#pvp
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aisha has so many tools to not even care about the 4s cd tp
tp shouldnt havbe light trait
because it makes the ramping mp cost irrelevant
and now you have to put a 4s cd on it to feel like she has some restriction
o wat she can still tp without cd, just 4 extra cost? then wat is the argument even
even without light itd still be affected by mpr
no she cant
no she cant tp without cd without using a combo
the only tp she can do is her kd tp to escape into another tp
the combo requires a target nearby to lock onto
its free super armor even if she doesnt hit anything
its one of her safest to actually approach someone
that one is punishable against any good character, and I think that she should lose this interaction
fundamentalyl
in most scenarios
now PERSONALLY
i do not play 1 of those characterrs
tbh there's probably 2 much wrong with aisha to fix things by looking at any 1 thing in a vacuum
so i do in fact get aped on by that tp extension
atm feels like she's been distild down into like
LOL2
watever ring active + some funny spactives
https://youtu.be/1Zn5BvnQ4Kw?t=598&si=uf2mvO0lyEmCcukH me fighting a tp and sitting on 100-150 mp for funnies
์๋
ํ์ธ์! ์์ธ ์์์ ๋ค์์ผ๋ก ์ค์ฆ ๋์ ์์์ ์ค๋นํด ๋ดค์ต๋๋ค.
๊ธฐ์กด๊ณผ ๋ค๋ฅด๊ฒ ๊ณต๊ฒฉ์ ์ผ๋ก ์น๋ฅ ์ ์ค์ ์ ๋๊ณ ํ๋ ์ด๋ฅผ ํด๋ณด์์ต๋๋ค. ์ฌ๋ฐ๊ฒ ๊ฐ์ํด ์ฃผ์ธ์ :)
hello! Following the Ather Sage video, I prepared an Oz Sorcerer battle video.
Unlike before, we played aggressively and focused on win rate. Please enjoy it :)
0:00 Intro / ์ธํธ๋ก
0:17 Nova imperator / ๋
ธ๋ฐ ์ํผ๋ ์ดํฐ
1:48 Devi / ๋ฒํฉ
3:10 Gembliss / ์ ฌ๋ธ๋ฆฌ์ค
4:56 Nov...
yeah the more we expand out the more complicated it gets, but the scenario i described with teh wall and TP dynamic
that's how the character operates fundamentally
when you add
like
for example
oz angkor super armor normals
energy rings, dark rings, etc it gets complicated and messed up, but I think that she should be balanced around those fundamental characteristics. Like those fundamental characteristics should come first and take priority. So nerf the other items that elevate her up in2 ridiculousness
Aisha the mage should not have super armor normals that can compete with actual melee characters thats nuts and ridiculous
I hear dark ring is also a problem but that thing loses to reflect kick so like me personally....
but yeah
i think seeing stuf like mage archetypes expressed in gameplay is starting 2 get phased out as everythign is getting like
giga homogenized
i mean i dont think her having super armor is that big of an issue
i do agree her special actives need nerfs
i think agianst
against that fourth path laby
but until she actually gets those nerfs i dont think tp 4s cd is... that big of a deal
she should have lost that first interaction
like the one where she does >>ZX into the haunting spirit armor
idk what youd call that
it hink fourht path laby can punish that
not with no mp but the laby had already gotten hitstunned and both used hs at the same time
so technically it was a neutral exchange
ye but if laby jumps and uses the linger multi hit
or well the super armor frame for her (oz) hs hadnt ended so she ends up getting a neutral exchange
it only multi hits for like
the first 2 hits
after that it stops
unless u mean her other one
after
or she risks getting hitstunned by hs
she lands and they trade hs
hs was technically her best option imo
hold up and do it again LOL
Reason: Bad word usage
bc if she jumped
she wouldve lost the trade anyway
i think she shud have jumped and done it
but she also didnt read the tp
bc the aisha just tps
but if the aisha doesnt tp and assume ur going for graffiti again
she just goes under plat
assume u clip her head
andromeda
bam bam
yeah bang bang lOL
she presses bangbang
i think instead of bangbang she shud have held up and spammed the normals again
bc all aisha has is armor, tp, or chain fireball
mmm
but maybe that just
i still think thats not the best for her in the case the aisha ends up tping anyway
or down press
my green munki b rian lOL
bc thebgraffiti wouldnt hit her anyway
and now laby wastes mp on a combo that doesnt land
it would hit her even if only in armor
ebcause
the aisha goes fo the combo u wer talkign aout
super armor tracking TP
dash z x
it h ink dash zx is punishable by good characters
and aishas love
yeah but who knows who's presses wouldve come out first
bc aisha can do the dash zx fast
and if she already does the tp she tracks you upwards
dash zx only the dash z
or shes already in super armor
hits laby, and hits her during hs armor
the follow up
attack
wont hit if she holds up
aishas coming down as shes going up
yeah but she does it and she still gets out anyway bc of tp
maybe
and at worst burns her escape
but if you spam the multi hit graffitis
u have a good chance of beating that normal imo
and fgetting aishas escape is a W
i think it also depends on distance
i dont think the laby was confident she had time or distance to make it work
like u sed this but i think that the close range dynamic
stille xists between aisha and other chars that are on her same tier
LOL
yeah me neither
but thats why
its worth making it a part of ur autopilot
but also that aisha's decent anyway her tp wouldve gotten her out if she does it bc super armor
thats teh only way she does it is if shes usign to autopiloting all over armor like that
shes already entering the frame when the laby is in the air anyway and she has to do the comvo for the graffiti
i dont think holding up wouldve saved her w the graffiti bc of how the combo wouldve landed for both
at best irs still just a neutral exchange
i think if she holds up after bangbang instead of hs, ESPEICALLY , holding up + forward, she bodies
that >>z x normal
because of how the tracking + hitbox
works
it ptus in her in ideal position too, because she's above and behind teh aisha during >>ZX
aisha is still fundamentally aisha, her movement sucks outside of TP and she cant synergy spec into a double jump like elboy raven elesis. To cope with this they've given her a bunch of strong armored normals, even though TP was already a strong and interactive option in the 1st place.
eye still think the cd is fine
id rather they destroy her mp gain on x commands but
evb talking ab aisha the real enemy is laby

ya and taking away her cd on tp makes her worse @ fighting the reel enemy...
she'll live
and krs still haven o qualms abotu uploading 1v1 mixtapes vs scrubs
she deserves to suffer for a little
after that garbage that was AeS charging + medi + lightning shower best stun in the game
she can have it back in 10 years when shes earned it

you said she at best uses it 2x
the 2x
is the big one
LOL
that was the most common
also i wonder how many LA normals can b reflected ...
i like how most of the previous third jobs they're armored monkey normals
tend 2 b vulnerable to reflect
that oz dj. Z dive extension
the KE super armor charge attack
and some others im blanking on
but 4th paths???
also i like how aisha is like the only character that still has their og movement intact ๐
์๋
ํ์ธ์! ์์ธ ์์์ ๋ค์์ผ๋ก ์ค์ฆ ๋์ ์์์ ์ค๋นํด ๋ดค์ต๋๋ค.
๊ธฐ์กด๊ณผ ๋ค๋ฅด๊ฒ ๊ณต๊ฒฉ์ ์ผ๋ก ์น๋ฅ ์ ์ค์ ์ ๋๊ณ ํ๋ ์ด๋ฅผ ํด๋ณด์์ต๋๋ค. ์ฌ๋ฐ๊ฒ ๊ฐ์ํด ์ฃผ์ธ์ :)
hello! Following the Ather Sage video, I prepared an Oz Sorcerer battle video.
Unlike before, we played aggressively and focused on win rate. Please enjoy it :)
0:00 Intro / ์ธํธ๋ก
0:17 Nova imperator / ๋
ธ๋ฐ ์ํผ๋ ์ดํฐ
1:48 Devi / ๋ฒํฉ
3:10 Gembliss / ์ ฌ๋ธ๋ฆฌ์ค
4:56 Nov...
rena used 2 have this too ๐ ๐
it's funny becuase that's always what made aisha's levi dash so scary
LOL
and its still scary
u c her gliding thru the air like that andu kno that she can v-step insta fall out of it and b on the ground skilling in ur face whenever she wants 2
skilled movement
and if u try to delay and hit her out of levi, she'll fast fall out of it
when i c that shhyz my brain instntly thinkin cover her landing with back kick
but we dont have nice things anymore ๐ญ
could also cover it with nf hitbox ^^ZZ the launching version...
but she dont have to fast fall she can just TP left/right ๐
Mtm gets 15mp per ^Z
Aes gets 20 per >>^x.
Oz is using basic fireballs so she gets 10
I forget about LA
if I stream will 2s come alive
"not being able to deal with tp is skill issue"
going back to 0.5s CD tp that was s1 with like 10 mp cost I dont think its really a player issue for not catching someone who can basically travel the entire map in less than 2s
her spd sucks and she is so reliant to tp to move
true
but lets be real tp before it started getting dunked was not anything good for the game either.
man 1s is great
queue
get cin**tic
autolose because he can do one million and face tank me to 400 mp
like damn thats a lot of fun thanks kog im glad this game is balanced this way
I'd rather they buff Aisha's base mobility and/or movespd to work better on her own
than to go back to the boredom that her tp was.
smoke him
yeah i literally cant
forget i ever talked to you
need to spend a grand on a +12 sov for that sorry
Imagine limiting skill using in pvp. O. O
Like, you can only use braveries x times, strengths x times, etc.
At least in 1vs1.
That would be hard to implement with aras who have to cancel everything
True.
That would be painful for nuke classes.
But I guess they could decrease the range of some homing skills.
i'm reminded of a thing that was in dragon nest (the mmo, not the elsword dungeon)
was called the "blacklist"
most of the community agreed not to use certain skills in 1v1s because they encouraged stalling or were difficult/impossible to interact with
not everyone followed it though, and people often disagreed on what skills should be blacklisted
they literally did this at the time of Elysion's era a bit after transcendence
most homings with infinite range were given a limit in PvE and an even smaller range in PvP
but then modern chars proceed to have infinite range tracking skills
...?
it absolutely was a player issue
im sorry
but it really truly was a player issue people did not know how to space
in 2024 things are alort more ridiculous with
things were much slower back then but tp was instant, tp was basically playing god at those times.
how much armor aisha has
though even now
no it wasn't playing god at all
do you see
in the video
wynter linked
how fast
aisha is falling
?
that's her v-step, she wasnt hte only character who had that
I'm speaking of 2010-2012
yes
aisha still has her og movement
but if oyu are tlaking 2010-2012, spacing Aisha TP absolutely was a skill issue
i watched myself learn how to do it in real time, it was like an intermediate skill wall
once it clicks
it clicks
things were much slower paced in those times, EM could legit just run away from you from first second
not to mention meditate wasn't even gutted in those times but that's another can of worm, though is relevant because it allowed her to be on the runaway permanently without needing to stay still for recharging mp
however
the pace of the game
has nothing to do with it
and by slow pace
you mean
frame data on ab lities
and lack of acel
i assume
bc thats the main difference
but normals in neutral were a LOT more relevant back then
you had to play around them
she could not bypass neutral at 50mp with chain fireball
like she can now
she could not contest melee range
like she can now
if aishaw as up against the wall, as i explained to wynter,
she was actually trapped against the wall and had to use TP to get off of it
the fixed distance TP.
^ This situation 100% applied in the time period you're talking about
in 2024 its different because she can pop obten and charge 60mp over 6 sec
if you could not space out aisha TP's in neutral, it was a massive AND FIXABLE skill issue
players like elulu (goes by vaffle now on YT) were always puppy kicking in arena by kiting with TP on VP vs scrubs. YrsofEXP and tons of footage of him just zoning people out with fireballs and they could not get in on him bc they would get rattled and over commit to their approach, which just gave her easy TP's
YrsofEXP literally hated my guts (never spoke to him in my life btw). He'd put up 1v1 rooms in spar where he would be streaming/recording games for video footage
whenever me or LiNing would join he would kick us and then whisper our GM saying we were 'harassing' him
its cuz we had the mattchup down iiwii...
first of all her mp regen is nerfed as so recently
second of all her mp regen, or at least EM's was worse to deal with back then.
like, she legit could get like 120 mp right off the match, meditate was not balanced in PvP whatsoever.
while you were still on 0.
that already allowed her to stick at the top of el tree map whatever is the one with the 5 levels of platform
and since commands were a lot slower paced and they were also less dumb like more modern classes, you could be easily dodged for a mere 5 MP cost of tp
and while your commands were slow her tp was instant.
that's where I talk about pacing. you're easily dodgable because commands were slower but tp was already instant from its very existence
I'd rather argue tp would be less of a problem nowadays if it was unnerfed, cuz you have other classes who pretty much can contest it with gap closers super armors and also contest her out on regeneration of a same level or worse in absurdity
to point one CA
but it still very much would very obnoxious to chase an Aisha, not invincible but very obnoxious, like even now Aisha is already obnoxious what makes you think unnerfing her tp would do to her? make her more fair? no
as I said before I rather they overhaul her movement, so as she can actually play on her own than to depend on tp
than unnerfing tp
you're just wrong LOL
her mp was better to deal with back then because the options she could use that mp on were not as powerful as they are now. 120mp sounds like apocalyptic in modern terms, but back then 120 mp was very easy to come by. You could get it from a few grazes, or from takking 5 or 6 hits. Also, you keep saying that TP is "instant". It's not. TP has a startup and recovery animation that are both affected by attack speed.
VP was fine to play against in those times, I'm not even gonna argue that, she was more melee designed and was kinda terrible, tp wasn't doing favors just because her playstyle was melee back then so she had to face you whether she wanted or not, running away wasn't her solution but EM was just, no.
or at least they were affected by attack speed back then
well VP was the more powerful aisha who could make scarier use out of TP. She was legit the strongest Aisha
tp was hre standard movement she could use it to relocate herself in an instant in the middle of fights or swap sides it was a very powerful option on her. People associate EM's with kiting and running, but kiting and running is not what made Aisha a menace. Kiting/running Aishas were noob stompers full stop.
i had s1 low kick
and ran poison
when i lowkicked an aisha player
it absolutely impacted teleport speed
mp gain was a lot less obtainable back then than now what
nowadays you have cla- aisha herself can get to 250MP in like 8 X>X>X>X, I see their MP bar going to half in 3s even after the supposed nerfs
the general MP gain wasn't as absurd off commands outside outliers like chung's ZZZX in those days, mana was actually hard earned at those times, MP gain wasn't even a stat beyond the necklace and passives giving MP gain weren't as many
and for her to just get 1/3 of an MP bar out of a single button was ridiculous
tp is practically instant, it has a wind up, but you're really not going to compare such wind up with how slow commands were back then, like by relativity it's practically instant.
you know how much it took for a chung's >>^X to come out ? aisha could tp 2 times and a half before he could make any action thereafter even with good aspd
I don't even want to imagine how Elswords had to deal with her given Elsword didn't actually have many gap closers nor good mobility so he was much easier to read and tp away
no
it was not
mana was not hard earned
compared to now
what
are you saying
we had unnerfed guild skil
skill*
actives refunded significant amounts of mp
and mp gain still isn't a real stat it doesnt do much of anything beyond 30%. You gained more mp on hit b ack then than you do now, and many breaking was also a lot less costly back then
mp was no where near as valuable as it is today full stop
you could not win the game off of 100mp
you did not have m pr bringing down the cost of skills
meditation was strong but her options to spend on were no where near as powerful as what they are. When we had the CRAZY meditation patch in s2 where she would match start 45mp per tick, her options to spend it on were meteor shower, lightning shower and mana breaking,
oh and i g chain lightning
but none of those were game ending they did not do a ton of damage and you were still very much in the fight
season 1 meditate, it wasnt as much mp and she'd spend it on.. magic missile
players lose to her by either eating every fireball in neutral while trying to chase her down
or by like
legit
losing to time bc she ran the clock]
LOL
yeah, and that was enough.
she wouldn't put you a fight.
even if you were good at dodging magic missile you still very much spent time dodging it while also trying to get to her, which gave her more time to just charge mana
and repeat
by the time magic missile was done chasing you she already had near enough mp to do it again, and the cd of meditate would be halfway down
throw another magic missile and u got meditate again to do it again
yes, that's actually the experience I had, and I genuinely don't feel it being a skill issue when she could start doing that by the first 5s of the match while you effectively have 0 options to track her down cuz you can't use skills of your own and commands were [###] in those times
not to talk about how there was also a lot more map options back then so your banned maps meant little
when there is like 5 good maps out there where she could hide while having you in sight.
does anyone remember tyrant's arena? yeah
while this has gone on a tangent, to throw it back into the initial argue of this discussion; I do trust tp being instant (or at least nearly) with no drawbacks is what allowed her to have that gameplay, cuz she always had an escape plan that costed very little to be as [A]
to play hide and seek
I don't want that back again
she has more tools these days
and if u give her that tool back what you think is gonna happen
fighting aisha will become even more of a boredom
than it already is
I absolutely don't agree with "there's no reason for her to have those drawbacks"
you chase her through magic missile and dontlet her charge a second one
chase heri between the missile
she couldnt magic missile
within 5s of the match
thats just
blatantly untrue
season 1 EM 100% had to build up the mana first and that did take some time
most of season 1 EM's damage came from hitting you with fireballs in neutral
unironically
if she got to magic missile mp yeah it was a situation, not an unwinnable one but it def took some finesse
but if you're playing the matchup properly you would mostly die to fireballs
no LOL
that's why the charge nerfs came a week after
TP was never the issue
players have no clue what they're talking about
where do you think she ends up
if she presses TP from this position?
?
that's where she ends up
right next to yours truly with NF up
that is DANGEROUS
idk what about this is so difficult
to understand LOL
she wouldn't put you a fight
no single EM actually tried to hurt you they all always run the clock out, even in high ranks like it was just stupid
I don't think we'll agree about the past time for as much as we argue and I also have to sleep cuz by now I only have 5 hrs before I wake up for work
so I just throw you the question again for the 4th time, in the regards of the present time
you give her back her unnerfed tp NOW, you think that's the right decision?
like now it's less about how stupid broken it'd be cuz as I said classes these days have way more options to counteract her compared to then especially modern classes aka 4th paths and probably lithia ig
more so, why would you make her more tedious to deal with
I repeat, I rather they overhaul her movement so she can actually move independently from tp, so she can actually be competent on her own, but not annoying
you just sound like you were nto
very good
in s1
and a lot of hte poieple talking about it werent bro not even their fualt
they were like
12 years old
but its just insane to me some of the takes
no good player got clocked by season 1 aisha on a regular basis
if you check elulu's old aisha videos
where he used to kitee 24/7 and play lame
to rage bait
there were no good players in those except
ok i think one time he got rearou to curse him out credit where credit is due....
actually idt that was aisha i think that may have been on his eve
on the consideration that rena is on the air and the amount of skills that could be used mid air back then weren't a lot , like legit every char only had one mid-air castable skill
tp to the platform above then to the right cuz tp had no cd
like no aisha in their right mind would tp towards rena
the only situation I can see for rena to zone the top platform is windwall, cuz windwall was stupid back then
but I don't assume that's a GA
she couldnt reach
above
to the right
from that position
she'd have to come closer to me
I could be stomping
to the ground
Aisha can tp to the platform above hers, tp has a bit of height after teleporting
it's not a straight line of tp
yes but she would have to get closer
to me
not really
she can't do it from here
yews
yes really
she litro presses it
this is where she ends up
this is the distance my dude
im in the air as rena WS with nature force hitboxes active, if you think that's safe to be around then idk what to tell you. From that position, if I press ^Z im stomping instantly
yknow she can just jump straight up and tp to the left, and end up in the platform right above hers, right? she doesn't need to come close to you
and from stomp i can cancel into anything
she tps up there i sh oot her
i have that covered
i shoot her out of the tp and catch
im covering both options from that positioj
and throughout this match
she gets caught by arrow during TP recovery animation
a lot
assuming the arrow comes in time, like there's a few things to consider and one is that she can tp right after to the right ot end up hgher
and yknow, shenanigans with tp, she can still tp and get hit after
get the hitstun but the tp is still done
she cant tp righ t aftter
so now you have to double jump to chase her,.
its not "yknow shenannigans"
by the same amount the arrow has to travel towards her is about as much of a time she has to recover
yes adn imt ellign u i have enough time
to hit her
out of tp
with the arrow
from that spot
arrows don't really have a good hitstun
you hit her, sure, but she tps away
and very likely she can react to another tp before u double jump into her
especially back then when hitstuns were affected
by aspd
?????????????????
they have more than enoug
enough
to catch off of
if she gets hit
30 bc its 5/s
and she can also initially bait a jump then fall considering aisha has a really good fast fall before tp'ing into said platform
it inertupts her movement and gives me
the positioning advantage as well
even if i dont catch
which i probably would
so did rena
back trhe
then
so did melee characters
actually
there's actually ways to make the "landing" animation to last less than it normally does.
tbf
for aisha's fast fall.
everyone could do that if they knew how to v-step properly but aisha and rena were better at it
she had same as rena
it was a cosnequence of their unique movement mechancis they both had access to "true" v-step and that's what she's doing when you see her insta fall
aisha movement is just cancer to play with
you can cancel the endlag by just turning around before you hit the ground
or by sliding if youre a light tapper
doesnt make it feel better though
yeah it's difficult
relatively speaking
lot of ppl dont get seem 2 get that
LOL
having TP available plays a huge role in alleviating some of that
doubly so in the time period we're talking about, season 1, where she could not air dash after a neutral jump
this is y a lot of season 1 + 2 elboy/raven players would not touch aisha/rena with a 10ft pole
the transition from having the freedom to dash, swap dashing directions and perform air dash normals after jumping from any position, over to an Aisha/Rena that have restrictions placed on what u can do in the air depending on which jump u used to get there
was very jarring for a lot of ppl
thats y we didnt see a ton of real cross-over until season 3 reworks
like you see both me and the Aisha are neutral jumping in this picture
so neither of us can air dash rn. Our only movement options out of this position are teleport/levitate for Aisha, and double jump/stomp for rena
Yeah like
Aisha movement was actually tragic back then
If she didn't have 50 mp at round start I honestly dont think she would have been viable at all
Like most characters have the same disadvantages state yeah but aisha
Aisha was special
Tele iframes on wakeup were bad so everyone could just react and oki her for free
Reason: Bad word usage
Bro I can say it IN GAME
tele iframes in general were weak against anything trying ot meaty them
espec during recovery, but startup too
and ya she def needed a baseline 50mp or so
And on top of that her combos were lag sensitive
Only launch resets were like
Zz^z
Or mp drain if you were vp ig
Idk aisha back then was kind of just a trash can
Yeah, right... Code Yellow...
Strength...
๐
idk how i keep finding myself getting caught up w/ basic 2012 scrub takes in 2024โฆ rip elsord comp scene, conspire cackling from his grave as we r bak 2 glazing kr. . .
flipping his hair n evrything ๐
Who is "yall"?
u, sage and other ppl who use in in pvp
icic
Was conspire gay too
the "fun" way to win. XD
Just imagine this with Ascending Dragon and Black mass
yes
Every time...
tbf actual comp elsword is doa as a concept
punches you
its attached to a f2p krmmo with that p2p netcode coded by the monkey with a typewriter
@graceful nexus
elsord
doesnt have netcode
and tbh
real
i pref that over most other games 'netcode' highkey
id take this over delay-based netcodes 100x over
dont mess w/ the way my character responds 2 my own inputs brh
idc if u havbe to desync the opp on my screen
or if i have 2 aim in2 the future or w/e
i can feel that but i just think the way elsword works will neve-
i was gonna yap but laggy rv
all i have to say is laggy rv
comp elsord was a treat imo
we had sum rly good players who were #elsordappreciators 
it was chillin
until renewals
lOL
die die die die die die die die die die die die die
๐ญ
removing skill cancels

was comp's execution
LOL
along w/ everything else that followd obv, but that 1 singular change was so massive idk if it's even possible 2 overstate
๐
i dont know the full implications of what that change brought especially since renewals dropped during a time i wasn't playing
so if you wanna do the lore dump ill absolutely read it
to add to this though, elsword's very bare minimum simple approach of going about things is probably realistically expected for netplay of a game of this era to be completely fair
i just think it's more elsword as a pvp game has to live inside elsword as a krmmo pve game
i remember Rena renewals and unkillable Wind Sneaker
smile
or guide arrow lasting about 20s bc it wouldn't go away
i would literally uninstall
hey old man. Surprised to see you still with elsword
definately would make things interesting
she fought pretty cool, sadly i didn't record it.
I'm no one, but you probably remember my buddy Sayu more
OMG
SAYU THE HOMIE
i love sayu
wait
@dim bluff
are u in ZER0???
if so can u invite my GA LMAO
i left by mistake :(
I could but its a worthless guild only for the name
Ping me on saturday and i'll let you know if i'm free
sure
wait
siz as in sizuru?
Yessir
He stinky
RV and the haha funni perma super armor
on a command
that doesnt even spend MP
and has multi hits
and is also a gap closer
with a controllable dive
yep
balanced.
Now imagine fighting one from Brasil

Y U DIDNT SAY SO omg i havent seen u in foreber
i was wondring y i kept thinking 'GA' when i think ZER0
only GA holding it down in 1s arena bak when she sukd, i used 2 think u were sayu's alt LOL
Cuz i'm a no one ofc
i just so happen to be the only GA in 1s
That's it
plz its elsord brh
i swear i had u added 4 the longest
there were other GA's in 1s they just weren't in high AP ss ๐
They hiding from me then. The only GA i found was safety when he was one for a bit
thats where the safety ign originally came from
cuz his is 1st char was GA and and he was eating o nit...
well tbh sniping ranger...
but na i there was like
there was szion (swapped off to NW later), there was also that 1 guy who kept trying to make GA mixtapes but he was stuck in S rank so they were always kinda 
and tsubasa
naahhh there were GA's LOL
aptera
was not an ez char to play thats 4 sure
Tru
I barely rmb them
But for me it was safety or ppl who just tank me and one shot me
ya
That still happens to me when i play once in a blue moon
i am surpirsed u never made a WS u def were good w/ rena
i always thougth u were sayu's ga
what getting tanked in2 1 shot?
Yeah
yeah GA in 2024 has really good command damage tanking her hurts
aaltho
the character itself is rly different but eyah
I did have a WS
you got the vos?
i never bothered with it much since it was kinda boring
or are you just talking about in general/the past
๐ญ missed the free vos or just gave it to different char?
Nah i never bothered getting on for it even tho i saw it everytime
The other reason was i cba to do the 300 or so dungeon runs for it either
I get on once in a few months lol
you mean stages? eh could skip them but yeah fair
Yeah
Reason: Bad word usage
not the bot ๐ญ
Lol
nah they had the event medal thign sso u get double the counts for the wepn stages
i only had to get carried thru 18 runs
The funny part is pressing arc shot, hav it proc strong, vibe, wind, and double atk
They freak out every time
i forgot about strong ๐
i doubt its the last time they do that event so there will be a next time probably
well the vos itself is whatever its more the fact it was +11'd
๐ค me tickling people to death on my foj es
Close fight.
@graceful nexus
ok els story quests kinda slap...
wait
ok i might b misremembering
but for any1 who evre playd kritika, isn't there a dungeon in kritika that is identical to lord's keep?
like im not just talkin thematically LOL
liek the layout
4th
You will soon feel the power of privledge
i did i got her to master
fast
Lithia story clears
But Laby is just a better character to play imho
I would main her but I don't like her hitboxes
In honor of Ladies Dont play Fighting Games getting an anime. I wanted to post this here.

Reason: Bad word usage
Based.
When you finally beat that 1 person in q
yes
๐ฆถ
ํ์ฌ ์ฌ์ฐ๋ฌด๊ฐ ์ํํฐ์ ๋ ์ด๋ ๋๋ฌธ์ 4์ผํฌ๋ฅผ ๋ฐ๋ผ๋ ์ํ๋ผ ์ ์์ ์ธ ๊ฒ์์ ํ ์๊ฐ ์์ด์ ๋๋ํผ์ผ๋ก ์ฆ๊ฒ๊ฒ ์ ๊น ํ์ต๋๋ค ์ฌ๊ธฐ์บ๋ผ์ ๊ฐ๋ฅํ๋ ๊ฒ์ด๋ ๋ฐ๋ผํ์ง ๋ง์ธ์ ํฐ์ผ๋ฉ๋๋ค.. ์ฌ๋ฐ๊ฒ ์์ฒญํด์ฃผ์ธ์ ^ _ ^
+11 ํผ๋ฐฑ์ ์์ - ์งํผ์ ์ฐฝ ( ์์ดํ ๋๋์จ ์ )
+11 ๊ฒฐํฌ๊ฐ ์์ ( ๋ชจ๋ ์คํฌ ๋ฐ๋ฏธ์ง, ์ ๊ฐ, ๊ฐ์ ๋ฃก ๋ฐ๋ฏธ์ง ์ฆ๊ฐ )
+11 ๊ฒฐํฌ๊ฐ ํ์ ( ๋ชจ๋ ์คํฌ ๋ฐ๋ฏธ์ง, ์ ๊ฐ, ๊ฐ์ ๋ฃก ๋ฐ๋ฏธ์ง ์ฆ๊ฐ )
+11 ๊ฒฐํฌ๊ฐ ์ฅ๊ฐ ( ๋ชจ๋ ์คํฌ ๋ฐ๋ฏธ์ง, ์ ๊ฐ, ๊ฐ์ ๋ฃก ๋ฐ๋ฏธ์ง ์ฆ๊ฐ )
+11 ๊ฒฐํฌ๊ฐ ์ ๋ฐ ( ๋ชจ๋ ์คํฌ ๋ฐ๋ฏธ์ง, ์ ๊ฐ, ๊ฐ์ ๋ฃก ๋ฐ๋ฏธ์ง ์ฆ๊ฐ )
๊ณต๋ช ๋ 423 ( ๋ชจ์์ 50, ์ต๋ HP 50, ...
๐๐
why is this
a thing?
like how hard is it
to not add stuff like this to ur game
bro youve been playing this game for how long
you know how bad kog is at this kind of stuff
there's levels to it
everyone talks ab how broken it is but u can literally walk out of it before it hits you
like you'd have to literally be standing there or get delayed for it to land its so funny
it can only lock on from so far (and iirc starts off on cd but ill need to double check)
start of on cd but if cd is only 30s its nbd
depends on catch yeah
it def looks dodgeable, but my thing is u have to dodge bc they're all inflicting stun
if youre not delaying it it wont do much to hit them bc they can also just counter delay it and smack you
but u can lit walk out of it
like mid hit stun?
no you can just avoid the circle
it locks on to the spot you were at when jt was casted
just walk/run away
u can even move towards ur target
and just dodge that way
he doesnt dodge it properly lol
he does not get nearly enough height to dodge the explosions
likew if ur moving i assume it will follow u for a bit
it follows about maximum 2-3 steps
ya
but the bulk of the mussiles are just where u were at when it was locked on initially
a fewunits depend on how fast ur moving, but i imagine like
unless u get delayed/cannot move u can just delay it or walk away before half of them hit
it's better than hs for winning trades
and in most cases just dodge completely
and if not better than hs
simply having the additional button on your bar
to press on top of hs
would b significant
u can mb the missiles so idkkk its more dangerous to have it land
if its not landing its at best just an expensive force you spent money on for no reason
considering you must clear challenge berthe to even get it
better off getting crimson bloom for the mp/hp regen
you'd def get crimson rot first
like idk i feel ppl hype saturation too much
but sat bombing doesnt seem like a bad option to have, I think it would be great for winning trades (and if they use their mp to mana break after losing the trade then that's a plus)
its not that good if its not landing since its a) expensive
b) you need to hitstun them first for it to be practical so they cant move
c) anticipate the mb and hope they mess up so u can actually land it
and the multi hits are fast enough to punish s uper armor
like watching ppl use it its more trouble than its worth bc at best ur just... making them run from you ig
b and c aren't necessarily true.
b.) they don't need to be hitstunned first if you're using it to punish super armor or win a trade. Outside of those two situations, it's primary purpose isn't necessarily to land the hits, it seems like a good zoning/pressure tool because it forces people to move in order 2 avoid the hits and puts hitboxes out on the screen for u to work with.
i mean what trade are uou pressing it for
for c.) you don't need to anticipate an mb or pray they make a mistake. It's very low-commit on your end. If they mb, they mb. If they don't, they don't, but it's not something you need to bank on.
any trade where you might try to mash hs
as well as armored normals or actives like sonic blade
yeah but hs is available match start
what ab out it?
you can mash a hs game start for a trade
you cant do that with sb and if the person isn't actually stupid theyll walk out of it and you've lost the pressure already no
now you're both essentially at neutral again
the goal isn't to use sb at match start though
and depending on the character their neutral is either better than yours or equal/worse or they can super armor their way to you
like sb is just incredibly overhyped for an incredibly mediocre force
if their super armor has already happened at best youre hitting them and depending on SA frames theyre able to hit you if theyre moving towards you (i.e KE) or walk out of it anyway
idk what people say about it in general, I haven't paid attention 2 it nor do I rly care. Just from my personal observations, and limitetd exp playing against it, I think it does bring value to the table in the form of zoning/pressure, super armor punishment and hit-trade advantage.
it's not about the duration of the SA frame as much as it is about when during the animation you decide to use it
the timing
it's like Swing on PR or eve core
i mean are u assuming this person has no other buttons available when you pop it
extended, quick multi-hitting attacks like that are effective at punishing super armor normals/actives
bc you have to pop it, it marks, and then it lands about half a second/second later
there are a ton of different variations on the scenarios in which u might try to pop it on someone's armor, to the point that we'd b here all night if were to try and run through all of them. But to the specific situation ur pointing out, yeah it would work there too
if they had no other buttons avail
i mean i can only see it working if they have no buttons available or youre delaying them inside their armor state
otherwise they'll just outrun it
Panic button to reset to neutral
yeah no you don't need to attach a delay to it, and they don't need to have all other buttons exhausted
in which case its again less dangerous than ppl think it is bc all youre doing is forcing back to neutral for 30s
That's pretty good imo
this is true too I didn't think about that
LMAO
Reason: Bad word usage
and if they do have buttons to press theyll just bumrush you through it and not even care
tbh now that i think about it, I think that's how it was used against me
like a month ago
as a 'get off me' button. I had never seen it before tho so i didnt rly know what was going on
i just saw the reticle
and was like
crosshair = move
out of the way
LOL
you can't
heres my shiny 7b panic button
unless you have a gapless super armor or delay chain available to u
you can depending on your super armor frames and delay, not if ur literally just sitting there taking it
yeah, so it very much depends. There are a lot of 'fake' protection chains that people do as well, where it looks like they're fully SA'd through their skill rotation but in truth there r small gaps between their buttons
sb will catch these gaps
because of how fast the multi hit is
It's like using Swing on PR. People say Swing is 1 of the best buttons in the game. That's in large bc of its movement component, but also because of its disjointed, multi-hitting, lingering hitboxes that it puts out.
to really put this skill to work, you need to use it to punish armor that people normally think they won't get meatied out of
the multi hit is what enables this, and sb's multi hit is faster than swings while lasting about the same duration.
if you press hs and i react with sb ur getting punished. If u press sonic blade and i react with sb ur getting punished. If u dark ring on oz and i react with sb ur getting punished
etc
so i don't think it's a Godlike button, but I do think ur underselling it
under the assumption their only button ever is something that gets beat then sure but its at best a panic button and at worst an expensive button you're pressing to whiff
That's not under the assumption that their only button ever is something that gets beat. It's under the assumption that you press it as a reaction to seeing a button that you know is punishable by lingering multi-hit. "At best a panic button" is just wrong. At best, it's a 0 cost protected super armor punish that can be pressed on reaction.
like its an incredibly mid button
And if you think that a 0 cost protected super armor punish that can be pressed on reaction is "incredibly mid", then we'll just have to agree to disagree.
considering there is 0 delay and the button has to actually land and assuming they have decent reaction speed on a super armor button they'll be fine lol...
like u can... run out of it
like a raven can shadow step through it and live
a PR who has hands after swing will just jump or dash out if shes not running into a literal wall
like how often have u actually seen this button used or been victim to it realistically
You don't need a delay when a player is animation locked during their super armor. The button will land if it is used on a player who is animation locked in a super armor button they just pressed. It's not a matter of reaction speed when you're being multi-hit during a super armor animation and your only option is to mash either an iframe or another super armor during the vulnerable gap at the end of your current super armor animation. SB multi-hits too fast for you to out mash it, you're going to get hit.
full stop.
rrriiiiight
It's a not a matter of whether or not you "have hands", or whether or not you have "decent reaction speed", it's going to hit you during the gap in your protection chain, assuming that gap exists.
lol
?
what
A raven who sonic blades and gets SB'd towards the end of it is going to get hit.
mhm
?
?
You think I'm lying?
a little yeah
do you have a raven?
do you have sb?
saturation bombing is challenge only
and we cleared berthe challenge not even 4 months ago
nobody has sb lmao
every FB has sb...
saturation bombing
sonic blade
and no i dont have a raven theyre low prio for my collection
ill give you swing i wont give you sat bomb
if you give me swing you'd have to give me sat bomb, because swing's slower multi-hit makes it more of a toss up than sat bomb. Depending on the timing of the multi-hits, there's a chance that raven's armor could end right after 1 of the swing hits. If this happens, there's enough time before the next swing hit for him to maybe mash obten or a follow-up SA. Maybe.
This isn't the case with sat bomb. The hit rate is too high for him to have a realistic chance of getting a mash off during the time between 2 hits.
thx
Balanced, of course.
Balanced, of course.
cycle?
@cyan quail
panzaaa busta
Wut
@cyan quail
Reason: Bad word usage
.
Today is my birthday!!!
I require some assistance.
Does anyone here know how to play Ain 3rd path in PvP?
Looking for someone to help me towards the right direction.
What do you wanna know
what skills to use and neutral besides derp dive
basically what to bring on my hotbar
A basic bar
You stack Gottvergassen sense
Mod
Fessln should be evil trait
Neutral consists of >>^XZ in the air or >>ZZ looping on the ground
XXXX or XXX<X with moder thrown in for KD reduction.
Put Fesseln on them and watch them suffer.
Got lots of mp and they're running? Befreiung Feld.
Got mp burning Fesseln on and got some mp? Chaos feld and watch that mp of theirs burn away.
Or you can just be broken and press Gott and watch thier hp melt away.
Gott also gets stronger depending on how much max mp you have.
A key thing to remember is your ruler of the abyss buff
If these two are lit up
Your next skill gets a 15% damage increase. So you can use two weak skills, get the buff, awaken and gott for big damage.
@empty ore Thank you. One last question.
What's Ain's escape skill?
I can't seem to find it.
hbd
Happy birthday dude
Happy Birthday!
Thanks~
HAPPY BDAYU DEKOMLEV
๐
๐ญ
Damn
insanity
idk how backstep gets turned into an eacape
she literally has no basic dodge skill
every1 has basic dodge skill???
not roseโฆ
hap bort
Heppy berdey.
Thanks Mishani
Thank you so much
It didn't, she still has backstop.
Luciel don't have a basic dodge, neither does lithia
Ara doesn't either
Luciel basic dodge is clicking v
Happy birthday!
damn
s rank is actually a trash can
this is a really fun game i really like the single player mode
its a secret mode you can unlock by getting the first catch in 1v1 arena
???
Needle Sobat has backstep in it
all they did was move the skill to needle sobat
Backstep --> her escape skill
Needle Sobat (without double tapping) --> old backstep
oh whaaaaaa
wait
is it a two-skills-in-one type thing like u keep mashing the button and it will transition into backstep after sobat?
wait
two skill in one
the backstep comes first?
Reason: Bad word usage
afaik only BkM has space to slot needle sobat
the other 3 don't
maybe PO can but idts
yeeaaahh i think i would have always slotted it beforte but
MN doesn't have space and neither does TB
ever since i thought they removed it I ve had the slot occupied so
now it would b awkward to put it back...
GOOD TO KNOW IT STILL THERE THO LOL
and u can technically replace it with Spriggan if u really wanted to bc Spriggan + Fog is funny
someone fogs you just press spriggan bc even when spriggan "ends) she's still in iframe for like a full 2-3s
spriggan is nice but i become an int master with that skill bc my brain automatiaclly treats it like sdk
its funny when ppl blow their buttons on you bc of it but spriggan has a weird thing where it SHOULD cancel itself and give the refund and doesn't and idk why it does that
ok nwo thats
crazy
well not crazy but
thats nice
it's funny
if spriggan cancels itself and ur fogged when she "stands" upright (like she's got a regular hitbox/is just idle) she's still in iframe
thats how sdk frames used to be. Ever since renewals tho sdk becomes vulnerable in the middle of the slide ๐
will sh ejust stand therte
invuln
yeah
lookn like shes
for like a second or two
lOL
yeah
bc of fog
that rings a bell for some reason
I've used it to dodge someone blowing like 400 mp on me
yuppp
and its just very funny when it happens bc you can tell they think ur targetable
but

it kiiinda happens similarly with backstep but backstep isn't as safe (bc when she does land the iframe is gone) but she just takes longer
but backstep is also funny to use bc some people literally dont know it has iframes (?) for some reason so they will also dump buttons on you
needle sobat backstep not escape skill backstep
yeah backstep has always been
oddly effective
inmy exp at least
like more effective than it looks
i think it's one of the best "non escape" skills
bc it's fast, has a hitbox and she moves away from you
if you're not rushing her in super armor she'll probably get away/reversal
rly similar to old bfs




