Hello, I have a question regarding both of the vulkan concepts: dynamic rendering and render passes. I have a rendering, in which I was doing everything around dynamic rendering. And now I have some issues with it because some of my devices does not have this capability and I want to do something like backwards compatibility. Is it possible to do the same functionality with render passes and vkCmdBeginRenderPass so that it would be the same as dynamic rendering?
#Dynamic rendering and render passes
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