#Multiple Textures in ubo
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
Is it a bad idea to have all loaded textures in the global ubo. I am planning on doing this and adding a push constant of the optional index into the texture array so that the shader can determine the correct texture for the object
This is usually a good idea
Yeah seconded. That's a perfectly good approach