#Master Road Enlightenment Buff

86 messages · Page 1 of 1 (latest)

quiet crane
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Even though the Punch events are being used to try to bridge the gap between Pruinum and Tirnog, It still feels like a huge gap that I believe can be bridged if a temporary buff can be introduced to help with this progression.

Similar to how Gate of Darkness works, I'm suggesting that a Master Road Buff be given after running any Master Road Hell dungeon. The Buff can last for 30 minutes, which will assist the player to bridge the gap by also giving a temporary CP boosts. The Temporary CP Boost will help to make runs easier while farming for items etc. while at the same time helping to give access to content that was previously unreachable.

I would suggest that the buff ONLY be Eligible to players who have successfully unlocked all four Stages of their Master Artifact and have defeated all the Master Road stages once.

Buff suggestion:
Master Road Enlightenment Buff (Duration: 30 minutes)

  • Damage increase to Boss Monster 4%
  • Damage Decrease from Boss Monster 4%
  • Adaptation 3.5%
  • Crit, Action Speed, All Skills Damage & Maximize + 7%
  • Temporary Combat Power Boost (500,000 CP)
waxen vine
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At this point, why not just have it give the 1 day phys / mag atk 100% titles after clearing the daily quest to hell MR's which for most people would boost them by about 1.2m+ cp.

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(and would allow them to dps better too in abyss / berthe raids)

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Also it would add back use for those super old titles again as well too.

quiet crane
waxen vine
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and the best part it already exists

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All they got to do is add those 2 usable items in the select section of a quest that is then per character.

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which is only in the file that defines the games quests lol

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if anything it’s the easiest to implement

quasi sapphire
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you had me till you said "500,000 CP" boost. that's a really hard no

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considering how little cp is considered actual power, its just an entry requirement, and the only "gap" you're bridging is getting people into dungeons they probably shouldn't be in

quasi sapphire
karmic pollen
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gate does it

quasi sapphire
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it doesn't give 100% attack buff

karmic pollen
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lol

quasi sapphire
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you want people who are already hitting 70k-100k to get double that?

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expect new content to require those new titles

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and make all other titles useless

karmic pollen
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to be fair thats already the case because the raw stat titles are super linear

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but ye

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oof

quasi sapphire
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most raw stat titles are early game/leveling, and still have uses

karmic pollen
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you do one

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go to the next

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rinse repeat

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you nevrr have to chose

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the only time weve ever been in a position of choice for that kind of title was between sotc and train

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and even then

quasi sapphire
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you can still use other ones

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people just prioritize meta

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but even other non-meta titles have uses

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pierce the heavens gets outclasses but is still good

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eclipse gets outclassed but is still good

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passion pay is very outclassed but has uses too

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but a title that literally doubles both your attack stats? and available daily?

karmic pollen
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ye

quasi sapphire
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yeah that's jsut saying "don't bother getting other titles, just get this easy one"

karmic pollen
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ye im not defending it ... just saying how it is rn ... besides thats what happened when they made pth easier ... it made ktv and critical pressense worthless

quasi sapphire
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they're still good cause adaptation is actually a useful stat

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especially if you dont have any of the other adaptation titles

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pth is good for damage and cp, but you can't deal damage if you're dead

karmic pollen
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not really

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and it got compounded on more by making sotc just as easy to get as one of them

quasi sapphire
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moreso because of shared titles

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which had the effect of "less people doing 13-4 so its harder to get for those who don't have it"

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but hey, least we don't need to grind most titles now on all our characters, right?

karmic pollen
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yup

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if this did exist tho i think a buff is alot better of an idea

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but ye just getting more people into master road in general would mean more artifact accessories on the board

waxen vine
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yeah

waxen vine
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If not those 4, it would not count

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where those 4 are basically the hardest of them all.

quasi sapphire
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ok but that doesn't negate the fact you're giving a 1 day title that literally doubles your attack power and can be obtained every day for something that is not that difficult

waxen vine
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It also depends on the amount of adapt you got too.

quasi sapphire
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ok but that doesn't negate the fact you're giving a 1 day title that literally doubles your attack power and can be obtained every day for something that is not that difficult

waxen vine
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For example if you got about 20%~30% adapt only, then that title will slightly help you.

quasi sapphire
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you have 20%-30%- adapt you're still getting an insane buff from a title

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you're not understanding at all

grave mirage
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The CP boost is just gonna make people underperform in dungeons they're not ready for yet
Unless you're an undersocketing class like AN I dont see why the buff should have that

quiet crane
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Okay, I see the arguments but lets talk about solutions because "there is a problem"...

Practically, the jump from Pruinum to Outskirt is very vast in terms of CP requirements. Most players will reach between 1.2m - 1.5 m CP before they experience being stuck.

I feel that the temporary boost in CP (500,000) will only take them to 1.7m - 2m CP (give or take) so it still won't allow them access to Outskirts but will provide them with that extra power (and confidence) to grind Pruinaum and Master Roads while driving home on needed titles SotC etc. (allow them to get familiar with that content before engaging Outskirts).

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I guess your saying that if it were a title it may replace SOTC and some others...but what do you think about a title that is uniquely regional : a region activated title designed so that it had no effect beyond certain regions...
i.e. the title ONLY becomes activated from Elrainode to Pruinaum Outskirts. so that its purpose is specifically to help bridge that gap in terrain.

thoughts?

quasi sapphire
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there's a term for this

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its called "Placebo Effect"

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that 500,000 can help some people with bridging that gap, but that's when the placebo kicks in

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it doesn't actually help you at all

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considering how little cp is considered actual power, its just an entry requirement, and the only "gap" you're bridging is getting people into dungeons they probably shouldn't be in

burnt yarrow
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erh, guys, there's also that thing
500k CP won't make a difference because you still need 3m-5% of that value at least to enter Pruinaum Outskirts
Even with the bare minimum CP you can solo clear Outskirts in like, 10 minutes (it's how long it took me to solo clear it the first time I went there with the bare minimum CP to enter, the 5% below 3m)
So, I would say that the region is not that hard to actually need 3m CP, the requirement could actually be lower
Having a way to help people that are so close to 3m but never seem to reach it doesn't sound like a bad idea

quasi sapphire
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your bare minimum soloing time is decent but it depends on class too

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but we can't just ignore 15-5 and 15-6 with their 1.5m cp requirements

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you can enter hell mode mr with 600k cp, but if you have 1m, which honestly isn't too hard, you now have access to berthe raid

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but should you get in because of that? no

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if you need a placebo 500k cp to get into a dungeon, you're not ready

karmic pollen
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ye no completely dissagree with placebo cp

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the stats would be nice tho

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or "some" stats

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like gate of darkness

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plus more people being in master road means more drops going on the board

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lowkey what they should be buffing tho is those random misssion buffs that you get during the run for completing them

quiet crane
# quasi sapphire but we can't just ignore 15-5 and 15-6 with their 1.5m cp requirements

noted, but i'm sure you can agree that a group of players entering 15-5 & 15-6 at the bare minimum of 1.5 m CP each barely have a fighting chance of success. (they'll require a carry)

However , by giving the boost, they run the chance of successfully running the dungeon as a group without need of a carry. Even if they make a mistake, they are among peers and a culture where they can make mistakes, learn and grow, together..
...as opposed to the current alternative...where they participate at bare minimum requiring a carry who 90% of the time is rejecting their efforts to join a party and actually learn, and if they do manage to join the party and make mistakes then is faced with being "black-listed"...( so they remain, never-ready because they hardly get the chance to consistently engage the content).

quasi sapphire
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again,

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Placebo

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500,000 CP added on with no actual stats to support it doesn't do anything

waxen vine
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or well enough to queue for them and prei that someone geared enough can carry.