#Dynamic rendering and render passes

2 messages · Page 1 of 1 (latest)

fierce robin
#

Hello, I have a question regarding both of the vulkan concepts: dynamic rendering and render passes. I have a rendering, in which I was doing everything around dynamic rendering. And now I have some issues with it because some of my devices does not have this capability and I want to do something like backwards compatibility. Is it possible to do the same functionality with render passes and vkCmdBeginRenderPass so that it would be the same as dynamic rendering?

coarse glade
#

Sure, you just have to make render passes with a single subpass