#NI and BQ synergy stat change.

17 messages · Page 1 of 1 (latest)

loud talon
#

What exactly are you proposing?

Change the El Search Party Collection effects for Nova Imperator and BloodyQueen from:

Damage increase in proportion to lost HP +4%

to

Damage increase against enemies above/under 50% HP +1.5% ~ 1%

If this change affects low HP Classes in a big negative way, they should be compensated directly.

What is the issue and why is it an issue?

This effect can hardly be made use of, since staying low health in hard/end-game content will typically result in death. So most of us don’t benefit from this effect.

How can the suggestion be implemented?

Change the Collection effect and compensate Low HP character directly.

stiff forge
#

I'm not exactly sure you are aware of how NI and BQ work... Both classes actively benefit from being at low health.

#

This stat is massively useful for those two, taking it away from them would be backwards thinking, and anyways there's already other means to get the stat you were considering substituting it with via Synergy

loud talon
stiff forge
#

Firstly, the stat in question is from the basic Collection system, not the Synergy system 🤡
Secondly, it's still useful to other classes since as I'm sure anyone who has ever played the game can tell you, players can take damage. Which means that they can lose HP, which means they can benefit from this effect. 🤡

heavy ravine
#

Your HP is either near 100% or at 0% ... If your trying to use it and your not NI BQ your probably dying too much and shouldn't be using it

loud talon
heavy ravine
#

But nah ... What would be cool is if they gave damage reduction based on how low your health goes owo

#

Give both of them like 10-20% damage reduction in proportion to hp lost

#

XD

#

Or like something that is the same as damage reduction but doesn't have the annoying bypass

soft arch
#

yep

#

Honestly a flat out "dmg reduction 50% on HP at 50% or lower and 25% when HP above 50%" would be great as well.

#

Helps both support and dps players get hit not as hard.

stiff forge
heavy ravine
#

yee

green cedar
#

personally i feel as if they should've changed it to when attacking with hp higher then 50% and lower the 50%