#04/22/2026 Update Pre-Announcement

1 messages · Page 2 of 1

mystic musk
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had limited space

fleet hare
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they all get speed

tacit ivy
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yeah

covert nova
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everyone has speed

finite furnace
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they standarised a lot of things between healers

tacit ivy
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i mean as in what dem received

finite furnace
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but some gives extra

fleet hare
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the thing is dem still has dmg block but I run greaselord build that makes me the equivalent of two healers

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dem on her own sux tho

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if u cant build her a certain way ur cook

fleet hare
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did they change freeze times

tacit ivy
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not that i saw

fleet hare
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or is there still freezer bias

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lowk they shouldve normalized the freezes

tacit ivy
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don't think that matters that much

ruby mountain
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Welp im a old player hard stuck at Elrianode - Varmyir for the last decade. The main criticism I can give for pve goes like this. The monsters we face in dungeons have too much super armor, and the game focuses too much on special skill spamming. I love playing around with the numerous combo extensions of my characters, but it seems that most command attacks 'Z,X' are considered useless in pve content now. I rather the dungeons go back to monsters before the Elrianode update, where you can juggle them for your combo strings, and build your mp. Some of my older characters feel outdated even at Varmyir dungeons, where they can't effectively get their skills or mp back to fend against the super armor mobs without lots of potion drinking.

finite furnace
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freezer bias
Unfreezable bosses

finite furnace
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I thought ace got new account

craggy mortar
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should've also given all healers built in sot too

finite furnace
fleet hare
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I think it does if you run into content where u can freeze

finite furnace
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I was like ace? varnymir? what?

ruby mountain
fleet hare
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21-1 up 21-3 are freezable bosses

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21-4 has a specific frame where you can freeze and skip 315

finite furnace
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nah nah I mean we have another ace

fleet hare
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cberthe you have freezes

ruby mountain
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but elsword's combo systems brings me back.

ruby mountain
fleet hare
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I don't think the content has shifted to a point where freeze is useless

flint bear
fleet hare
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more or less I think ppl just forget bosses r freezable

flint bear
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🗣️

ruby mountain
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my next bit of critisim deals with sparing/ pvp lol

tacit ivy
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all the -res accessories/title + the skil -150 should be enough

flint bear
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woah woah woah pvp?

fleet hare
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element shred isnt the problem

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the freeze skills r

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because healers had different freeze durations

tacit ivy
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they also take different amounts of time to cast

flint bear
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MNuclear would mog but im jcing FB , FB season fn

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🗣️

fleet hare
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im looking at this w a lens of c.ran since this patch reminds me of the one we got before abyss but

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iunno if we're changing heals I'd argue freezing shouldve been added too

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DA SU might be top healers in terms of overall but SU still stays at top because she has a better freeze

ashen sigil
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If they're all gonna not stack then they should all be the same character with the same thjng

ashen sigil
ruby mountain
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Besides comboing monsters in pve, I love the pvp combat system of Elsword the game. So when i was fighting monsters, i was battling others in sparing matches. I don't know what has changed for the sparing lobbies to be practically empty last i looked, but i fear it has to do with the state of pvp balance as a whole. Last i checked, the balance is heavily in newer characters favor. This has been a running trend, but now it seems to completely overshadow older characters that can not compete against the newer ones. For one, i tend to use Elsword the character. As the game states, he almost a basic swordsman. How can basic Elsword fight and win against someone like Laby? She is literally flying across the map with basic button inputs, juggling Els high into the sky with no consequences. And that's all without mentioning the potential massive gear armor difference. I would hope the pvp balance goes back to make every character have fairer options to fight against each other.

ashen sigil
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Also pola increase is cool but man does it hurt not having a pola roll on udw

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Where on earth am I going to manifest 20% more polarize

flint bear
ashen sigil
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Kog gotta be tired of the 60 layers of rng by now

flint bear
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what's da problem

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🗣️

ashen sigil
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Rng is supposed to be unpredictable

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If I can guess the next thing they add is going to be rng then it's not unpredictable!!!

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Rng fail!!!!

flint bear
fleet hare
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its how you make money on a game

ruby mountain
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Also im not sure on the general opinion on the simplification of Elsword's way of the sword system. Just pressing the "v" -key. I liked it better when you had a gauge to manage from.

fleet hare
ashen sigil
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I hate gambling so much man 😭

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Everything is gambling

ruby mountain
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Elsword doesn't even have his cool little way of the sword gauge bars anymore

fleet hare
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having to micromanage the skills you use to change gauge isnt ideal in pvp scene

fleet hare
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only diff is miniscule things

flint bear
fleet hare
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freeze duration, HA/MC cda, SoT

modern cove
tacit ivy
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animations and hitboxes?

flint bear
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1% crit cuz im gamba maxing

tacit ivy
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and dmg

fleet hare
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you can correct me if im wrong but im pretty sure healers already had a casting speed change to their skills to make their skills faster

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the hitbox argument ill agree with tho

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SU RaS freezing from miles away

ashen sigil
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Naur I hate gamba!

flint bear
fleet hare
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not many ppl can properly freeze though

finite furnace
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if u dont get it it means u didnt click it enough times yet

tacit ivy
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LuHmmShimo ngl the only thing i felt when i played ras and da compared to dem was ras taking forever for it's windy and da being thanos

tacit ivy
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meanwhile dem has 0 bossing outside of soul infest

fleet hare
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dem gets shot up anytime she does damage

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next question

tacit ivy
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yeah true

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only time dem does dmg is during green anyways

fleet hare
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altho this does depend on if u run mod or unmod

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I've ran all healers as a fun test (all have shred ib, gexa, etc.) and the two healers that always got cleared last for me was AV RaS

obsidian oriole
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Iunno about a reset every 40s being all that relevant but generally I do agree that some healers are still better than others

tacit ivy
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i can't say much cause i can't afford to gear them all to the same level

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it definitely doesn't feel like it's only a small diff though

obsidian oriole
fleet hare
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only thing ras rlly provides is a long freeze no?

obsidian oriole
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The closer to cap you are the less she gives you and the less you feel it

fleet hare
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and ig reset

obsidian oriole
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Reset = 3 skills green = 5

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In same time frame

fleet hare
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well devil advocate but her reset is all skills versus green which is just trans slot

scenic skiffBOT
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insulted has been warned

Reason: Bad word usage

fleet hare
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ok I forgot I gotta keep it pg 13

obsidian oriole
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True but u got it in trans slot cuz u use it the most

wise badger
fleet hare
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its still pretty bad if the class can rotate their skills properly

obsidian oriole
wise badger
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and they fixed her horrid cleanse

obsidian oriole
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Her and nyx

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Lol

wise badger
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mcNP wasn't even bad

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I never had issues cleansing mokorart

obsidian oriole
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Wasn't as bad but it was fundamentally the same as hers

wise badger
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it's just more effort than mcDA pressing the button once and be done with it

obsidian oriole
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Just a better version

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I'll see how I feel once patch comes out but I'm looking forward to RaS 50% dmg increase in HE

fleet hare
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oops

obsidian oriole
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But only in HE sob

fresh pulsar
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@fleet hare That's not funny.

fleet hare
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me when I hit my keyboard grabbing a drink

stoic sluice
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it happens on accedent

obsidian oriole
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Time to go from 2 hr runs to 1:30 runs

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R.i.p my giant stone apples

fleet hare
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💪

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he has more strength than me to just sit there and cope for 2-3hours

obsidian oriole
fleet hare
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I simply do not run if its not giant boss week

obsidian oriole
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It'd be nice if they adjusted the support buff for each support cuz they're obviously not all made equal in damage

stoic sluice
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I forgot if anyone said it but the reduction of support identity is horrible

fleet hare
stoic sluice
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all supports play mostly the same now

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like bluhen

obsidian oriole
stoic sluice
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he was made with the goal of being tight and hard to play, yet if you can control him you have 100% uptime

wraith mica
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Nah they don’t need to adjust healers. Population is small enough that people can’t pick and choose and they have to take what’s available 😆

fleet hare
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true

obsidian oriole
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Except population is large enough for ppl to just run 3 healer 3 dps

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So what happens to those other 2 healers now

fleet hare
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yea but usually the average chart is like 1-2 supports putting in work

stoic sluice
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but now with 60 second shining presence your rotation is reduced to healing and debuffing between the 60 seconds

obsidian oriole
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Homeless now fr

fleet hare
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the other ones r kind just there to heal

stoic sluice
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which for bluhen is pianoing

obsidian oriole
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Only reason it seems like that is better exactly buff

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Exa

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It inflates support quite a bit

fleet hare
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pushing for 4 dps 2 supp is prob better

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than 5 dps 1 supp

stoic sluice
obsidian oriole
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Agree

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Well y'all have fun I'm going back to work

craggy mortar
obsidian oriole
fleet hare
stoic sluice
craggy mortar
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yea so she gets improved action speed now

fleet hare
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not ideal,,,

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if the support isnt giga geared

stoic sluice
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yeah

fleet hare
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so rlly this just rewards supports that invest

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and punishes ppl who use supports to cheese their way into content ig

stoic sluice
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that would be the case if supports were 100% balanced

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but due to how tight the margin is now

fleet hare
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yea no I see that point as well

stoic sluice
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KOG fell into the trap of thinking mostly the same= balance

fleet hare
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u also just have classes that r wall hoarders too

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wall and pressing gexa are the biggest factors into atk supp

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certain classes proc wall easier than others

craggy mortar
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won't be an issue with solo healer comp in the future

fleet hare
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ig the buff change makes u just

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buff > wall proc > oh boy my buff ran out > buff

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rinse repeat

stoic sluice
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yeah

craggy mortar
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heal every 5s

stoic sluice
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ig bluhen still needs to rotate for heals

craggy mortar
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run over to the left + heal > run over to the right + heal

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21-4-1 will be joy

covert nova
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from lighterdark

scenic skiffBOT
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boogiebirch has been warned

Reason: Mass emoji

fleet hare
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banished

fading snow
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mass emoji my beloved

covert nova
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oh my god

fading snow
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6 emojis is max

fleet hare
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split it into two messages

fading snow
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ive tested that

fleet hare
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LOL

stoic sluice
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wait are all classes 100% uptime now

covert nova
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yes

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ive

stoic sluice
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oh ok

covert nova
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except

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e

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healers

fleet hare
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iirc theyre all 60 sec buff

stoic sluice
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I mean

covert nova
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heakrks'

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heakls

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heals

stoic sluice
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are all healers heals 100%

covert nova
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no

fleet hare
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o

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isnt it tick based

stoic sluice
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like

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100% uptime for heals

craggy mortar
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it's 20% per 5s

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so no

covert nova
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it isnt in SOME

stoic sluice
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ok

craggy mortar
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unless you can cast a heal every 5s

stoic sluice
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those healers are cooked

craggy mortar
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i don't think every class can do that

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except maybe bluhen ahhaa

fleet hare
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bluhen has a skill ceiling tho imo

stoic sluice
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#cope

wraith mica
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DA has more heals than the other healers

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cuz kog doesn’t know how their own classes work

craggy mortar
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not after the 60s buffs he doesn't

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and all being on windhose now

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you basically colors > windhose > pick your nose for 60s now (and heal)

fleet hare
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o I mean pre change

covert nova
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In case anyone is curious what differentiates healers post patch. Anything NOT listed is shared among ALL healers:

DA

  • Additional heal when casting skills
  • 40% MP Recovery
  • Super Armor
  • 20% Resource Recovery
    SU
  • max HP increase
  • Super Armor
  • 20% Resource Recovery
    OM
  • either 20% MPR, 20% HP, 60 MP for 1 ally OR 1.2x HA/MC CDA
  • Instant 100% Resource Recovery
  • Lower enemy's Physical/Magical Attack
  • WiFi heal
    DeM
  • 70% Damage Reduction
  • max HP increase
  • SoT on MC
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BL

  • 40% MP Recovery
  • 5% on some stats (Add damage, Movement/Jump Speed, MP gain, Awakening charge)
  • 20% Resource Recovery
  • Access to 3 freezes
    RaS
  • reset every 40s
  • 50% MP Recovery
  • Lower enemy's Physical/Magical Attack
    NP
  • 1.5x HA/MC CDA
  • 20% Defense
  • 3 Beads + 100% Resource Recovery every 30s
  • 2x Awakening Charge Speed
  • if sweaty can apply 10% shred via moon managing
  • SoT on MC
    AV
  • WiFi buffs
  • 20% Special Active MP Cost decrease
  • 60 MP for vow, 20% Physical/Magical Defense for non-vow
  • Super Armor for vow
  • Awakening Charge Speed for vow
  • Movement/Jump Speed for vow
  • SoT on MC
wraith mica
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I didn’t read any of that but OM looks like he has a lot of stuff, I think he needs a nerf

fleet hare
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is this post change

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oh

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i read top

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gg

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illiterate

wraith mica
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KoG doesn’t read their own character’s kits, so why should I 😠

flint bear
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real spill

tacit ivy
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🤡 dem also has mpr on scatter

flint bear
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just gamba max secret to el

stoic sluice
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just read lilbro

fleet hare
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wait did OM's HA/mcda get nerfed

flint bear
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1% crit build

craggy mortar
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we like everything in one button

stoic sluice
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100 buttons to 1 button

tacit ivy
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pretty sure om's ha/mc cda is for 1 person

stoic sluice
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ez

flint bear
tacit ivy
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after patch

fleet hare
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then nerfed to 1.5x

tacit ivy
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wait nvm i can't read

fleet hare
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did it get nerfed again

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man now I gotta go pocket another nyx

vocal locust
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it wasnt nerved it was always 1.2x

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and applies to party only not self ouob

stoic sluice
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gonna be winning with my add dmg support 🗣️

fleet hare
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I swear I saw it get changed to a higher value on the first round of test server

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ok im hallucinating OM winning something for once

vocal locust
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nah, you can still miss his heal and it takes 2 business days to cast (while not scaling with action speed)

fleet hare
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where are the nyx mains

vocal locust
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if they made it scale with action speed it wouldnt be so bad but thats a wait till someone cares moment

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or increase the pop radius to be unmissable

fleet hare
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theyre changing NP's HA/MC cda but is it still 5 sec cuz then thats terrible compared to OM

vocal locust
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OM needs to upkeep his own MC skill but he cant get the buff himself ouob

fleet hare
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joy

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but its 120 sec

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just run concentrated

vocal locust
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the HA is whatever, i mean the MC one

fleet hare
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oh

vocal locust
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25s duration but has to be stage 4

fleet hare
wraith mica
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Why was this necessary

fleet hare
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if u dont pull your weight

vocal locust
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just because ouob

fleet hare
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🔥

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hes tellin u to stop being deadweight

vocal locust
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like the first minute or whatever the duration is, fire, after that im coping

fleet hare
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aura farm

wraith mica
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Genuine question is there anybody that’s happy with this balance patch?

vocal locust
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id imagine OP players are happy

fleet hare
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yes

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if u were already at the top this patch doesnt change anything for u

tiny quest
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so:
Catastrophe does alot more damage but this patch wont solve the major issues the class has (cast times)

Innocent becomes basically unplayable due to one healer, the class struggles with mana even with 2 healers pre-change

Diangelion does way more damage but they only addressed some of the issues the class has (buff times), class still has severe hitbox issues, cast time problems, and general QoL due to the transformations essentially being mounts (no double jump, no force skills, no HA/MC)

lol RIP Demersio

wraith mica
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Oh wait indom BQ players winning cuz only one healer means can’t be overhealed

vocal locust
wraith mica
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? I don’t play elesis

fleet hare
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if you dont build dem a certain way she loses in this patch

wraith mica
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I’m a Chung main

tiny quest
fleet hare
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otherwise she lowk wins

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this patch

tiny quest
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tbh might jc my Inno to Dem dps just bc theyre at least playable 🥀

fleet hare
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uh

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I would not try dem dps.....

tiny quest
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Dem DPS is fine

fleet hare
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well ok depends

wraith mica
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Going dem dps when single healer patch is coming out 105_sobhuehue

fleet hare
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her dps is fine up until u small boss

tiny quest
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this patch makes any healer not named DA and SU just not worth taking

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so

wraith mica
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?

tiny quest
wraith mica
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NA population is too small for people to be picky and only party with DA and SU

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If ur green is built and ur a healer ur getting taken

fleet hare
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cata will literally win one patch and eat 5 nerfs after because that win was too much

tiny quest
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cata has literally only had buffs for the past year

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KR still doesnt play em so theyll be fine

fleet hare
tacit ivy
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inno's sorta playable

wraith mica
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Honestly I’d rather party with a dem than a kubumen DA

tacit ivy
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you lose a ton of dmg cause you can't upkeep the 7 brv rotation every 5 seconds nor do the rotation ignoring si for 8 seconds with DA

fleet hare
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thats tru too

tiny quest
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yeah

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that's why I wanan swap to Dem dps for a bit

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class is not playable with only 1 healer

fleet hare
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I wish u luck

tacit ivy
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inno can upkeep 6 brv/5 seconds with 1 healer by swapping and using lu to cast DemSleepBen

wraith mica
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DA solo heal is enough according to my +12 innocent friend

tacit ivy
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killing myself by jumping

fleet hare
wraith mica
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No

stoic sluice
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mo got buffed, tp got buffed, HR was untouched

tiny quest
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Inno can survive off one healer if theyre capped MPR with alot of Max MP

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but that's so much ERP that most players simply dont have

fleet hare
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can we mention how MN still gets away with murder because she's unplayed

stoic sluice
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start playing MN then

fleet hare
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I dont like rose

tacit ivy
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DemSleepBen it's doable with capped mpr and like 15% mpr

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don't need maxed it's just really cope

stoic sluice
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exactly

tiny quest
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oh eyah one other complaint

tacit ivy
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the point of the aspd scaling is to get 7 brvs every 5 seconds

fleet hare
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I already have 8 chars funded my broke uni wallet cant handle another one

tiny quest
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Why change Aura of Punishments Crit Dmg application... BUT NOT THE CRIT CHANCE

tacit ivy
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yeah that one's funny

fleet hare
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not the whales

tacit ivy
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buffed from 10% cdmg to 12% but you can't even 100% crit

tiny quest
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none of the dps luciels can hit 100% crit chance under 30% crit resist because of this

fleet hare
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wait I will still die on this hill

tiny quest
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Demersio CAN however, so.... DPS Dem wins 🗣️

fleet hare
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DeM's AoP shouldve stayed party buff

tacit ivy
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all inno got was uhh 5% more dmg increase

nimble light
stoic sluice
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they deserve it tbh

fleet hare
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for most balance patches

stoic sluice
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if your willing to go that far

tiny quest
tacit ivy
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from the patch?

tiny quest
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like 7-8% dmg increase total

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ye

tacit ivy
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oh right im forgetting aura

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but yeah

tiny quest
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aura, shadow bolt debuff increased, def ignore on roc

tacit ivy
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the def ignore is only on the falling

tiny quest
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still a noticeable dmg boost

stoic sluice
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actually how much damage is 40% def on mo's mod e

tacit ivy
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which misses like 70% of its dmg once they're not center

tiny quest
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meanwhile Dia got like

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a 30% dmg boost

tacit ivy
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they're all eating good but all i ask is mult crit on aura

fleet hare
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nowhere near dia's former glory

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cant believe dia went from a crazy dps to a crazy shredder to just

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idk

tacit ivy
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i mean old dia's cast times was blegh

tiny quest
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dia went from dps -> shredder -> paperweight -> top dps

tacit ivy
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the shred was always there

fleet hare
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shred was always there but ppl eventually started taking dia for her shred more than dps

tiny quest
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ya bc dia does no damage 🗣️

fleet hare
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I forgot the nerf that changed it

tacit ivy
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^

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80% ignore on gate to 60%

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that was it

tiny quest
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also power creep

fleet hare
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wait speaking of def ignore

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I rmmbr

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cata

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coping w her def ignore constantly changing

tacit ivy
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went from 100% but rng to 95% or smth but guaranteed

fleet hare
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yea

tiny quest
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ye

tacit ivy
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but you still won't use it during green cause 5 year cast time

fleet hare
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even with

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cast speed change

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😔

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we dont even talk about mod e

tacit ivy
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also 2 hits on a class that can't guarantee crit

tiny quest
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This is one of hte funniest changes in this patch btw

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buffing a skill that's useful in exactly one situation 🗣️

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and useless in every other context

tacit ivy
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🔥 it got a new use for exp farming

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if you can get 1 orb to one shot a mob

fleet hare
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i havent played dia in such a long time

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all I rmmbr was mod bloodlust just making u the next bq

tacit ivy
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mod was awful

fleet hare
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but without the hp recovery

tiny quest
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mod bloodlust is bad and always has been

tacit ivy
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and still is

fleet hare
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yea I expected as much

tiny quest
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a fight has to continuously go for ~8 minutes for the damage to match btw

tacit ivy
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by the time it's almost outvaluing unmod you get green

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and you just lose dmg

fleet hare
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💀

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thats so bad

tacit ivy
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also just untransform for a full reset

tiny quest
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8 minutes not accoutn for resets, green, mechs, etc TPChuckleJustABard

tacit ivy
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it's so garbo

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it's almost useless for farming after patch cause dark plasma's gonna be on 3.7s cd

wraith mica
severe niche
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Cant tell if i should be happy with these Avarice changes or be upset

frank palm
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With such a big change to support, will there be a class change event soon? I class changed from FP to DA so I could get in more parties. Now I'm undergeared for solo supp meta.. rip finding parties now

craggy mortar
frank palm
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thank goodness

tiny quest
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oh ye TPChuckleJustABard

craggy mortar
#

setting the support/healer-related gripes aside, personally i am happy that they finally gave opferung everything he needed to be an actual dps class (cdr pretty much fixed), though i feel like he's one of the few syn dps that actually got his cd issues addressed. and high entropy will be better with longer buff durations on bl

polarize/adapt cap changes are appreciated for better overall damage, however i don't like having to rely on getting the right expensive rng (rolling udw stats) to optimize my setup. there's too much dependent on whether or not you have a polarize udw line like running coh/ecs vs polarize bot, 5/5 ib sets can be different. getting locked out of other ib combo sets simply because you will severely overcap polarize is annoying. i feel like some qol/improvements to udw stat rerolls (like locking stat lines, ala transmutes) are necessary at this point because going from no polarize to yes polarize lines means suddenly you have to change all your artifact color lines, system chips, transmutes etc etc etc etc

tiny quest
obsidian oriole
#

should just make the altar of evil traits apply to the skills

tacit ivy
#

it does

#

sorta

tiny quest
#

no, only to the debuff

obsidian oriole
#

ive been told multiple times that it doesnt 😭 i dont play dia so idk

#

im just going off what dia players tell me

tiny quest
#

the traits only apply to the "Crit Dmg Taken" debuff

obsidian oriole
#

actually doomed

tiny quest
#

which is getting removed TPChuckleJustABard

obsidian oriole
#

so its just actually over

#

they hate dia

tiny quest
#

wym, Dia is one of the biggest winners of this patch

obsidian oriole
#

shhh

#

dont let the dia mains hear u say that

#

they want more

tiny quest
#

wym Im one of the top 5 dias on NA there's only 5

obsidian oriole
#

mood

safe notch
#

Unifying all buffs to be phys mag is good but why are we removing synergy from classes and why are we making healers not stack

#

Is the point of an mmo not to just have different classes do different things

#

And the fact that certain s tier classes like po cet and mc got buffed while low tier chars like cs got nerfed really shows that the balance team has got no clue what theyre doing

tacit ivy
#

dia's been so cope since mod e

tiny quest
#

well before that 🥀

tacit ivy
#

that too

#

at least dia could be moral support before that

edgy goblet
#

With magic and physical character being able to play together now is there still a need for damage to be saperated to magic/physical

safe notch
#

No lmao but theyre gonna keep it so they can keep getting their money from weap phys mag change tickets and more tns scrolls for re ids

edgy goblet
#

Removing damage type would probably be a good change

tacit ivy
#

didn't they make the id swap thing

#

as im only

covert arch
#

So.... just read over the changes, and haven't had time to read all of the replies. My big 2 questions are this 1.) is it JUST straight healers like Aravice who have their healing not overlap, or is all characters (if it's just the straight healers, that's a reason to start taking more off-healers, like Anemos to keep the mana or HP flowing, if it's everyone.... Who the heck thought this was a good idea?). Same question for the buffs, is it that only the highest attack buff applies? And 2.) If it is that only the highest applies WHY are the numbers not all the same 0.o If the idea is to allow for more and different team builds, what you've really done by having different numbers for the same effect is saying "we don't love this character anymore... I guess they just won't get parties"

tacit ivy
#

just the 8 main healers

safe notch
#

Other chars had their heals removed

covert arch
#

hmmmm I'm less familiar with party wide HP effects anymore, but I see Anemos and Cent still give MP at least.

#

OH, I'm silly, every Rena is an off-healer for HP. Un-modded perfect storm

modern cove
#

generally speaking neither is topping up the chuggers

covert arch
#

so... is that going to be the new meta? hahahahaha

safe notch
#

No you just grab the new HE force + mirror ring

#

And 550 erp

tacit ivy
#

and pop twisters

nimble light
#
  • cope w guild mp gain skill until kog sells more things to the problem they created 👍
tacit ivy
#

i mean if you're innocent mp gain's actually good

#

but im pretty sure other mp chuggers don't just recover 50 mp per skill like that

#

30% of nothing's still nothing

safe notch
sharp bison
#

This has probably already been stated before but it's disappointing to see that one of the objectives of the patch was to make classes more self-sufficient in terms of CDs (apparently MP was never considered) and then the patch just didn't give classes enough self-CDA/CDR anyway while removing the vast majority of CDA across the board.

#

Would also like to point out that CDA scales disproportionally across the cast. Before this patch we'd be able to have enough CDA for things to actually make a difference for certain classes but now we only have 1.2x party-wide maximum, which does basically nothing for some classes (ie 1.2x CDA is not enough to change skill rotations) while being extremely useful (read: it's their life support) on other classes.

#

This may be a hot take and I understand why it has been reduced over the years due to balancing purposes/bugs/glitches/things not working, but personally high CDA and high attack speed is fun and funny and I'll miss the days when I can cast at super fast speeds and see my CDs tick down super fast. The attack speed I'll especially miss as a class who's cast speed has been the main weakness for the class's entire existence (NI).

safe notch
#

Its alright they'll just buff mc again

#

Dont worry

inner flame
#

since I dont have too much to add to party comp thing that hasnt been addressed already I will just give feedback for Surya.

1st job secret art
besides Surya, the other 3 ara paths dont use it anymore.

  • Apsara is too slow and the dmg is bad

  • Devi's mod E shadoweave now also gives the cdmg buff

  • Shakti's mod E falling dragon is the new 1st job secret art and even before mod E, doing the full art was a dps loss so they usually just do exorcism stance 2 and 3 to spam shadoweave

Surya's downpour is one of her main dps skill and I just hate doing zz/>>zz, it feels bad and if I miss, I die a little on the inside. So I was hoping that this balance patch would fix it by either giving myo myo/summit cascade/or even reworked a passive that gives a buff that lets me ignore doing the command.

Support - Vitality Tag on skills
give those tags to the mod version of suppression and fox shadow since those two give support buffs and it'll help in getting max stacks for accord easily.

Right now with the change you are missing 1 more skill to reliably get to the max 3 stacks without committing to using either convert (which is useless now) or turtle stance which is slow.

Skills that consume Energy
why are all of the skills that uses energy to increase damage given to support skills, they even gave master class 3 and 4 Special Resource Recovery so you could reliably gain energy, so I ask why. Please give those to her dps skills.

gritty zealot
#

Aps got no improvements to CDR in her kit. Also why is her Raging Wave debuff still lasting only 5 seconds, while every healer gets to have buffs in their durations? 🥀 Removing the heavy hitstun on her character when tiger art hits an enemy is a step in the right direction but it's still slow to cast in general and needing to upkeep the debuff every 5 seconds is cumbersome. And also you already waste 1-2 of those seconds in skill animation casting that skill meaning you get left with a 3-4 second window to deal any damage while the debuff is applied.

Buff the cast speed of tiger arts and the debuff duration. It doesn't have to be 60 seconds like every healer, just make it 10 seconds or something. Also make it so that the debuff applies on every hit, instead of a set chance which would be nice.

gritty zealot
#

ngl i thought about turning my aps into a healer for funsies

acoustic roost
#

speaking as a support main

  1. Unstackable support
    1a. all supps are inherently different even after this patch goes live, so:
  • different skill hitboxes
    with raid comps strictly locked to 1 supp, in dg such as 21-4 p1 healing/buffs will be out of reach for dps who play at the corners/top even if u stay mid
  • different ability to proc command/active
    this wasn't an issue with multiple supps cuz for example if i play RaS i can rely on other supp to proc wall while i use other title like blazing figure to help consistently proc BM. After the patch that's not possible as solo supp cuz i'd need to handle both wall and BM myself, but it's unfun for me and my keyboard to switch between wall and blazing figure every 5s. Rolling around like a tumbleweed 24/7 to cope BM proc isn't fun either. You rly did us dirty releasing this patch less than 3months after BM rerun.

1b. red exa build won't work cuz bringing a second supp (although built as dps) gives almost no stacking buffs so you better off bring another dps with gutted yet still stackable syn instead. It's just not viable unless there's green exa dps among the 5 dps but who's going to build like that unless you have fixed pt? I don't see dmg supp working cuz the only supp will be locked to wall and i'm willing to bet switch dogma and wall every 5s is just as unfun for nyx and his keyboard and his essence

#
  1. CP scaling heal:
    why bring this back? on its own 0.075% scaling isn't a big deal, ofc til someone on dev team decided that unstackable healing was a good idea.
    This also encourages supp to inflate cp which is counterproductive to new solo contents. Some dedicated supps has chips with -polar. MEL and BM/DrA also have considerably lower cp compared to new dps ibs, same for buff aspd vs dtb shoes.
gilded spindle
#

gatoopo i just want having two healers be viable again

acoustic roost
ashen sigil
#

build 2 exa sets and give them more money

acoustic roost
#

and +12 💀

#

if ur cp high enough technically it can outheal the fixed one..

gritty zealot
#

the cp healing is HP recovery and not MP recovery btw 🥀

craggy mortar
#

also remember they nerfed cp by ~10x so you only have 1/10th of your old cp... so no one can realistically get much more than 3% hp healing

tacit ivy
#

unless you have party max hp buffs

#

but that's also miniscule

acoustic roost
#

it ticks every 0.5s tho

#

so around 30% of fixed

#

still big when u consider it cant stack between healers

craggy mortar
#

assuming you have 50mil cp now and you're about 5mil cp afterwards, you can get additional 3.75% per half second (i didn't realize it was per half second lmao so nice catch), so 7.5% per second for hp healing

#

note it doesn't include mp healing ..

#

for perspective, my green isn't that well built, but it gives me 42mil cp on dogma and 34mil cp on wall so like...... losing out on the scaling hp because i'm using my support title

ashen sigil
#

if it doesnt include mp whats the point

#

assuming the base value is similar to what we have now

tacit ivy
#

who cares about hp

#

LuHmmShimo not like we're dying cause of lack of healing right

modern cove
#

them giving classes what is effectively the worst value of cda by and large because of how varying cda works amongst classes when the best form of cdr is the actual cuts (that some of the best dps classes in the game have) to the cd itself

storm geyser
#

Hello everyone.
I've just read the pre-announcement notes and by first impression I generally welcome most changes.

  • I like the fact that buffers can now cast buff skills for everyone regardless of damage type.
  • I am anticipating how the combat power will be calculated now.

However I read and got the notion that among support synergy changes Avarice gets significantly nerfed, having most of her utilities removed.
Since I was building Avarice to make her my main healer before the patch, I feel uncomfortable now.
It seems I can just make her a DPS and start building another healer.

tacit ivy
#

avarice's party support increased

stray girder
#

theres more fun than just doing damage. if i wanted to do damage in raid, i would have mained a dps class.
the fun part of playing healers, specifically BL, is managing his short buff uptimes. its satisfying to have everything up. this patch both kills that satisfaction and kills his unique playstyle mechanic. it was cool his skills had different versions of the same skill. it was satisfying getting lucky resets to use mut blume, rein blume, and wille blume all at once in a row. that was a major fun part of his kit and its taken away. if i want to just press buttons without thinking, i would go play a different class.
its also ridiculous to expect healers to do damage while theyre wearing green exa (-boss damage shoe, cant really use serp earring), green artifacts, black mass/ascending dragon/MEL, wall title, sot synergy (if youre not a lucky mc sot class) etc. i dont want to compete for dps when i am not on an equal playing field at all. what fun is there in competing against someone with many times my damage potential? and maybe some people just dont like the dps playstyle. i do not enjoy swapping gear pants/ibs. thats why i chose not to play a dps class. it was nice there was multiple gameplay options available that are still helpful towards the party and fun.
this patch also makes some supports glaringly better than others. any of the special resource characters are immediately better than those without. that is a direct dps increase to some dps classes (lib, MC, SH, etc). i guess my class bluhen wins in that aspect, being one of the lucky receivers.

#

also why does blume wille get a suck effect? who asked for that? where is that supposed to be useful? in normal dungeons everything will be dead before you can actually use it and it doesnt matter on bosses
i will have to test and see when its released. but im not a fan of verschmelzen being the active you must take now because it is the resistance shred. mod ruhig was much more comfortable because of its long range. verschmelzen you have to be so close to the boss. that can conflict with windhose. windhose has no range behind you, so if youre hugging the boss to hit versch, and you have party members spacing away from the boss, you have to keep turning around to cast windhose towards them. then turn back around for edel lied/other buffs. ruhig lets you space back behind the entire party so windhose is always getting everyone

#

i guess it matters less with things being 60 sec but idk its still a strange choice to me 😔 its like every year recently they decide to make some major change to bluhens mechanics

sharp bison
#

110% seconded. BL is by far the most affected by the dumbing down of healers in general but the same can be applied to the other healers too. I'm sure there's a much better middle ground than whatever this is in terms of allowing healers to not be bogged down by their own buffing and debuffing process while also allowing them to still be fun and complex gameplay-wise when played as a pure support.

dawn kettle
#

for su i feel like they slapped everything onto the most useless skill which is mod fox shadow lmao

#

literally almost everything is on it now

#

😭

#

wow one skill very cool

#

i cant teleport people anymore!!!

craggy mortar
#

fwiw, mod windhose gets its hitbox shifted back a bit so you don't have to move (too much) to give other players buffs, and also now it's 60s so it's not too bad even if you do (can see the changes here a bit: https://x.com/shiiho_b/status/2026944353474896319?s=20)

빈트호제 범위
빌레X 빌레O
테섭 기존

뒤로 좀 밀어줬네요 이제 내 뒤에 잇는 캐한테도 어느정도 줄 수 있을 듯

rare prairie
#

For shake who th like this update

#

There is 7 ppl who don't even care about what things happen

#

😂

craggy mortar
#

i do feel like the healer standardization was too heavy-handed; even on bluhen, i never thought buffs needed to be 60s long. 30s would've been a nice middle ground that had some level of difficulty/engagement while not being so short that they reduced you into a buff bot. bluhen's tight support timing is a pretty fun challenge to master, but it makes it so there's no room to dps in raids without dropping 1-2 buffs out of necessity. you supported or you dps'd, you could never do both at the same time. at the very least the buff compression + extensions made it so we had room to dps. kind of. if we weren't the solo healer in the party that needed to green/heal/wall/do mechs

i feel like they had mostly an eye on high entropy, and to a lesser extent mirror del, other solo content. the time you spend buffing detracts from time spent actually dpsing, and when you're interrupted by a boss that continuously teleports around (medovine) or spawns mechanics (21-2-1 was a personal nightmare), you have no window to dps at all. this is mostly a problem in solo content vs party content, so it appears that the balance patch has arrived to fix the problems that kog has caused when adding all this solo content. reducing the number/frequency of buff presses was necessary to helping the healers that struggle to dps. kind of. anyway. (at some point surely kog will realize not all healers are created with equal dps capacity. but personally, i think bl dps benefits from the buff compression)

that's just my opinion as dps ain main that enjoys dpsing on bl too. on one hand, i'm looking forward to dpsing better on bl (even if it's only in solo content) because for such a long time, he was hamstrung by his busy buff kit. on the other, i wish they took more care to maintain the uniqueness of each healer instead of hitting them all with a sledgehammer and calling it a day

sharp bison
#

The trend I've seen from people who don't have strong opinions about the patch is that they are either too early in the game to know about the impacts of the patch on a bigger scale or not knowledgeable enough on other classes to realise the full scope of the effects of the patch (eg "my main got buffed therefore good patch"). Not saying that their opinions aren't valid because naturally they're speaking from their own experiences but it is concerning when the vast majority of the veteran community have negative views on the bad parts of the patch (which unfortunately are large enough that they overshadow the good). It is a huge patch that shakes things up enough that I can completely understand if people quit over it.

storm geyser
stray girder
#

but i completely agree they were way too heavy handed and strange in their decisions of where to consolidate buffs on skills. and i really dont get why they say this is to make classes even, and then give clear better buffs to certain classes.

craggy mortar
#

oh nice list! probably need to include DA's hp/mp extra heal tick every 2 skills passive (i forgot what it's called) but i don't see it on there i think

stray girder
#

ohh ill let her know

craggy mortar
#

and did kudos (AV's shield) disappear? doesn't look listed either...

stray girder
#

bluhen stole it

craggy mortar
#

wahoo! shield time!!!

stray girder
scenic skiffBOT
#
amerih has been warned

Reason: Bad word usage

ripe tapir
#

right no swearing

#

This patch is so dumbfounded because it finally made AV viable for dps chart mains but at the cost of the entire support economy in complete shambles

glass musk
#

IMO making all the healers not stack and make them do the same stuff ruins class identity

#

Or well consolidating the healers is a better way to phrase it

#

Why would I play one healer when other healers do the exact same thing and nothing stacks anymore

#

I’ll expand on my thoughts later as it is way past my bed time worryold

gritty zealot
#

why play every other healer when DA heals better than the rest of them and gives party SA 🙄

nimble light
#

Another thing i dont like about 1 healer comp is that the party is more likely gonna to have to wipe if the healer wipes.

we already see this in a hyper carry party, if that hyper carry for whatever reason wipes then it's usually faster for the party to restart than slog thru the rest of the dungeon.

with a 2 healer comp the team can afford to take a newbie player with them cuz even if the newbie ends up wiping, the party can still clear most of the time.

with 1 healer comp, the newbie healer highkey needs 5yr work experience for a entry level position.

rare prairie
ripe tapir
#

Unironically makes the support life competitive like the job market because it'll depend on what class you are and how good your exa is, if you have tene then you won't even be brought along (IN ENDGAME)

ripe tapir
#

funniest change in how tonedeaf they are to Dia

ripe tapir
safe notch
sleek spoke
#

just like job applications!

#

they want you to have experience but how are you meant to get experience if they dont want you to not have experience

dawn kettle
sleek spoke
#

for real

kind fulcrum
#

While I can see having only one healer is meta and optimal, it is still ok to take a second healer.
In terms of party forming, now that the second healer is more dead weight than ever, people can potentially take a lesser geared anything, because dead weight is still dead weight. Essentially freeing up more spots for lesser progressed players to join. Let's be honest, how many times have we taken a healer over a syn dps just because, and the healer ended up bringing zero sup anyway. Maybe in the future (new armor?) they will get rid of the healer roles all together. All the classes can be self sufficient. Everyone can be dead weight or you know actually pull your own weight. Tbh I liked the idea of having syn dps/buffer more than healers.

tacit ivy
#

i don't mind 0 dmg support but healerless healer is misery

wise badger
# kind fulcrum While I can see having only one healer is meta and optimal, it is still ok to ta...

For starters, getting rid of the „healer“ role in an MMO is already weird enough as is. Also, they tried to make party forming more flexible (no phy mag split), but now the healers don‘t stack? Wow congrats, you can run 5 DPS, but if you have established statics or 2 friends play healer classes they can‘t play the game with each other anymore, great design! Also if they want to implement such a change then at least implement it in a good way (I love starving for mana).

#

Like either change it so that you can run 2 healer at least, or implement diminishing returns on their buffs (the more healer the less value their buffs provide) or create a system where healers can DPS while still giving SOME form of synergy, not flat out 0 lmao

reef wigeon
#

Increase the duration of wall title. That will greatly relieve some of this misery

split rampart
# wise badger For starters, getting rid of the „healer“ role in an MMO is already weird enough...

i can name a couple of mmos without healer role though its not a weird thing for mmos not to have healers and well i get that the non stacking buffs make issues with bringing extra supports but rn theres no party content that cant be cleared with 1 dead weight and even without syn a supp can dps, i have friends who DPS with DA and NP doing half of a DPS dmg, which is already crazy as it is, yeah, theyre not on the level of most dpses, but they are capable of damage dealing

#

(and i would dare to say we've already seen some do, like those AV and RaS players somehow doing top dps in 21-5)

wise badger
# split rampart i can name a couple of mmos without healer role though its not a weird thing for...

Just because there is no content right now that can‘t be cleared with deadweights doesn‘t mean that‘s a good change. If Doom released today and I had to take a deadweight with me because of the change then lmao. Also if supports at least had remotely the same damage as DPS it would be „ok“ to take two and have one DPS, however the majority don‘t have that luxury. At that point taking ANY DPS is always a bigger benefit (cause they will also provide more synergy than the 2nd healer).

wise badger
kind fulcrum
#

Mana starving is kog just sucking at balancing

fading snow
#

forced to jc 'cause im now 0 synergy class

wise badger
#

duhhhhh

fading snow
#

yo

#

maybe if i dealt tp/fp levels of damage back when they had 0 synergy

wise badger
#

Our DPS NP era says bye 😔

split rampart
# wise badger Just because there is no content **right now** that can‘t be cleared with deadwe...

doom release was a kog mistake since they have told us they intend to keep clear times below 30min per run due to gate of darkness buff duration (ignoring HE because we take 40ish mins but KR takes 20 min so thats why they didnt nerf that one), thats why aporia got nerfed prematurely plus heal is still 5s so 2 supps will make the heal output more consistent regardless since some of the supports are sometimes unable to recast heal in time (it still doesnt make it optimal but it does help at times), the only thing i think is an issue is that to bring 2 supps in a team 1 must outright have a 2nd gear for dps either dps tene or red exa along with green exa

buff green exa dmg output i guess xdpika

#

that would be enough i'd say, cause along with the balance it comes the CP rework which would mean that supps with actually high CP should also be good dmg wise, supps who just inflated to the moon will go 📉

kind fulcrum
#

Just buff healer class dmg % easy.

split rampart
#

i guess you could also use light orb, 4% per tick is lowkey bad but i guess its not that bad

ashen sigil
#

Probably because sunshower synergy is pretty bad

#

Cant speak for the others though
People do use fever and awk but I haven't personally seen crimson bloom

craggy mortar
#

(bluhen) i use bloom when it gets too dire

ashen sigil
#

I think it's cuz not a lot of ppl do challenge

#

And if they do they just get wsy and finish

craggy mortar
#

i just bought bloom from the board

ashen sigil
#

True...

#

Not on the board currently so idk how much that would be

#

~2b like wsy?

craggy mortar
#

bluhen is currently not ideal to soloheal on, especially with no other characters providing damage reduction buffs. it's always better to have another healer around

#

a bit more than that i think, idk why

ashen sigil
#

PvP

#

Maybe thats why actually
Spending 2b on a force is asking for a bit much

craggy mortar
#

it's a permanent upgrade so i think it's worth the cost and helps to be more self-sufficient with healing (i like having it on dps during 21-3-1 for example 180 mech)

#

but anyway after the balance patch, bluhen's heal is buffed to be the same as other healers so he shouldn't be having this issue anymore

#

9%/s over 10s is not enough healing ever

ashen sigil
#

yeah I play dem so I didn't have that problem :worrypat:

craggy mortar
#

wall sunshower synergy fever bloom... if you have another healer pressing their heal, bloom is skippable but sometimes my cohealer wants to dps instead

#

then it's tragic -sot debuffed and there's nothing i can do about it

split rampart
#

ye its bad but it does help survivability

tacit ivy
#

isn't heal every half second

tiny quest
ripe tapir
#

yeah but the tenacity duration also gets buffed and ure kinda stupid if you don’t refresh that before the bans sobbster

tiny quest
#

still a use TPChuckleJustABard

tacit ivy
#

it clears room 1 in plegas faster than transforming

#

🤡

raw widget
#

Can't wait to have to coordinate Crimson Rot cycling to cope with solo healer being forced to be optimal in order for people, including me as a Nisha player, to be able to play classes with high mana usage. What a worthless waste of development time this is.

safe notch
#

Might i remind you that the early 18-4 clears were roughly 40min-1h

#

And early 15-6 was also 40min+

#

The problem isnt that i always want the optimal comp but its moreso that theres many players with healer chars that im just not gonna be able to run in the same pty cuz take too many healers and the entire pty suffers from much longer clear times

#

Pre patch i could take 5 healers and run if necessary

#

Post patch thats simply not an option

#

Thats before even mentioning the issue where most ptys will only have 1 healer

#

So you most often will not get taken as one unless your green exa is built to a certain point

#

Healer alts are mostly just fully unplayable atp

#

And then theres the problem with mp hungry classes where they simply will not get enough mp to function in 1 healer comps

#

This patch singlehandedly introduces these 3 problems for no reason and no solution

safe notch
#

Theres a reason why 1 dps 5 healer comps are on average slower than 3-3 or 4-2

wise badger
safe notch
#

Not necessary imo

gritty zealot
gritty zealot
raw widget
#

prolly rather rebalance but crimson bloom would at least be a band aid fix

gritty zealot
#

again doing that to crimson bloom is just a solution to a problem they created 😔

tacit ivy
#

their solution is to sell mana necklace

#

but we get that in 6 months

#

kr got it in like 1?

gritty zealot
#

mana necklace?

#

waow

ashen sigil
#

I hate the band aid fixes so much

gaunt eagle
#

in my opinion instead of reducing party synergy, i think the game should have adopted a more casual design with its content (i.e. no res limit, no insta wipe mechs) to alleviate the demand of specific characters when forming parties (talking about raid dungeons in particular). (for the hardcore players, could've made it so highest diff of a dungeon has res limits but also give them MOOORE rewards for their troubles, and maybe even add a new cool phase for the bosses exclusive for that difficulty?) the main idea is just to accommodate both hardcore and casual players somehow

i think stacking action speed back before action speed cap was implemented, was fun. game breaking, but it was fun, so personally it's a bit sad that some niche interactions between characters like that example are being axed in here.

i've never agreed with the direction party forming was heading starting from pruinaum raid due to its high damage output/mech skipping reqs at the time to not make it as exhausting to run and i'm not sure if this patch was best way to alleviate that long-standing issue. but i hope that in the future elsword is able to balance unique character kits that affect each other and a healthy party making environment

ashen sigil
#

Also kinda hate the idea of crimson bloom being mandatory right now. I forgot how many weeks or progress u need to get it (including the additional week u don't progress because of how challenge is), but ur definitely not gonna have it in time. Yeah you could buy it off the board (if it was on there), but the prices are probably gonna be jacked up by the time it hits.

#

The rest of the new/returning players from punch probably gonna quit with this ngl

kind fulcrum
# safe notch This patch singlehandedly introduces these 3 problems for no reason and no solut...
  1. Too many healers won't be able to run together. This change made it so non-healers can NOW have a chance at playing the game. Class change tickets are also handed out for free to alleviate people who has healer alts that are geared to the same level as dps but with the pre-patch heavy needs/bias towards healer remained or made as healer in the first place. Parties are now more flexible without the need of a 2nd healer freeing up a spot for non-healer. Post-patch taking 5 healers would be significantly worse than taking 4 other equally geared dps i don't see how that's a problem. Whenever people recommend this game to others, don't we all tell them play healer if you actually want to progress in the game. Now this is no longer a concern but now becomes a problem for people that have built healers? Pros and cons (6767) I think this change might bring more fresh blood to the game idk
  2. Overall synergy nerf will amplify the significance of support gear BUT its not hard to get to 8%+ green exa even in NA's economy. Sub-optimal? YES. Playable? YES. Can get taken to party? YES. Can get taken by Yumi? NOOOOO. Not like you are going to run with randoms anyway and so are most end gamer exclusive parties. So I don't see how that's a problem that requires a solution.
  3. Mp hungry class will need to be fine tuned as now all healers not only heal mp but also gives mp recovery. Not quite BL level of mp recovery but classes that are very mana hungry like CC will most likely be given a similar self buff like CC's 200% mp recovery. Though, I can't say CC is not mp hungry no more BUT there are solutions. This will have to be wait until kog's further balancing. There are plenty of tools as others have mention healers can bring that I won't mention again. Dps' self mp help has been significantly improved in the past year. Grove's 150 mp on 15 sec cd, fragment of mirror world, eternal dimension of extra 50 max mp + tiny flat mp recovery etc. BUT BUT bro those are end gamers only privileges. Well... I don't think mid gamers should be very concerned playing sub-optimally on mp hungry classes cuz their dps impacts are... I don't see that's a problem that requires an immediate solution.
    Now I am heavily being devils advocate here because there are two sides to the same coin and god forbid i play this game to give realistic feedbacks because I work too much. So everything I say are just my opinions and can very well not reflect the game. I'm also not part of the cool kids club anyway, cuz Yumi never invites me to anything. I'll play better I promise schob
safe notch
#

This feels extremely passive aggressive but ill make my points anyway i guess

kind fulcrum
#

sorry

ashen sigil
#

I can already sense the thread being locked form here

ashen sigil
#

Idk why they keep forcing people to play a certain way
Some guy in the videos chat posted a 6 support raid but guess they can't do that anymore because kog doesn't want you to play like thst

#

Just went from one extreme to the other

safe notch
#
  1. You couldve already taken non healers to ptys. You werent really 'forced' to run 2 healers and it was playable in 1 healer ptys if really needed altho not ideal. All this patch does is kinda force players to do so. It also puts a lot more strain on the 1 healer to perform their role because you need to wind more optimally with less people to help you with that, you need to apply wall yourself all the time, you need to do more mechs and more accurately, and if you die then... Yeah good luck to the party. All i see this really doing is introduce more elitism when it comes to party forming
  2. The gear problem is still an issue as well because if you arent tanky enough to live attacks and die then where is the pty going to get their healing from? And then if you dont have enough dmg then you wont be able to do 21-3 cages
  3. I really do not trust kog to balance the mp management thing in a good way either tbh. This patch requires certain classes to have 550+ erp and HE mp passive + MD ring which just isnt accessible to players who arent already at endgame. And im sure kog is going to be inclined to balance around players having these to get people to 'play their game'
kind fulcrum
#
  1. Agreed. Having 2 healers post patch does seem less optimal than having 1 healer pre-patch. Weaker dps can wind orb just like how they can HA for groggy. Elitism is by choice. If the game is easier overall, as Kog promised. Most non-frontier gamers should not be stressed having slightly unoptimized party. IB price cough cough pull rates... kog promised...
  2. In cases of gear end gamer, higher stress for 1 healer to perform, completely agree. Non-end gamers can have 2 healers in the party to alleviate that stress.
  3. Agreed again. False QoL is kog's expertise. Make something hard to obtain on release with rng. only later to hand them out as QoL. Don't really have any thing to add besides we play to cope and we cope to play. Alt+F4 els, opens champion.
kind fulcrum
# ashen sigil Idk why they keep forcing people to play a certain way Some guy in the videos ch...

why devs force people to play a certain way? well i guess, its their game and they have to have some form of control over the game and move it in the direction they need. A company without order and direction won't last long, same with an online game with constant updates. False order and wrong direction however will kill a game faster than we can even voice our opinions. I'm not praising kog by all means because there are in fact many problems, even this coming patch, there are more problems than the fixes it bring. I will be honest, I am pretty close to quitting. Lots more rewarding things in life than playing els.

ashen sigil
#

You can have control over your game without nuking a group of characters

#

Youre also hurting people who want to play support as dps, those people are investing just as hard as anyone else

#

I'm definitely not one of those people, but these decisions were so rash. They had a week to review and all they did was double down 🤦‍♂️

safe notch
#

They had much longer than a week tbh

#

Along with feedback from the test server

kind fulcrum
#

yea... im surprised they made the changes that they did. test server didn't change what they gonna do anyway?

ashen sigil
gritty zealot
#

it's concerning that they went ahead with the changes despite holding a 'test' server

ashen sigil
#

Now they gotta wait an indeterminate amount of time and pray that they didn't get forgotten

gritty zealot
#

'''''''test''''''' server

ashen sigil
#

Idek what the purpose of that was, u let ppl walk in with super busted gear, so all the data is skewed.

Now when reality hits and people don't have those perfect teams, they realize runs are slower

kind fulcrum
ashen sigil
#

Well that's one example

#

How about a class with bad cooldowns who is forced to go flow, but also has mp issues?

ashen sigil
#

3 pots already down to proc flow

raw widget
#

damn, no poco

#

doomed

kind fulcrum
modern cove
#

buffs do not overlap, gear doesnt overlap, the second healer slot is effectively a dead slot

gritty zealot
kind fulcrum
modern cove
#

regardless this doesnt really make party forming "easier" it just makes people even more picky about who they choose to take as a healer. before you could afford to have one healer mess up and still have a second to pad time until they res'd now if the healer (however unlikely in the hands of a good player) dies, the party is effectively doomed to restart bc nobody is clearing with a healer dead forever. you had a failsafe in case of emergency and now it does not exist

#

on top of the fact many syn dpses legitimately got half of their buffs/debuffs halved and no damage boost to show for it, their overall party synergy then ends up worse anyway

sharp bison
#

That part was the most confusing to me.

kind fulcrum
#

why cant we take a second healer when we are already taking dead weights? for well built meta parties, shouldn't we expect them to not mess up?

sharp bison
#

The goal was to make the gap between synergy DPS and pure DPS closer so you don't just have everyone stacking synergy DPS only and then...

safe notch
#

You can

modern cove
#

i mean the point is you shouldnt have to have a dead slot if you worry about dying

safe notch
#

I just dont understand why we're trying to force 1 healer

modern cove
#

before this patch you could afford to take dead weight bc 2 healers worked fine

#

now you cant even take a second healer because their buffs dont stack and rhe slot is dead

kind fulcrum
modern cove
#

even in a hypercarry with deadweight you still had people who could do something, now you have a healer who cant do anything

#

buffs taken away, party synergy effectively gutted for half the cast, and no damage increases to show for it

#

now you have one healer slot

ashen sigil
#

Pure speculation but I feel like test server was probably placebo

gritty zealot
#

a 'deadweight' could still provide some synergy, but a 2nd healer after the patch is 100% a deadweight now

modern cove
#

and if they make a new raid (which we're gonna be due for soon anyway lmao) and its a 6man, its gonna take longer and be even more punishing to mess up in due to not having a healer to fall back on in case of emergency

#

in challenge mode you'd have 1 healer per party

ashen sigil
#

They were gonna go down with this no matter what

modern cove
#

now challenge mode has 1 healer period

#

and cm berthe also forces you to split and then regroup

kind fulcrum
modern cove
#

one party ends up on the side with no healer

#

what youre not understanding is dead weight were people who did no damage

kind fulcrum
#

and no syn

modern cove
#

all classes even as "dead weight" could do something

#

there is currently no class in the game that doesnt have syn

#

all classes have had syn for at least a year or more

kind fulcrum
#

agree but people also may or may not be pressing buttons

modern cove
#

thats again not a situation im even referring to

#

because most people dont take people who wont be pressing buttons lmao

kind fulcrum
#

playing with randoms is hard

modern cove
#

if you have syn in any capacity you are expected to use it

ashen sigil
#

I'm just imagining all the dead on arrival d2 prog parties

candid inlet
#

Also with this balance patch I think lowering %s on every buff ever in exchange for making atk % buffs universal is kind of just unnecessary

modern cove
#

deadweight could offer something. now you have a slot that offers literally nothing. at all lmao

#

there is a difference between dead weight that can still do something and dead weight that gives the entire party nothing whatsoever

kind fulcrum
modern cove
#

cm berthe is the perfect example of how this is a mistake because now one side CANT have a healer if you want consistency

#

youve gutted the buffs and debuffs of a majority of the cast and have given them nothing in exchange

kind fulcrum
#

well 2 healers in that case doesnt hurt as much as not having one on one side no?

modern cove
#

AC got what more damage on... phenomenal swim

safe notch
modern cove
#

you end up in a 8 man with a slot that offers nothing to anybody

#

and this is after they made buffs spread to the other party as well

#

if they were gonna do this they were better off just keeping everything separate

kind fulcrum
kind fulcrum
safe notch
#

Yea but how is that any different than saying theres a jc ready for those healer players

modern cove
#

if u play something you like and u end up as a healer and a party already has one youre screwed

#

vice versa is also true

#

it makes party making more restrictive, not less

ashen sigil
#

My static has too healers

#

Wompwomp

#

Two

modern cove
#

unless they cut down on all raid sizes to be 4 man so having 1 healer actually makes any sense

kind fulcrum
ashen sigil
#

Elsword feedback channel world record for highest amount of downvotes

kind fulcrum
safe notch
#

The last time they attempted smth like this was back in berthe era with the atk power cap and that got reverted back in like a day or so because of how much everyone hated it

modern cove
#

NA has less players than KR

#

we are by and large forced to be more elitist by virtue of playerbase size

kind fulcrum
modern cove
#

its just

#

a legitimate fact na just has far less players

ashen sigil
#

Na definitely has a smaller playerbase, els is huge over there

modern cove
#

you can tell just by looking at kr

kind fulcrum
modern cove
#

kr's boards and sparring rooms are always full and ppl r always doing something

#

NA youre lucky to see a full page of sparring rooms at any given moment and the board is iffy on its best day

ashen sigil
#

Ppl were complaining about waiting hours on end for a doom party post patch when that's the norm over here

modern cove
#

even if we ignore sparring rooms just general population in villages in kr is also higher

#

you can almost reliably random pt and find someone in kr

kind fulcrum
modern cove
#

i mean in perspective kr has forums that get active on the daily with a variety of issues i just think the kr person was speaking from a lens of not actually knowing the na base lmao

gritty zealot
flint bear
wise badger
#

Regarding balancing (for the Noahs at least)

mcLB : was pretty disappointed they didn‘t give him any meaningful buffs besides 5% dmg and cdr on a passive. Though apparently he‘s now in the middle of the pack cause other syn DPS got nerfed without proper compensation so I‘ll have to check next patch how bad he still is.

mcCL : just by looking at the values Celestia should be fine/good post patch. Though I know KR Celestia mains are complaining because his synergy upkeep is still a headache. Damage wise they finally buffed his small bossing. Not dealing any damage against bosses that aren’t massive is just annoying. Synergy wise his current state is ok imo. Some people say he still has too much yet they forget that Horary has at best like 65% uptime unless you are a very sweaty player. Then you can MAYBE push it to 75% (at most).

mcNP : all healers offer the same general buffs so the only way to distinguish them is the rest of the utility they provide. In Nyx‘s case that‘s SoT on MC, 1.5x HA/MC CDA and some useless stuff like full resources and beads every 30s or awakening charge speed (ig EtW can make use of this at least…). Really wish they gave super armor to all healers.

mcMO : he‘s the Noah I play the least so I won‘t go too much into him. Looking at his buffs though he should be alright(?).

south hill
#

As an Ara player regarding the current patch I have to say:

Aps I like her changes and I can’t wait to test her dps to see if she’s on pair with devi and shakti
Devi Finally she is free from spamming the secret art to reduce skills cdr. Can’t wait to test her new cdr system
Shakti why the need to reduce her mp gain???? At lest make her spell skills cdr buff to last even if you cast another skill
SU I like everything about her balance patch.

#

I’ll come back with feedback after the patch drop

gritty zealot
wise badger
#

Me when mcApS has less damage and same/lower synergy than mcShakti

ripe tapir
#

me when mcSU gets spoiled like kog's first born

wise badger
#

meanwhile mcDA being better than mcSU too bceLazyFlop

ripe tapir
#

nah lmao

#

SU is better

#

dogahh patch made her one above all

wise badger
#

mcDA is mcSU with more healing

#

mcSU provides nothing that mcDA doesn't provide too

ripe tapir
#

champ she gives max HP

#

which makes more heals

#

also MPr

#

which makes her heal more effective

#

better frz too

#

DA is just 🤏 behind her

wise badger
#

and mcDA has a 2nd heal + mp recovery buffs for party so bcavibeandchill

ripe tapir
#

I use Imprint HP MP recovery since thats party wide but you don't see that being discussed like the biggest thing in the world

#

even the koreans say SU is better

#

xd

south hill
gritty zealot
#

i agree

south hill
#

Sad since Aps is the most fun to play ara

gritty zealot
#

🥲

#

Aps could use a buff on energy gain from Fierce Tiger Strike too to be self-sufficient in solo content. A single cast of that skill isn't enough to fully refill her orbs for a Suppression cast 🥀

sharp bison
#

Speaking of defence ignore, why put defence ignore on Mod SB for NI? Why not Rain of Fire? Why do other classes get to have defence ignore on their main skills but NI doesn't? Other classes are in the same boat and it contributes noticeably to Henir HE performance since it's solo. I don't want to feel like I need to Wall swap in Henir HE to have a chance at competing against other top classes.

#

Considering what some other magical DPS classes have such as FP, HR and MC, it's hard to imagine that putting defence ignore on RoF would suddenly make NI break the game.

#

(This is assuming the defence ignore is not higher than 40%)

gritty zealot
#

I agree with that...those classes get to have defence ignore on more than one damage skill. Aps only gets it through heavy-crit dual traiting on her main skill and plus they nerfed her shred on suppression to be only 15% now 😔. There's 34% shred on her Raging Wave skill but that only lasts like 5 seconds which is pretty much no different to swapping to wall title.

south hill
#

There are some classes that got bot heavy and crit traits on their main dmg skill like FP, MPX and are doing tons of damage right now. FP is getting nerfed tho. But still…either make all skills have all possible traits and choose only one trait to apply or two with the master artifact effect.

gritty zealot
#

Make it so that you can choose more than one skill for double-traiting...maybe like 3 skills or something

#

That way Aps can do heavy-crit on spiritual dragon and orchid fall

#

I was disappointed to discover that you could only select one skill tbh

gritty zealot
sharp bison
#

Literally every NI Bravery skill is Heavy-Light (except for IF my bad, which is Heavy KB1) and I'm sure there's a number of other classes in the same situation.

safe notch
#

Its p similar for those who only get a 'good double trait' on like a filler skill

kind fulcrum
#

CS be like madcs

#

Pretty sure the def ignore on mod sb is to help with small bossing. Cuz I heard rain of fire is ni's hardest hitting skill even on small boss pre patch. That is kinda funny.

sharp bison
#

This is true yes (about Rain being his best small bossing skill) but that is a good point you bring up.

sleek spoke
#

def ignore should've never been a thing

split rampart
#

thats why they went with it

craggy mortar
#

three skills to double trait would do nothing for classes with 0 good double traits lmao. i love to save mp going heavy light waffe

gritty zealot
#

💔

#

that's why i also suggested making all damage skills heavy-crit 😔

split rampart
#

i have a slight believe that the reactions to the balance are overreactions cause wdym KR, the guys who complain about anything, liked the patch and everyone else treats it as EoS patch xdpika

#

but, im unsure, we'll just have to see how it plays once it arrives cause im damn sure we cant abolish this change

gritty zealot
#

only the KR playerbase can action any meaningful impact on KOG's direction, so unless they protest, it's GG for us 🥀

split rampart
#

well since the beginning the change was tailored for KR since they have a higher playerbase and they have a 80:20 dps:supp ratio and everyone is built towards dpsing i can see why they dont dislike the patch

gritty zealot
#

yeah that discrepancy between KR and NA/INT is unfortunate

split rampart
#

i'd honestly say that the direction they took as a whole aint that bad, its just that some overlooks that arent present on KR but are here cause most of the problems

tacit ivy
#

only thing i heard about was issues with pf times and mp tbh

#

or char specific balance

#

on kr side

gritty zealot
#

if mp issues were brought up, surely they would've made classes more self-sufficient in that department

#

but that did not happen unfortunately

split rampart
#

afaik thats why they released the new ib with mp recovery on stat xdpika

tacit ivy
#

bandaid fixes WOOOOOOO

gritty zealot
#

can't wait for 15b necklace on NA 🥰

split rampart
#

what a good decision it is to lock something that should be for granted inside a paid item

#

lmao

tacit ivy
#

honestly the fact that they have mp issues with like 500 erp and 625 max mp

#

is crazy

#

that can't be a normal expectation to dps

split rampart
#

we would need to see imo, we are talking about the same people who used to build MPx bravery and called it the worst class in the game

#

like 2 years ago

#

same with BQ, put as one of the worst classes then they suddenly learned how to play her and went all the way to top 1

ashen sigil
#

Not that it should be locked behind ibs to begin with

stoic sluice
#

tbh idk why we even have delayed ibs this long

#

it's like 2 ibs?

#

a 1 ib delay sounds about right

modern cove
finite furnace
#

now imagine guys they start to sell mp regen ibs after releasing this patch. It d be ridicolous right?

ashen sigil
#

My double trait is on a strength as a brv stacker cuz the rest just suck

sleek spoke
fading snow
#

giving a more detailed analysis on the classes i play for just a moment

LB I think kog just doesn't know what to do with this class; nerfing his synergy and giving him the tiniest buffs ever while he's already well on the lower end of dps is a little cope. I'm pretty sure he's nerfed overall meanwhile they let the usual broken dps classes stay essentially the exact same PensiveBlob also nerfing mirage as if people actually used it is kinda wild, that skill is still far too inconvenient to use like 9.5/10 times

NP General healer note as well but I kinda don't like just how much they dumbed down healer gameplay, nyx being no exception to this. Skyress mentioned something similar with BL before, but in the case of nyx not having to stack his heal at all feels kinda boring. It's quite literally just... press 3 buttons and essentially afk for 60s outside of wall and heal. Numbers wise, looks fine, kinda middling as pure support as usual but not that bad

MO Looks to be pretty good, imho definitely the strongest Noah post patch(not saying much when the bar is on the floor with nyx and lib though), the extra cdr/cda buffs should definitely help since he took a pretty big hit losing party cda

For a patch that's supposed to shake up the meta/change things, I feel as though all the patch did was make things more miserable for healers and synergy dps while simultaneously doing absolutely nothing to the state of meta dps

#

For a bit more on the last part, I find it kinda funny how despite there being such a big patch, ur still gonna see the same absurdly broken classes top charting as if nothing happened. The only thing that changed is the classes that give synergy just feel or are miserable peepodepressed there are some exceptions which is kinda weird, some synergy dps feel really good meanwhile others just feel astronomically worse lol

gritty zealot
wise badger
craggy mortar
# fading snow For a bit more on the last part, I find it kinda funny how despite there being s...

^ this. the balance patch only really shakes up the healers and synergy dps, with very little changes for pure dps. if you were a good self-sufficient pure dps class before patch, you're good or even better after the patch. if you were reliant on the party for anything like shred, cda, or heals, you're screwed

meanwhile, compensation for lost synergy is uneven. i'm lucky as an opferung player he came out of this patch looking good, but that's because his kit design has always leaned more toward damage rather than synergy. he had a solid damage kit, he just needed party cda to unlock his potential, so buffing his cdr/cda was all he needed to feel like a main dps. (the cast speed increases and def ignore are really nice bonuses.) other synergy dps classes have issues with their personal damage; classes like aps and ces were oriented more toward buffing the party. the patch barely touched on increasing skill damage-- only adding cda, increasing def ignore, and increasing crit damage passive to make up for the amount of synergy lost. for some classes, that's not enough

when they added the second test patch, i kept waiting for one more patch that would address real damage buffs or nerfs to skills. but there wasn't one. are we going to have to wait yet another three months for them to actually get like actual improvements to classes or what

fading snow
gritty zealot
craggy mortar
#

RV is actually fine

#

i've seen some charts where rv's matching opf + high entropy time is actually comparable to fb's now

#

i didn't read what actually changed for him, but judging by the fact a lot of raven mains are jc'ing to rv, i feel like he'll be fine

wise badger
#

was about to say, looking at mcRV he got quite a lot of good buffs (including his V key going from 50% to 100% uptime)

wise badger
gritty zealot
#

Oh waow 😮

storm geyser
nimble frigate
#

Im genuinely curious. I won't say its good or bad. I'm just waiting for the results.
The mag and phys barrier removal is great, should have happened years ago.
For classes individualization it's a dangerous move so I'll just wait and see.
As for heal not stackable? Not sure that's good at all, suddenly everyone will be MP hungry. I guess that's what kog wants with the mp stats on accesories and ib? Sounds like the creation of a problem to later sell the solution lmao

dawn kettle
#

And MPR is only 6%

#

I suffer in HE 😭

scarlet quest
fading snow
#

this week was......

#

ouch

velvet raven
gloomy escarp
#

?

velvet raven
#

they were the first to say they DIDNT like the change 😭

gloomy escarp
#

KR the same players that got LONGER times post patch

#

?

scenic skiffBOT
#
dia4169 has been warned

Reason: Bad word usage

gloomy escarp
#

the same player that were saying this patch is awful

velvet raven
gloomy escarp
#

me when I lie ig

dusk wasp
#

🤡

gloomy escarp
#

kog had to censor the KR forums because they were complaining

dusk wasp
#

wdym? they liked the patch

#

!

gloomy escarp
#

!!!

#

you rite mb

wise badger
#

I need some of that stuff next week ong

#

😭

dusk wasp
#

els official is the funniest server ever

gloomy escarp
#

They LOVE taking deadweights

dusk wasp
#

actually peak content takes

fading snow
gloomy escarp
#

go away i dont want you

fading snow
#

LOLl

gloomy escarp
glass musk
scarlet quest
#

the only thing kr people "liked" about the patch was the phys/mag combine

#

most people hated every other part of the patch

#

they also "agreed" on the idea of decreasing the overall synergy from classes, but they also hated how kog implemented it

glass musk
#

Game keeps heading into a worse and worse direction completely ruining on what the game was for the past 5+ years, went from party focused content like raids etc to solo content, and single healer and not letting them stack is also going against the whole idea of supports and also just… why are we changing things that work just fine for so long ever since like rosso. It also messes up challenge as well since you usually need 2 healers. Completely messes with the way people form parties since we’ve been doing it like how we have been for so long

dusk wasp
#

🔥

split rampart
glass musk
scarlet quest
#

if you are only looking at nexon forums for the community opinion you are at the wrong place buddy

dusk wasp
glass musk
#

Let’s not bring that in

dusk wasp
#

LMAOOO

lusty narwhal
#

wheres my key?

glass musk
#

How can we be taken seriously

lusty narwhal
glass musk
#

If we bring up stupid things

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LOL

glass musk
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The implementation is bad

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Even when we saw it a month ago we all also hated it

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?

velvet raven
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all ima say is i think we should revert the patch but nerf chars with def ignore and trim synergy down a bit but keep the unity of phy mag

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ezpz

dusk wasp
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ok but saying kr liked the patch is just blatantly spreading false info

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literal majority of the server said the patch was dog water

glass musk
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Also kr is mostly ppl playing alts too, kinda hard to form stuff now to clear people when you can only have 1 healer a run for somewhat decent time

split rampart
velvet raven
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it feels like a lot of unnecessary pressure is put on the single healer honestly

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doesnt help that since the pol cap is being increased people are gonna take more dmg while now only having one dmg red source

ashen sigil
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Derailment ngl, just get back on topic for raiden locks this one up too

scarlet quest
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I saw way more complaints

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and I am korean

fading snow
dusk wasp
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I am on topic, and its not even opinions are mixed, literally said earlier majority comments are negative torwards the patch

craggy mortar
# velvet raven all ima say is i think we should revert the patch but nerf chars with def ignore...

to add to the defense ignore part: specifically the interaction between defense ignore on the critical trait and defense ignore from passives stacking together additively rather than multiplicatively means weird interactions where we get close to 90% def ignore on certain main dps skills

this feels kind of like a bug and feels like it shouldn't be right, but kog is only nerfing the raw skill damage values for these classes instead (FP, IM both have these passives and got 10% shaved off the top). this affects content where def ignore isn't as impactful, so imo, better to just adjust how these interact rather than % nerf

have no idea how consistent the 100% defense ignore on etw is either, but that's kind an outlier for a different reason than the passive stack

definitely feels like kog doesn't play some of these classes

wise badger
#

they just have to press their STR mod E

dusk wasp
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etw is broken rn lol.

wise badger
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that's it

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😭

fresh pulsar
# ashen sigil Derailment ngl, just get back on topic for raiden locks this one up too

Current discussion (related to KR reception) is fine. It was more towards the HE comments and just focusing on unrelated topics.

For the most part I'm not planning on locking this one until at least after the update goes live. If people are being disruptive and problematic, I will just lock them out of the discussion entirely. There has been some mud slinging here but its definitely tamer than the previous thread I had to lock where clearly a weekend was too much.

craggy mortar
#

yea... that's what i thought and yea that's where i mean kog doesn't play their own classes. cuz i'm playing with etw and all i hear is kapow punchie

wise badger
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the buff lasts 12s and has 18s CD (if you take heavy trait), so with 35% CDR you have it up permanently

ashen sigil
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Aight cool, just didn't wanna see this go down so early

tiny quest
wise badger
lusty narwhal
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i feel like all ignore def should cap at 60-70%

fading snow
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unfortunately its obvious they dont when it comes to a lot of classes peepodepressed

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i think skills with innate ignore having crit trait is already kinda problematic as mentioned before

craggy mortar
wise badger
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surely!!!!

scarlet quest
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also adding on to the fact as long as etw can make the boss stuck in the wall

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you do like 10x more damage

wise badger
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I wonder if anyone actually abused that

ashen sigil
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Haven't decided if I should give this a like cuz this buffed fl good but the healer stuff really annoys mw

scarlet quest
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😔

wise badger
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cause who knew that interaction existed

dusk wasp
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also i see some arguments that this patch makes party forming more diverse and thats just completely false as well LOL. why would I take anything like an ac when I can just grab world ender bq player since they give similar synergies anyways

#

gives no reason for anyone to play any other class of their char except for the best performing one either

scarlet quest
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no one abused that bug because no etw uses that synergy

ashen sigil
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😂

velvet raven
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no cuz if it was then chars like RM who's lobstar rolls against the wall would stay there instead of going past it

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etw is just privileged

scarlet quest
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idk if it is a feature or not but definitely majority of the bosses in HE can be pushed to the wall for etw to abuse it

dusk wasp
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the class is literally just overtuned and has been for years lol

lusty narwhal
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they need to change kapow punch to not get stuck on walls

craggy mortar
dusk wasp
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but no one in kr cares about etw

glass musk
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It just makes taking meta classes easier

dusk wasp
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so they dont touch her much

lusty narwhal
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but increase the %

glass musk
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No one in NA new the bug existed until it was patched 😂

scarlet quest
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etw population is small in kr

velvet raven
glass musk
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No they need to remove kapow 100% ignore lol

velvet raven
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its an 80k skill

scarlet quest
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but etw also has really good times in kr as well

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yo mtm has 100% ignore on energy spurt

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6k% skill 🔥

modern cove
modern cove
fading snow
modern cove
#

and yet.

stray girder
#

i think 2 healer was the best setup. as a new healer, how are you supposed to learn green or freeze timings? dps aren’t expected to know those, another healer would know it. if you’re with an experienced healer, you let them do everything and watch and learn. now a new healer can’t play with or learn from an experienced one as easily

safe notch
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Reminder once again that they're also forced to solo more mechs

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It really puts a lot more strain on the healer

safe notch
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The stuff we said would happen... Happened

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Shocker

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Its wild to me that despite the patch being pretty widely agreed upon as bad

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It was still pushed onto live server

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What was even the point of the test server

dusk wasp
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for add players to purposely play bad so their class gets buffed

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idk

safe notch
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Oh my fault i forgot that purposely trolling on test server so your class gets buffed was smth that people act did 💀

hearty sky
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It's not like NA started a whole suggestion thread before patches announced here to provide opinions and correctly predict how bad things were going to turn out without actually playing the content

safe notch
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Something something bus analogy

dawn kettle
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We are just here for fun

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What are the odds we get anything out of here

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😂

fresh pulsar
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Well I am including a large amount of feedback related to this so there will be a lot of discussion and reading to be done.

tacit ivy
#

on the topic of skills passing through walls, can innocent's shadow get stuck on walls again 🙏

safe notch
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Can we make no skills stack on walls instead tbh

tacit ivy
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🥀