#Feedback

1 messages · Page 1 of 1 (latest)

pallid ember
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Our group just did the playtest and found it a lot of fun 😄 I'm putting everyone's feedback into one summary for you

Works great on Linux,
Lots of input delay on movement, sometimes getting stuck for 10+ seconds at a time waiting,
We loved the curse mechanic, usp of the game for sure,
Once monsters spawn it's pretty much gg as they drain you of all utility and you can only stand there (maybe some balancing needed there),
Camera following the characters causes motion sickness, maybe a more zoomed out approach could help that 🤔,
Overall a game with tons of potential and ye all did a great job so far! 😄

deft wolf
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Hey @pallid ember thanks so much for playing and the feedback!

Just wondering if you had a bit more information about the monsters spawning. Which monsters were challenging for you and what was happening to cause your TPK? (Wonder if it was affected by input delay?)

pallid ember
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twas the painting monsters, they crowded around us and attacked us non stop

deft wolf
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Ah! We spotted that your team didn't reach certain sections of the demo that opened up more spaces to explore and move to (and away from enemies) (Living Paintings are just one of the enemies available in the demo) - would love to see if your team could reach those spaces and see the different types, and potentially use different tactics.

The fights essentially require planning be it prepping fight cards in advance, trying out different character builds, using vigour for cards, or using end turn to gain new vigour and try something new.