#NSight Vulkan captures spins forever

3 messages · Page 1 of 1 (latest)

civic brook
#

I’m trying to capture my Vulkan app in NSight to inspect my ray tracing workloads. However, in NSight 2025.3 attempting to view any resource in a graphics capture just shows an infinite loading spinner. In 2025.4 the capture process gets stuck at 30% and I don’t even get to the point where I can view resources. App runs fine outside of NSight and with validation enabled.

Is there a fix or workaround for this?

https://cdn.discordapp.com/attachments/318590007881236480/1419463799152312430/image.png?ex=68d1da2e&is=68d088ae&hm=104e6ee4716a8a3e3c76b23f9a08ece55ec93c217223cf493dc4309d05af1e1d&

https://cdn.discordapp.com/attachments/318590007881236480/1419463798628159580/image.png?ex=68d1da2d&is=68d088ad&hm=ab19674548c9b005e4e102b8688055985347232a6cc85f07d94c9a3a540ebcf9&

versed basalt
#

Updating to the latest release of 2025.4 worked for me(it was completely broken recently). But I'm on a beefy PC and using new "Graphics Capture" option takes ages so I'm sticking to older "Frame Debugger" option and occasionally Renderdoc (the fastest option, really).

civic brook
#

Can’t use renderdoc because I use the ray tracing extensions which it doesn’t support