#Mythic Ages mod pack

54 messages · Page 1 of 1 (latest)

royal moon
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I decided to finally publish my pack cause i was so busy working on it that i wasn't playing it, so here it is Mythic Ages. a bit of a fanstasy spin on tfc, that also leads to progressing through the ages.

It's still being aproved on curseforge but heres the link: https://legacy.curseforge.com/minecraft/modpacks/mythic-ages

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i should state, it's not fully finished but it's playable, also the only metallum ore thats still in the pack is antimony nothing else, the feild guide just didn't let me remove them

tame yarrow
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does this use ice and fire?

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its quite buggy for 1.18 currently

royal moon
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yes, and im aware of some of the buggieness most ice and fire things have been disabled to avoide said bugginess, i still need to fix world gen but for the moment it works

dim jetty
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Fantasy TFC 👀

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I'm going to take the liberty, and assumption, to tag this 1.18.2

hot kiln
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Why are you not running the latest create?

tame yarrow
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reasons

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compatability mostly

hot kiln
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Right but what mods aren't compatible?

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I don't see any in this pack that aren't except maybe encased?

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Unless it is like TFC create

tame yarrow
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datapacks

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new create changed a lot of stuff

hot kiln
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I'm aware but MOST datapacks should work still

royal moon
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Uhh the reason for not having the latest create is because it causes a crash with steam and rails

hot kiln
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I have a couple create packs and I didn't run into many issues

hot kiln
# royal moon Uhh the reason for not having the latest create is because it causes a crash wit...

I have a modpack with both and it doesn't crash, maybe try forge version 40.2.8. When I did some extra testing I found that random mods crashed with 40.2.9 but seemed to be semi-random which mods that would crash. However the latest version of Create and the latest version of Create:SnR seem to work together fine on 40.2.8 if you can update to that (though haven't updated my server yet so might be issues in MP.

royal moon
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it's a crash when trying to use the create steam and rail bogeys which the steam and rail devs have mentioned

hot kiln
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Ah I see

daring tusk
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Did you disable the I&F gear, silver makes no sense, dragon scale armor is OP, the dragon bone weapons are OP, and dragonsteel is just ridiculous

royal moon
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i disabled silver, i changed up how you make dragonscale and dragon bone but i didn't get rid of them, as for dragonsteel thats the end goal of the pack but i haven't gotten around to finishing that processes yet

tame yarrow
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you can make it require red, blue and purple steel

royal moon
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Oh yeah no I have a plan to make dragonsteel, the ingots are craftable, just nothing else with the material

royal moon
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Minor update mostly so i could upload it to curseforge
tfc fights, GONE replaced with tfc more swords
updated the sturdy sheet recipe to use molten steel instead of napalm so you can make trains before getting into IP
gave the item vault and fluid tank from create recipes.

royal moon
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Aye my modpack got approved by curseforge

royal moon
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1.1.3 changelog,
updated some mods
changed some recipes
removed tfc jousting cause it caused a crash with servers

royal moon
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Changelog 1.1.4
updated rosia,
changed the fridge recipe from rosia cause 9 slots just isn't that good
removed some recipes that would allow you to get vanilla sand and gravel,
fixed the recipe for the lamp mold
lantern casing now melts into steel
can now get shafts from mechanical cutter
andesite alloy can now be made in the arcfurnace

tame yarrow
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vanilla sand is okay it's present in tfc

royal moon
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really? i thought it was tfc had yellow sand which looked like vanilla sand i didn't think it actually used vanilla sand

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also hot fix cause im dumb and missed a recipe 1.1.5
Made the powered lantern casing anvil recipe use steel sheets instead of iron,
updated create: encased

tame yarrow
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you can see it within the ID's

royal moon
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Mmm, well regardless being able to generate it shouldn't be a thing as well as being able to wash it into clay so

tame yarrow
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yeah the washing into clay is powerful

royal moon
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I thought it didn't exist cause otherwise you could make tnt

tame yarrow
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careful with the bulk smelting of clay, it's much cheaper than regular brick making

royal moon
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I got rid of that did I not?

tame yarrow
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you probably did I can't check right now

royal moon
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Updated TFC and Firmalife

Added Create: Electric Stonks

Rebalanced Create Crafts & Additions

Added new sweet flour items for easier dough creation

Made chromite from Frimalife a little more rare

General recipe changes like hose pulley, super glue and sand paper```
karmic lark
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This may be a stupid question, but I just downloaded this pack and I'm wondering why all the dragons are Glowing?

royal moon
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Ah yeah so dragons on the surface glow within I think a 64 block range because that's roughly the dragons follow range or the range they can target you, and that's regardless of blocks in the way, so in testing I found they'd see you through trees and then shoot through trees before you'd have time to react. So I made them glow as a balance thing

karmic lark
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Oh ok, I was very confused thx

royal moon
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Yeah no problem, if you wish to turn it off you just need to go into the resources folder then iceandfire, function and edit those

karmic lark
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Thankyou so much this looks like a really cool modpack

royal moon
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Thanks for your words of support

karmic lark
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Sorry for all the questions but I noticed that there are tons of dragon roosts, is there a way for me to turn down the spawn chance? Because there were three that spawned within 50 blocks of each other.

royal moon
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Hmm that's weird it shouldn't be like that, you can turn them down in the ice and fire config

karmic lark
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i made the dragon roost spawn value a 5000

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NVM i think i fixed it

warped otter