#Evolving War Balance

2 messages · Page 1 of 1 (latest)

worthy ibex
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Most of the time during this mode it feels like the game is decided within the first few minutes due to what team gets the most momentum at the start. Comebacks seem very rare and rather difficult if this happens.

Maybe that's a good thing and I'm the odd one out of this.

But Phoenix War with respawns/revives with weapons creates more back and forth between the two teams and allow for shifts in the momentum creating chaotic and insanely fun endgames.

I'm not saying Evolcing War needs the respawns/revives with weapons but maybe the team with the most players down (half the team or slightly more) gains a perk of some sort to give them a fighting chance to get back into the game. I don't know what the right answer is but I feel like it could use something.

silk jacinth
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IMO war mode is usually a bad experience when you are trying to get 10+ strangers to work together. I am a daily Pop player that just does not log on during war mode. It is my sign to touch grass.