So in my project I have 2d geometry that is drawn after the 3d scene, I do it using this code here
https://github.com/TareHimself/vengine/blob/368c59eef18e2d3d5b8ea6546f6a6b972a382fe3/lib/vengine/drawing/WindowDrawer.cpp#L339
Which is called from here https://github.com/TareHimself/vengine/blob/368c59eef18e2d3d5b8ea6546f6a6b972a382fe3/lib/vengine/drawing/WindowDrawer.cpp#L421
When I have validation layers enabled in vk configurator it works , when I run in in render doc without any validation layers or on its own it does not work, in all instances the scene behind it is drawn, am I drawing it wrong ?
also in instances where I have gotten it to draw it does not have any translucency, this is how I setup the pipeline https://github.com/TareHimself/vengine/blob/368c59eef18e2d3d5b8ea6546f6a6b972a382fe3/lib/vengine/drawing/MaterialBuilder.cpp#L106
and this is the EnableBlendingAlphaBlend function https://github.com/TareHimself/vengine/blob/368c59eef18e2d3d5b8ea6546f6a6b972a382fe3/lib/vengine/drawing/PipelineBuilder.cpp#L88
Any help would be greatly appreciated