#Multiple Textures in ubo

1 messages · Page 1 of 1 (latest)

dire shard
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Is it a bad idea to have all loaded textures in the global ubo. I am planning on doing this and adding a push constant of the optional index into the texture array so that the shader can determine the correct texture for the object

west plaza
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This is usually a good idea

lucid quiver
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Yeah seconded. That's a perfectly good approach

dire shard
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Nice to hear, I feel like I'm treading on needles when it comes to the render backend

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Worried I'm gonna make silly performance mistakes