#[✓2.3.12] Right clicking in build mode in multiplayer destroys the selected entity

1 messages · Page 1 of 1 (latest)

haughty quiver
#

Game version: 2.3.10
OS: Linux (Windows build via Proton, friend reproduced it on windows too)

Steps to reproduce:

  1. Place a signal with a perpetual circuit.
  2. Observe that right-clicking in build mode correctly returns the signal to its original position.
  3. Start or open a multiplayer session.
  4. Enter build mode and select the signal.
  5. Observe that right-clicking destroys the signal, leaving the perpetual circuit in an incorrect state, which corrupts the save file.

Wrong behavior:
In multiplayer, right-clicking destroys the signal, leaving the assigned perpetual circuit in a bad state, and corrupting the save file.

I initially believed that right-clicking to destroy the signal was the intended behavior, and used it throughout my playthrough with a friend. However, I accidentally removed a signal with a perpetual circuit, leaving the circuit behind. It is possible that our save file contains more corrupted entities, as we encountered error messages during loading.

Expected behavior:
Right-clicking should return the signal and other buildings to their original positions.

Map:
https://steamcommunity.com/sharedfiles/filedetails/?id=2549967012
(it is reproducible on vanilla maps too)

surreal glen
#

Not sure how to reproduce this, we have tried many times and it seems quite random, but we also got some issues with signals getting stuck outside of the grid (as seen on screenshot). Those could get there by right clicking and instead of completely removing the signal it just got stuck there - this stuck signal would then prevent the player from placing another signal to the correct spot.

halcyon knotBOT
halcyon knotBOT
worthy tide
#

@surreal glen @haughty quiver

FIX: Grabbed object was not rebuilt when right-clicked in multiplayer
BUILD: 2.3.12