#[✓2.0.11] Signal problems

6 messages · Page 1 of 1 (latest)

zinc sparrow
#

Game version: 1.20.5
OS: Win

Steps to reproduce:

  1. Search (or create) the following situation: an automatic signal from which you can 'pre-program' a route that passes another signal (manual or automatic, it doesn't matter) seen from the back. With a 'pre-programmed' route, I mean that the route will not be traced immediately for whatever reason, for example when the track isn't free yet.
  2. Select this automatic signal.
  3. Select a destination track to 'pre-program' a route that passes by the other signal seen from the back at a moment that it cannot be traced yet.
  4. Wait for the route to be traced.

Wrong behavior:
The symbol representing the signal seen from the back stays the same and also becomes green. Only hovering over the signal seen from the back with the mouse will change the appearance to what is expected: the temporary two parallel lines, one on each side of the track.

Expected behavior:
The symbol representing the signal seen from the back changes in two parallel lines, one on each side of the track and they become green.

Map:
It occurs every single time, no matter the map or type of game (endless, rush hour, time table).

Screenshot:
See attachment: two parallel tracks with a route traced from right to left after being 'pre-programmed'.

  • What you see on the bottom track is how it behaves (wrongly).
  • What you see on the top track is how it is expected to behave. Note: I've hovered over the signals seen from the back to realize this view(!)
    Additional feedback: notice on the top track that the infinity symbol is unwantedly displayed inside one of them. That happens on some signals, others not, as you can see on the image.

Save:
Not applicable

Log:
Not applicable

static depotBOT
silk raven
#

@zinc sparrow please share your save

zinc sparrow
static depotBOT
honest crescent
#

@zinc sparrow

BUILD: 2.0.11