#TRIFORCE_ARENA
6 messages · Page 1 of 1 (latest)
Other than that, I have a few things I'd like to comment on the sandbox mode.
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it would be much easier if there was the possibility to subtract bodies with each other to better join intersecting objects, or to put openings in walls.... in walls
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The ability to invite friends to your map, but only as a guest, so they can't accidentally change anything on the map.
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Move objects in 2 directions at the same time, e.g. in the X,Y axis, this makes moving much easier without changing the height as well
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Very large objects are hard to move/scale, there would be an alternative very nice, how it could go easier
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It is very time consuming to change textures when you have many objects, why is it not allowed to change textures of selected objects at the same time?
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Also it would be easier if you get the possibility to make a false cube or force field out of shapes, so you would have more possibilities to work with it and design it.
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RGB settings for textures, to adjust the colors better, maybe also gloss level?
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Scale textures
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A move tool would be great - click point and move to another point automatically
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Glass texture would be great
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Breakable glass and doors (respawn time can be set)
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Possibility to define shortcuts by yourself
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Area selection macro, it's really exhausting to move some objects completely
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Possibly work with classes to hide objects
In addition, I noticed some bugs.
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Objects that are in groups sometimes move, that is super annoying.
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Sometimes it is not possible to connect objects with each other, is this a bug or what is the reason?
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In a test game, team A and B spawned at the same one, even though there was no spawn position for both teams, what is the reason if it gets messed up?
I know it's just a game and not a CAD program, still I wanted to add this.
@wheat nova has leveled up! (1 ➜ 2)
I ask you to forgive my English, I use a translator function, which is why some things here may be mistranslated, please don't get upset and speak to me again about this if anything is unclear.
I would really appreciate feedback, I've been working on the map every day since Thursday and have hardly taken any breaks, so there are way more than 100 hours of work in this map.