#OpenGL problem (i'm sorry)

4 messages · Page 1 of 1 (latest)

eager comet
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what is the method to draw a square in 3D space that doesn't effect by the rotation of the camera (Orientation vector & view matrex)
for example: drawing a square with an icon texture in a 3D space

ebon verge
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it's called billboards. But if you're asking for how to do this in OpenGl, this is not the right place.

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But in theory, it's api agonstic. You simply cancel out the rotation of the quad to make it always face the camera.

eager comet
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yeah thanks, i was searching for it name, this is more than enough