#Perfected Anvil Helper: Ultimate Edition

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neat geode
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Easy calculator for getting the minimum possible steps to complete a forge.

๐”๐ฌ๐ข๐ง๐  ๐จ๐ฎ๐ซ ๐ฉ๐š๐ญ๐ž๐ง๐ญ๐ž๐ ๐๐ฅ๐š๐ ๐ข๐š๐ซ๐ข๐ฌ๐ฆยน ๐ญ๐ž๐œ๐ก๐ง๐จ๐ฅ๐จ๐ ๐ฒ, ๐จ๐ฎ๐ซ ๐ซ๐ž-๐ข๐ฆ๐š๐ ๐ข๐ง๐ž๐ ๐€๐ง๐ฏ๐ข๐ฅ ๐‡๐ž๐ฅ๐ฉ๐ž๐ซโ„ข๏ธ ๐›๐š๐ฌ๐ž๐ ๐จ๐ง ๐•๐ž๐ฑ๐ฑ๐ž๐ ๐•๐ข๐ฌ๐ฎ๐š๐ฅ๐ฌ ๐ก๐š๐ฌ ๐›๐ž๐ž๐ง ๐ž๐ง๐ ๐ข๐ง๐ž๐ž๐ซ๐ž๐ ๐Ÿ๐ซ๐จ๐ฆ ๐ญ๐ก๐ž ๐†๐ซ๐จ๐ฎ๐ง๐ ๐”๐ฉยฒ ๐š๐ง๐ ๐จ๐Ÿ๐Ÿ๐ž๐ซ๐ฌ ๐š ๐ฆ๐จ๐ซ๐ž ๐ฌ๐ญ๐ซ๐ž๐š๐ฆ๐ฅ๐ข๐ง๐ž๐ ๐ž๐ฑ๐ฉ๐ž๐ซ๐ข๐ž๐ง๐œ๐ž ๐ญ๐ก๐š๐ง ๐š๐ง๐ฒ ๐ก๐ฒ๐ฉ๐จ๐ญ๐ก๐ž๐ญ๐ข๐œ๐š๐ฅ ๐œ๐จ๐ฆ๐ฉ๐ž๐ญ๐ข๐ญ๐จ๐ซ.ยณ ๐Ÿ๐ŸŽ๐ŸŽ% ๐ฆ๐จ๐ง๐ž๐ฒ ๐›๐š๐œ๐ค ๐ ๐ฎ๐š๐ซ๐š๐ง๐ญ๐ž๐ž.โด ๐Ž๐ซ๐๐ž๐ซ ๐ง๐จ๐ฐ!
ยน แดพหกแตƒแตแถฆแตƒสณแถฆหขแต แถฆหข โฟแต’แต— หกแต‰แตแตƒหกหกสธ แต–สณแต‰หขแต‰โฟแต— แถฆโฟ แต—สฐแถฆหข แต›แต‰สณหขแถฆแต’โฟ แต’แถ  แดฌโฟแต›แถฆหก แดดแต‰หกแต–แต‰สณโ„ข๏ธ
ยฒ แดณสณแต’แต˜โฟแตˆ แตแต– แถฆหข แตƒ แต‡สณแตƒโฟแตˆ โฟแตƒแตแต‰ แตƒโฟแตˆ แตˆแต’แต‰หข โฟแต’แต— สณแต‰แต–สณแต‰หขแต‰โฟแต— แต—สฐแต‰ โฟแตƒแต—แต˜สณแต‰ แต’แถ  แต—สฐแถฆหข แต–สณแต’แตˆแต˜แถœแต—
ยณ แต€สฐแถฆหข แถœหกแตƒแถฆแต แตˆแต’แต‰หข โฟแต’แต— แต‰หฃแต—แต‰โฟแตˆ แต—แต’ แตƒโฟสธ แต—สฐแต‰แต’สณแต‰แต—แถฆแถœแตƒหก แถ แตƒแถœแต—แต˜แตƒหก แต’สณ แตˆแต‰แถ แถฆโฟแถฆแต—แต‰ แถœแต’แตแต–แต‰แต—แถฆแต—แต’สณหข
โด แถ แต’สณ แต—สฐแต’หขแต‰ แต’แต›แต‰สณ แต—สฐแต‰ แตƒแตแต‰ แต’แถ  โธโฐ สทสฐแต‰โฟ แตƒแถœแถœแต’แตแต–แตƒโฟแถฆแต‰แตˆ แต‡สธ แต‡แต’แต—สฐ แต–แตƒสณแต‰โฟแต—หข

Download:
https://www.curseforge.com/minecraft/texture-packs/tfc-anvil-helper/download/4739053

ยฟhow?:

  1. Add up the numbers on top
  2. Aim your bottom cursor that many pixels from the top cursor using the graph
  3. Do the steps required to finish the forge
glass kite
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Whatโ€™s different?

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Ah. I guess the look of the buttons. Looks better for sure

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Still hard to count the pixels

neat geode
umbral adder
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lmao yea, I play with larger gui

last mortar
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Could you make the numbers more easily readable?

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I want to switch to using this pack but the pixel placement/colors of the numbers are disorienting

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I just would like to get rid of the ugly graphic on the top right, is all

neat geode
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I could make the numbers more readable but it wouldn't look very good

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And tbf, they're only 8 numbers and they're pretty easy to remember

amber vapor
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wish I didn't have to see all these images spoiling the minigame... I don't want to remember them

last mortar
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I never use the bottom graph, I just like the numbers

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If there were a texture pack in which the colored graph was removed, I would play with it all of the time

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The math part is fun. It just took a lot of understanding how everything worked at first

last mortar
neat geode
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Bit too late for it now sadly

neat geode
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Look through the .zip and open anvil.png in an image editing software

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And then just paint over it or something

stuck ember
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woah

quaint compass
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Did you really just do a four month post necro to mere say "woah"

neat geode
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necro!? this is most certainly still alive thankyouverymuch

quaint compass
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"Oh thank dog you're awake we thought you were a gonner after your four months most certainly still alive in a coma"

last mortar
loud citrus
jaunty shoal
bold belfry
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awsome

tranquil tinsel
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oop it would appear i've resurrected a thread jgkfldjgld

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out of curiosity, what's the graphic below the progress bar for?

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with the reds and yellows and such

neat geode
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that's the thing that shows you which buttons to press to get to any position

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otherwise known as: the world's most readable graph

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you only need two magnifying lenses to figure out what the heck's going on!

tranquil tinsel
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ohhh that explains it

verbal cliff
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only on 1.18.2 version?

tranquil tinsel
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i'm using it on 1.20.1

verbal cliff
tranquil tinsel
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i haven't had any problems with it

random lantern
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question whats that bar at the bottom

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ive used this forever and just ignored it

zealous arrow
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from what I can tell it's the "ideal moveset" to reach that part of the bar

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i.e. each red pixel would be a +16 move, each light blue a -3 move, etc.

neat geode
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So if something takes a hit and a bend you add them up, which in this example would be +4. You then check the graph four pixels to the left of the target, click on the sequence of buttons to get to that point, then you hit and bend.

random lantern
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ahh ok

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i do already add them up for the correct sequence but i didnt know i could just uss that