#Increase skill limit

8 messages · Page 1 of 1 (latest)

vagrant heron
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Increase the "normal/mod skill limit" from 10 skill to 13 skill with this condition: you can equip 13 skill from your skill tree (HA and MC excluded) but you can't use more than 10 normal skill or more than 10 modded skills (this mean that you can equip 10 unmodded/normal skills and 3 modded skills or vice-versa).

Force skills aren't that good and increasing normal/mod skill limit it's good to add variety to our gameplay.

half ginkgo
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this is a great idea but id like to recommend changes to it.

  1. Instead of the base 10 scaling to 13, allow it to remain as 10 but when we press the space bar, that the Force skills have the additional 5 slots that we can use -QWERT buttons for other skills.
  2. Revamp some of the lesser used force skills or introduce a new and flashier and effective set of Force skills (because honestly, my force skills should be more effective in battle as my Master skill should also translate to greater damage)
  3. Introduce 5 new master skill layers below the Master skills bar in the Skills tree that can be used in the added QWERT slots in Skill Slot Change. ( A master should have more than one master skill even if we have to do quests to acheive them
stable latch
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Honestly, I’m slightly opposed to this idea. A lot of the identity I love of elsword is that skill hit bars are limited. And that you don’t just press all your buttons.

fiery meadow
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if you do that more gearlets are going to cry more because "the game is even more chuggy"

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they're already complaining that no commands makes the game boring

stable latch
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I’ll always hold the fond memories back when secret dungeons were the end game and you’d actually command stuff to kill it; those were the good days.

Pepperidge farm remembers

jagged aspen
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honestly just remove the limit on normal skills and force skills

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also we still have 7 mods but 8 mod slots LOL