#Avoid overwriting in-use vertex buffer

5 messages · Page 1 of 1 (latest)

viral halo
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you either have 2x the memory allocation or you give up frames in flight

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those are your choices

mellow locust
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5000 integers sounds cheap enough for a copy

celest sonnet
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alright thanks for the answers
also how do i know i can overwrite the preexisting buffer ? as in how do i know it is no more in use please?

viral halo
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you need to sync with fences