#Giant Boss Dungeon Changes

1 messages · Page 1 of 1 (latest)

sullen crown
verbal fern
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like it overall.

warm basalt
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Very good! I see no downsides to this personally.

brittle sorrel
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i always hated the timed dungeons so i'm glad it's changed. the recent 10m cp event really highlighted how annoying it was because you'd get stuck waiting up to 2 hours just for the right dungeon to be open to do the quests
(and also, excuse me for wanting to just play stuff at my own time instead of the fixed time slots because i happen to be busy with other things.)

also happy to see you don't need 3 people to enter anymore. it was also frustrating to try and do 5 runs of grotto for the event and then have people constantly leaving until the party no longer had 3 people and couldn't even continue.

quasi radish
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love the change. My time is being honored. i appreciate that.

glossy kayak
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Overdued for Grotto ngl, but better late than never.

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p1 could probably do with less turrets active if there's less people running the dungeon. Those cd hits is going to so frustrating to players w lower damge output.

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As for Plegas Labyrinth... p2 might just be too unreasonable for some classes, if they aren't overgeared, with both sides still spawning in the same amount of gauge draining orbs.

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Wall's extended damage window is gonna take some time to get used to but defs should help people not spending forever in there, but definitely not in the state 16-3 clearing was when wall released. People are still gonna have to be considerate who they team up with.