New TDM map that I'm finishing up. Loosely based around an old Quake III Arena map. It plays fast and chaotic. Lots of gold/red rocket launchers and a fair amount of verticality.
#Slaughter's House
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Release date ? 👀
Can confirm how much fun this map is, especialyl when played as solos!
Looks awesome. When can I play!?
It's published.
Ammo boxes may be a little low to ground
The green accents on wall are amazing
Walked around in this the other day. Love the look. Can’t wait to try it!
💥 You are going to want to add this one to your playlist, for sure!! 💥💥
If you guys liked @crisp scaffold 's Fireball then this is right up your alley!
This is an indoor style map. Often when we see those it means a whole lot of undefined and similar looking space. You never get a chance to figure out the map or recognize where you are. NOT HERE!
The aesthetics and layout here are top notch. Even though the map has a distinct theme throughout, you will easily recognize the distinctly unique areas and appreciate the craftsmanship that went in to their design. In other words, you will quickly learn that you recognize where you are and you are going to want to learn this maps hidden features as they reveal themselves to you.
This map is designed to take advantage of our vertical play space through the use of sufficiently tall hallways that allow you to fling yourself through the air and quickly move forward and rush into battle. There's plenty of cover to maneuver, loot and ammo have been adequately dispersed and multiple levels lead back to a larger well appointed battle space that gives equal allowance for you to evade or pursue the enemy.
Fantastic map design. You guys are going to see this on Favorites Playlists everywhere!!
⭐⭐⭐⭐⭐
Thanks for the very kind review! I played a few team games on it today and had to increase the win total to 40 to keep up with the fast pace.