlled correctly. It allows for gimp kills (which can kill at ridiculously early percents), can force the opponent to panic air dodge or mangle their recovery, snuff jumps. At the worst, it can accidentally reset an up-B, but even so it still inflicts damage and often allows for a follow up PK lightning ledge trap. I think you saw me demonstrate every kind of meta with the PK lightning when we were fighting, with the exception of top snipes (top sniping only really happens against large, slow, or bloated characters, or extreme lightweights who are high damage and high up).

#

The key is knowing what part of the lightning you want to hit. The head will launch, the tail will gimp.

#

The main features I use are:

  • Arc'd PK lightning. So as Ness, you arc PK lightning around the ledge grabbing area. The goal is for the tail to catch and gimp the recovery. During this first phase it will most likely snuff jump. You can repeat it whilst the opponent struggles to cope with it, until they either grab ledge or die. If the tail snags you want to drag the PK lightning down towards the bottom blastzone rather than hitting it into the stage, as the tail will knock the opponent down as well. The reason you normally hit it into the stage is so you exit end lag before the opponent successfully recovers to punish you.
  • S curve PK lightning. Naturally your opponent adapts to the arc, and stalls their recovery, or uses a reflector, or similarly. The S curve PK lightning moves towards and then immediately away from the opponent, baiting out their reflector or defensive option. By then curving back (typically in an S shape if you were on left ledge), you can then snipe them from behind, which will launch them upwards ready to be u-air'd (or alternatively, top sniped by PK lightning).
  • Direct PK lightning. Your opponent will eventually grow wise to the S curve and just recover directly to stage knowing it won't hit the first time. So you counter that by directly hitting them with PK lightning (such the head of the PK lightning hits). It is a type of conditioning and won't strictly kill. You can at most do this twice before most players will adapt. You then switch back to an S curve variant.
  • D curve PK lightning. At some point your opponent will try to recover high and try to 'land' on you. So you can convert an arc'd PK lightning into a D curve where you hit yourself with it. This does three things: if the opponent is ahead of you when you do this, it will most likely kill them. If they're behind you, they'll get hit by the PK lightning. If they dodge that, then the PK lightning will send you to the other side of the stage to safety.
#

I know you experienced all 4 in our match, including the gimped recovery.

#

Of the 4, D curve is the most dangerous because if you angle it wrong or the stage is too small, you can accidentally send yourself off.

#

You always want to D curve towards the stage rather than away. It doesn't matter if it misses, and you shouldn't over-rely on it as opponents can bait it out.

#

By layering those options, they become mixups of each other and make the seemingly simple PK lightning obnoxiously difficult to predict.

#

Top sniping uses a variant, but instead you start with direct PK lightning first, then as they adapt, you switch to P curve variant (which is like the top snipe version of the S curve). So you aim the lightning slightly away from the opponent leaving the tail in their path rather than hitting them directly on, and then double back the PK lightning so it hits them from above or the side. It's difficult to explain, but easier to demo.

#

Only top snipe if they're above the top plat (or in a lot of hitstun), otherwise the end lag runs the risk of you being punished hard.

#

The opponent has only one valid option to beat Ness PK lightning, and that is to hit the head, which will destroy it. If your opponent tends to do this, then do an O curve so the tail protects the head. As soon as the tail interrupts their attack, you can hit them directly with the head.

noble flame
#

@winged raft can you help me with djcz?

#

And Lucas ? In general

astral beacon
#

Deity tends to be busy and doesn't often take requests.

#

You might want to consider asking @dim sparrow or @cunning shard if they can offer djcz training.
I would take it up but as I don't main Lucas it isn't something I've learned how to do, so can't advise.

winged raft
noble flame
#

huh?

#

I got coached over just simple mechanics? Not Lucas

winged raft
#

What Lucas specific help do you need

#

Djcz you are not ready to implement

#

Unless you have made significant strides in 2 weeks

#

And to be frank with you, there's no secret to it

#

It's just practice

astral beacon
#

A tutorial on how to DJCZ, or Double Jump Cancel Zair, with Lucas in Super Smash Bros. Ultimate. This lets you perform zair loop combos and kill confirms that wouldn't otherwise be possible.

#smashbros #smashbrosultimate #smashultimate

Please subscribe for more videos!
https://www.youtube.com/channel/UCC9vCjAGO-Mu6Mt1Z-TmtCg/?sub_confirmation...

▶ Play video
winged raft
#

No

astral beacon
#

No?

winged raft
#

That dude is not ready for djcz

astral beacon
#

I posted it so he could use the video as a guide to practice with in Training mode.

winged raft
#

He doesn't need to be practicing them

#

He needs to be practicing shff

astral beacon
#

Oh, what's shff?

winged raft
#

This is a huge problem with Lucas mains, they focus on tech and then they have no fundamentals because they didn't build the foundation

#

That is why I will not teach it

#

Until I feel like I am satisfied with their performance

winged raft
astral beacon
#

Welp I just found where the claim about the shorthop macro reducing damage came from.

winged raft
#

Short hops have always done less damage than full hops

#

Full hop djcz is like actually useless so idk why it's being brought up

astral beacon
#

Now I know why I thought that all those years ago. My bad, off topic.

winged raft
#

Yeah let's take a precise input and add another unnecessary input

#

Awful advice tbh

astral beacon
#

I can't seem to find a decent video on SHFF for reference.

winged raft
#

Because you don't really need a video to explain it

#

You short hop and then you fast fall

astral beacon
noble flame
#

yup

#

ill figure it out

noble flame
#

SHFF is not really a problem for me tbh

#

@winged raft

winged raft
#

I asked you this earlier

#

What is your problem

random cradle
#

djcz is really difficult consistently even for high level

simple junco
#

Not for my goat deity

noble flame
#

Wdym what’s my problem ? You said I need to get used to short hopping and shff all I said was it’s not really a problem for me ?

#

Like what

#

My problem is some recovery edge problems

winged raft
#

It's just shouldn't be your focus

winged raft
#

What specifically tho

noble flame
#

So I’m too floaty when I get off or in general

#

Get hit *

#

ummm

#

Ik how to recover ofc but im just in the air too long and make them easier to read me and stuff

#

And idk how to ledge guard that good

winged raft
#

Use your floatiness to your advantage

noble flame
#

And the input for djcz only thing I mess up is the double jump grab but ik that’s not the main focus

noble flame
winged raft
#

You have good air speed so put distance between your opponent and go to ledge

#

You don't have to get down ASAP

#

In fact doing something like uair yo get fast fall out of tumble can frame trap you

winged raft
#

Because you've not done anything yet

noble flame
#

Yeah makes sense

winged raft
#

It's why Lucas players trying to land with dair is so bad

noble flame
#

Would tether help also

#

Yeah bad habit

winged raft
#

You're stuck in that animation for so long and you're not covering much space with it

#

It's a free punish

winged raft
random cradle
#

you gotta learn to break your opponents ankles when falling

winged raft
#

You just go to ledge as Lucas

#

Your air speed is good enough

noble flame
#

hmm ok ok

random cradle
#

other than going to ledge, there's ways to kind of trick your opponent with movement and well thought out air dodging and drifting while falling back down

#

is what Im saying lol

#

you don't want to just always go to ledge

#

if you always go to ledge your opponent can catch on and start to punish you for it

noble flame
#

yeah

winged raft
#

It's your best option as Lucas

#

Like seriously

#

Your landing options are really bad

#

Ideally put distance between you and your opponent but ledge is always a pretty good option

noble flame
#

So what are some good landing options on stage

#

Just try to be away from them as best as a I can

random cradle
#

lucas also has good aerial drift that you can use also to bait your opponent while falling

#

you just have to try to make it look as convincing as possible that you will land in one spot but land where they don't expect

winged raft
#

Neutral air dodge

#

That's about it

random cradle
#

you have b reverse side b and down b to quickly change direction last second too