#pvp
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Wait I just realized I mixed it up w Violent Attack here
But yeah
Mod DKB seems to be a better button to press in 2s
Mostly because of how feedy and easy to proc shields Sharp Fall is
People usually chain damage skills right after each other
mod dkb is still a multi hit
and sharp fall has better refund
generally i think if ur trying to use a nuke like sharp fall ud be conscious of shields anyway
It does but it's also jank to use
and tbh
Happens quite often
since every1 is using FS, its shield CD is a lot higher than eclipse's
its not like back in the day where ev ery time u hand a pug in ur hand eclipse is proccin
There's also the niche situations where there's a platform above
And you just cant press it
Granted it's pretty niche but it'll feel awful once you find yourself in that situation
mod dkb im sur puts u in a lot of worse situations positioning wise if thats the issue...
The only issue with current DKB is it misses most of it's damage if you use it point blank
But you can SDK into turn around DKB and you'll land it no problem
Reason: Bad word usage
The range is the thing it's got going for it
and i never fought u during ur little AN arc
i havent bro
I usually 90%/ took someone's life if there was revenge on me
Nah I did
I distinctively remember
Doing SDK into DKB in the middle of ur arrows
idk i only remember been hit by it randomly by john pressing it and i didnt move in time
The appeal of the skill is mostly just it's range since AN has damage anyway
But it's kind of hard for her to get catches like that
I saw some people in KR cope with Tempest before the change
It does plenty of damage already unstacked so you can stack something else
You'll only ever want to press it when you've excess MP and are struggling to catch someone anyway
Tho if you use it at max range I noticed the time stop isn't enough, so you want them to at the very least be on ur screen
oh yeah, i think the reason was bc
it did more damage than gyro kick
and
the shockwave hitbox stops mana break so u could SF > VA bc VA startup resets mana break
wwe were talkign about stacking low kik vs stacking SF
i wud rathr avoid stacking lowkik if i couidl
DKB prob doesn need to be stacked even if on bar
y
It doesn't have to be stacked and it'll always do more than half someone's bar
seems 2 situational to all-in on
its the most consistent burst she has
It's super comfortable to press
and we have awk changes now so u cna just be a bot
You can ZZZZ after awakening into it and suddenly they're at 1/4 HP
get ur awk charge maxxed
You can also ledge stall with it
not to mention its a splash
ZZZZ into low kick back into ledge
so if its ever ur lcuky day
ZZZZ into spin crescent
and tbh lowkicks refund is p good
Ya
The only downside is ur teammate trolling and clashing with ur timestop
i mean
Ur like 8-10k attack below the average +11 vos phys attack
Did u switch to duelist yet?
i have duelist but i odnt like the hp loss from el tears
it puts me down 100k hp
Also if you really wanted to be tankier you'd need 2pc Rigo gear
Phys has it the best in regards to tank
but the glove buff is dungeon only
r21 them and 11 them
get an 11 duelist glove
and +9 shoes
i think the new battlepass gives r21 tickets
Might miss on some attack in comparison to the magical attack combo, which is top and gloves
But it makes you a lot tankier
gloves have higher p atk
Yeah Ann's pass gives R21s
You have to use duelist gloves
There's no other way around it
Like I said, you compromise the attack you'd be missing
For a lot more HP
Because top and bot give the most HP
Shoes are irrelevant
i was oging to get anns pass
man i have 3 11 rigo sets which i only use 2 pieces of and its all unsealable
make item to restore seal count plz..
but wibls and it alk abt the gloves
and how if u wanted to focus p atk ud get gloves but
what ur trying to focus is getting the most amount of dmg possible
thru speccing and fixed effect
u get so much dmg
from this one glove
Btw elrianode gear stats are mad normalized in pvp
Duelist gear isn't normalized at all
ik
What you see you get in full
and
compared to elrianode times
ppl do so much more dmg now
through duelist
abyss mystics
way higher atk
but elrianode stuff is higher raw stat
elrianode is an outdated and dead set
not to be used in 2024
ur better off using +9 duelist and making it defense gear
Bro you ain't even gonna get skill tears in this day and age
rn my duelist get like 2-3% more mpr and nddd
how does it get only 2-3% more mpr
i think maybe 2% more sspecific skill dmg
bc my specs aren't done
im not saying that elrianode is better than duelist brh
im sayign my elrianode has bunch of el tears and when swap to my current
duelist
i lose like 100k hp
but there was somethign baout
about
p. atk classes taking L's on rigo 2pc
that made it kinda meh and not worth
bc the rigo glove buff is jsut dungeon only and just gets blown out by duelist glove buff
I wasn't claiming you were, just stating that you needed to switch
You can still use top and bottom Rigo 2pc which isn't even making you lose that much phys attack
And you get that much more HP
Also like
duelist also has hp specialization
i feel like AN takes a lot of punishment
Ideally u wanna get in there and do ur damage
Reset if you have to and do it again
no one is tanky tbh
like ig KE is a tanky class
hickeys avarice also takes foreve rto die sometimes
but no matter how u build ur AN, shes getting blown up
Reason: Bad word usage
NOT TO SAY u shuldnt min max
I've close to 700k hp in current stat window and I still get 90%d by the most random skills
That require no aim or positioning
Like it really doesn't matter
90%'d better than 100%'d
AN is built to do damage, so while it's nice to get some tank stats in, you shouldn't go so out of ur way to get a 2pc Rigo if u don't already have one
so like ok u tanky in 2024 there4 u can take 2 skill rotations instead of 1
but then u have a res now u can take 3 instead of 2
boom
she straight up has a reduction passive
Ur not tanking an extra nuke
See what's gonna happen is
Ur gonna take 3-5 command hits
Right after u get nuked
And still die
from who
Because everyone can catch off their off screen full nukes nowadays
Reason: Bad word usage
Ya and she's still dying to some RH mashing his nuke
Even w that passive up
Games are too fast paced to go full in on tank
its up 24/7 ..
i didnt say to go full on tank
im js
i think AN should be built a bit beefier if possible bc of how her hitboxes are and what she has available in her kit
ur largely at the mercy of characters who can just press delay catch after delay catch for like no mp, even if they're not necessarily nuking tef out of u
and the few attempts u get to reverse those kinds of scenarios are stacked against u, so the more mistakes u can afford to make the better until u get ur chance the better imo
I just know if I had the option to pick between the two
And didn't already have my Rigo worked on
I'd go full duelist
On pretty much any character
The MPR you get is also pretty noticeable
ok i odnt thin
i get what ur syaing
cuz i thought
u were telling me 2 go 2pc rigo earlier
atm i have full duelist
but i bought kc for ann's pass
but hten
i talk to wibls
ands came to the conclusion that
that 2pce rigo probly not worth it over duelist for phys classes
I go sleep
bc of the glove situation
but idk
ok gn
nah yeah
you r1 a rigo bottom piece
r21*
u get 0 p. atk stat from that
1.3k p. atk that u dont get
btun ig
but ig
wait but that still doesnt rly make snese
were we in the twilight zone hello
._.
@stable nymph look
at the greasers
plotting
scheming
xcited about the birth of dr4gonite...
Whom
wot isnt rig like noticeably better for matk classes if u go bot shoes for 2k matk
like duelist needs u to get value out of the doubl atk and specific skill dmg to come close to rig being unconditionally fat thx to infinite def
xzzzzzzzzzzz
i think that while a lot of things blow u up there r still plenty of things that dont
one issue with rigomor is the lack of party aspd which makes a huge factor as to why ppl prefer duelist over rigo
the other is the fact that it has unnormalized MPR on specialize.
i def notice when opponent has durability passive or +11 insted of +9 armor or rig armor⦠maybe ppl who r +12 bravery build dont but that is tiny minority
rig bottoms r still aspd and u miss out on 2% mpr taking 2pc purple
another thing is the ASD from rigo is also dungeon only.
the last thing is also investment.
nobody who is sane enough will be investing into a violet set.
ya u obv dont take rig gloves and atm u can just battle pass r21
some might invest in a 2/4 rigo for alts
easier than building up another 4/4 duelist
if u play a lot of characters
but sm1 w/ 4/4 +11 r21 rigo is still gonna get one tapped
by +11 duelist
which pretty much makes it useless imo
i rly think that the onetapping is overstated
also certain classes have def ignore in their skills
sure, it's nerfed in PvP to like values of like 25%
but that's still something to negate part of the defense that comes from Reforge.
i dont think so i fear.
uhm.
with rigo you're gonna be doing less dmg just to still one one shot
or at least lose 80% of your hp to one skill
+11 duelist MNs slap you for 1m DMG, even vs smn with par gear. (pen. bullet)
that's... not an overstatement
but multiple characters have buttons that just smoke u
unless u already had rigo 11 r21
its prob not worth
again unless u play alts and dont want to rebuild duelist
like duelist does not do much more dmg than rig (it shud do less if u go bot/shoes for matk char) either so is rly just a matter of do u prefer 2% mpr or over 5% extra bulk
100% the MPR.
considering the state of PvP rn, the less mana to drop the nuke, the better.
especially for STR classes, which for PvP there's a fair lots of those
depending on acc layout u can def cap mpr regardless
there's not a lot of accs that provide MPR
and they also get affected by the 40% effectivity nerf
set effects are also affected by that btw.
like from what ive seen of na pvp, most games even in high rank r not people blowing each other out w onetaps left and right
if it's in 2v2 yeah sometimes it can depend on situation
if it's 1v1 though, nah
everyone drops a slap in there asap.
the fact brian is allowed to get away w dragging games out with blanket authority shud imply full oneshots are quite rare
LuCiel is special.
considering the extra HP they can carry that no other character can
and speaking from experience ik those infinite healing strats fare fairly poorly against comps that play for near to full oneshots
LuCiels are the most likely ones who can survive one shots because they can be extra tanky
KoG moment
sure but in 2s u can just onetap his partner 3 times bc they are not luciel
the characters don't share stats
Except HP
HP gets shared regardless of which character you want stats to be active
so you can build Lu normally and then slap absolutely whatever on Ciel, and stack Ciel on HP
yet it doesnt happen all that often
and that will transfer over.
so LuCiel players can go as high as 900k HP
which is a pretty solid value to survive one shots
like of t10 how many of them have their primary gameplan being ālmao ima onetap my opponent from fullā
onetaps r legitimate threat but pretending they r the only thing to consider when building ur char is ridiculous imo
also Idk the situation of the events but if he happens to be away enough to not get affected by delay to then slap blanket on his ally before the attack lands
then that would also help extending the match
since..
MPR doesn't just help with one shotting either, it also helps dropping funni buttons to trade or to confirm
especially characters who have tenacities with boom
(Laby's inner aurora, for once.)
like i def do lose games to getting onetapped even as +11 armor gearlord, but a lot of those are due to me not knowing what to watch for
like being able to survive something at any hp at all gives u chance to get up and use ur mp to maybe onetap them bakā¦s
plenty of games r won/lost on like <10% hp margins
when i get punched by rf for 1m it might b ez to forget all the games my gearlord armor helped me steal vs ppl who dont overkill me
Let's put it this way, you already do an excessive amount of dmg to ppl with duelist, even if they survive, your dmg is already pretty high.
5% more dmg would make that go up, but it would be minimal relative to what you're already dishing out.
normally I would say yeah I'd take that, extra dmg is extra dmg even if it's minimal
but in the fact that it's being compared to a different stat (MPR in this case);
if I already have big damage, I'd take the MPR for the fact that MPR allows me to do more over the course of a fight
throw chains of actives for super armor for much cheaper
use boom skills for cheaper to pressure an opponent further
save an ally
and still keep extra MP after any of those situations to keep momentum after
like there's just something ridiculous about a boom costing just 45 MP
if u go double maximize circlet, just socketing crit/mpr dual stones to cap ur chars crit is going to bring u to p close to max mpr
christ how old is this
.. that's what ppl already do
ya
which is why im not concerned about missing 2% mpr⦠u can cap ur mpr regardless if u wanted to
2% mpr is one 5% pre normalized acc aka aen earrings or rf 2pc or w/e, plenty of ways to build it back with opportunity costs less than what ud miss out on dropping rigomor armors massive stat padding
just to wonder
is your 5% extra dmg accounting for the fact that ASD/Cdmg are also normalized to 40% in PvP (Except in Specialization)?
did i say 5% dmg somewhere bc the last time i mentioned 5% it shudv been about taking 5% less dmg
which is from the defenseā¦
and yes id be accounting for rig stuff being normalized
eh-
not that old /s
5% dmg reduction doesn't really... sound that great either ngl
like.. there's classes who can armor break you from actives
there's Ice queen's acc that decreases def on awaken
there's also nuke skills that ignore defense (biggest offender being FL's Infernal blade... literally 90%)
yea cuz lemontrees was sm1 other than DA 
being 5% bulkier is relatively huge compared to 2% mpr imo and for matk classes who can get 2k atk over duelist using rig, they would be doing more damage tooā¦
which is a 25% dmg decrease
And dude still got slapped hard
like from the aspect of dmg, I don't think you need to amp your dmg any more considering that...
while on the other side, the guy who even had extra dmg reduction from a skill still got yeeted
if no gear wudv changed the outcome why shud u consider that situation when building
so is like...
shud build to turn games ud lose into games u win and id assume there are plenty of games ppl wudv won if only they had 5% more bulk
like matk rig vs duelist is as pointless of an argument as soa vs vos, one is just flatout better than the other regardless of the mpr diff bc itās just too much bigger
sure, 2k more atk
thing is, you already slap hard with just duelist
If smn slaps for 800k I don't think they need to ensure any more dmg other than fighting a LuCiel in specific
like what is the set up comparison even, 2/2 rigo/duelist or full set vs full set
because if it's full set I don't think losing half your crit dmg (6% unnormalized crit dmg from specialize, 3.6% normalized crit dmg from Reforge) as well is worth trading for 2k flat ATK to actually be stronger
2+2 vs 4pc duelist
2k flat atk shud go thru ur %atk and stuff so it is deceptively big
2.4 crit dmg and 2 skill dmg per piece advantage duelist has over rig is not going to overcome 1k atk and 3% atk per piece on rig
then it's a matter of investment,
I don't think anyone cares about rigo anymore at this point to re-do a rigo set because hardly anyone has a violet one to begin with
while Ann's reforge sure is providing r21 tickets, that's also 40$ compared to just specialize which is free out of grinding
(both sets still have to deal with enhancement either way so that's like a 0 to the left to compare)
but I'm sure whales would rather spend those 40$ elsewhere where they can get more profit especially if it involves funni businesses
whales spend hundreds for small % bonuses, 40 bux for 5%+ is a no brainerā¦
small% bonuses on PvE content
compared to 5% on PvP which... almost nobody cares about
the fact that ppl +11 their armors for pvp suggests otherwise
u can try to rationalize things how u want but at the end of the day, 2pc matk rig makes ur char bigger than 4pc duelist on a scale similar to going from vos to soa which is a pretty obvious difference that ppl pay the cost of an 11 + grind stages for
like, Idk what to tell you
I've already said that in terms of survival, the extra defense can be not very impactful because there are multiple sources to lower ur defense anyway and most classes also have some def ignore in their nukes which even if just 25% that still makes the "5%" of survival not as impactful and you still get slapped hard either way
a lot of classes can reach 800k+ dmg with duelist alone, even if you get extra HP from the vio set (which iirc isn't really much either, like 10%), you have to hard push your HP just to get above those values if you're not LuCiel
in terms of dmg you already hit too hard, an extra isn't really gonna make results much different
in terms of investment, unless you're using multiple chars as Cass said; Duelist is far easier and cheaper to execute
if the investment is a lot less, for a result that isn't really gonna be as impactful because your dmg is above the needed amount to not need more dmg, nor have as much better survival because of a lot of sources enemies can slap against said extra survival;
Then only place you can look after that is utility, which is the MPR
and u can get mpr elsewhere so is moot
the argument ur making is no different from saying vos is better than soa
which is str8 laughable
still cheaper to gear up, also it's 4% MPR not 2%
that also means you can trade some sockets for Dmg reduction if you exceed, if you wish to get more survival, far less costly and also still wouldn't do as much impact either way as the violet
like, even if you're a bit more tankier, and more damaging
unless you take PvP like extremely serious like it's your bread and butter, what reasons do you really have to invest on it
yes, there's ppl who +11 their duelist gears
and funny thing is a lot of them just want to abuse one shots, they don't really take PvP as a serious game mode, but more so a place where you can just Clap and annoy ppl
err okay, the way i look at this and I could be wrong. Why would I want to invest in a set that 1) has me doing less dmg overall 2) doesn't let me live any longer because everyone and everything does dmg in this current meta 3) less mpr 4) less versatile 5) costs more to actually build up
like yea I can get the r21s but thats a new thing. If I wanted to build it now I'd need 4 +11s or at least +10s because the set isn't even viable without higher enhancement and reforge
which with that said; if Duelist performs sufficient enough to accomplish that goal of wanting to clap ppl with big funni dmg numbers and/or make them rage
What more do you need.
PvE content is ever so growing in survival, every new content the mobs gets stronger and stronger, so ppl would do anything to min max that crap
PvP though, is stagnated
We don't have as much variable sources to get MASSIVELY tankier enough to make people start min/maxing PvP set as seriously, only thing we have is more dmg and more dmg because tenebrous+ are banned from PvP, you can't get any tankier out of armor
but weapons are still allowed so if u can get a SoA why wouldn't you
in the case of armor, duelist can burst a rigo/duelist still, you're tankier but you can still get bursted through, so why bother?
thats already $40 + how much it'll cost to +11 or +10 it. Then I also gotta make sure I'm keeping up with leveling ann pass. Which obviously isn't hard but with Duelist I'll never have to do that.
N ik you said that u get a good bit of mag attk power from using rigo which is amazing but i don't think that mag attk power is beating out raw ASD that u get from duelist
or even raw crit dmg, cmd dmg whatever u choose to stack
cuz even the skill stacking on rigo is normalized
everything on rigo is normalized while everything on duelist isnt
When you compare duelist and rigo even at base
duelist +9 is still very strong
rigo +9 is not at all. U cannot get away with +9 rigo like u can +9 duelist
this is why I was wondering earlier the comparison cuz losing Crit dmg or ASD for just 2k atk didn't really made it for me
even with tenebrous which should have a slightly higher base atk from rigo
+10 pants +10 shoes r21 and r20 respectively
Vs just +9 duelist pants/shoes
I get 2k increase, now imagine I up the duelist gear above
the gap would be lesser.
nah i want my penetrating bullet to hit for 2m
im trynna nuke people through their shield
so to restate my argument that
2pc matk rigo (bot+shoes) > 4pc duelist (see above post for differences between stats, set effects and normalization included)
- u do more dmg with rigo assuming ur class does not get much out of the double atk
- u r significantly bulkier with rigo
- the only meaningful thing ur down on is 2% mpr, which u can get from other sources. note that the opportunity cost of slotting in aen earrings or rf 2pc or any other source of 2% mpr is significantly less than the difference in dmg/bulk u'd lose out on for not going rigomor
the way i understand it, ur argument that duelist clears or is good enough or w/e is no different from saying vos is better than soa because it has 1.2% more mpr
youre crazy quan
wouldn't really call that worth a trade off losing 4.8% crit dmg/4%MPR
LOOL
oh yeah and the skill dmg specific too
2pc rig set gives u 2% mpr
"3% atk power and 1k base atk" from where is the 3% coming from.
r21 gives u 3% per piece
isnt it normalized too?
and in my earlier post from the day b4 i list the rig as having 3% total advantage bc duelist 4pc gives 3% atk
since when was %atk normalized
honestly that gets lost immediately to the 4.8% crit dmg from duelist.
everything on rigo is normalized isnt it 
doesnt help kog never gave freebies for violet rigo cause dont want newbies to accidentally pick it i guess
and yet they keep cobalt smh
considering a SoA/VoS wep already holds a lot of atk%, it lessers the value of it that I wouldn't really trade it off for 4% extra specific skill dmg and 4.8% cdmg which have less sources to come from.
in terms of PvE crit dmg is abundant, in terms of PvP, not so much
i just want 2 make it clear that im already accounting 4 all that and probably anything else u can think of
yes, and we're saying that doesn't really sound like it's actually worth a trade
if u r strapped for funds to swap out ur existing +11 armor or worried about $40, u r not really the intended audience to begin with
but 4 someone who has invested in neither
or is alredy a big spender
there arent rly that many easier sources of value
and just starting from the right armor 2 begin with
it is no argument that magic rig > duelist
and cost is roughly saem to start with
cuz cobalt is cool >:(
hey paeq mishani needs jellis
which one is that?
4.8% cdmg + 4% skill dmg sounds a lot more worth than 3% atk and 1k flat
the only really thing that sounds "plausible" is the extra defense
which isn't even that better because dmg reduction is already stacked highly, and normalization of it also hits very hard
16k HP is also next to nearly nothing when once again skills already hit hard as is
the only massive difference is the flat defense from reforge
to which I've already pointed out it's also not as great when ppl can lower/negate your defense in the first place
u mean ign? i hope just Mishani that's who i sent mine to š
if u already have +11 rigo then fine whatever go for it. but if you're wanting to build it then no its not worth it
and this is all assuming you're a mag char
with kog's balances
your class can become dogwater next patch
where does that leave u then
if it requires me to be a mag class for it to be worth it then its probably.. not worth it.
4.8% crit dmg is like <3% overall dmg increase
1k flat considering ur probably working on ~40k base atk (if even that) with a +11 is a 2.5% overall dmg increase, and if u r doing bot+shoes, it'd be 2k atk which is a 5% overall increase....
3% atk imo is arguably nicer than 4% specific skill dmg
u can get 3% attk from
you're only doing a relative increase to atk in itself only, excluding the fact that that 1k isn't actually doing you 2.5% increase when you include every other dmg amp existing out there
anywhere..
u can't get 4% specific skill dmg or even ASD
as easily
as u can get attk power
it's base atk so it gets amped through every other dmg amp lmao
and also again, the atk% source there's a lot as mentioned before
the weapon in itself alone gives you a huge bunch because of mystics
crit dmg sources are much lower
and when one is not normalized, it's more valuable considering other sources are normalized
as previously stated, all accounted 4 and still in favor of rig
šæ
I mean, far as I understand the formula of Elsword is just
ATK then multiply every other stat one on top of the other... far as I understand from Ashal itself
so that would mean if I put
base atk X cdmg X Skill dmg just to simplify,
should be correct... right?
idk how ashals calc works bc frankly i am from before that time, but to my knowledge this is base atk so it should get multiplied by sources of %atk as well
for example if i add +50 base atk from doing collection, i get closer to +100 actual atk
and to simplify things since all other sources should act multiplicatively on this base atk, u rly only need to consider how much base atk u already have when calculating the %gain from it
and I'm estimating a +11 is going to have around 40k base atk between its own ~37k base atk and ur char's innate base + collection + etc, at least from what i can c from my own char
which means a 2k increase taking that base from 40 to 42k would be a 5% overall dmg increase regardless of ur other stats
the thing i am unsure about is if/how atk is calculated differently in arena since my own info is basically half a decade old + ui cannot be trusted; 4 example HP stacking is much less effective than ui would lead u to believe
if chars have a huge amount of innate base atk so that ur actual atk is heavily diluted, then ya rig will be much worse than ui/my calcs wud lead me to believe
which might very well be the case in arena tbh, but that's not something any1 has mentioned...
I don't have a rigo set to r21, but I do have tene r21
rn with my full duelist + SoA (although +10) I have 39.026 ATK
if I put on my tene shoes and pants, it goes up to 41.382
that's a 2.356 difference (I'm saying this so I don't have to add the atk% shenanigans by straight up using the game's change in itself... also consider my tene pieces are +10 while my duelist is +9)
my crit dmg with just duelist is of 185% ... actually more but I'm rounding it down to simplify the example
24% skill specific dmg ofc (6% each piece)
if the formula is how I think it works as I just asked right above;
using tenebrous as a sort of rigo replacement just for the sake of .. comparison
while also excluding other stats and just account for the ones that are being changed in the situation;
so like, atk value x cdmg x skill specific
if 39 026 is my duelist version
that'd be ...
39 026 x 1.85 x 1.24 = 89 525.64
if I use the 2/2 tene/duelist ATK value, while reducing the -4.8% cdmg and -4% skill specific
41 382 x 1.802 x 1.2 = 89 484.43
i am not sure what +atk the rigomor gives, but isnt what ur seeing here that the base atk alone is almost matching 4.8%cdmg and 4% skill specific damage (on that specific skill; looks like it'd already lose out on every other atk), and that's not counting the %atk from r21 rigomor would have over teneb?
tene also has atk%
hm but
the numbers u r showing are interesting in that
ur atk only went up by 2.3k
which seems to imply that the +atk from reforge is not
base atk as i thought
as in it's just tacked on final atk so it doesn't go through %atk
sure is almost equal, but... still not really better
if I add 5% more crit dmg since math's nature.. higher a value lesser result.
the result does end up slightly better in favor to the 2/2
... but also the result is still not THAT much better-
to be dropping extra investment for it
like what i'm seeing is that rig is doing basically the same dmg on the built skill, a couple % more on every other source of dmg
and makes u like 5% bulkier
for 2% mpr u can get elsewhere
i think if mish played a matk char it'd be pretty ez decision to build magic rig...
hm testing this myself im also seeing that
the +atk from reforge is just tacked on to final atk
i cant try it
pass it
y's that
mb i was so sure it was base atk , _ `
u just press it mid air
and it goes diagonal
u can either cancel or just let it go thru
actualy wait it's not final atk either
Atk Lv also exists. However, that's one of the few stats I never understood how it works to care enough about how it adds up into the formula.
sm1 explained attk level and it quite literally went in one ear n out the other
im assuming atk lv is a value multiplied by some constant 2 determine ur weapon's base atk?
does anyone know like what's going on with match atk/def that explains why it differs from dungeon atk/def
like are they of the form (char-specific base atk) + some constant * (atk from other sources) where the char-specific base atk and constant vary dpeneding on dungeon/match
or is something else going on
because when i put on like teneb equip with like 1.3k more atk than my duelist, my ui atk goes up by 900
ugh i wish we could disable collection
is hitotsuoboe stil around...
ive done enough testing to determine i have no idea how atk is calculated in match
im suspecting there might b some modifier on gains from enhancement or somethign
when i equip random pieces of equipment most things give me less atk than their +atk suggests
but if i slap on a +0 item i actually get more than the item says
(which i assume is from my sources of %atk)
are there any elsord math ppl still around
where is hitotsuoboe...
Same
yeah this is suspected especially from abyss mystics introduction
oh yeah
there was a change to enhancements around 2018-2019
I do remember
Idk what it was specifically but it did make PvP a lot more grounded, having less damage gaps between ppl's enhancements and overall made PvP last longer.
ok like even at +0 why are the atk gains so inconsistent with the equipment
... until duelist arrived.
like the matk i gain is roughly what the weapon says i will gain
but the patk i gain is significantly less
i have a small bit of difference in collection but nowhere enough to explain the discrepancy
oh wait everyone has stupid %atk passives now
this is my assumption but im pretty sure im almost correct
we had a pvp patch with duelist weap release that made the ui stats include pvp modifier
and even before the patch ppl knew that raw atk stat is heavily normalized so i saw some ppl claiming 3 * 5% > 2 * 5% & 1 * 6 atk lvl for the giant mystic stone slot
because atk lvl is based on the weap atk so its actually raw atk stat
base stat multiplier exists 2
i see +12 soa people with near perfect abyss mystics showing at like 60k atk in ui, meanwhile +11 soa people with near perfect mystics might be above 55k
does anyone kno what those +13 folks are at
iirc 1 was Envoy? who is the other
i already forgot his name one sec
disrespectful 2 forget the name of a god
and ppl already concluded that 4 duelist set is better a long time ago and they just forgot why it was
dang old ppl cant trust current players who want 1% dmg increase for everything
ya after seeing this base stat stuff im kinda sus on rig now
and rigo might be tankier but u have to think the revenge buff
it gives dmg red also depending on the stage
10~30% i think i saw someone tested it
so u need the extra dmg
ya here
o ya i just tested changing one of my giants from atk lv to %atk
and i see my dungeon atk went down (as expected) while my match atk went up (suggesting raw atk normalization as u said)
ya but it can be also depedning on having +11/+12 cause +12 weap players have more weap atk so atk lvl might be better
honestly i dont wanna mess with this els match
math
idk how it calculates but i see sometimes kr players saying like oh u got +12 then atk lvl might be better
whatever
honestly just get +12 then u will just do dmg nontheless
that minor 1~2%dmg difference
it becomes something if u keep stacking that minor 1% over time tho
jesus if that reveng buff is actually 10-30% i feel like it makes sense to just let eroding energy kill me if my team ever gets ahead so we dont have to worry about ppl surviving through things that would otherwise kill them
does revenge buff also make the losing team do more dmg in addition to the red dmg
or is that no longer a thing
it makes them stronger ya
10~30% depending on the stage ig
or more
but the revenge buff became nothing nowadays cause
like
ppl can just oneshot u
at least kr players see like that i think
there avg gear in star rank 2s is +12 soa +11 4 duelists
while in na we still have +11 vos players in star rank q
they think +11 vos is a troll
in star rank q
crazy
ik +12 soa is big but i see them hitting literally 1m+ dmg with bravery skills
which makes me wonder if kr still doesnt socket red dmg or something
they do and they value the extra red dmg + hp like u think
that 5% hp might be doing something
so some ppl actually stack ph/ma def
if they have +12 soa
cause they already do the dmg
it works esp tank classes like ke
i will say almost all kr ke stack def on their duelist armor
cause they have +12
LOL
wait then i assume like those 1m dmg clips are just on ppl with meme gear?
i feel like there's no way even a +12 should hit 1m+ with any button on normal red dmg & armor ppl
well i saw a +11 vos hits 1m so
i mean the extra hp and def does something but like
would it make 1m to like 600k nah
but might be better than getting oneshotted
ya those ppl
i saw they stack def
this person
also tried def stack cs
i saw a devi tried it too
idk if its worth it tho
like ig what im confused about is i see like
https://youtu.be/DZJb-ihlSM0?si=HXkieyVKDgYijQvn&t=132
1 guy hits 200k with a 2.4k% skill and the other guy hits 1.1m with a 4.9k% skill
+12s are strong but his opponents have to be trolling if there's like a literal 2x dmg difference that needs to be explained with gear right LOL
ź·øģ ėøź° ģķ“
ķģė¼ģø(TimeLIne)
0:00 1. vs ģė
1:45 2. vs ģ¼ķ°
2:25 3. vs ķėŖØ
3:21 4. vs ģ¼ģø
4:25 5. vs ķėŖØ
5:03 6. vs ģ¼ķ°
5:37 7. vs ģ
ė
6:51 8. vs ķØėø
8:07 9. vs ķėŖØ
9:03 10. vs ķėŖØ
10:00 11. vs ė ėø
11:07 12. vs ķėŖØ
12:10 13. vs ė ėø
14:00 14. vs ėøė§¤
14:48 15. vs ģė
15:38 16. vs ģė
16:48 17. vs ėģ
17:42 18. vs ģ
ė
PVE Stats
+12 SoA 5rd Stage (Abyss Magic Stone 100%)...
but they do it sometimes
oh man
1s is
not somewhere ppl go with gears
most 1s players have old gears
oic hes jsut memeing on ppl?
kr mish getting dunked on by some1 trying out their new +12...
My man Kida is nice.
That was his EXP weap.
Then he swapped it.
š
Yolo moment.
i saw some guy who stacked def and got oneshotted
said like what?? i stacked def tho
so like having more def+hp vs dmg is so debatable
and ibs like bn made it worse
thats just another amp raw final *5%
like there will be cases where u get overkilled so hard no amount of gear can save u, but there should still be plenty of cases where having some extra bulk is the difference between surviving & not... if people are exploding left and right bc everyone overkills super hard, it shouldnt be as though ppl need to build extra dmg bc no point overkilling harder
i think the only issue with sacrificing x% of ur own dmg output to be able to survive x% more dmg is that it puts more control of the match outcome in the hands of ur partner who will probably hit harder + die faster -- in terms of trading dmg, it either makes no difference if ppl overkill too hard, or it should balance out in situations where u + opponent both need extra hits to kill
well ig taken to some extremes, if you drop 2 much dmg ppl can just tank u for mp and then use it to blow up ur squishier partner...
so ya i honestly would choose more dmg cause i dont have +12
i have experienced many times that i needed the extra dmg
and my class does not offer any dmg red passive
so even if i had +12 idk if i would care about my hp more than dmg
being able to oneshot someone every time in any situation is the best imo
https://www.youtube.com/@Ravvvven is this guy +12..?
ya
idk why
i dont do dmg
tho
their fb
shockwave is so nerfed
they dont do
oh and they do 1s on their alt
idt their alt is +12
so like i said 1s is kinda...
what does double maximize circlet do?
https://www.youtube.com/live/78W8HBTRqJg?si=AV8P0-lKDaMQIftI&t=5540
why does this cbs take so little dmg from +12 bursting blade here
Typically when gearing youre going to be socketting a lot of mpr stones instead of maximize
Double maxi circlet just helps
is this just the power of revenge buff
Get that extra maxi
bc i feel like when i get hit by even +11 bursting blade i expect to lose more than half my hp
Cuz compared to pve your sockets are more spread out in pvp theres not as much room for maximize to be socketed
also ^ thjis
when i think about building myself a bit beefier
im not thinking about matches vs kingfinu where he tanks into 1 tap almost every round
ya u want double maxi circlet (and basically as few sources of other %crit as u can) because u will be dumping a ton of sockets into crit+mpr stones, and the more room to build those b4 u cap out on crit, the less stats ur wasting (unless u just stop once u cap crit at the expense of having lower mpr)
im thinking abotu the games vs like centurion or cbs or osmethign, where they can infinitely delay catch me and put me into the boom blender, and my reduction/hp stats come into play bc they let me last through more delay > catch > break cycles
if u get a fat 12% crit from ur circlet that is like 3 crit + mpr stones ur not going to put on ur armor aka ur losing out on 1.2% mpr in ur final build
which largely consist of a bncnh of weaker hits and catches on me
like if im getting massively chuinked by centurion magnetic shelling combos or w/e it's called
there's a problem
I think u need a better example than king
He typically misses ..
He lands those for u?
The game is so different, everything hurts but everything is goofy and wacky, I love it
LMAO
look im not trying to ego chat here
if u want 2 come at it cfrom that angle i have farmed sss off of him multiple times
but my point is
Ik
if u get hit by him
ur dying
lOL
like
ur not
gonna approach ur gear from the angle of
"let me get beefier so i can tank kingfinu's damage"
he's always ogin got 1 shot u
lOL
Yes because it doesnt matter
yeahj
LOOL what is that rs light build
There was only one time i got away with tanking a DS from a geared raven
And that was thanks to frost
A skill from Noah's 4th path
whereas teh cbs or chung that put u in the blender withj iinfinte boom catches and turn the game in2 a battle of attrition whjere the # of chances u have to win increases the more delay > catch > break cycles u can take, make me feel more inclined to build some bulk wherever its possible
espeicalyl because the character i play (anemos) doesn't have much in terms of auto-win neutral buttons
so u have to jump through the opponents gauntlet majority of time
ngl i think i tanked a defv strike with eclipse shield once
LOL
that being said
if 2 pc rigo is still worth it as a phys class
id gladly
build it
with anns pass
it just didnrt sound like it from convbo i had w wil
Atp its just what u find more important
If u want to and have the means to do it then sure
Im not a maths guy but ill say this on that topic
I think either way if its a class like cent youre more than likely going to still lose bc Cent is just that good of a snowballer
That i think it doesnt matter how tanky u are
if ur going to spend money on this game passes r probably great value 4 u nyways...
Even now there are folks who build up purple rigo sets. Because once you get SoA, you're so stacked on damage the minor loss you incur doesnt even matter.
Youre still gonna spend majority of the match getting snowballed
i wouldve bought annes pass 4 exp pots regardless bc im kinda lazy
is like paying a vietnamese child 2 grind for me for a few hours
In a few weeks
Soon its going to be less so im just giving them away..
Thats crazy
ez pz
ye but idk if its worth
for a phys char
I mean I dont think it is for any char unless youre also using it for alts
Or if u already have 11/10 r21
getting r21 is ez with ann pass
ppl should rather figure out how good add dmg is
average kr mpx gears
they stack hp and add dmg
average kr ke gears
they stack def and add dmg
they have like 30% mpr not maxed out
but ke does not really use bravery so
and mpx is u know
but almost all of ke and mpx looks like that
and the mpx actually stacked add dmg on the second line
thats the crazy part
for the extra 1.5% add dmg
even thou he used sage stones for it
i thought add dmg was just the dump stat because even though it goes thru red dmg, it doesn't benefit from stuff like awakening or %atk or w/e
i suppose if u dont build crit dmg or need capped mpr u dont have much reason to max out crit rate
so u have more to dump into add
idk how it goes either but like they think add dmg is good so i actually stacked it too cause i already maxed out every stats
i never tested it thou
i dont think it is that good either but they do be like this
so im also curious if its really worth it
and they are top kr pvp rankers
tbh i kinda wanna use mp gain on atk as my dump stat
would that work
i honestly think u will need more dmg in the future as u go deep
cause once u could not kill someone fast u might lose
for example u saw me that sa punishment vid
i feel like na wouldnt need as much dmg as kr bc vast majority of our pvpers are low erp so they're missing a ton of def erp
what if u could not kill him
id push assault spear again i still had 300mp and it came off cd because this game is nonsense
well, that's kinda why i'd want to build more mp gain/mpr
so my skills can come as close as possible 2 paying for themselves
u can do that also but some ppl might want to get more dmg
it happens alot
but add dmg is kinda diff like is that really good or not
i remember looking into add dmg quite a bit because i played before mpr when we had much more stat budget for dmg stats
iirc it was just slightly worse than maxi a few years ago
atm with people having more %atk than before the gap between maxi and add has probably only widened, but i doubt it's enough to overcome normalization thresholds
so like if ur at 70% maxi, you'd get more out of leftover stats putting into add instead since u get full value instead of the 50% normalization
(assuming ur add dmg is low)
ok
jesus 10k defense is
70% LOL
most na ppl are at like 60%
we take 1.3x as much dmg as he does...
do you know if the kr folks put in cdr for erp, or do they just go straight to def?
8% cooldown reduction seems like it'd be kinda nice but it's up against 400 all def
im pretty sure all red heads put cdr for erp
cause of that stoic button abuse
but i dont think all ppl do that
some classes have their built in cdr so
did not realize how many of these players have +11 4/4 w/ +12/11 soa until i c them in town LOL
make me question how much it rly matters...
also
@stable nymph ur right about particle ray LOL
that skill is nuts
u can do a full KD
get up
full obten
and they will still b tracking u LOL
i heard that from hickeys and just parotd it 2 u
i just saw it
LOL
well tbf i quick rose
so not a full kd ig
but fuill obten after
give us the l8niet 1s stream
idk dont u hav a twitch
o the eve logged out
idt im gna get any1 now LOL
ngl he was givin weird vibes in the whjispers so i stoppd replyhing but
now he loggd rip
this labby
has +11 duelist +12 soa
and i still do a ton of dmg to him
makesd me think the diff is meh...
3am l8 niet 1s vs gearlord laby stream?
i think the laby left 2 š
and ya +11 duelist in na tneds 2 b prety squishy
bc we dont have those lv500 erp lords with infinite def
or ppl who stack def on armor ig
thjere was also an add w +11 rigo...
altho only top was reforge 21
i think bot was 20 and glove/shoes were1 9
wait he was full rigo? wat
ya
did he run in2 pvp with his pve set lmao
LOL
but tbf he been using that same set for past 2 days so..
poor guy acidentaly queued pvp :/
ok mish if ur not gonna stream put on ur pve set let's do some dailies

i c ur artifact acesories r stil unsocketed...
@mental rose women can wait big purple dudes need ur atnetion NOW
all hail pvelord chum ig
every time i run in2 a cbs im reminded im s2pid for having this attachment 2 cn
all i have is this weenie junk break...
Junk break into junk b reak true combo
cbs is nuts
tbh imagine like
lithia 4th path wud b ok vs her
for a character like AN
she gets energetic heart and it seems like gg
but might just no tkno mathc up well enuf atm
Clocker with a ton of homing buttons
If they have the mental to actually just sit there and time you out gl don't hf
Might as well get the wii emulator out and play smash bros brawl
"infinite boosts" during eh
meanwhile aisha has a 4 sec cd on her tp
LOL
jfc i kepe queuing up 4gettign to put stuff on
Cant forget duelist and rigo giving you crit n maxi based on enhancement.
https://www.youtube.com/watch?v=BrJODpZRBrQ wow this jenny is so much better than that other cu streamer
| ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄|
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|_________________|
ćć į± į± ||
ć ( dĻd ||
ć /ćć¤
ģ§ė¬ø / https://open.kakao.com/o/sGEf6Dqe
it does look like some ppl str8up do not socket red dmg or something
sometimes he hits ppl for nearly 500k spears which looks insane
but on other folks hes hitting more reasonable 250ks
Reason: Bad word usage
that's nuts do krs rly greed the allres for more def LOL
the restraint they show in not killing ppl to not put themselves in nasty revenge buff/mp disadvantage situations is so nice 2 c
| ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄| ķģ / https://toon.at/donate/zzwefwf|_________________|ćć į± į± ||ć ( dĻd || ć /ćć¤ģ§ė¬ø / https://open.kakao.com/o/...
???
the sariel yeets herself into pit trying to reset cu LOL
u have krs playing like this meanwhiel in na ur partner will almost 100% use all their mp to reset u if given the opportunity
i feel like in the ara era we memed on kr 4 not understanding how 2 play the game but atm kr looks infinitely better than na in like everything LOL
like I said earlier in 2s dropping a nuke will depend on situation and the why you dont see them just dropping it asap
not the case for 1s however, if you can win, you win
i didnt think eve could make good use of hyper accel bc it made her too floaty to use her ^z but
she doesnt use her ^z anymore to begin with
if all u do is spam + frames after yeeting urself in from offscreen it's actually a button 2 put on cd LOL
Only some ppl are willing to do that
Non npcs š
Also Hyper Accel is quite greasy for Eve
You can use it into a boom and it's almost unreactable even w Ultrawide
i feel like i never see laby
in these kr streams
do krs think she is bad or is there like some honorabl pact 2 not play her...
or maybe they r 2 high rank for these streamers 2 run in2
I mean
It seems plenty popular
Honestly surprised there aren't more CAs
But a new szn just started for KR so ig its reasonable
it's so crazy 2 me this guy never ends up in accidental z loop in freed shado buff
being able to enter zzx superarmor before illusion thorns delay wears off is kinda goated
@cyan quail tbh y did u ask me about that person? LOL
| ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄| ķģ / https://toon.at/donate/zzwefwf|_________________|ćć į± į± ||ć ( dĻd || ć /ćć¤ģ§ė¬ø / https://open.kakao.com/o/...
LOL
THE DZX SPEARBURST
i just realized divine ninja still plays ^ v<>z neutra
dam jenny a grindlord huh
i mean how is this different from fighting him in s1
pretend 2 play neutral and then awk cb u for half ur hp
Bc they Q around degen hours
Seemed to be their spawn timer
Were they actually on
They're available for encounter from 2-11 am
Hickeys how does Rena look?
We do this here too
but ya kr plays a lot of chars better than us these days
Donāt tell NA bro
They were saying cent fell off bc of reawk
And he feeds so much beads
š¤£
Like he canāt clash every single awk
Any Chung falling off is a joke 
The most out of touch take i've had the displeasure of reading
Was comparing AV's bank to Cent
Bro has u on lockdown even if u break and has perma stoic + mp generating for his teammate
And ppl are RPing that he does no dmg when I got nuked half of my health by a dam utility button
Insanity
Nah that's what i'm saying
Look at how much variety there is
š¤¢
Idt he's top offender but definitely up there
Idk how people can pretend like hes not
not top offender for sure
but that man's been spoiled for several eras of Elsword
š
He deserves to be slapped 6 feet under
I wonder how strong KR considers rena now
Top Offender is Elboy
Bro has 3 pages worth of players
Elsword 
man's got 502321 ways to use super armor and then punish you for breathing in the same room
Next is Eve then prob Chung
Nah quitting Elsword 
What chars do yall personally find as the top 3
Are we talking classes or chars themselves?
https://www.youtube.com/clip/Ugkx3nf07fVmAzkZRxkYJan2cIoouGNrnbC0 @stable nymph also dam
6 seconds Ā· Clipped by Xopowo Ā· Original video "[Elsword KR/ģģė] Ulti pvp" by šš²š»š»š
Idk why their GBH does so much dmg
āļø šæ š 
Reason: Bad word usage
LOOOOOOOOOOOL
Laby, Eve and Iām not sure about the 3rd tbh
Nvm 3rd is Chung
Its a mix up between chung and elboy
if u 2 pc rigo do u top/bot or top/ shoe?
dude what is that gbh
did they run in with bravery build
i think some krs still dont socket any dr
mine does literally like 1/3 the dmg/tickā¦
wait they have it on trans slot
did they actually go in w bravery buildā¦
might be running heavy as well
terrifying but surely is more reliable to go with spear and have light gbh as just funsies button rightā¦
ya they were using bravery ring
that is crazy
I've seen it pull Elboys in stoic so ik it's possible but hm
Never seen a regular +11 CU do that much on NA with it
Here I am with the 3 mystics from my own drops and grinding my own giants thru abyss marks bro
+12 OR TROLL
mine literally does 30k/tick while his was doing 100k
i didnt c if he was using light or heavy, if itās heavy thatd xplain a lot
1.2x trans slot, 1.2x more atk, 1.38x ring and specific and other brave skil dmg, 1.44 heavy would push it to pmuch 3x dmg
could he be using asd build instead of crit dmg..?
Yeaah the answers probably just SoA
er like +12 soa folks seem to only have 60kish attack while +11 folks r 50k+
normalization on pvp atk or whatever it is seems to hit pretty hard
Gap used to be much bigger
You can still feel it, just poorly represented in stat window
zzz hate that u cant trust ui ever





