#Magnum Temple
17 messages · Page 1 of 1 (latest)
Got to play this with about 12 of us but it did seem to be a little bit big. I think the suggestions were some jump pads to get up the pyramids faster as the climb could be a little awkward. Maybe some cover in the hallways but aesthetically it looks great!
Thanks for checking out the map! Jump pads have been added as well as some entrances at the bottom of the temples to help speed up gameplay.
I was thinking about adding something inside the bridges, but I’m leaning towards adding a centerpiece with my last 7% budget
Nice! I’ll check it out again 🙂
I thought it looked amazing. Nice work. On the large side for 6v6. I also found that when respawning, I had no sense of direction as all four pyramid structures are copies (if they are unique, I apologize, just seemed the same). I’d love to see a 1/4 size for 6v6. Would be fast and fun. Keep up the good work Funbaked.
Thanks for the feedback, might consider making a second smaller map. The temple as is works best in lobbies of 12-24. Thanks for the visit!
I was just in your map the other day. I did a TikTok video of it. Going to play it tonight with my friends during my custom room. Your map is beautiful.
If you want I can come into the builder and get a copy of your map, I would save it under a different name and then load it. Then you can make a copy of my copy. Using your own copied version you could tediously select every item and group then scale down. This way you won’t have to rebuild the whole map
@sick karma Can I not save as a copy in my own builder lobby? Thought I saw a “save as copy” button
@split gorge Thanks for visiting! What’s the tiktok so I can show it some love
🔥😤👍
@sick karma I’m also testing out using a spawn room to help with loading the map, the time to load the map still seems similar but I definitely lose less people in the map changing process
It will save and publish as the same map. There needs to be a middle man for the system to detect it as a new file
Hmm I see, what if I make it copyable and then make a new map based off that “template”
I answered my own question and it seems you’re right,