#Avoid overwriting in-use vertex buffer
5 messages · Page 1 of 1 (latest)
5 messages · Page 1 of 1 (latest)
you either have 2x the memory allocation or you give up frames in flight
those are your choices
5000 integers sounds cheap enough for a copy
alright thanks for the answers
also how do i know i can overwrite the preexisting buffer ? as in how do i know it is no more in use please?
you need to sync with fences